SS/SR help?


BeornAgain

 

Posted

Ok,

So I started a SS/SR build. and I wanted help with it since this is my first foray into SR. Anyone done this before? Anyone worked with this build, or a similar build. I Love SS, and have had a SS/Inv for literally years, and I know this is going to be a vastly diffrent beast.

Any help will be appreciated.

thanks,
Elvnsword


"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...

 

Posted

Quote:
Originally Posted by elvnsword09 View Post
Ok,

So I started a SS/SR build. and I wanted help with it since this is my first foray into SR. Anyone done this before? Anyone worked with this build, or a similar build. I Love SS, and have had a SS/Inv for literally years, and I know this is going to be a vastly diffrent beast.

Any help will be appreciated.

thanks,
Elvnsword
Post your build, show us what direction you're leaning


 

Posted

I have a Super Reflexes Scrapper template that shows how to efficiently hit the soft cap (45%) for defense. Brutes are nearly identical to Scrapper armor sets. Keep in mind this isn't the only way to do it. I just show how it can be done using any primary set with the goal of using as few slots as possible and not using PvP IOs or purple sets.

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Posted

thanks very much,

I have so much running in my head at the moment for the game lol,

::grins::


"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...

 

Posted

I was looking at the SS/SR guides and none have been updated since around issue 12, and especially since the inherent fitness...

I keep hearing that you can soft-cap defense easily with super reflexes by simply getting one additional defensive pool power (like weave for example or combat jumping or hover), but my search-fu is weak.

In a nutshell, how can one get to 45% ranged/melee/AoE on an SR build without using IO sets in attacks (since I'd kind of like to get as much recharge out of the build as I can for rage to stack as often as possible)?


 

Posted

Quote:
Originally Posted by BeornAgain View Post
I was looking at the SS/SR guides and none have been updated since around issue 12, and especially since the inherent fitness...

I keep hearing that you can soft-cap defense easily with super reflexes by simply getting one additional defensive pool power (like weave for example or combat jumping or hover), but my search-fu is weak.

In a nutshell, how can one get to 45% ranged/melee/AoE on an SR build without using IO sets in attacks (since I'd kind of like to get as much recharge out of the build as I can for rage to stack as often as possible)?
Villain Plan by Mids' Villain Designer 1,93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 7 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- Empty(A)
Level 1: Focused Fighting -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3)
Level 2: Haymaker -- Empty(A)
Level 4: Focused Senses -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5)
Level 6: Hasten -- Empty(A)
Level 8: Agile -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(9)
Level 10: Combat Jumping -- DefBuff-I(A), DefBuff-I(11)
Level 12: Practiced Brawler -- Empty(A)
Level 14: Super Speed -- Empty(A)
Level 16: Knockout Blow -- Empty(A)
Level 18: Dodge -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19)
Level 20: Rage -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-ToHit/Rchg(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(25)
Level 22: Evasion -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(27)
Level 24: Stimulant -- Empty(A)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31)
Level 32: Lucky -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(33)
Level 35: Foot Stomp -- Empty(A)
Level 38: Quickness -- Empty(A)
Level 41: Aid Self -- Empty(A)
Level 44: Gloom -- Empty(A)
Level 47: Dark Obliteration -- Empty(A)
Level 49: Darkest Night -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)


 

Posted

The above build is not recommended because it lacks endurance reduction in the toggles. That alone will hinder your damage output because you will have to either slot for recovery bonuses, or take an incarnate power that does not increase your damage or survivability potential.


Quote:
Originally Posted by BeornAgain View Post
In a nutshell, how can one get to 45% ranged/melee/AoE on an SR build without using IO sets in attacks (since I'd kind of like to get as much recharge out of the build as I can for rage to stack as often as possible)?
Attacks are not the only powers you can slot recharge bonuses in. They are convenient for doing so, but Luck of the Gambler: Global Recharges give the most recharge bonus per slot. The build above did not use them, and that means you have to make up 37.5% recharge bonus elsewhere.

You also have to consider the rule of 5's. You can not benefit from more than five identical set bonuses in PvE. In addition to the rule of 5's, purple sets are unique and you can only slot one of each type.

Taking several single-target attacks and slotting them with 5% recharge bonus from Crushing Impact is the least efficient way to gain recharge bonus. Targeted AoE attacks give 6.5% recharge bonus for 5 slots of Positron's Blast. Many of the sets that people rarely use are great for recharge bonus, too. Just look at the taunt sets and to-hit debuff sets.



If you think you can turn the above build into something decent, go ahead and try. If it doesn't gimp any important powers or drain endurance excessively fast, I will post a complete build based on my template. Then, we can see which is better.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
The above build is not recommended because it lacks endurance reduction in the toggles. That alone will hinder your damage output because you will have to either slot for recovery bonuses, or take an incarnate power that does not increase your damage or survivability potential.

I thought it was fairly obvious i was just showing how easy it is to soft cap /sr

If that was your complaint why didn't you look at all the unslotted powers?




Lol


 

Posted

Quote:
Originally Posted by Syntax42 View Post
The above build is not recommended because it lacks endurance reduction in the toggles. That alone will hinder your damage output because you will have to either slot for recovery bonuses, or take an incarnate power that does not increase your damage or survivability potential.




Attacks are not the only powers you can slot recharge bonuses in. They are convenient for doing so, but Luck of the Gambler: Global Recharges give the most recharge bonus per slot. The build above did not use them, and that means you have to make up 37.5% recharge bonus elsewhere.

You also have to consider the rule of 5's. You can not benefit from more than five identical set bonuses in PvE. In addition to the rule of 5's, purple sets are unique and you can only slot one of each type.

Taking several single-target attacks and slotting them with 5% recharge bonus from Crushing Impact is the least efficient way to gain recharge bonus. Targeted AoE attacks give 6.5% recharge bonus for 5 slots of Positron's Blast. Many of the sets that people rarely use are great for recharge bonus, too. Just look at the taunt sets and to-hit debuff sets.



If you think you can turn the above build into something decent, go ahead and try. If it doesn't gimp any important powers or drain endurance excessively fast, I will post a complete build based on my template. Then, we can see which is better.
Yeah, I use LotGs for ALL of my characters, and depending upon if they need the defense or not, I get them either at 50 or at lvl 25 (to exemplar as low as possible). I am also aware of the rule of 5, and I love using the little known IOs for recharge, but the problem is this AT set can't really benefit from Cloud Senses or Dark Watcher's Despair (and I chose Energy Mastery over Pyre Mastery for concept, so no Basilisk's Gaze in Char for the easy 7.5% recharge bonus there).

If I could afford 5 purple sets, I'd get them, but again for concept I did not choose Hurl (Praetorian Pugilist is a boxer, and I even use the alternate animation in Foot Stomp for him punching the ground) so I am really limited to 2-3 of the purple sets anyway.
Quote:
Originally Posted by MengoMengo View Post
I thought it was fairly obvious i was just showing how easy it is to soft cap /sr

If that was your complaint why didn't you look at all the unslotted powers?




Lol
I thank you for the Mids info. I suppose what I need to know is, for the defensive powers (both the toggles and the passive), do I really get everything and choose Elude as my "oh crap!" power at lvl 49? Praetorian Pugilist is almost lvl 48, so I CAN start IOing him out now, and I've got a spare 400 mill I can use to effectively get him ready for Incarnate stuff (and then respec and reslot as I get the cash). For concept I am probably going to slot boxing since he uses it. Hell, I might even drop an extra slot in brawl A) for concept and B) it does keep fury going.

Thank you all, the information on this forum is always golden!


 

Posted

I have never picked elude on a pve sr so i dunno. Never felt like i needed it in situations with defense debffs i just pop a luck.


 

Posted

Elude is almost useless. It isn't needed to cover debuffs. It isn't needed for Incarnate content. To-hit buffs are generally so large that Elude won't make a significant difference.

Super Reflexes can get 95% defense debuff resistance just by slotting your powers. The average defense debuff is 7.5%, which gets reduced to 0.375% after DDR. Even if you get unlucky and get hit by 10 debuffs, you are still only down 3.75% defense. A small inspiration can cover that up if you feel the need to always be soft-capped.

Incarnate content (I20 content and the Battle Maiden encounter) has 64% base to-hit instead of 50%. Elude is overkill for reaching the soft cap for that content. A small inspiration can get you from 46.5% to 59%, which is the new soft cap for that content.

To-hit buffs on critters can be around 100% bonus to-hit, or more if you fight Nemesis often. Elude gives around 70% defense when enhanced. That means you would still be getting hit at least 35% of the time if you had 45% defense before Elude. Your team would also be taking a beating unless you use smarter tactics than just rushing in the fight.



You shouldn't need to use Boxing or Brawl, even without high recharge. Punch's base recharge is 4 seconds. You can get that down under 1.7 seconds with a little global recharge and decent slotting. Once you have that, you can cycle Punch for every other attack. Your attack chain might look something like: KO Blow -> Punch -> Haymaker -> Punch -> Gloom -> Punch -> Haymaker -> Punch. Doing that would be much better DPS than using Boxing or Brawl in your attack chain. That attack chain should be possible with about 35%-40% global recharge, plus slotting your attacks to 90% or so recharge. You wouldn't even need Hasten running. If you don't want Gloom, you can use an Epic pool attack or Foot Stomp instead.


 

Posted

Kinetic Combat is expensive and does not benefit positional defenses as much as typed defense builds. It is not worth the INF or the slots. Use Touch of Death if you need Melee defense in a single-target melee attack. You're over the soft cap without it, though.

You took your status protection power (Practiced Brawler) way too late in the build if you intend to level with that build or exemplar down for TFs. It has knockback protection, so that also means you don't need the Steadfast Protection KB protection IO.

You should not use 6 purple IOs from most sets. Drop the pure damage IO.

Agile, Dodge, and Lucky give less than .5% defense for the third defense IO. Usually, you shouldn't need that.

Gaussian's needs to be 6-slotted. It gives 2.5% to all positions at 6 slots. It is the most efficient defense per slot set after the two 3% defense IOs.

You probably don't need the run speed IO in Quickness.

You don't need the KB protection IO in Elude.

Enhancing Tough's resistance would be beneficial.

You probably don't need Jab for the top attack chain. It has the worst DPA of the attacks in Super Strength. Use Punch instead.

Your endurance should be fine without Physical Perfection. Gloom is one of the highest DPA attacks you can take on a Brute, but it is your choice.

Luck of the Gamblers should be easy to slot 5 of in Super Reflexes, but you only had two. These are expensive on the market, but only cost two Hero or Villain merits. Slotting Red Fortunes made it so you couldn't slot LOTG's and made it so you would go past the rule of 5's if you tried to get 5% recharge bonuses in single-target melee attacks.


Here is how I would do it:

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That build ended up with extra slots even after wasting a few on things I wouldn't normally do. Here's attempt number two, with the slots used for more recharge:
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That one needs a purple set instead of Crushing Impact.