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XP bonus, no.
Something like a badge, sure. -
The Vampyri have absolutely nothing to do with N-fragments, though. Nosferatu was toying with the idea of using them at one point, but decided against it. (IIRC, because of a fight with the PCs.) The vampyri are purely mad science.
War Wolves are (or were retconned to be) failed Galaxy troops. Those *are* listed as using N-fragments. That may need to be re-retconned as a "The war wolves started showing up before the Nictus were revealed...." bit.
I'm not sure what exactly to do with the Center. I don't want to get a three-way war going, and I can't see him just turning a blind eye to the Nictus "Make Earth a new Nictus homeworld" plan. It's a bit of a mess. -
Supergroup -colors - pick "Do not show" at the bottom.
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There are lore issues with the Council and Column.
The biggest issue is Requiem, though it spills over into the War Wolves. we're talking specifically at the Nictus split. If the War Wolves are failed N-fragment implementations, the Fifth Column would get rid of them. If Requiem is "defeated" and telling the troops to "stay loyal, we'll be back," then running the Column again... or going back in time..
An issue that develops a good break here would be ideal. Essentially solidify Reichsman being THE head of the Column (he 'sort of' seems to be,) and make sure he's seen to defeat and cast out Requiem (and his "alien masters,") then purge his troops.
Requiem heads off to control the Council, deposing the Center, the Nictus become more visible in their manipulations. The 'bots get split between the two factions (cheap disposable soldiers, both factions would have been making them anyway, so, sure, keep them but change armament slightly.) The Galaxy soldiers grow more Nictus-like as you go up in levels. The Void Hunters get folded in to the Council officially. The Ascendants get new ranks, so some of the shielding tech gets spread out. The "full time" War Wolves are Council only, the ... I'm forgetting the name, but the transforming ones stay with the Column (either as Council spies or science experiments.) Countering these, the Vampyri stay with the Fifth Column.
Both sides keep a hate-on for Kheldians, the Council because they're Nictus-led, the Column because they're more of "those damn aliens."
One way or another, the plot-thread spaghetti needs untangling. -
Quote:If I'm walking around with a flamethrower strapped to my back (bit of tech,) how am I resistant to fire? I'm not. If that blows up, I'm BBQ.it shouldn't make squishies tank, thats not the goal here, the goal is for powers to make sense. if you are shooting fire off your body or even with equipment you should have some sort of resistance in place to keep yourself from being damaged.
I personally don't think of it as a cool/not cool idea, I think of it as common sense.
Walking around with a gun does not make me resistant to bullets. Walking around with a knife does not make me resistant to being cut. Working with radioactive substances does not make me resistant to radioactivity - I may have the equipment shielded, but that doesn't affect my *personal* resistance. Throwing an ice cube at you does not make me resistant to cold.
"Common sense?" It works for SOME character concepts (I, for instance, have a "fire elemental" - the world she came from *was* flame, so yeah, for her it would make sense to resist fire - and if I want to pursue that, I can do so via the IO system, quite likely,) but not others. It's not universal by any means. -
Right. Because nobody's ever tried to charge for a television farm or AE farm redside... oh, wait. (And you're not exactly being a stellar case for redside being Einstein central with statements like that.)
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Quote:/this.The official position on farming:
Farming: <shrug> Fine, if you really want to.
Exploit Farming: Kill it with fire.
This thread is as pointless as "Who's proud not to have an RP toon!" or "Who's proud not to have a character that wears green!" Who cares? I play powersets because I want to play them, or they fit a concept. I don't care if SuperJoeSchmoe uses the same one to farm. I don't keep track of it, either. -
Yeah, that'd be useful (and it exists on a few other things - like multi-build or costume changes.)
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The leader was a twit. One star him, note why, and laugh at him. I *have* seen this in the past - a little more frequently back before AE and the like. It was ridiculous then, it's ridiculous now.
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Quote:/golfclapIf there were PvE content in the PvP zones, they wouldn't be empty for long. Those that enjoy going after people trying to play through an arc would flock to the zones.
Those of us who *like* (or liked, given the changes) PVP gameplay in the zones want people there who are interested in PVPing. Not getting whined at when someone gets attacked.
Throwing PVE contacts, arcs, etc. in the live PVP zones goes against that. Are there some people who like going after people who don't want to fight? Sure. But if you want to paint "PVPers" as that, I'll be *more* than happy to turn around and point out the number of twits in PVE who "like" keeping lowbies from being able to street sweep, or leaving level 50 holiday mobs in Atlas, or training mobs or interfering with costume contests or any of the myriad *other* forms of douchebaggery that gets done on a regular basis in the rest of the game - without letting you turn around and give the jerk a total focus in the face for doing so. -
And "There's no spawn camping, no line of people to get the one spawn you need to kill 100000 of for 10 something to drop."
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Quote:LOL. /this.Agreed! People who wield guns should be immune to bullets! Just like real life!
No thanks. 7 years of builds I play because "I want to." Should melee sets (y'know, tanks, scrappers, brutes) get melee defense - which people already tend to build decent defense for anyway? The min/maxers would just aim for playing Smashing/Lethal sets to get yet another leg up on their numbers.
No to retrofitting this sort of thing 7 years in. -
Oooh. Z, throwing himself to the wolves... Wouldn't have seen it had a friend not pointed this out.
Let's see. While I'm not typically arena or even one of the "hardcore" PVP folks (no PVP builds, etc,) I've still had fun at times.
- Very early on. Had my first Peacebringer running around Bloody Bay, grabbing shards. A Brute came up and attacked - got a good first stun in. Got out of that, healed, swapped to Dwarf to prevent further stuns. Brute's reaction: "Mommy...." We beat on each other for a while, me staying in Dwarf because he'd land stuns frequently enough that human form wasn't really an option (and we didn't have the "Dwarf as breakfree" yet.) Ended up as a draw - I'd get him down, he'd heal, he'd get me down, I'd heal. But it was still fun, overall.
- Same PB. Ended up in a (good natured) rivalry with a Stalker on Pinnacle named PeekABoo for a while. Regardless of what happened elsewhere in zone, if one of us was in when the other came in, instant fight.
- Same PB. Ended up eating 3 ASes and holding off a team of villains for a good few minutes. Finally killed (teleported myself away too late, heal wasn't up yet.)
- Same peacebringer chasing after a brute. Especially watching one of the Nova blasts chase them across the zone almost the entire way.
- Went into Siren's with my Fire/Kinetics Corruptor. PUGged at least two other corrs (don't recall now if our group was four Corrs or three and a Dom.) Held the zone for probably a good 20 minutes until heroside reinforcements showed up and we were just overwhelmed by numbers.
- Numerous Siren's battles going from one side of the zone to the other, multi-team. Typically on Pinnacle or Victory. General unspoken rule that if one side held the hospital/base for more than several minutes, we'd back off, let them regroup - just to get good fights as opposed to many-vs-1 or 2 slaughters going.
- My EnM/EnA brute had far too many good moments, between people insisting (after we had TP Foe protection put in) on trying to TP her for a good half hour straight, being called more than once "that (#*74# Stalker!" and hearing people get warned in broadcast about my stuns - not a PVP build (this was, IIRC, pre-dual-builds anyway,) but I did have it slotted in a few attacks. (This, of course, is generally pointless now.)
- Losing on said brute to... I think it was a pair of Mind/Kins. Just for the *insane* amount of mezzes they'd put out. They worked quite well together, too. I seem to recall a good three rows of just mez icons....
- MA/Regen stalker taking on a Stone tank while two Blasters watched (agreed to a duel, basically, because he kept mouthing off.) Yes, it took a while to kill the guy, but even the blasters were going "Look, just give up, she got you" to the tank. Took on the blasters later. It was a good series of fights, both wins and losses.
- Same stalker taking on an MA/Regen Scrapper. It was a draw after a good five minutes.
- Same stalker, RV. Just for being used to call out the other villains who were completely ignoring the heroes at the base by someone else. ("One of the worst combos for a PVP stalker and she's STILL here fighting, where are you?!")
- Numerous times on various characters pointing things out to others (AR blaster - lowbie - vs my Thugs MM, no AOEs, pointed out a few things that could help and how bodyguard worked. Or my Warshade teaching a newbie Mastermind how to use Bodyguard to not die so fast - long back and forth there. Or another MM of mine fighting AlienOne, spur of the moment, to help him figure out how to fight one - such as "get farther away from the pets and have a mez ready" - pre I13, of course.)
- Don't know that this can be necessarily called "PVP," but I enjoy hunting. Winter event? I'll find winter horde and, if the person's hidden, try to track them down. Or go into BB and try to pick up whoever's been activating the shards and hunt them down. Far more fun when they're on /hide too, so I don't have early intel on if it's friend or foe.
I tend to enjoy fighting "long odds," being a distraction (which a stalker certainly will do - tends to get attention away, for non-league types, from, say, the buffer keeping everyone else alive,) or fighting 2v1 (with me at the 1.) Not to mention running battles.
Non-COH PVP:
- APB. There was one parking garage structure that one group (which played together regularly) was holding - just trying to find a way TO it to attack was a challenge, as it was open around most sides (and they had high quality/highly modded weapons.) Still managed a (hard earned) kill. Watching their tactics was educational.
- Netmech/DOS. (Yeah, old.) Had a clan in the Registry (Black Sheep.) Give me a maze to fight in, and I'd take a 'mech loaded with ("low damage") machine guns and avoid the (open) center to gun down your 70 ton missileboat. Seemed to frustrate some of them. Also an early introduction to "Pick your weapons well." Nobody would use PPCs - huge damage, sure, but slow and highly visible (so easily avoided.) Useful things like missile lock tones came in handy.
- Another netmech moment - one map, Spire (2k straight up.) Took an elemental - person in power armor, really - versus a 100 ton somethingorother. Kills? (a) Run between their legs, let them shoot them off (win for me.) (b) Climb/jet to the top of the building and drop *straight* down. Yes, I died. So did they as I plunged through the 'mech's cockpit. Lots of damage.
Memorable in a negative way - Diablo and Diablo II. Homing arrows from off screen, "training" enemies to spawn points (so they weren't PVP flagged but you'd get insta-killed,) and just attitude of the people in general turned me off PVP for a while. -
Quote:This I'd have to argue against. PVP zones legitimize their existence by being available for PVP and having their own objectives (Shivan minigame, zone control and the like.) I think some of those need to be looked over again, yes, but I *don't* agree that there needs to be PVE story arcs and the like fit in there - barring having a separate copy of the zone to do so (which I believe I mentioned elsewhere) that's PVE-centric.Zone PVP Storylines:
I firmly believe that zone PvP and Arena PvP are two different animals and should be treated as such. PvP Zones are still zones when it comes down to it and all zones (this includes Hazard Zones and other neglected blue-side zones) should have enough PvE content (and contacts) to legitimize their existence.
There's already enough contention when people "just" want what they try to paint as "PVE rewards" and end up having other players attack them. Now imagine "I couldn't finish the storyarc and failed the timed mission because of PVPers!" No. No thanks. -
Quote:Unless, of course, you were planning on taking SJ, and/or taking CJ for (among other things) immobilize protection. I've never taken "three powers to get acro."Wow, seven slots just for KB protection on top of taking three powers to get acro is nuts!
I know it sounds nitpicky. The question is "Are you sacrificing other powers JUST to get acro, or would it naturally have become available with the other power selections you wanted anyway?" If you wouldn't - you wanted to (say) take Fly or SS instead - then yes, it's a sacrifice to work around (or get IOs for.) If you would, well, we did just get three power picks potentially freed up.
As far as the OP... well, ok, my first reaction is "like they're going to pay attention to PVP-anything," but after that, PVE-side it's mostly unneccessary. A single 4-point KB resist IO handles better than 90% of the KB you'll run across. PVP-side, I have no argument with it, though the devs may feel the slot sacrifice is "fair." (I don't know one way or the other, don't think we've ever had a dev statement on it.) You may need a more solid argument for it, especially - as you point out yourself - with KB IOs (at least one of which could go into a power you've likely taken on the way up to Acro - CJ.) -
Annnnd... the final of Home Guard showed up, as well. 'tis Art-day.
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Quote:I think this is a very valid point. I'll point to my own comments earlier (no, not "she said she said,") - I don't think I'd be called an overall "casual player," but I'm definitely "casual" in a few pursuits and tend to approach the game "in a casual fashion" (I don't min/max, really work on uber builds or even most IO builds, etc.)This is why I think there needs to be a distinction between "casual play" and "casual player".
I know a lot of people for whom the game is a social and/or creative outlet. I wouldn't call them casual players (or, maybe more accurately, casual subscribers?). They are most certainly 100% focused on casual play, though. -
Quote:And I'm thrilled with it. Everyone sees it differently. That doesn't make it a needed improvement.I find the animal pack as current base to be a good start. But you cannot rightfully call it an "animal pack" without including more than 3 types of animals (cat, wolf, bird). I honestly feel cheated and ripped off here.
Quote:And the Incarnet system is absolutely doomed to completely break every character in this game that has ever existed. UNLESS, the devs completely eliminate the deminishing returns system. What they are doing currently is providing people the means to make all their years of toiling into their favorite toons obsolete in every way. Because anyone who has had this game long enough to really matter at this point all has toons with "builds" of various different cost levels. The new stats introduced by incarnet only resist at max 1/3 of deminished returns. that means specificly that your toon, thats already built and is awsome for what you want it to do, has 2/3 of 33% whatever pushing them over into deminishing returns the moment the thing is slotted. So, if your actually smart about it, youll leave ALL the higher level incarnets alone, take only the lower level ones (at most), and be 100% better than the guy with a 4 billion dollar build and all the teir4 incarnets.
THEY HAVE BROKEN THEIR OWN SYSTEM.
Basically, the devs need to decide whether to keep their new babies, or keep the old mess they keep breaking because there isn't anyone left that was an original programmer for this game. And there wasn't very good notes left by the originals anyway (so I've heard)
(1) Higher level alpha items are less affected by DR, and
(2) you *can* pick a path that's not maxed out in your slots, right?
Far from broken. And not everyone has a "4 billion dollar build." Oh, and
(3) Without DR, there's no way we'd ever have the invention system.
Nothing is "obsolete." No doooooooooooooooooooooooooooooooom here. -
Had another finish up (had to commission him after seeing what he did for a friend of mine's birthday) - separino on DA. Character's my sonic/sonic Defender, Harmonic Convergence
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Epic = tied to a storyline. You've been around long enough to know that.
Quote:Funny. In all the time I've played, I've never had that happen to one of my PBs.. I remember many a time, being refused a team, because I was a PB and often asked to bring other of my more traditional alts instead.
Quote:The problem with PBs in my opinion, is they are way too weak to Solo effectively