ice/ice leveling


Amy_Amp

 

Posted

I have a 20th level ice/ice blaster. Recently I've been having trouble leveling. On large pulls, my toon can't kill fast enough and gets quickly overwhelmed.

I try to limit large pulls but on the first mish in Talos island ("Find Susan Trent", IIRC) I enter the mission and see a yellow and two oranges. OK, tough, but doable. I pull and two more oranges spawn. That the toon can't handle. So she's stuck in a mission she couldn't possibly handle and may drop it.

She has a combination of 15/20 IO and 22-23 DOs from AE missions. Is there some way to know ahead of time which missions she needs to wait a bit or get help for - aside from the mish text saying 'get some friends' of course.

Also the AE missions she's tried are real variable. She was level 19 and tried a mish for 25-40 that was labeled 'can be soloed easily' and got killed four times. some of the pulls seemed impossible for a solo blaster - maybe ok for scrapper / tank / or defender. Or did she just need the extra skills (she didn't have ice patch) and slots (freeze ray was missing at least 50% of the time) and needs to wait till the minimum level?


 

Posted

Well for starters, don't forget to use inspirations. A few purple defense ones before a tricky pull can make the difference between succeeding and the hospital.

Ice/ice is a nice mix of blast and control. Have you taken ice patch yet? Drop that and stand behind it before firing off your initial attack. Most mobs are going to slip and fall on it when they run into it.

What particular type of mob are you fighting? Are you on Infinity?

I love my 50 ice/ice/nrg blaster. I have just the right amount of control and the damage is decent especially when you pick up Interface - reactive.


 

Posted

(Caveat: been forever, well years anyway, since my signature ice/ice hero passed through that range.)

My tried and true tactic is always to freeze (and keep frozen) the highest in the spawn, and clear the minions. Then finish off the leader.

At 20, you probably do not have enough stacking holds for that, though.

Dropping ice and pulling them into it (as Ryo_Takenoko mentioned) is handy mitigation.

Ice Storm is also good mitigation, they will stop attacking to exit the area of the storm. You can peg them with blasts or freezes during that run around phase with more freedom.


And I've always found that my blaster eat inspirations like candy.


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Posted

You can breeze through the 20-35 duldrums by running tips at whatever difficulty you like.

Ice Storm is a lifesaver. Mobs ignore you and run out of it. Ice Patch is invaluable.

Another thing I've always done is to keep build one as a leveling build, and build two as my IO build. I'd only slot what recipies that drop for you, and save for SOs.

Slot for... accuracy, recharge... then damage. You are single target. You need those attacks up asap and you want to hit often. If you're heading into the orange and reds, you'll need 2 accuracy.


 

Posted

Quote:
Slot for... accuracy, recharge... then damage.
Going to have to disagree here. I've got an ice/ice blaster around that level (might be 27 now) and all I did was slot damage until I started getting SO's.

Most of the ice aoe's have a very high chance to hit anyway and I find accuracy really doesn't help that much until it's an SO accuracy enhance.

Blaster's best defense is offense. The easiest thing to enhance is damage, regardless of actual blaster type.


 

Posted

Wish they would change /ice frozen aura into the froststomp tankers get.


 

Posted

By level 20 you should have Freeze Ray and Ice Patch both (plus Build Up, but that's only a control power to the extent that dead mobs don't fight back). You should also be slotted with lvl 20 IOs unless you are 20-ish and actually are 22, in which case slot up 25s. I'm boring and with IOs in attack powers at the early levels I just do the 1x Acc, 3x DMG, and then Rechg as slots become more available.

Ice Patch should help a lot with the pulling issues you describe.


 

Posted

Thanks everybody for their replies.

Dropping ice patch before the pull has helped. The mobs fall down, clump up for frozen breath.

I have freeze ray, but it was constantly missing. So much I didn't bother. I'm 21st level now and so dropped two slots with two 20th IOs into them. Freeze ray misses a lot less now and its very helpful.

I do not have Ice Storm. The guides gave me the impression to skip Ice Storm. Going back over them I notice that some guides note Ice storm is useful to solo leveling. So at 22 I'll probably take it. Not sure what else to take. Combat Jumping and Chilling Embrace would help some at melee range, but wouldn't help with ranged attacks (Gears don't hit hard but 8 or 9 of them do).

20th Level IOs cost a lot more than 15 and I just couldn't afford it. The DOs from Mission Architect tickets are way better than TOs and MA tickets are pretty easy to get. Sort of hoping to save up Inf and skip the 20th level all together, go directly to 25, but it doesn't look feasible.

I have a free respec. Do I lose all my enhancements if I respec?


 

Posted

Quote:
Originally Posted by radsmash View Post
Thanks everybody for their replies.

Dropping ice patch before the pull has helped. The mobs fall down, clump up for frozen breath.

I have freeze ray, but it was constantly missing. So much I didn't bother. I'm 21st level now and so dropped two slots with two 20th IOs into them. Freeze ray misses a lot less now and its very helpful.

I do not have Ice Storm. The guides gave me the impression to skip Ice Storm. Going back over them I notice that some guides note Ice storm is useful to solo leveling. So at 22 I'll probably take it. Not sure what else to take. Combat Jumping and Chilling Embrace would help some at melee range, but wouldn't help with ranged attacks (Gears don't hit hard but 8 or 9 of them do).

20th Level IOs cost a lot more than 15 and I just couldn't afford it. The DOs from Mission Architect tickets are way better than TOs and MA tickets are pretty easy to get. Sort of hoping to save up Inf and skip the 20th level all together, go directly to 25, but it doesn't look feasible.

I have a free respec. Do I lose all my enhancements if I respec?
Nope. You get a chance to reslot them, with a tray for 10 extras to keep. Any not slotted back up after the respec get sold at shop value, so make sure to slot them all if you can.


 

Posted

Levels 20 and 21 I find kind of annoying since mobs seem to step it up a little in terms of difficulty and you haven't switched to SO level enhancements yet. At 21, you can depending on influ/patience, start to slot level 24 dual IO enhancements if you want. Ice gets the advantage of using IOs from the slow sets which means you can get them on the cheap for acc/end. A level 24 dual IO gives you just over +3 SO level of enhancement so you can slot two acc/end IOs and never have to reslot them again unless you fully want to IO out the build with sets. I have been looking at sets that give the best set bonuses for slotting 3 and then using two sets for each power if I'm going to 6 slot it.


 

Posted

If you do the Penelope Yin arc in Faultline, after you rescue her dad you open his store and can get SOs for your specific Origin, i.e. Magic gets access to Acc SOs, Science gets Recharge SOs. These are available well before 25 and can help. Also you can sometimes pick up lower level SOs at Wentworth's, but of course that is hit-or-miss.


Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide

 

Posted

Quote:
Originally Posted by radsmash View Post
I do not have Ice Storm. The guides gave me the impression to skip Ice Storm. Going back over them I notice that some guides note Ice storm is useful to solo leveling. So at 22 I'll probably take it.
Here's a thread I started asking whether Ice Storm is a good pick. Consensus was yes -- some players were quite emphatic.

Quote:
Originally Posted by Amy_Amp View Post
Levels 20 and 21 I find kind of annoying since mobs seem to step it up a little in terms of difficulty and you haven't switched to SO level enhancements yet.
Also, "Beginner's Luck," the free to-hit adjustment for young characters, expires at level 20.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

I know it may sound silly, but do you use Chillblain? Its damage, though DoT, is somewhat decent, and it does help survivability insofar as most mobs (especially early 20s like the Freakshow) hit FAR less hard from a distance than they do in melee. Of course, don't target one on your ice patch, since it'll negate its mitigation, but it's also a nice way to keep that pesky Lt both off your back and under your Ice Storm.

When I hit that range with my Blaster, my tactic solo was to jump into a cluster of mobs, Ice Patch them, drop Ice Storm then jump back and Frost Breath the lot. Anything left standing I'd Freeze and Blast in relative safety. It made for a fun and bumpy ride, but then I'm a daredevil with my blasters.


 

Posted

Quote:
Originally Posted by Stealth_Bomber View Post
If you do the Penelope Yin arc in Faultline, after you rescue her dad you open his store and can get SOs for your specific Origin, i.e. Magic gets access to Acc SOs, Science gets Recharge SOs. These are available well before 25 and can help. Also you can sometimes pick up lower level SOs at Wentworth's, but of course that is hit-or-miss.
I think these are freely available now without having to do the unlock missions. Maybe check the elite quartermaster in ritki war zone.

The thing with ice/ice blasters is you are a mini controller. So you have damage and control and need to use some of your control to mitigate incoming mobs.

You're dropping your ice patch, throwing out freezeray, and hammering on the enemies still running at you. Get them on the ice patch and do your ice breath cone.

You should be pretty fine doing missions set at a normal difficulty level. You will still encounter the problems that all lower level toons have, mobs resistant to the slip and fall of the ice patch, or mezzers who get you held and pummel you.