Changes to AR end costs


Adeon Hawkwood

 

Posted

M30 Grenade: Changed to around 12 end
Flamethrower: Changed to about 15.18 end

Why does M30 have the same end cost as the Tier 9, Full Auto, which is vastly superior in pretty much every single way? And why on Earth is Flamethrower 22 end as it stands now? The power is simply not impressive or powerful enough to merit that endurance cost.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
M30 Grenade: Changed to around 12 end
Flamethrower: Changed to about 15.18 end

Why does M30 have the same end cost as the Tier 9, Full Auto, which is vastly superior in pretty much every single way? And why on Earth is Flamethrower 22 end as it stands now? The power is simply not impressive or powerful enough to merit that endurance cost.
Well in the case of M30 versus Full Auto, the fact is if you look at the Blast powers in general Cones get a HUGE discount on End costs (and shorter recharge) relative to targeted AoEs for the same damage. Maybe the devs should look at reducing the end cost of targeted AoEs (or increasing the end cost of cones), I really don't know. Changing the end cost of just M30 though would be a mistake, plenty of other blast sets have identical (or nearly identical) powers so it really amounts to changing the formula used to balance those powers.

Flamethrower is more interesting case since no other set has a directly comparable power. It has higher damage than any cone except Full Auto and has a 45 degree arc. Compared, however, to Fire Breath the end cost does seem excessive. Personally I think the problem is that the endurance equation overestimates the value of the wider arc. Yes it's nice but target caps make it less useful. Personally I'd say keep the end cost the same and increase the target cap to compensate (same goes for Full Auto although it should probably have a slightly higher end cost). I know 10 is the standard cap for cones, but AR is supposed to be the cone heavy set, it should be allowed to break some rules.


 

Posted

It would help if Flamethrower was also front loaded, rather than just DoT. It might actually be worth than ammount of End if it actually delivered the total damage sometime this century...

The other problem of course is that, while the costs may be similar to some other sets, AR is the only one (Bar DP) that is Lethal damage, which is much higher resisted throughout the game and especially at higher levels.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I think they should inrease the dpa of the entire set to make up for not having build up


 

Posted

Quote:
Originally Posted by MengoMengo View Post
I think they should inrease the dpa of the entire set to make up for not having build up
I assume you mean Aim, since none of the blast sets have Build Up.


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