Memphis_Bill

Forum Cartel
  • Posts

    10557
  • Joined

  1. Memphis_Bill

    CoH Roadmap?

    Quote:
    Originally Posted by Kitsune Knight View Post
    Imagine if back when BABs started working on Power Customization it had been announced.

    And then nothing released for a year. People would have been complaining for every single day for that entire year, demanding to know why it wasn't already released (and not caring for the reason, because they just want it nao).

    Or... what if 3 months into the project, after announcing they would work on it... he discovered that the engine had far too many assumptions that such a thing would never occur, that to actually implement PC it would have taken many, many man years of effort to rewrite the necessary code for it to even be possible, making it a totally infeasible project?

    Imagine the vitriol being spewed forth on the boards when it was announced that PC was being abandoned. People would claim we were lied to (even if it was never promised- details like that rarely actually matter), and it would simply be bad PR.

    The first scenario was what happened with Staff Fighting... every single announcement had people asking where it was. Every single ustream. Every single discussion with a dev. And many of those "asking" were really "demanding to know why we didn't already have it". It's not good to have an angry playerbase.
    Or, for a "really happened" set of examples on a longer timescale than the relatively short Staff delay:

    - City Vault. "Hey, we have this really neat feature..." ... which ended up causing serious problems, and was shelved. Finally confirmed "dead," but we still ahve people asking what happened to it.

    - The SSOCS. An out-of-combat skills system, you'd head to the University (added, as I recall, in issue 4 or 5 - I remember the construction being there in I3) and learn... some kind of skills. This was supposed to, among other things, reduce the effect of Enhancement Diversification - they'd take away our 1acc/5damage slotting and six-slotted stamina, but they'd have this other system ready to go.

    Except it wasn't. And we had nothing until Inventions were introduced.

    - Epic ATs. See my guides, specifically "EAT at WW's." But waaaaaaaaaaaaaay back when Statesman was still at the helm, he announced several upcoming EATs (we'd just gotten Khelds.) Avilians - a flying EAT. (Killed because they finally figured out how to give players wings.) Incarnates. (Now a system, not an AT.) Coralax. Blood of the Black Stream - which has a few in-game items related, and even had a player turned into a card for the CCG with the bio modified to reference this... and it's also now dead (one of the "we want our new guys working on their own ideas, nto old stuff" casualties, which I think is really shortsighted.) Getting even a "they're dead" or ANY sort of status out of PS after these were announced *years* ago was like pulling teeth.
  2. Memphis_Bill

    CoH Roadmap?

    Nothing official, but...

    Quote:
    Originally Posted by Simian_Stalker View Post
    PVP fixed
    I wouldn't hold my breath on this. After all, I13 was supposed to "fix" PVP, as well. And now? Yes, IOs were around in I13... but there's a lot more going on now. IOs, quite frankly, are going to break almost any "fix" they can come up with and widen a gap between the casual and hardcore-have-played-since-COV-released-every-day PVPer.

    Now, yes, there's always going to be that gap - not saying there shouldn't be. But when we were all on SOs, it was really a matter of "Learn why you got killed, and learn to counter it."

    Quote:
    Mission Architect fixed
    "Fixed" how?
    "Profanity" Filters? That's been sitting around for a year.
    UI?
    More arc search filters?
    Just what do you mean by "fixed?"


    Quote:
    Expectations for future incarnate powers
    They're planning on releasing five more slots. Probably with trials and a bit of solo/small team stuff. Past that... *shrug*
  3. Biggest thing right off the top of my head (for both, admittedly) is less time wasted with buildup... er, inner light, when switching forms.
  4. So, I started it, what would I change:

    1. Give another melee attack, specifically a PB-style Air Superiority.

    Why: It's the one thing I miss from not getting the Flight pool. It's knockdown, which will make some people happy. More importantly to me, it's another source of -fly. Having just the two just feels... lacking.

    2. Give another attack in White Dwarf.

    Why: I think Nova's fine. But Dark Dwarf's heal also works just fine as an attack, giving a more solid attack chain. The three for White Dwarf just don't cut it without recharge. Plus, the WS version gets a second buff - so give the PBs, I don't know, a decent cone. Or have it stun to go with Pulsar. It makes the Dwarf stronger, more viable. (I hate standing around waiting for it to have *something* recharged.)

    3. Photon Seekers

    How long have we gone on on these? Personally, I still like an idea I proposed quite some time ago - instead of three seekers, make one with a taunt (that does the same-ish total damage, or drop it slightly) with a single ranged blast pet that follows for some time afterward. (This also does the same thing longer term that Extracted Essences do on a warshade - 1, give another damage source, and 2, divert some aggro from the player character, enhancing survivability. It's also an acknowledged difference in damage between the two Kheld types.)


    Khelds as a whole:
    Form attacks come with two slots at the start, not just one.
  5. This is an attempt to redirect a discussion that's... well, gotten a bit out of hand in another thread, in my opinion. Short form is that there's an opinion that peacebringers are lacking - to one degree or another.

    So, I'm going to lay down a few ground rules here. Please follow them.

    1. This is for PBs specifically. If you want to mention "sure, it'd help 'shades," great, but try to keep the focus on Peacebringers. (Edit: If you want, put in an additional "All khelds" line.)
    2. "Gut them and start over" or "Make them like X AT" - no, just don't. Give three specifics.
    3. Say why. Just so we understand your reasoning.
    4. Respect. No "You're insane," "you're stupid for not agreeing," etc. Yeah, we can be a rowdy bunch with these... but let's try to keep it as a *discussion,* not a fight. If there's a point where there's disagreement and nobody wants to budge... just acknowledge it and move on. Please.
  6. Quote:
    Originally Posted by EvilGeko View Post
    I did make such a search. I searched 'form shifting'. Found nothing of the sort.
    I don't know how you searched, then. Perhaps the -ing threw you. But it's been asked consistently for years. Again, actually *knowing* the community would have prevented you from making such a ridiculous statement.

    Quote:
    Horse-poo. I know it as well, if not better than anyone else here.
    You're not proving it. And not playing it does not make you an expert on it - nowhere close. So if you don't play it, the claim you know it "as well if not better than anyone else here" is rather like me walking into a hospital and saying I'm as good as, if not better than, brain surgery than anyone there, because I've never touched one.

    Quote:
    You don't min-max by your own admission Bill.
    And you think min/maxing is THE measure by which everything should be judged? Most of the *playerbase* doesn't min/max. Much of the forum? I'd give half, sure. But *the game is not min/maxing."
    Quote:
    You don't play for performance.
    I play for an expected level of performance. I expect to be able to solo reasonably on SOs on even settings. I can turn my settings up on my PBs on SOs. Illusion, on the other hand, I *had* to turn to IOs and tune a build around recharge to get it to be reasonable. My Ill/Sonic is the *only* character I've *ever* had that I couldn't pull into BB at 15-17 and solo the shivan run. It couldn't beat the firebase. It went downhill from there.

    Quote:
    I do.
    See earlier comment about "my way or else."
    Quote:
    Saying this is just plain wrong. I do know the AT. Very well. We can disagree without resorting to inanity like this.
    You don't play it. So no, you don't know the AT. Min/max is not the AT. On *ANY* AT.

    Quote:
    This is true. But I've never understood insanity. I should have paid more attention in my low level psych classes.
    And you've just insulted the entire community for disagreeing with you, so our discussion ends here. Because I will not put up with it. Especially from someone who I expect better from. I *KNOW* you're better than that. I like you, EG, but right now I'm so incredibly disappointed in you I've just got to stop and ignore (not put on list, just -leave-) you in this conversation.

    So pardon my french, but knock it the **** off. And while you're knocking it the **** off, sit and think about it - you've got *zero* support for what you want so far. So either the *entire community* of Kheld drivers here is wrong - or maybe, *JUST* maybe, you are and you should reconsider your position.
  7. Quote:
    Originally Posted by EvilGeko View Post
    But they don't solo as well as SoA. Anything can solo. That's not the point.
    But you *just* said:

    Quote:
    Originally Posted by EvilGeko
    Peacebringers are weaker than the SoA solo
    ... which rather indicates that solo *IS* at least part of the point.

    EG, just what IS your point, besides "SOA perfect, PB should be deleted?" Do you know at this juncture? And while we're at it, specifically WHICH SOA are you talking about? Bane? Crab? Huntsman? Fort? Widow? (My opinion on the Bane, even more so now, is "Give me a stalker with Leadership and I'll do better.")

    My Dark/Electric is weaker than the SOA solo, assuming by "weaker" you mean "takes longer/does less damage than." Doesn't mean it's broken.
    My Earth/FF is weaker than the SOAs solo. Doesn't mean it's broken.
    The SOA is weaker than my Fire/SS tank solo. Doesn't mean the SOA's broken.

    "Does not match my personal preference" is also not broken.
  8. Quote:
    Originally Posted by EvilGeko View Post
    Number 2 & 3 were posted on the boards Bill.
    Did I say #2 or #3 were not? Re-read, please. The only one I said was not was #1.

    #2 I stated was an opinion. As opposed to a declaration of the direction of the game or of design philosophy for PS.

    Quote:
    No opinion. You guys keep proving my point.
    Only if the point you think we're trying to make is that you're not reading things properly.
    Quote:
    You guys are engaging in revisionist history because it fits your view.
    ... says the person who is trying to 'revise' things in this very string of quotes.
    Quote:
    Before those patch notes, if I or someone else suggested that Kheldians needed instant form shifting, you all would be claiming that Kheldians are great and don't need it.
    EG. Just stop. You've just made an incredible fool of yourself with your assumptions. Search JUST this forum. You'd see a reduction in time on form shifting, including "instant," as a suggestion made QUITE often in these forums.

    You don't know the AT. You don't know the Kheldian community. Just stop. And stop trying to insist Khelds should be "some other AT."

    Quote:
    You're confusing a personal preference for an AT with an objective view of their relative performance.
    ... says the person who keeps basically saying the AT needs to completely drop what it is and become like SOAs.

    Again, if we WANTED to be playing SOAs... we'd be playing SOAs.
    Quote:
    Peacebringers are weaker than the SoA solo, bring significantly less to a team, do less damage, and take longer to achieve even passable performance.
    "Performance" by what measure? "Weaker" by what measure? And how many IOs are you shoving into your SOA when you make that comparison?

    This IS personal preference you're pushing, EG. You don't like how PBs/Khelds play. Fine. Solution: Don't play them. I dont' like how Illusion plays, despite the praise heaped on it by some well known Controller players. Solution: I don't play Illusion. I don't care for the (to me) exceptionally *boring* play of Scrappers. Solution: I rarely play them. I'm not suggesting anything I don't do. And you don't see me going into the Scrapper forums and saying they need to play more like Controllers. Which is, essentially, what you've been pushing this entire thread. "Khelds don't play like X, they don't have the same number as X, dump the form shifting and make them into X." Whether you THINK you're saying it or not, that's EXACTLY what you're saying.
  9. Quote:
    Originally Posted by Vyver View Post
    I think the stomach window is hilarious though.
    Adds armor. If she wore a chainmail bikini, she'd be invincible.

    Note to devs: No. I do not want the next costume alteration to be a Yinkini.
  10. Quote:
    Originally Posted by EvilGeko View Post
    • I was at ComicCon in 2010 and I was talking Ghost Falcon who said emphatically that we would NEVER be able to start villain ATs in Paragon or hero ATs in the Rogue Isles. Instead we would always have to use the alignment shift or start in Praetoria.
    • Positron said long ago, that he would rather remove endurance from the game than make Stamina an inherent power.
    • Positron again stated in no uncertain terms than merging the hero and villain markets was considered and would never happen.

    How did that work out I wonder?
    Let's see:
    One is a "So and so told me." No way to verify that's what was said exactly versus how you remember. And what stage was the Freedom change at at that point, and was he on the team? He could very well have not had the information.

    Number two is an opinion.

    Number three, they ran the numbers on and didn't like. They wanted to encourage "gun-running," which was supposed to be a benefit of the "grey" alignments - but then introduced a *third* market and a *third* currency, which made the entire system exceptionally unwieldy, especially with praetorians having to "convert" or "store" their Information into Influence or Infamy. To the point where a currency and market merge *was* the better idea. In other words, a major factor changed the equation.

    So, with the selective memory you wish to chide others for, you didn't really pick great examples.

    Meanwhile, they still do not want to let people do a "full respec" of AT/Primary/Secondary (or any combination thereof,) just for a counterexample that keeps coming up that we've gotten a definite "no" on.

    If permanent mez protection were *actually* seen *by the devs* as a problem after nearly TWENTY ISSUES, I'd think - with all the other changes - they'd have done something to grant it by now. The closest they've come? The Light Form recharge/duration/crash changes.

    Just because they've changed their mind on *some* things does not mean they'll just change their mind on *everything* on a whim.

    Edit: Frankly, given the "kind of" mez protection Blasters get (getting to use some powers to defend themselves while held/slept/etc,) well, I look at Dwarf and Light Form and think they're probably quite happy with the options we have.
  11. Quote:
    Originally Posted by EvilGeko View Post
    You see, you're wrong. That's why there have had to be so many changes. You all keep looking in the wrong direction for changes. The fundamental design is broken. It was broken when I was first playing with Kheldians on Issue 3 test and they are still broken now.
    But you're coming off like - let's switch ATs here for a second - "Controllers aren't strong enough. They can be some of the slowest soloers in the game, outside of a set or two they have no mez protection. So let's up their damage scale, give them more melee attacks, get rid of most if not all of the controls and give them some armor..."

    ... well, congrats, you just said you want to play a tank/brute/scrapper. Not a controller.

    No, the *fundamental design* is not broken. The design just doesn't work with the way you want to play.

    Frankly, I'd say that none of the changes made to Kheldians - and do remember, we have only one powerset per AT, so a tweak to (say) Light Form is what I think you're counting as a "tweak to the AT" as a whole, unlike every OTHER AT where you have a bunch of sets to compare and contrast and mix - come close to the "massive AT changes" that the Domination change, Defiance 1 and 2 changes, even the Brute Fury changes were.

    Quote:
    I say that from having the perspective that many of you seem to lack.
    We've been playing ours and know how they work, and how they don't. How about you?
  12. Quote:
    Originally Posted by DustRaven View Post
    Don't the VIPs who select this rewards still have access to them if they drop back to premium? If so, then if available for purchase as points they should be available to everyone, not just VIPs. You know, just like everything that costs points.
    Except that by having them as VIP, even if the person drops later, the items have fulfilled their purpose - namely, convinced someone to subscribe, even if only for a little while.

    It's a carrot.

    They subscribe, get their VIP costume bits - then maybe try out the SSAs they didn't bother with because they needed to be purchased, since those are free for VIPS, or try out powersets they may not yet have access to. Then get to 50 and they can try out the Incarnate stuff - which is VIP only, and a reason to *keep* subscribing (for some.)

    VIP perks are an incentive to subscribe. Subscriptions are (in theory) a more constant source of revenue Paragon Studios and PlayNC can point at to project future income, decide how much "stuff" to make, etc. as a baseline - a la carte (premium) purchases aren't predictable.
  13. Memphis_Bill

    I can't see

    It sounds like he's saying the zone itself is too dark. (Which +Perception won't affect.)

    Tweak your graphics settings.
  14. Let me debuff him. *throws arrow*

    Wait, I've got 'em! *throws another arrow, watches it fall short and clatter on the floor.*

    No, I'll get him, hang on. *throws a glue arrow, which promptly sticks a few ants on the warehouse floor.*

    Seriously, this'll be great! *prepares to throw flash arrow, drops it, blinds self*

    Who turned out the lights?

    >.>
  15. /points out *lusca* was soloed before IOs.
  16. I'd say "Whatever makes you happy." Valid or acceptable to who, after all? If it's someone else saying your soloing of an AV isn't "good enough," they're little punks who deserve a good kicking. If you're trying to judge what others do? Well, guess what....
  17. Quote:
    Originally Posted by Ruthia View Post
    Not signing.

    Why? Well to be honest why should it matter? Sure the pieces are cool and interesting looking but they are JUST COSTUME PIECES.
    Why should it matter when a powerset is delayed? After all, Staff fighting is cool but it's *just* another melee set.

    What's important to some people is not the same as what's important to others. Fire and Ice finally let me get a character who I created back when COV was new to what she was *supposed* to be - as opposed to using... think it was Chitin or Insect Armor, I'd have to look again - to try to simulate cracked, charcoal-y ash.

    Yes, it makes a huge difference to me with that character. Doesn't make a bit of difference in how she plays, quite honestly, but makes a *big* difference in my enjoyment of it.


    As for the rest, I said pretty much the same thing earlier. Get Tier4 unlocked, then (as VIP - I hadn't added that, but agree that it should "stay VIP" as an incentive to subscribe) you can put the tokens in the costume options.
  18. Quote:
    Originally Posted by EvilGeko View Post
    Those combos aren't the whole AT.
    Those are just quick examples.
    Quote:
    Resistance shields + lack of mez is stupid. The APP resistance shields are ignored by most people who know what they're doing. Instead they trek over to the Rogue Isles for Scorpion Shield.
    "Play my way or you're wrong" doesn't really fly with me. You should know that by now.

    Quote:
    Let's not engage in selective history. Dominators went through two major changes, the last of which abandoned the original premise of the AT (Jekyll and Hyde) to make them Blasters with significantly better controls and mez protection.
    Yes, Dominators went through the change you mentioned. Why? *Because they were broken.* Not to the point of unplayability, but they were badly broken. Why? Because the original premise did not work.

    Thanks for reinforcing my point.
    Quote:
    Stalkers went through three major revamps, the last of which abandoned the original premise of the AT to make them Scrappers with a significantly better inherent.
    Stalkers got a major improvement, yes. They did not, however, abandon the original premise of the AT. Stealth, spike with followup. If you think that having an AS you can now use as part of an attack chain "breaks the premise," then quite frankly you must have been playing the "AS - placate - run away" game - in other words, you were a bad stalker.

    My stalkers have *always* stayed to scrap it out, since issue 6. Eat a hit so placate isn't broken, get the crit I want, keep scrapping.

    Quote:
    I would be thrilled if they would abandon the original premise of Khelds (reliance on form shifting and specific team buffs) to make Khelds into something more like the SoA.
    Except that some of us don't particularly *care* for the SOA, and like the AT *because* of the form shifting. If we wanted to play SOAs, we'd roll SOAs and be talking in the SOA forum.
    Quote:
    How many times have they had to buff this AT? We're on six last IIRC. I may have lost count. And yet they refuse to do the things that would actually make the majority fall in love with these sets.
    "The Majority" doesn't play epics of either stripe. The Epic ATs have always been at the bottom of the AT lists. Plus, quite frankly, "The majority" wants easy. "The Majority" likes Survivor, autotuned pop music and McDonalds.

    Some of us prefer better.
  19. Quote:
    Originally Posted by EvilGeko View Post
    VEAT storyline = Screw Recluse and the spider he rode in on, I'm in it for me.
    No, VEAT storyline, such as it is, is not that.
    Quote:
    HEAT storyline = Something about the Council and the Nictus...who knows I stopped after the three kill all missions in a row.
    So you have no place to really say anything about its theme, now, do you?
    Quote:
    Yeah, I'll praise the VEAT storyline. It gets to the point. Yes, it's short, but short does not equal bad.
    No, bad, unfinished and unfocused equals bad. Which the VEAT storyline is. And the contents of which you still couldn't be bothered to remember, which is another strike against it being "good."

    Frankly, you get more done and have a bigger impact, storywise, by the time you're in the 30s in the Kheld arcs than you have the slightest *chance* of having in the SOAs by 50. And you learn more about the Fortunatas and Banes in a *non* VEAT arc (Phipps) than you do in the entirety of the VEAT 1-50 run. That's not good. That's *pathetic.*
  20. Quote:
    Originally Posted by EvilGeko View Post
    Blasters, dominators, defenders, corruptors all play that way too, but aren't saddled with powers that have no synergy,
    Let's see some comments I recall:
    Mind/Energy: Telekenesis. "Why are you pushing me away from your biggest attacks again?"
    People complain about Ice - AOE hold vs Ice Slick.
    Ice/Energy - see mind, keeping ice slick in mind.
    Dark Armor brutes (stunned/terrorized enemies don't attack, less fury built.)

    ... just with half a second of thinking about it.

    Quote:

    forms that rob you of most of your powers,
    And have powers of their own. No other ATs have forms or anything close. Strawman/moot.
    Quote:
    shields with no mez protection, etc.
    Most of the ones you mention don't have shields until their APP/PPP, and those shields for the most part don't give mez protection. (Exceptions: Force fields, Sonic, and the Psi APP for Controllers and doms.)

    Quote:
    Peacebringers have been broken since their introduction.
    Domination on doms was a major component of their AT. That was broken at introduction. That got fixed.

    Stalkers are (finally) fixed.

    If they felt PBs were as "broken" as you want to indicate, history suggests they'd be "fixed" by now. So perhaps it's just your perception. Yes, there are tweaks that can be done. But that's a LONG way from "broken."
    Quote:
    And to answer Bill's question, I'm here because I hope they will one day actually give this class what it needs.
    Your posts here don't indicate it.
  21. Quote:
    Originally Posted by Megajoule View Post
    And I still think farming is wrong, though I have no power to do anything about it. Positron did, but he didn't follow through.
    Statement from Positron in reaction to accusations of targeting farmers: "We are not targeting anyone's playstyle."

    Action: Introduction of MARTY to prevent heavily exploited, well past "the line" rewards.

    *Farming* isn't wrong. *Exploits* are. The two are not the same.
  22. Quote:
    Originally Posted by EvilGeko View Post
    Stuff
    So, if you despise them so much... why are you in this area of the forums again?

    And I can't take your complaints about a storyline seriously when you praise the utter lack of one on VEATs.
  23. Quote:
    Originally Posted by SmegHead View Post
    Then we earned it with cash...

    Feel free to do the same.
    Don't know why you're replying to me with that, as that's kind of my point. The whole "nooo, I EARRRNED it, slogging uphill in ten feet of snow uphill both ways" is rather a silly argument when you can just throw money at it.
  24. Quote:
    Originally Posted by EvilGeko View Post
    I can dig Warshades. But my Peacebringer was the most painful ride to 50 of any alt so far. By contrast, the 'weakest' of my SoA (the ranged focused Bane) was an absolute joy from 1-50 and was done in a couple of weeks.
    And for me, the Veats - both bane and widow - were a slog, not helped by the utter crud that is the so-called storyline. I mean, I enjoyed my Emp/Psi more than those, and she can feel like she takes ten minutes to kill an even-con minion. Twenty if it's a robot of some sort.
  25. Quote:
    Originally Posted by VoodooGirl View Post
    No.

    Tier 9 is for those of us who have played the game for a dedicated amount of time.

    Who have earned it through dedication. No Waaaaaaaaaaaaaah, I must has nao.

    Sorry to see your 2010 reg date, but you must wait.
    What about those who have "earned" it through shoveling a bunch of money at it? No dedication required, just cash. Did you forget that?

    "Oh, wait...."


    The only restriction I'd put in is that you have to have some of the lower tiers filled in - enough to get things like SGs and more ability to interact with the community. That, to me at least, is a fairly important part of the game to unlock. I'd say "Finish Tier 4" is a good cutoff point.