Memphis_Bill

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  1. Quote:
    Originally Posted by Blue_Mourning View Post
    You just said right there "No it isn't."
    And if you'd bother to actually pay attention to the rest of the post, you'd see just why I said that, the assumptions they start with (and I CAN say that, because they've USED the faultline rework, the art assets, reworking the zone, etc. as their excuse re: the Shard) being what they use for "It'll take too much work" for everything else.

    Again, nowhere in there did I say "It's easy." Hell, you seemed to ignore this - here, let me highlight it:

    Quote:
    Easy? It takes work. But it is easier than this dev team seems to like painting it.
    Do you understand now why I say "No, it isn't" to their portrayal of the effort it would take?

    If the Shard needed the full Faultline treatment, I'd agree that it was an incredible amount of work to do - Faultline had no contacts, no anything, was singularly unfriendly *especially* at the levels people might go in there, had 1/3 or so of the zone completely inaccessible - it needed a full revamp, from story to artwork to geometry.

    However, it does *not* need that. The shard needs to have its existing contacts be given reason to exist. Yet, from prior (think it was Herocon) statements, when you mention a zone revamp, that's *exactly* what they point at as "how much work it would take."

    Quote:
    When they're talking about revisiting the Shard, they're talking about making the whole thing more attractive to visitors. Because right now if they added a lot more content? It would still be empty. Because it's not attractive to anyone who uses SS or SJ, and it's not all that friendly a zone anyway. And it's huge. Seriously, have you ever seen anyone traveling the length of IP for fun?
    Have you been in there? You DO realize they added a jetpack vendor, for starters, as well as marked the gravwell paths LONG ago. They added the jetpack vendor for the same reason they did in Grandville - for SS and SJ users.

    And do you know why nobody goes in there? THERE'S NOT A DAMN THING TO DO, aside from the ridiculously long TFs. If it's empty because it's "not friendly to SJ or SS," then what's your excuse for Dark Astoria or Crey's Folly? They're JUST as dead.
  2. Quote:
    Originally Posted by Blue_Mourning View Post
    You're right. Revamping an entire zone is easy. When you add two more, 4 Task Forces, Geometry that's not good for all travel powers, it gets even easier!!!! Add in enemies that most consider some of the hardest in the game, and it gets even easier!!!!

    Wow, you mean all you have to do is add content!!!! WOW.

    Seriously. It's a big damn undertaking.
    Show me where I said it's "easy." You even quoted the post. You won't find that word or any synonym in it.

    Now, would you like to cure your CRI issue and pay attention?

    It seems every time this is brought up, the devs point to Faultline as "We have to do THAT to the shard! It's a lot of woooooooork!" At which point I want to drop something heavy on them.

    The zone doesn't need to be revamped. The art assets don't need to be revamped. There are contacts in zone right now, in all the zones, that are perfectly capable of actually having a purpose besides "um... go beat stuff up in caves to get inspirations."

    What the zones NEED is content. SOMETHING TO FRACKING DO besides the horrific task forces that have had a bad name *since introduction.* The zone has needed work for YEARS - and with incarnate powers, well, guess what. Perfect damn target for those that don't want to deal with Cole and his dancing girls taking over the multiverse (which is a lousy storyline to begin with, primarily because of the whole "The well is nuts!" angle. Really. Was someone drunk when they added that in?) Godlike powers to take down a literal dimension-eating god. Want to get the Well's notice? This should damn well do it. And it can be done without relegating you to "You, as one of 755 Incarnates needed for this trial..."

    Then again, that would require some decent writing, which has been very spotty the last few issues. Some good stuff, some VEAT-like utter crap.

    Easy? It takes work. But it is easier than this dev team seems to like painting it. WW's proud of her faultline revamp, and properly so - but she and the rest of the team have to get it out of their freaking heads that EVERY zone that needs a revamp needs all that same stuff that Faultline did. DA doesn't. Crey's doesn't. The Shard doesn't. (Hell, I'd worry that if they got into the Shard, it'd do what the Shard instances and the Rikti portal room do and start having bits disappear for no good reason.)
  3. Reading through this -

    Server list merge - Yay. Good. About time. Hey, you Euro-altaholics, guess what... more slots!

    As for the rest... lots of me shaking my head.

    "Bring a stealth member..."

    Great. So now we're planning stuff around "must have" powers? Or even "Strongly suggested" powers? Really guys?

    Remember the "Casual" theme? Or is someone drinking the "pity slot" nonsense?

    "street clothes not very heroic" - so what? We have some anyway, and more are appreciated. How about *not* limiting things?

    "Praetorian story is too good to leave behind" - no, it isn't. Besides, other stories have been "left behind" for a while.

    "Personal lairs impacting performance" - uh huh. I find this a bit hard to believe.

    Shadow shard a "big undertaking" - no, it isn't. It's a large, empty set of zones. Here's a suggestion - practice looking up backstory and lore to put some GOOD content in Dark Astoria, then do the same with the Shard. You don't have to redo the zone. Just PUT SOME DAMN CONTENT IN IT (and update the old, week-long task forces so they're not such a PITA.)

    "Epic ATs are hard to maintain" - WTH does this even mean? Or did someone's brain explode trying to write the crap arcs VEATs got?
  4. Quote:
    Originally Posted by Remaugen View Post
    So there it is, just a concept that is sadly incomplete as is my knowledge of Kheldian lore, and yet I think it is a concept that needs to be explored.
    *points to sig*

    Educate yourself... Kheldian backstory guide.
  5. Quote:
    Originally Posted by Alpha_Zulu View Post
    Hands down, out of everything I liked in PvP before the changes, the thing I liked the most is PvP followed the exact same rules as PvE.
    100% this.
  6. How about ... not putting them in boosters?

    I give NCSoft money for them, sure. But having them just *available* is good, too. For instance, finally investigating the Blood of the Black Stream leading to modern (and ancient) Egypt... which would be a perfect place for both the middle eastern dress mentioned above, extra bow/shield options, kilt/top/dress options, hair options and the like.

    Or finally diving into coralax lore more (yes, I went there) - add both more mutated/coralax pieces, as well as the "fishy" bits above.
  7. Quote:
    Originally Posted by Electric-Knight View Post
    Actually... it begs the question: Should there be a Nictus Secondary as well?
    Shields, drains, all the fun stuff!
    I thought about it, then went... /dark.
    Quote:
    Originally Posted by McBoo
    I like it! That being said I would like to see the developers move away from epic archetypes with a specific story to epic archetypes with a specific power theme like a speedster or stretchy hero/villain.
    Except epic = tied to a story, as COX uses it. (Even if the story stinks on ice like the VEAT one.)
    *points down to EAT at WW's*
    EAT history. All of them have storylines to examine - the Coralax, the Blood of the Black Stream. Even though Incarnates are no longer "an AT," they're still getting tied into a story of sorts - but Incarnatedom is in a weird spot.
  8. Quote:
    Originally Posted by Mr Scythe View Post
    Great idea for a powerset for a villian. But Void mercenaries works directly for the concil...
    *points to the kheld backstory guide*

    Void mercenaries are implanted with N-fragments. They, and to another extent Galaxy soldiers, can find themselves getting "called" elsewhere by those fragments and undergoing full Nictus conversion.

    They may work for the council at first... but that's hardly guaranteed to last.
  9. One thing I still wish hadn't died was getting Nictus redside. Now, yes, with GR you can take a warshade redside. This, however, isn't satisfactory. It's like saying "My favourite steak place shut down." "Well, McDonalds is right down the street!" No.

    Part of what's missing with that is the Nictus side of the Kheldian war storyline. Yes, I can mess with it in AE, but it's not official.

    Unfortunately, some people don't like the Kheldian playstyle. I like the flexibility, but it's not for everyone. Plus, as mentioned back when VEATs were announced, they didn't want to make villainside players feel like it's just something blueside painted red. Which I can understand.

    So, with all that in mind (and just for the hell of it) I whipped up a Nictus mastermind. I do actually want this tied to a storyline - I know unlocks aren't popular with everyone, but having this unlock when getting a Mastermind to 12 OR bringing a Kheld redside should ease this. Yes, they get their own contact and arcs to go along with redside arcs. (This also has arcs for villainous Khelds.) Blueside, Shadowstar becomes their contact, giving them appropriate arcs as well.

    No, Nictus don't have to deal with voids. I don't think they'd be the slightest bit of a threat, but since it sends some people into fits... *shrug* Besides, lore-wise it wouldn't make much sense.

    This is really a sketch of what could be done. I'm not tied to any of this.

    1. Nictus bolt.
    Basic, ST blast. NE.

    2. Void Mercenaries.
    Yeah. Those guys.

    3. Nictus blast.
    More powerful ST blast. NE/smashing.

    4. Empower.
    Upgrade #1 for pets.

    5. Essence drain.
    Ranged attack with self heal.

    6. Converted Nictus
    Dark humanoid forms. Attacks and support.

    7. Summon Essences
    Takes a fallen minion, blows up the body and summons from 1-3 Extracted Essences.

    ALTERNATE: Place Cyst.
    Like trip mine in a way - a Cyst (stealthed) is placed in a location. When an enemy comes near, it spawns multiple short-lived Weakened Nictus to attack whatever came close and explodes several seconds later.

    8. True Nictus.
    Self-empowered (Quantum Balance type power,) also provides Resist buff to allies.

    9. N-shard Infusion.
    Upgrade #2 for pets.

    Pet powers:
    All pets have a small amount of En/NE Resistance.

    Void mercenary powers:
    Basic:
    Quantum bolt - ranged ST blast, NE/Smashing.
    Nictus brawl - ST punch, NE/Smashing
    5% En/NE resist

    Empowered:
    Visual change: Glowing red/purple eyes, more "tendrils" as an aura starts to form.
    Quantum blast - Ranged ST blast, NE/Smashing, slow/-rech.

    Infused:
    Visual change: More visible, "full" aura.
    +7% En/NE/Sm/L Resist
    Quantum Cone - Cone attack, DOT.


    Converted Nictus powers:
    Basic:
    5% En/NE resist
    Nictus Blast - Ranged ST blast
    (?) Aura - Pet-AOE, small but continuous heal to allies in range.

    Empowered:
    Nictus Bolt - Longer range, heavier ST attack. NE/Smashing, slow/-rech.
    Nictus Snare - Minor damage, immob, allied +dmg/enemy -dmg if it hits (similar but lower values to Siphon Power.)

    Infused:
    Nictus Emanation - Ranged (cone,) +Disorient
    Nictus Cloud - No, not a bunch of nictus. Small "pet" that debuffs enemies - -rech/-recov, -per, -tohit.
    Nictus AUra - Small Pet-based AOE aura, minor DoT.


    True Nictus:
    Basic:
    Nictus shield - 10% resist
    Nictus assault - heavier hitting melee
    Nictus Bolt - ST ranged attack

    Empowered:
    Nictus Emanation - Cone attack
    Gravity Well - ST hold - ranged, moderate DOT.
    Summon Nictus - calls 2 weakened Nictus, each with one ST and one Cone attack. Each lasts several minutes before dying.

    Infused:
    Dark Dwarf - Can go to tank form (with Dark Dwarf powers except taunt. Has a taunt aura instead, perhaps.)
    Nictus Circle - also provides small ally heal/end return if it hits.
    Nictus Mire - self buff, PBAOE damage.
    Stygian Return. Self Returns, but needs buffing again. (?)
    Gains (auto) Orbiting Death (possibly with chance to stun.)


    PVP note - no, none of this does extra damage to Kheldians.
  10. Two for the price of one here.

    1. The forum signature editor

    There's so much wrong with this thing...

    I'm actually not too bad off with the five line signature (see bottom.) Until, that is, I go to edit it.

    First, it's too narrow. Smaller than the post editing box - I can't extend it. This is the sum total of what fits on one line:
    Code:
    |URL="http://boards.cityofheroes.com/showthread.ph
    (First bracket replaced because it messed with the code tags.)

    ... that's awfully small. My three lines below take up five lines. And it's worse when it messes with links...

    It should maintain forum links as the final product, not expand them out (unless you want them to,) or otherwise not count that code. I just finished up another guide (the Altaholic's guide to getting to 50.) Can I add it?

    No.

    Well, I *can,* but it's much more work than it should be. I either have to go in and trim everything out, as with the expanded info my sig's at 21 (!!!) lines (and thus invalid,) or I copy it, try to fit in the lines, then go back and try to re-create links... which, at some point (such as where I am now,) gets to be a bit of a hassle. If I could just copy/paste the sig, or have it stay as is now (with the link code length "invisible" to the editor,) it'd help.

    2. The "Personal page."

    No, not a full blown web page, but I'd like to have a wider ... I suppose "player info" or "bio" page linked to me, where pertinent information (such as, oh, a more nicely laid out set of links to the guides...) could go. Alternately, people could fit in their SGs and contact info, PVP info, whatever they wanted - within limits of the forum and the mods tolerance. (It would likely not have images on, for instance, but *shrug.*)

    Yes, I *can* go make one on Tripod or one of the many blog/wordpress type sites, but that's two sets to maintain. Not to mention copying back and forth doesn't necessarily retain formatting and the like. Keeping it all here would be very nice.
  11. Alternate progression schemes:

    Split up your alts.

    Make one server your Hero server, and another your Villain server. Don't mix the two!

    Alternately (heh,) split them by AT - Tanks on Triumph, Controllers on Champion or whatever you want to do. The point of this is to help you focus on a smaller number of characters, even if you have a LOT of alts - and if you have to switch servers to put that alt on the "right" one, it may slow down your alt creation... or deletion.

    It's a character. Make it one!

    Don't just look at that blaster as a "Fire/Energy blaster." That is James McBlasterson! Former pitcher for the minor leage Paragon Supers, he was disqualified on the eve of his signing a big league contract when he discovered he'd had a latent mutation that was adding a little "spice" to his pitches. While some may have given up or even taken revenge, he chose to revel in this discovery and become a hero. Hey, punk, catch THIS flaming fastball special!

    It's not for everyone - and no, this does not mean you HAVE to go to virtue and ((learn to talk in parenthesis.)) You don't even have to RP heavily - just remember who you've made the character. The occasional bind or battle cry can lighten things up and keep you (and your team) entertained, sure (don't overdo it!) but more importantly, you won't want James sitting there forgotten. He deserves adventures, doesn't he?

    Give yourself a goal.

    Has a certain AT really clicked with you? Do you love playing Doms? Is saving the team's butt as a tank just a rush for you? Is support your thing? Pursue it! Make yourself a chart and play one of every something to 50! (Personally, I went for one of each AT - that's 12 50s to chase.) Once you hit that goal, give yourself another. Have one of each AT? Well, fill out one of each Mastermind, or see how Superstrength pairs with each Tank primary.


    Reward yourself!

    Give yourself a reward for hitting 50 - or other levels. No new alts til 40, for instance. Or, my personal one - each 50 gets a celebratory bit of artwork. (No, this doesn't have to be expensive, there are very good artists on Deviantart, for instance, who are $20 and under.) Now, admittely, for me I'll get that when a character is interesting... but then again, I have over 20 50s.

    Artwork isn't for everyone. Find something that "does it" for you, and give it to yourself at 50.


    Where I stand:

    I do practice what I preach. Yes, I do go through alt-spurts where I'll make 5-6 a night for some reason, and delete 1-2 of them in a month. But here's how I get to 50, personally:

    1. I like the high level content. It's a treat for me to run Television again, for instance. (Reward.)
    2. My 50s get artwork done. (Reward.)
    3. I play on theme teams. Not completely, but we'll swap over to them every once in a while. (Goal.)
    4. I set goals. I already have one of each AT to 50. Now I'm trying for one of each control set to 50, and getting my 50-to-alt ratio to be 1:10 (it's about 1:12 or 1:13 now.)
    5. I make characters. I may not always put them down in game, but a fair number of my characters have a history, a backstory, something to make them *individuals.* This, for me, keeps them interesting to play, and some have interrelationships (no, not talking ERP here) with others in the SG or with other alts.
  12. The Altaholics Anonymous Group Therapy Solution:

    This is the most thorough way of doing things. You can take some of this and apply it to other characters, but this is a full program to help you get to 50. Now, while I'll list "steps," this is not a "12-step" ripoff. It's just a way for you to progress. And yes, it includes cheating. (Not at the game.)

    Step 1: Admit you're an altaholic.

    You've likely done this already. But if you haven't, or you're not sure, look at your characters. Have you been playing for months or years? Have you done a lot of deleting, or barring that, spread out to multiple servers and filled them? Worse (and I'm here... trust me) have you bought slots on multiple accounts and STILL filled them? Are any of them 50?

    Look at yourself. You're an altaholic. Admit it.

    Step 2: Find others in the same boat.

    Or not in the same boat. What's important here is the group. You want others around sharing a goal to push you forward and get you through the rough spots! You'll be playing with this group, too, which helps with XP and tough missions - not to mention helps *spawn* tough missions. This may give you a feeling of accomplishment as you plow through multiple AVs.

    Barring other altaholics, create or join a "Theme team." You'll see these mentioned on occasion - all fire/rads, for instance. Do *not* join the Iron Eagles (Death = Deletion.) This won't help you! I'm part of several I've started with friends - sappers, trappers, shield characters, Kheldian themed SGs. It helps!

    Step 3: Find a new server!

    "But all my stuff is on THIS one!" "But that one is dead!" Yeah, be quiet. For one, "All your stuff" is on your account. You can - but shouldn't - gleemail it to yourself. For the other, no server is dead - and you'll be starting your own group ANYWAY, so it doesn't matter.

    Why is this important? Simple. You don't want to go to play this and see a list of other alts. This server is your "GET TO 50" server, or your "Project" server. This is to help you concentrate on that one alt. Bring enough people for at least a team and a half, if not two teams. Not only does this ensure you'll have teams going, but it'll help fund that SG's startup costs.

    No level pacts. Don't make me break out Vader again.

    Step 4: Form your SG.

    10 isn't that hard to get to, and you'll want storage for your new group. You should be able to hit 10 fast and get this started. It's also more incentive to keep playing - you want your teleporters! You want your storage! You want a fantabulawesome base! (This also has a side benefit of giving you somewhere to play if your "main" server is having problems.)

    Step 5: Schedule time.

    Yeah. You're playing *with others.* Set up a time you meet every week - do NOT set it to every day! You're an altaholic, you don't want to burn out on your project character. If it's every few days, fine. Once a week is good. Don't let it be longer than that! This is to guarantee you WILL make progress. Play for an hour or two on the scheduled days.

    Step 6: Play.

    Yeah. That simple. Your group meets (say) Thursday from 9-11 Eastern. Play! Have fun! Look, you're leveling! Are those imps? is that a tier 9? You're making progress!

    Step 7: Don't play.

    ... wha? Yeah, you heard me. Don't get ahead of the group - you want to progress together. More importantly, you don't want to burn out on the character! You want this to be something to look forward to, not "ugh, well, I said I'd play this and I will, even though I have already. I'm 32, they're 29."

    Go play with another alt - *but not on this server!* DO NOT MAKE ALTS ON THE PROJECT SERVER! When you're there, you want a laserlike focus on that character until it hits 50!

    When it's not Theme Team time, go play with your other alts. Keep that variety going.

    Step 8: Don't keep rerunning content.

    Yeah, this is bad, especially with the WTF for Incarnates. But you don't want to re-run (for instance) an ITF over and over! That way leads to burnout for you - do that later! You want to progress. There are whole level-ranges of content out there for you to experience. Go learn about Ambassador Kur'Rekt! Beat down Honoree! Fight in a television! Save Statesman (or don't.)

    Step 9: Enjoy your 50.

    Yeah. You may have noticed at some point that, hey... you have controller pets. Or, look at you, you're in Granite. And you had this "Epic" thing unlock. You're fighting inside a TV. You've run your first ITF - you'll find yourself with new challenges you've never seen before. Enjoy them! Look forward to the next one!

    If it's not "content" but "power," you've unlocked new ranges of IOs to play with - and can slot purples and Hami-Os. Go play with your build!

    Step 10: Find the next one.

    You may not need a "theme team," but pick the next character that has interesting high level powers. Drag some of your group along, or find a SG (or join one that runs regularly!) and get THAT character up there. If your first was a hero, try a villain. You will still create and delete - some powersets just don't click with everyone.
  13. "I've been playing this game for years and can't get past 30. I have 80 characters!"

    Does this sound like you? Do you have pages full of concepts you've started but given up because another "new shiny" caught your eye? Have you found yourself quoting Stalin with a COH twist - "You delete one, it's a tragedy. Delete millions of characters... it's a statistic!"

    You, my friend, are an altaholic.

    Now, that in itself isn't a bad thing. There are so many powerset combinations - and now, with Going Rogue, so many powerset combinations to try on the other side (Heroic mastermind anyone? Villainous Peacebringer?) and low level Praetorian content that, for an altaholic, it's simply irresistable. You must make more!

    The game itself has the "Create more alts!" philosophy in it, as well. Where other games might restrict the characters, you can make as many as you want (well, as many as you have slots for.) And with the recent addition of "gleemail," you can send yourself INF, recipes and enhancements, regardless of side.

    But if you've been playing and constantly delete characters, have never had a mid or high level contact... well, you need help. And with Incarnate content driving the story forward being at 50+, well, if you don't get there, you'll never see it.

    Who are you to tell me this? What do you know about it?

    Hi. Memphis_Bill. I've played since issue 3, and started with the alts early. At time of writing, I have around 276 alts over two accounts. I know what it's like taking years to get to 50 - but on the other hand, I have 21 50s (with several others in spitting distance) as I write this.

    Am I an altaholic?

    This is as good a place to start as any. Are you new to the game and just overwhelmed by choices? You're not an altaholic (yet.)

    Are you playing fewer than 10 characters? You're not an altaholic.

    Do you see a powerset and just HAVE to make one like that? You might be a developing (or full blown) altaholic.

    Are you out of server slots? You're likely an altaholic.

    Have you deleted full servers worth of characters to make a new one? You're likely an altaholic.

    Altaholism isn't defined by one or two things. It fits with the (paraphrased) definition of "pornography" - "I can't define it, but I know it when I see it." Many altaholics know just what I'm talking about - and most altaholics will, eventually, admit it to themselves, even being proud of the title. There's nothing wrong with that - unless it keeps you from experiencing the rest of the game.

    When Altaholism gets bad

    Every now and again (at least monthly,) someone comes to the boards and says they can't get past a certain level. Not with a certain powerset, or they're having trouble with some enemy group, but that they keep deleting characters or burning out on them without getting past this level range. It seems to be the mid-20s to mid-30s, most often.

    A lot of changes happen in this range. Your powersets have less to look forward to - you're over half done with them. Power bumps? You get SOs and then... what? Groups get harder, and the XP starts feeling like it slows - especially after 32, where we shift from the power - slot - power progression to power - slot - slot - power model. Whatever the case, it prevents the deleting altaholic from ever seeing (outside of teaming) a great deal of content. No Rikti War Zone. No Cimerora. No Incarnate content. No rescuing Statesman, or proving your ultimate power to Recluse. (Fortunately, Epic ATs were lowered to 20 for the unlock. Unfortunately, this gives the struggling altaholic even MORE alts to choose to make.)

    If this describes you, don't worry - there are ways to get yourself past this. You WILL have a 50.

    What not to do:

    Don't power level yourself, or hop on a farm.

    This is probably the most damaging thing you can do to yourself right now. No, this is not complaining about farms! Instead, you, as an altaholic, are skimming through without seeing the content, actually playing the character against enemies as they meet your level, and really removing rewards from yourself. (Now, if you're doing it for a PVP character, ignore this - but don't think it cures your altaholism. You want a 50 to see the rest of the game.)

    What TO do:

    There are a lot of things you can do. But the very first one, the thing you MUST develop is this:

    Self discipline.

    Remember, you want a 50. If you've been deleting in the 20s, you have never - never - played a single powerset to completion. You've never had a controller pet. You've never fully slotted out most of your powers. You've never rushed into a spawn just to have them melt from your nuke. If you've been deleting in the 30s, you've never had a "full" character, played Patron arcs or the like. Keep reminding yourself - *you want a 50.*

    This does not mean you can ONLY play one character! I wouldn't do that to you. I don't do it to me. It does mean, however, that you have to set yourself a goal and follow it.

    The next thing? NO DELETIONS!

    Just don't do it.


    If you're getting tired of the run to 50, that's fine! Let the character rest. Find a nice day job location and park them for a bit. DO NOT DELETE! No! You don't have to do it! Let them sit until you're ready to come back to them. (Note, if there's a set that just isn't you, that's different - but if it's "Oh, I need a new slot, who do I delete?" Don't do it.)
  14. Quote:
    Originally Posted by Hatter View Post
    No one understands in an MMO time is not linear, its perspective based.

    level 1 is like day 1 and level 50 is like lvl 50, how can KR be destroyed on day 8, if the invasion on day 50 hasnt happened yet?
    Precisely.

    My level 48 has gone through and revealed the truth about Nemesis' role in the Rikti invasion and sparked a Rikti civil war. My level 2 still faces a united Rikti front that doesn't know any better (or, rather, will.) My 50 Mastermind has shown Recluse that his "Destiny" plans are rather a bad idea. My level 12 Dom still has no idea what this whole "Destined one" schtik they keep going on about is all about. Even though that dom was around longer than the mastermind.
  15. Quote:
    Originally Posted by warden_de_dios View Post
    guess which whoall is from atlas and which one is from galaxy.
    And if you'd read my post again, genius, you'd notice the reason WHY some of us like starting there. (See "Lack of AE spam," for starters.)

    Now, planning on dropping this or are you going to continue to pretend you have anything close to a point?
  16. No, it isn't really.

    You don't like it, fine. Leave it the hell alone. My posts, as well.
  17. Short answer: no.
    Long answer: no.
    And no, the other starter zone does not "sit there and gather dust." Some of us *like* starting in that zone, without AE or the market. Not to mention the Warshade story arc contact is in that zone.
  18. Quote:
    Originally Posted by Starjammer View Post
    Do the Praetorian groups have quantum gunners? Do Voids spawn?
    I don't *think* there are Quantum gunners for Praetorian mobs, so Voids would spawn. Have to run a PB through to see, though.
  19. Quote:
    Originally Posted by Aett_Thorn View Post
    Also, coming to a world that has been absolutely DEVASTATED by the Hamidon probably isn't in a species' best interests.

    Sure, Primal Earth had the war against the Rikti, but most of the world wasn't destroyed in that clash. Praetorian Earth only has a few cities left, with whole continents pretty much lost to the Hamidon. Would YOU want to go there as a cosmic refuge?
    The problem with that is, even *before* the Dev Cimerora Fifth Column Retcon (really, aren't we doing a few too many of these?) there were Kheldians on earth - Warshades and Nictus. Shadowstar was around in Ancient Egypt, the Nictus established in Rome and likely other places.

    Why are there no Kheldians there? Because it's an alternate universe. Someone started out moving one degree farther to the left when they left whatever world they were at before coming here, and at interstellar (or, don't forget, Kheldians aren't native to our galaxy... so intergalactic) distances, never came across our solar system.

    Or Timeshadow's explanation. We don't know that Nictus even exist... or Kheldians at all, for that matter.

    (Edit: Honestly, at this point, I don't *want* the devs to try to explain it. We'd probably end up with sentient nasal spray or something.)
  20. Quote:
    Originally Posted by je_saist View Post
    Try living in the South East USA some time.
    I live in Florida. I have relatives in Virginia, have had some in Tennessee (who moved down to FL) and MO. I've tended to drift around the SE USA. My statement stands.
  21. Quote:
    Originally Posted by Fleeting Whisper View Post
    Have you ever watched American prime time television?
    I can't think of the last time I've heard "Cracker" used outside of a reference to something to eat with cheese. Insult wise, it seems to be used about as much as gorbellied.
  22. I'm ignoring Incarnate content for the most part, aside from the Alpha unlock (since I rather like seeing my 50s going vs trapdoor/honoree/etc. and it unlocks a very casual-accessible slot.)

    I'll get whatever if/when I get it. If the TF I want to run on is the WTF, yay. if not, yay. I've still got "All control sets to 50," "All MMs to 50," etc. to work on.
  23. Quote:
    Originally Posted by NICKisdaBeast View Post
    Yes it is indeed. The time has come where we, as a community, direly quench the Staff powerset!
    ... direly quench it? If you say so.

    *takes OP, sets in parking lot, signals mutliple cargo planes to dump full cargo holds of water on him.*

    That better?

    Quote:
    It could be a whole different look at a new primary, or secondary, for ANY archetype. Blast enemies from a distance for blasters,
    I have to point out that all I can picture is a blaster throwing wooden rods at someone.

    /notreallyfororagainst.