Memphis_Bill

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  1. Quote:
    Originally Posted by Blue Rabbit View Post
    . If people attack you and defeat you/you defeat them, you are still able to complete the mission.

    So, having other people there (or not) does not affect the end result, i.e. PvP is not a requirement for completing the mission. Therefore it is PvE content.
    Please check your facts before making statements. If you are defeated, you lose your shard/code. Therefore, if you are defeated, you CANNOT complete the mission, and must start over.

    If you defeat someone else DOING the mission, you are farther ahead on your own - you have advanced via PVP.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    The only kind of task which can count as a PvP task is such the basic function of which relies on the act of PvP, rather than just on its possibility. Sirens' Call Bounty task is an intrinsically PvP activity, because it WOULD NOT WORK without PvP unless SERIOUS alternations were made to it. You cannot avoid PvP in order to get a bounty, because the system requires PvP to work.
    Actually, you can. Participate in the hotspots. If your side wins, 100 bounty. It's a very slow way, that gives something to do if the zone is slow. The result is still PVP-oriented, though, as it opens (or closes) the zone control (and thus the stores) for each side.
  3. Quote:
    Originally Posted by Hyperstrike View Post
    Point out to me where in the mission design of Shivan Strike ANY of the mission objectives require a PVP mechanic.

    Now if we have the scientists going all Edna Mode (Fight! WIN!), I'll concede that the shivan Strike mission is PVP content.
    The strength of the reward, per Castle, is directly related to the risk of PVP and it being in a PVP zone.

    Now go tell Castle he's wrong.

    That not good enough? I can complete part of the requirements for the Shivan mission (and Warburg nukes) without ever entering into PVE combat - by stealing another player's shards or codes. How do I do that? PVP. It doesn't require a PVE mechanic at all - so by your own standard, PVP mission, PVP reward. Hell, I can let someone ELSE take the risk of taking out the firebase, kill them and get the completed shard. No PVE required *at all.* The fact you can do so without engaging another player at all is an acknowlegement that there may not BE someone else around to fight. Just think about how much fun it is when, say, the Cavern of Transcendance (8 people required) trial has someone drop or quit. It's impossible to complete. Why would they create more situations like that?

    You tell someone later they're just "going LALALALALA and not listening" - sorry, but that's you. PVP content. Meant to focus players on areas, meant to reward, among other ways, by PVP. Even some of the badges are directly tied to PVP rewards (gladiators awarded.) The "PVE" missions, while you don't fight a player directly, affect the zone as a whole by buffing or debuffing one side or the other.
  4. Question for the OP - are you on Virtue?

    Just curious, since I'm seeing a ton of them (a couple zombie invasions and a ton of Supernatural events,) yet a friend of mine on another server (think he was on Victory) wasn't seeing anything. And this has to be more often than people turning in costume salvage. I have very recently seen at least four simultaneous ones (or near simultaneous,) three redside, one blue come up in event messages within the last hour. (Port Oakes and Nerva JUST ended, Mercy's ongoing right now, don't remember what the blueside zone is.)

    Just wondering if it's ongoing elsewhere. Because, yes, this thing is tiresome. It was before the planned event was over.
  5. Quote:
    Originally Posted by Delph View Post
    Must have been impulse, I have Steam running from an External HD and when I switched to Win 7 I just ran it from that without any problem at all.

    I re-installed Impulse rather than transfer so I'd guess it to be Stardocks baby that has trouble with OS switches
    Ahh... did you *run* from it, or back up then restore the games, though?
  6. Quote:
    Originally Posted by BBQ_Pork View Post
    Let me guess, you noticed that outside some of the Manticore set, the Snipe Sets are all Vendor Trash everywhere?
    Fix't.

    Stalkers *could* have a use for these, if the Stalker PPP snipes were worth taking. (8 seconds? Really?)

    I've suggested this in the past, as well (the OP's suggestion, that is - well, as well as the "shorten stalker snipes.") And much the same issue(s) came up - two components of it, the +range and -interrupt, would be completely disabled. Of course, except for high +per enemies, the interrupt's generally irrelevant.

    I still wouldn't mind seeing it. *shrug* But I'll wait to see what the devs have up their sleeves for GR.
  7. <qr>
    Go to 7. Do not pass "Go," pay Microsoft $100 (or whatever the rate is... wait, you got it from work.)

    Been running it since beta, as well (also the 64 bit version.) It's been exceptional. My install process for the final release:
    - Fresh hard drive. (Can't do a direct upgrade from XP... and I wouldn't anyway. Fresh start and all.)
    - Install Windows 7.
    - Install newest nVidia drivers. (Downloaded prior to install.)
    - Antivirus.
    - Firefox, Thunderbird, Mozbackup, restore settings.
    - COH, Steam, Impulse, Openoffice. Restore games.
    - Play.

    Only issue in that? Steam (or was it Impulse... maybe both) doesn't like restoring games backed up on one OS to another OS. Which is a touch annoying.
  8. Quote:
    Originally Posted by Red Valkyrja View Post
    As long as players are willing to pay ridiculous prices, sellers will continue to list them at ridiculous prices.
    This.

    (And I'll continue to work on drops, run AE for tickets for rare salvage I think is too expensive, and pursue alternatives for things I want.... including trading with friends - and for *0 inf* when we do so!)
  9. Quote:
    Originally Posted by Obscure Blade View Post
    No, it's PvE content put into a PvP zone in an attempt to more-or-less coerce people into PvP. Yet another reason why I don't like PvP in this game.
    Content put into a task force is, unarguably, task force content.

    Content in AE is pretty bluntly AE content.

    Content you can only get via events is event content.

    Yet content in a PVP zone .... isn't PVP content?

    Sounds double-standard-ish to me.
    Edit:
    Though I agree with Eva's comment:
    Quote:
    The only part of it that could be considered coercion are the badges or plaques required for the villain accolades, when heroes do not have these requirements. (Yeah blah blah blah, I know full well how easy they are to get, I object to the requirement on principle.)
    - the situation is still far more palatable than when you had to have the 5-hour-in-Siren's badge, etc. That, even as someone who *does* occasionally enjoy PVP, I felt was unfair and not well thought out. Explore badges at least can be done - even with someone else in the zone - rather quickly. I don't think even level-gating is a legitimate reason any more with the SSK/no level restrictions. (I don't think they're affected by that any more heroside, at least.)

    Edit2:
    Re: Lisar - Headline Stealer (Crey immobilizer ray) requires an exploration badge in BB as well, but that's the only other power-granting accolade that does.
  10. Quote:
    Originally Posted by Hyperstrike View Post
    That's not what he's complaining about Bill and you know it. He's complaining about putting PVE content in PVP zones to force-feed people PVP.
    If it's in a PVP zone, PVP is part of the expected risk to get that item or experience. Therefore it's PVP content.
  11. Quote:
    Originally Posted by The_Larker View Post
    Oh I have np against pvpers,one of my best friends in this game is awesome.I have pvp'd before(pre13)and have had fun.My issue is that pve content shouldn't be in the zones,it is a pvp zone so why would badges be in there?It causes friction between the pve and pvp community.
    In addition it was more of an explanation on some folks that I know and their experiences with zone pvp.I don't expect ppl to change their play style in a zone that was meant for such things and everytime I enter such zones I know that I take the chance of getting killed.

    I understand your points and I agree,me and the wife regulary go into zones and do what we want and have rarely been bugged.Your right on your percentages I didn't read back on what I typed(10% jerks-90% good).But,I do know alot of ppl that have had bad experiences and refuse to enter these zones.Most of the time anymore they are empty anyways.
    My thing with badges in the zone has (IIRC) been fixed - they shouldn't have been required for accolades for one side, where the other side doesn't need them. That's really the only argument I've ever had against them being there.

    Of course, we can get into "Is that really PVE content if it's in a PVP zone," which I don't think you'll ever have satisfactory answers to. Shivans and nukes, for instance, are at their current level of strength not because the PVE mobs (turrets/shivans) are difficult (they're not,) but because of the risk of PVP. If it were PVE only, they'd be much weaker, or not be renewable.

    Similarly, I've seen people argue that the PVP badges - and I mean by the strictest definition, for defeating opposing players - are PVE content, which just boggles me as the only way TO get them, and the only thing they measure, are PVP activity. But I've had people who absolutely would not budge on those being PVE, because "they're badges." (Which, often it seems, end up being the same people that "have the right" to not be involved in PVP even when they're in the zone, and get highly offended that anyone would dare engage them... I wish I were exaggerating that.)

    With the accolade requirements removed, I'm perfectly fine with saying "if it's in a PVP zone, it's PVP content" at this time. If there's an exception, it should be looked at (required for an accolade heroside doesn't need to enter a PVP zone for, for instance,) but "just because it's a badge" doesn't wash for me as a reason to call it PVE content. (Not saying that's your stance, either, just saying.)
  12. I think I'd rather have them have their own window, given how some of my masterminds' pet windows end up looking (six pets, some having a temp pet - such as necro, possible pets from the secondary, such as /dark or /traps, plus temp pets like shivans... all of which can rearrange the "groupings" on the pet window.)
  13. /No thanks.

    I'd MUCH rather be able to situationally apply it, one at a time, than hope everyone who needs it is in range of the AOE... which they inevitably won't boe... and then have them have to wait until it's reapplied.
  14. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Bill, as a badger, I've never gone into a PVP zone and said, "All you PVPers have to stop fighting until I get my badges and leave, so play nice!"

    I do request that they specifically leave me alone. That certainly doesn't preclude them from fighting other PVPers (or any Carnies that happen to be roaming about), but I ask that they leave me out of their game because I don't want to play it.

    If they insist on involving me, then I just leave the zone. This includes when I'm playing on my stab-happy Stalker; I just want the badges, not trouble.
    See, most times I've seen that happen (someone asking, that is,) they've gotten - at worst - some good natured ribbing. (And in Siren's, someone will ask if they can kill them if they come up as bounty.) Yes, some people will be twits about it, but generally it's agreeable on either side. It's the people who come in *insisting* they be left alone, and that they have a right to be completely left out of everything PVP related, that end up in the middle of loud and long fights in broadcast and in the forums.

    Quote:
    Originally Posted by InfamousBrad
    Ga-a-a-a-a-ahhhhchhh. That's the one thing I'll never do. Dueling in open PvP zones offends me the same way that the recipe/badge farmers taking oh-so-polite turns killing each other without fighting back do. They're both tremendously elaborate and badly improvised attempts to avoid actually playing the game the way it was designed. It's like playing chess against somebody but demanding that we prohibit castling and that we eliminate the mad queens rule (the rule that upgraded the queen from a spare king to the most powerful piece on the board) because "queens are stupidly overpowered, lol."

    If I were looking for duels, I'd be hanging out in Pocket D by the Arena terminals. (And if PvP gave XP, like it did in WAR, I might well be doing just that. But that's an argument for another day.) I have nothing inherently against dueling. But that's not what Bloody Bay and Siren's Call and Warburg and Recluse's Victory are for.
    Eh, choice of words on my part. The point being, ask for a fight in return. I don't bother with "fiteclub" stuff - if someone wants to do it, great, but don't complain when an outsider doesn't respect your rules. Of course, mentioning it that way (duel) also implies to the other person they're not going to be the target of a 5-on-1 beatdown.

    The point being - ask. And feel free to point out, afterward, what they did well, what they didn't do or could have done, and in general, *make it a pleasant experience so they aren't so unwilling to come back and fight again.* Of course, if they just don't like PVP and won't do it again - well, not much you can do about that but thank them for the fight if they gave you one. ("gf." Then explain you weren't saying anything about their girlfriend, or coming on to them.)

    Edit:
    Also, don't forget this IS mostly a PVE game. It launched with no PVP 'til issue 4, nothing really dedicated to it 'til COV... and you can go through the entire game without ever having to deal with it. Now, if this were Aion, I'd give you other reasons for running (my lvl 27-ish Ranger is not standing up to five or six buffed Asmodeians bearing down on her - but she'll happily eat the death and report their location, then watch as they're swarmed and killed off, then join in the hunt for their kisk.) But past a certain level, every zone has the potential for PVP. It's part and parcel of the game, unlike COH.
  15. Quote:
    Originally Posted by The_Larker View Post
    In addition to what was posted above alot of ppl that I know won't set foot in a pvp zone PERIOD.These ppl are badger's,and some would like to experience the pve content of those but,have had very bad experiences(gankers,griefers,etc).
    One guy I knew just wanted to get the zone exploration badges and got tp ganked by members of an sg who took turns all the while killing him.He finally gave up and left,yes he did try to talk to them and got trash talked in return.

    I knew of a group from an sg that went to WB to get nukes for an upcoming LRSF,they went in 3 strong and got jumped by 2,fought back and killed off one of them(they in turn died several times).The next thing they knew is seven more people showed and with the other two repeatedly killed them off until they left zone.They argued back and forth and this other sg actually followed them to Obo and Gville still trash talking them.
    They petioned the worst of the offenders,which did no good because the gm gave them you entered a pvp zone so what do you expect.

    Having pve content in a pvp zone is one of the stupidest things in this game,trying to get some of the badges in RV is damn near impossible.I have personally been in RV trying to kill Statesman,and the other heroes for badges and have been driven out of the zone by pvpers who wouldn't leave me alone.

    So no I don't blame the tank for leaving,in percentages of things people I have encountered that are decent and willing to help you out or duel or teach you the ropes is like 10% of the pvp community(note I am talking zone pvp) the other 90% are ******** with nothing better to do than causing trouble protected under the "it's a pvp zone" excuse.People who do not let you play parts of the game because they are busy stalking and killing you off is griefing in my book.
    Er - wow.

    OK, first - don't complain about having PVPers engage you in a PVP zone. It's kind of the point of it. Second, the percentage I've seen is just about the reverse - most of the people I *have* met in there since the zones came out behave pretty well, with that last 10% just being the loudmouths (who will often end up finding someplace to hide if anyone actually stands up to them and they don't have friends around.)

    Quote:
    People who do not let you play parts of the game because they are busy stalking and killing you off is griefing in my book.
    You're in one of the few areas they can play *their* game (PVP) and you don't want them to?

    If you had a - let's say, "Hunt Carnies in PI" mission, and an RPer asked you to stop because they're RPing "trying to make peace with them so they changed their ways," would you stop hunting any carnies in PI, or get a bit irritated that they kept trying to interfere and threatening to petition you for "griefing" their RP? You can't hunt the carnies in a mission - your mission says they must be in PI. You can't go *anywhere* else to do this. And someone else is complaining because you're trying to, because they're trying to do something that's a complete tangent to it.

    That's what you're doing by complaining about people engaging in PVP in a PVP zone, or expecting them to play YOUR game ("I'm here for badges, not PVP" - aka "I'm here to make peace with all the carnies!") when they don't have much choice in where they can go to play theirs.

    Now, yes, some things ARE unacceptable - I'd talk to that GM's supervisor if a group followed me out of the PVP zone to continue throwing insults and such. That IS harassment, by definition. Trash talking in the zone, there are other limits (but you still are subject to the "no racist/sexist/hate speech" bit.) Following you out to continue crosses all possible lines into harassment, though.
  16. Quote:
    Originally Posted by InfamousBrad View Post
    So, they're getting Shivans. We're still talking "fight you can't lose" territory here, practically, in both cases. So what they're doing is putting off recharging their Shivan Shard for 24 hours or more so they don't have to put it off for 15 or so seconds? How does that make sense?

    And even if they did lose the first fight, they'd be out, what, another minute, tops, since neither of them had their first fragment yet? How is running away and setting themselves back many minutes, maybe hours, more time-efficient?

    But more to the point, didn't they sign up for this game to feel like superheroes? What kind of superhero runs away from a fight they can't lose?
    How do you know it's a fight they can't lose? How do THEY know it?

    Put yourself in their shoes for a moment. They're likely not a PVPer. They just got hit by a (formerly) invisible opponent they didn't know was there. For all they know, there are five others getting ready to do the same thing. I *always* assume that, if I see a solo villain, they're playing bait. I know I've done it myself. (I assume it with a solo hero, as well.)

    Also, you can't see their powers. You don't know if maybe they've gone a bit heavy on (in the tank's case) the primary, and don't *have* all that many attacks taken or slotted. For them it might well seem like a pointless fight.

    Or, as mentioned - they just may not like PVP, period. Hell, I'm *surprised* when I see someone else in the zones. In the last few months, I've only seen a grand total of two or three other people who didn't come with me, and one of them, I think, was just getting the time badge for BB. (well, two or three other people, and just after PVP IOs, a group of farmers.) Not two or three others at once - two or three, total, over the past few months.

    Plus (also as mentioned,) they may not know you're lower level than them (or realize they have powers +5 over the zone level, thanks to the SSK mechanics.)

    If they start running, and they're going after Shivans - send them a tell. Admittedly they may not have them turned on, but if they do have "see enemy tells" enabled, ask them if they're going after shivans. Nicely. I have, in the past, made deals - "I'll help you out, just duel me after you have it." (or if they don't have one, before.) I've seen more cross-side assistance than fights. (On my villains, I'll especially help lowbie controllers/defenders that may not have a lot of damage potential, if they want it but don't want to fight.)

    That last attitude? It'll take some of the trepidation some people feel about PVPers and PVP zones away - maybe they'll wander back in and look for a good fight later, and find it fun. Maybe not. *shrug* In any case, there are plenty of reasons they might run - "Being a hero" doesn't always, or even usually, mean "Jumping into what you think is a no-win situation."
  17. Quote:
    Originally Posted by Catwhoorg View Post
    COH = Badge
    COV = Heroclix Figures.


    I guess the badging community outweighs our Heroclix contingent.
    Don't forget:
    COH = Unavailable for longer.
  18. Quote:
    Originally Posted by Organica View Post
    What have you got against his mouse? Poor thing!
    His mouse looked hungry. Also - *points at avatar.*
  19. Quote:
    Originally Posted by Marcian Tobay View Post
    I am here to serve you, Emperor Cole.
    Preferrably with a nice wine, some veggies on the side, and an apple in his mouse.

    Vive la Resistance!
  20. I'll use it out of boredom. (Waiting for people to show up at a mission.)
    I'll use it to show off an outfit.
    RP, obviously.
    And "just for the heck of it."
  21. "XP Mode" is basically a virtual machine with a copy of Windows XP Pro. You don't need it (and really... wouldn't want it) for gaming. Running Win7 Home Premium (64 bit) here, no problem - and I've got a slew of games on this.

    Quick comparison here - with, yeah, some market -speak. Still works as a quick overview, though. Home Premium does pretty much everything if you don't need to join a domain.

    http://www.microsoft.com/windows/win...e/default.aspx
  22. While there's a 1:something *chance* for one to drop, that doesn't mean that one WILL drop with that many kills. Sounds like (a) bad luck and (b) potentially the timer involved. (just killing someone, letting them rez, killing them, etc. won't do anything - 5 minute timer.) See also this thread.
  23. Any that *switch* will do so for RP/story reasons. There probably won't be many of those.
  24. Quote:
    Originally Posted by Kasual View Post
    I understand what you mean but also consider my edit (idk if that's still there) but the fact that in the 2nd build you would have to switch placate for a defensive power in sirens in order to keep placate (obviously necessary).
    Didn't check the builds - did you have Placate by *30* or *35?* Don't forget, the new SSK rules are in effect in the PVP zones. In BB, you have all your powers up to 30 - and that does make a difference. (Most visibly with Masterminds having all six pets.) Sirens, 35 - so blasters have their nuke, controllers have their pet, etc.

    Yes, this is personally verified. And IMHO loosens up zone builds a bit. Arena is a different kettle of fish entirely.