Unstoppable & Hibernate
Hrm, that's an idea I've never thought of. Whether it does work or not, it still bothers the hell outta me that I'd not be doing any damage throughout that recovery period. I just can't find a good reason to recommend Unstoppable for regular use on a Scrapper. Even as a panic button I've never used it, before and after I was IO'd out.
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If you activate Hibernate before Unstoppable crashes, the crash will detoggle Hibernate. Your only option would be to crash, pop a blue, then turn on Hibernate, so you will always have at least a brief moment of vulnerability.
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Original goals:
Softcap without DA (sort of met)
Complete optimal chain (GC>SD>GC>GD, I think?) with no gaps. (met)
Capped HP (met)
I haven't played /Inv on scrappers in a while and wasn't sure how lofty it was to cap SLFCEN w/ 1 on them. Apparently, too lofty for this set up. I instead went for 1 small purple w/ 1 and capped w/ saturation, which I met.
I believe there is enough recharge to run the above chain seamlessly.
HP is capped with perma-DP and accolades without any set bonuses required. Unfortunately, there are some set bonuses for HP present, but I couldn't really get around them.
Things I could change off the top of my head:
Drop Hibernate, Spout, travel power mule.
Pick up Caltrops, Stimulant, Aid Self
Put in a 3% DEF PVP IO*
*Okay, so basically, if I spent the 2b on this I could really rework a lot of slotting and maintain the numbers above. I'd gain back slots from brawl, could change an aegis set out, possibly drop the kincoms, etc.
For Incarnate slots:
Alpha - Spiritual Core T4
Interface - 75% fire proc 25% res
Destiny - Ageless core (very important, see light recovery slotting)
Judgment - Ion or Void depending on theme. I like the -50% damage debuff in Void, though.
Lore - Cheatworks.
Questions:
I haven't played */Inv in a while, as I said. How survivable will this be in trials? My current main is a Warshade so I do not notice exotic damage types.
Would another set (NOT SR NOT SR NOT SR) suit my goals of Kat without DA better? I really like the perma capped HP.
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KatInv: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(46)
Level 2: Flashing Steel -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg/Rchg(7), Oblit-Dmg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-%Dam(11)
Level 4: Temp Invulnerability -- ResDam-I(A), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam/EndRdx(45), Aegis-ResDam(46)
Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(15)
Level 8: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Rchg(19)
Level 10: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(40), Aegis-ResDam/Rchg(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 14: Boxing -- Stpfy-KB%(A), Stpfy-EndRdx/Stun(15), Stpfy-Acc/EndRdx(21), Stpfy-Acc/Stun/Rchg(21), Stpfy-Acc/Rchg(23), Stpfy-Stun/Rng(45)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-EndRdx(40)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39), Achilles-ResDeb%(40)
Level 20: Resist Energies -- S'fstPrt-ResDam/Def+(A)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), RedFtn-Def/EndRdx(25), S'dpty-Def/EndRdx(27)
Level 26: Soaring Dragon -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg(29), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(33)
Level 28: Invincibility -- LkGmblr-Rchg+(A), DefBuff-I(45), LkGmblr-Def/EndRdx(50), RedFtn-Def/EndRdx(50)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), RedFtn-Def/EndRdx(31), S'dpty-Def/EndRdx(31)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(37), FotG-ResDeb%(48)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), DefBuff-I(36)
Level 38: Tactics -- HO:Cyto(A), HO:Cyto(48)
Level 41: Water Spout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), Achilles-ResDeb%(43)
Level 44: Hibernate -- EndMod-I(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Jump -- Winter-ResSlow(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- P'ngS'Fest-Dmg/EndRdx(A), P'ngS'Fest-Dmg/Rchg(46), P'ngS'Fest-Stun%(50)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
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what i have used on my kat invuln and i have done this in pvp..
is shadow meld right before i drop.. and turn off travels and or tactics.. anything end heavy.. then when life drops quickly hit dull pain.. and turn on what i turned off..
So i have all shields still runnning.. def high.. and enough end to use dull pain..
Freedom:
Iron-Blade 50kat/invul Iron Ascension 50trifpb Cinder Reborn 50fire/kin Zaha'doom 50triws Cindered Stones 50fire/ston ColdFusion 35 ice/rad Iron Ash 50 Fir/WP
Iron Wind km/regen Iron Static elec/reg Psy Entity 50 psy/dev Iron-Assassin 50 nin/nin
Not to be rude, but I was looking for PVE input. I'm not sure where you got the idea that I was PVPing on this character or even looking to do so, especially given the lack of +per bonuses, stealth and that I wasn't going to take a travel power initially.
What Alex said is applicable for PvE too, though. Shadow Meld is an option that will make recovering from crashing tier 9's much safer. Overall, I find waterspout too good to pass up.
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If you want a godmode, but don't like Unstoppable, you can always do what I do, and get Demonic (or whatever it is you silly Heroes call it). And if you've got a high recharge build, you'll have it back more often than the normal 25 mins, too.
@Roderick
I'm not really worried about taking a godmode. I was just curious about how it interacted with Hibernate, and if it worked positively it might (and i say that tentatively) be worth taking.
Really, between the decent defense/res above, hp cap and hibernate, I should be a-okay. Started leveling my kat/inv yesterday, still curious about how the above should pan out in trials with the damage types that are present.
I though unstoppable was still a 100 end crash with no -recovery?. So if you have the +end accolades and/or +end from sets. you will have enough to activate hibernate
It's 100%, not 100 points. You lose it all, no matter how much you have.
@Roderick
Had a friend test and i was wrong. I assumed it worked like lightform.
However apparently it takes a sec to drain you to 0 so you could use a blue and click hib
Or you could hit ageless -> DP and keep on fighting... that of course if you can get the timing down
hmmmm... I might try this on my Inv
Putting together a Kat/Inv build. With Ageless I don't see the need to take Body Mastery, so I'm considering picking up Levi pool for Water Spout & Hibernate. I normally skip Unstoppable since I hate the crash, but will popping Hibernate at the last moment negate the crash?
If not, I'll probably just take Vengeance over Unstoppable. My other pool consideration was weapons for just proccing caltrops and stacking them under AVs.
EDIT: Actually, with consideration that the build already has 5 spots for lotg rechgs, I could just pick up a travel power and put a slow RES IO in it.