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Yeah, binds. I knew I forgot something! (And it's been mentioned at least twice so far.) Editing them in. Fortunately a PB doesn't have to worry about two different teleports....
Photon seekers I'd mentioned earlier (up in Human form,) but if someone skips down to the triform portion I can see them missing that bit. I'll fit that in as well.
Thanks for the comments so far, keep them coming. End of the week sometime I'll probably copy the results and put them in the player guides section.
Edit: Links added, as well. -
Quote:Some are. But that price is set by the players. And if they're worth millions of INF on the auction house... how are you not having money as a lowbie?You're not getting it, are you?
Does the boxed expansion change...
-low level salvage, recipes and enhancements being worth millions of influence on the AH?
I don't know why yours took "30 minutes" to do. My 50s - several of which, by the way, are quite effective while still primarily on SOs - don't take anywhere near that to do.Quote:-Enhancement system upgrade taking way too much downtime?
... "Enough" being what? You have the same 10 enhancement slots (more than you have slots in powers, in fact, when you start.) Recipes and Enhancements don't start dropping for several levels. You can use them to craft, you can dump them at a vendor, you can put them on the market.Quote:-Not enough inventory space for low lv characters.
Run any task forces? Wait, no, you didn't. Read any of the explanation of WHY you're doing these things? Oh, that's right, you dismissed that. Yes, the maps get repetitive - we're an instanced game, in a modern city, so to a point it actually makes SENSE one warehouse will look like another. The devs know this, you can see almost every map in game by looking in AE as well.Quote:-Repetitive and boring mission design for levels 1-50.
And you say this like this is not found in any other MMO. Let's see, what have I played lately - Aion. Level 1-40 (see also "Grind burnout") - get money to pay for skills. Kill specific character. Require team to kill specific character. Collect this item and come back. Go talk to NPCs. Get item, take to NPC. Kill specific character. PVP. Collect item. Talk to NPC. Kill baddies 'til you get 10 of item. Talk to NPC. PVP. Collect item. ... hmmm, seems repetitive.
OK, APB. Steal item. Break in and steal item. Arson. Steal car. Steal item. Take or ignore call for backup (PVP.) Steal car. Steal item. Arson. PVP. Steal car. Break in and steal item - god, the game's even more repetitive.
The late Tabula Rasa. Defend base. Kill until you get 10 of item. Talk to NPC. Get item/logos. Defend base. Run around (no travel powers, btw) and talk to NPC. Get item/logos. Talk to chain of NPCs. Kill until you get 10 of item. Talk to NPC.... look, repetitive. Of course, you're also competing with everyone ELSE in the area to kill those same mobs to get 10 of item X, so it takes longer.
DDO - Go to dungeon. Kill all. Get item. Kill rats until you have 10 bat ears. Get item. Talk to NPC. Talk to other NPC. Kill all. Go to dungeon. Kill bats until you have 10 bat ears. Etc, etc, etc.
Sorry, Charlie, ALL MMOs get stuck in repetitive design.
One you actually got right! Of course, the game shipped without PVP, and even at its peak there just wasn't that much interest. Bit of a cycle there - no real interest in PVP = little incentive to do more with PVP = no real interest generated in PVP.Quote:-Lack of pvp content.
"Research" would have shown that this is being addressed.Quote:-Lack of endgame content.
To a point.Quote:-Boring boss design.
In which case? Travel powers require *one.* And those earlier powers are often quite useful (Hasten, Combat Jumping, etc.)Quote:-Needing to take several optional powers just to unlock the ones you actually want to use?
Several of which have been corrected by people here. The fighting pool is not needed. Min/maxing is not needed - some do it because they *enjoy* it, yes, and they'll look into certain pools. Acrobatics is not needed - and I don't just mean "Fire tanks can take it," or "IOs are an option." Almost *zero* of my (200+, by the way) characters have it. Yes, some use IOs. Most just flat out *do not need it.* Your "required" powers and pools *are not required.*Quote:Or, you know, anything else I was critical of in my review?
Market use. You CAN be a marketeer if you want. Otherwise, drag item to market, list for a price of 6, hit "List item." Item might sell, might not. Might only get 6 inf for it. Might get several million. All depends on what someone's willing to pay. How is this difficult?
Travel - I'm going to have to try to find some case where you actually need to travel for 10-20 minutes, skipping supergroup teleporters, in any case someone over level 5 (where you can get a temporary jetpack by doing the newspaper/radio missions the contact you're *automatically directed to* sends you on) will see. Travel only gets faster as you level up. Were you perhaps just jogging from place to place, not even using sprint? Wait, no, the poorly done review shows you using a jetpack, so we can use that as the baseline.
System performance - I have to think you weren't even using the mac client, as you showed a powermac. Did you look into the settings, or did you just assume "Put everything to max?" There's exactly two times I've seen any reaction that bad - and one time was many, many server upgrades and many years ago, when they released a new issue, pushed trials and had a "come back" event on labor day. The other being their first (around the time of COV) graphics update, where they introduced things like Depth of Field and bloom, and I was running (I believe) a Geforce 5100. That was YEARS ago. No, I don't have high end rigs.
Frankly, your review is unprofessional, poorly presented - it's a rant more than a review, and as I said before, given how you STARTED it, I expected nothing less. -
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I'd bet, quite frankly, I can do a far more informative and fair review (written, thanks.) Yes, including criticism, as much as some try on occasion to throw a "fanboi" label on me. (Fan, yes, mindlessly so and accepting everything, no.)
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Quote:/this.If you still want the stealth aspect but at CJ's end cost, you can always plonk a stealth IO into it. Same stealth, low end, Immob protection, no speed penalty.
Honestly, for me on most characters, CJ > Stealth primarily for movement (CJ's still cheaper than Ninja Run, end wise) and the immob protection. -
Quote:Facts that you don't care to acknowledge aren't quite the same league, or are mostly Asian, or free to play (hmm, don't have to pay a sub, why might someone go there...)An authority on why I have very little interest in playing it further? Yes it does. Like I said in the review, if I wasn't reviewing it I would have stopped at level 35 because that is when I became very bored. I had to force myself to keep going.
And as for my claim of a million + subscribers in other games....uh, there's no backpedaling, those are facts.
No, sorry, you don't know what you're talking about, and you've made that clear with your replies here. You also refuse to admit that, frankly, the review starts biased and stays that way - it's blindingly obvious within the first minute you're not interested in reviewing the game, you aren't coming to it neutrally, and the review is going to reflect that.Quote:Some people don't agree with my conclusion. I knew that before I even made the review. It'd be more helpful if you explain why you like the content I don't like, rather than try to dismiss my reasons for disliking that very same gameplay by trying to claim I'm ignorant and stupid and so forth. Because trying to prove I don't know what I'm talking about isn't gonna fly, because I do. The only difference is you like the stuff I don't like. -
Quote:So how long is the average subscriber staying on?You're looking at it from an odd perspective.
The number of subscribers by itself is only half the information. The other information is the number of people who have tried the game and been turned off by it. CoH has had pretty strong box sales, but its subscriber base hasn't really increased much.
This indicates its target audience (the people who buy the game) aren't really connecting with the game.
Also, you seem to love numbers. Frankly, these "million user" MMOs (which you have yet to name) get big numbers from one area, primarily - Asia. Where's over half of WoW's playerbase? Where is Aion big? Lineage?
And they all have the exact same sort of grindplay (I refuse to call it "game" play because "game" indicates, to me, something fun and relaxing, which "grind for gold/mats" is not) catering to this very market.
COH does not. COH launched in asia and folded within a year.
Also, as an aside, Blizzard themselves mentioned - what, 60% was it? - of their players never got past level 10. I wouldn't call that a good thing.
Auto assault. Tabula Rasa.Quote:There is a variety of other factors to consider though. Many of those games are fantasy MMORPGs in a market flooded with fantasy MMORPGs.
Read the criticism of the expectations you set in the first minute and a half. I expect as fair a review from you - from your own presentation, reinforced here on the board - as I would expect of a Democrat's platform from Fox News.Quote:Watch my review again.
There's something else you don't get about COH, obviously, something brought up time and time again. This isn't "Get to the end game where the game REALLY begins." This is about the journey there. And that's yet another reason why - unlike you - my forum registration date actually reflects how long I've been playing (with about a week's lag.)Quote:That's great, but that doesn't mean CoH doesn't have it's own silly time wasting things in it. It does. At least some of the other MMORPG with fetch quests have more tangible rewards, escalating challenge of encounters, and an end-game pvp system that makes a long boring grind worth it in the end because you have this really cool character you can do really cool stuff with. -
Quote:Ahh. So we need to be WOW then and have millions of players to be successful?
There are reasons CoH has been around for almost a decade and hasn't really grown in subscribers. It's not that hundreds of thousands of players have never tried it, because hundreds of thousands of players have tried CoH. That's evident in the box sales. In my review I am shedding light on the reasons why I think CoH can't retain the "typical MMORPG player" and if I'm going to criticize something, I'm going to offer a solution for how that problem can be fixed because I do not criticize things if I can't think of how to do it better.
Did you stop to think that the fact COH has held on for the last - coming close to seven - years is because it ISN'T the typical MMO? There are plenty of "typical" (and atypical) MMOs that just flat out didn't make it - Auto Assault, crash and burn. DDO, death spiral 'til they went F2P. Hellgate: London, crash and burn. Tabula Rasa couldn't even be saved by Garriot's name and a lot of hype. And Aion has had a serious drop as well.
Meanwhile, here's COH, going for years with a pretty steady subscriber base, and successful enough to have NCSoft purchase the property and reinvest, giving the studio new offices and more than quadrupling the staff (from 15 at the end of the time with Cryptic to over 60 now.)
Sounds successful to me.
Know why I don't like the typical MMO? Let's take Aion. I have to basically *stop* playing the game to advance, trying to get gold for skills. I *have* to PVP and/or raid to get the best gear - without which I'm seriously underpowered. Hunts? Yes, we have them in COH - but we know, for instance, when we're told to defeat 30 council, we'll do so by defeating 30 Council, as opposed to "Get 10 bat ears" (which, strangely, only one in twenty bats seem to have.) I'm not forced to team to get from 1-50. I'm not forced to do much of anything. Don't like raiding? I don't have to. Don't like PVP? I can avoid it. Don't want to run task forces? I don't have to. Conversely, I have that available and can run it at any level - and can even go *back* and run it at an appropriate level thanks to Ouroboros's flashback system. -
Two immediate criticisms:
1. 20 minutes. Who are you again? Very little is going to get me to sit through a 20 minute review. Have the video hit your highlights - 5 minutes, perhaps, 10 at MOST - and write up the in depth stuff.
2. Immediate bias. "... then it started to suck really really hard." As soon as I hear that, my reaction is "and thus the review is going to reinforce that viewpoint, no matter how it is now." The general look on your face while "discussing" doing this, before the review itself even starts, just reinforces the notion. You don't present this in the least bit professionally such as - "I played it, but there were some things (how long ago?) I didn't like, such as XYZ."
3. Swearing. You can't log in. OK, and this is the game's fault how? And the website is maintained by NCSoft. While, yes, it can reflect on the game itself, you didn't note (a) the game launcher has links to the site, which is different from the account site, and (b) said game site can give you notice that servers are down or whatnot.
It comes off as immediately biased and disinterested, like it might as well be a review of having to clean your room and take out a particlarly nasty smelling bag of rubbish from the kitchen instead of a *review* - and this is at *a minute and a half in.* Why, exactly, am I going to sit through another 19:05 of this?
Edit: Also, wikia - see my sig. The wikia site (not paragonwiki.com) is not maintained for various reasons. It currently tends to (a) be out of date and (b) be a haven for spammers. -
Quote:Y'know, the others may complain about suppression (and the TP suppression - really, I know castle said he didn't like it and was going to revisit it, but still) and DR and whatnot, but this right here is the biggest irritant to me because I can't think of a single good reason for it.i miss the speed
i miss actually being able to evade in a zone and not getting debufed travel speeds thanks to using inspirations.
I get the "wanting to concentrate fights" behind suppression and whatnot. But seriously - I click a yellow and I'm suppressed? I eat a green?
Yeah, I know others have a bigger impact, but this just ranks up on the "stupid" list for me. -
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Um... stealth is not suppressed in the RWZ. There's 50% debt protection, and there are plenty of high perception mobs or mobs that ignore stealth (Rikti drones, for instance) but stealth is not suppressed.
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/second what timeshadow said. You're going to want some of the powers from human form, at the very least, and some of the pools.
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Thanks for the look.
I grabbed a chunk of it to put into the guide - I might summarize a bit, but first read through seems to give just what I was looking for - an overview of how this plays.
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Eh, what the heck. R U Healr. (Yes, that is the character's name. Yes, I was tired of being pestered on my Defenders at the time.) I should really update the outfit some.
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Quote:... not so much luck charms these days. I'm waiting for them to start rising again, but until that happens I'm snagging them at 1-2k and helping kit out lowbies with common Acc IOs and the like.This is HUGE. Quite a few of the salvage drops you've been selling to the vendor for 250 inf are worth 20-60,000 each on the market. Luck Charm & Alchemical Silver are two of the winners here.
Side note, if for some reason you don't have the Ouroboros portal/Entrusted with the Secret badge, heroside, by 30 - run his mission. It's easy and awards it.Quote:Originally Posted by JustarisHolsten Armitage, Science store-contact, Brickstown -
Aside from all the other stuff mentioned...
My high levels tend to have the level 15-20 common IOs for acc, dam, end, etc. memorized, and dump a bunch in the bases. They don't tend to miss the INF, and it helps the lowbies out. Plus, hey, if you're badging or anything, there's a few right there. (I don't really care about that, but for some it is a consideration.) -
Easier to fit in Hasten.
Easier to fit in another attack or control.
Easier to fit in another "flavor" power (say, Spirit Tree.)
Easier to fit in CJ with SS - CJ is nice in only really needing the default slot, and you can use THAT for a -KB IO. Which means, overall, I'll probably grab SS more often.
It all depends on the dom for me. It's going to be interesting to see how it affects slotting, though. -
My main issue with this is... well, how much of a story could you get behind it (as an Epic, after all, it should have SOME sort of story to go along with it.)
I mean, the Khelds have the whole coming to earth - Kheldian war - prevent genocide and Nictus takeover bit.
VEATs have the "forcing destiny to your will" theme, even if it's not handled very well in the mid to later arcs. (They break away from the military, after all, and start off having to fend off attacks from their peers.)
Paragon police would be... what? Look past "I want the hardsuit," though it would be interesting, yes. What makes a PPD's (Edit: thinking Paragon, not Praetoria) *story* interesting and worth playing from 1-50 - without taking too much control away from the player and their own idea of their character? -
Go for both. Portable tied with - oh, I don't know, the day job, and one in the base (along with a market interface, please) as well.
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Well, there it sits. I see I've gotten a few reads while hammering this out. Comments, corrections, "What were you thinking?"
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Incandescence -
What you overlook in calling this "the worst" is that as a Kheldian, you are *guaranteed* to be facing quite a bit of Energy/Negative Energy damage in the form of Nictus and Voids. It also fits thematically (y'know, epic AT, tied to a story) as these are... energy beings. It makes sense for them to have inborn energy resistance.
Yes, you're guaranteed to face a lot of smashing/lethal, but again - tied to their lore. -
There are points where it would be fine - it's something to pay attention to. It's also a bit of a kludge to get around stupid AI.
But some really need to be looked at. (Such as Valkyrie's freaking-forever invincible, rez, invincible. All you do is run around and dodge her for a few minutes, then try to knock down her HP before she fires it off again. (Normally do. Then she rezzes and hits it again, which is irritating.)
