Memphis_Bill

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  1. Memphis_Bill

    New zone?!

    Quote:
    Originally Posted by Serpine View Post
    Its not an emotional milestone for *me* Bill, I'm trying to imagine how the developers are looking at things. I care about this event personally less then the birthdays of most of my friends or coworkers (which is to say, hardly at all). But if I'm aware of these events in their lives, I usually avoid telling them around those times about how they have disappointed me over the last year: Pointing out flaws when people are having their "special moments" is usually more likely to impair their future performance then improve it. Its purely a question of when best to employ the carrot vs the stick.
    I hardly think they're all that broken up over (well deserved) criticism today or any other day. Or that it will "impair their future performance." Then again, having seen past performance, I'd say present and future are already there (how's that Eden trial that's been designated WST? Oh, can't start with what?)

    Quote:
    And the day my post count on any game forum (any non-professional forum really) goes past 1k is the day I'll start concerning myself with loosing perspective.
    The resort of someone with a nonargument - pointing at post count like it means anything.
  2. Memphis_Bill

    New zone?!

    Quote:
    Originally Posted by Serpine View Post
    This is totally the viewpoint to follow at a wedding anniversary, birthday, or holiday. Emotional milestones....
    I'm sorry... "Emotional milestone" for "Hey, a game's been in existance for so long?" Unless you're involved in its development, I don't see it. I CERTAINLY don't put it up there with actual life events like a wedding or birthday.

    If you do, perhaps some perspective is needed.
  3. Quote:
    Originally Posted by Kinetoa View Post
    I am confused, because I just sort of assumed that if you used a set, you would be outstripping using SO's in every way, but technically, if you really cared about one thing, like say hold duration in this case, SO's would technically do that one thing better. Is that correct?]
    Yeah, this is a bad general assumption to make. Just look at the snipe sets for some *really* bad examples (one that's high ED-capped and wasted acc, with half an ENH worth of recharge, damage, range, etc.)

    There's a lot you CAN do with sets, though - bonuses can add up (and as I recall generally ignore ED,) though you're capped at five of the same type and percentage. Perma-doms (who get enough recharge to make Domination permanent, which you can't do with SOs) are a good example of taking advantage of set bonuses and unique IOs.

    Alternately, if you want to ignore set bonuses (or mostly ignore them,) you can get more slots worth of benefit out of the same number of slots. I don't have the numbers in front of me, but by "frankenslotting" from multiple sets, you can use (say) two Acc/Dam (again, from two different sets) and get more benefit than from the same level common IO or SO in a 1acc/1dam slotting. (And it goes on from there - getting accuracy, damage, recharge, END, etc. in with fewer slots than SOs.)

    There are a few guides out there on it... I'm blanking on names, ATM. Search on "Frankenslot" in the guide section.

    Edit: Of course, there's always the wiki, too.
  4. Quote:
    Originally Posted by Techbot Alpha View Post
    Pfftch, odds on it being fixed? Low >_>
    /this.
  5. Memphis_Bill

    New zone?!

    Quote:
    Originally Posted by IanTheM1 View Post
    I was under the impression you had a strong dislike for Incarnate content. But perhaps I've misinterpreted something or mixed you up with Sam.
    I have issues with many things as the Incarnate system stands (and looks, near-term, like where it's going.) With appropriate content being added and such, no.

    Incarnates themselves, I think the idea works out better this way (as a system) than it was as Incarnates were initially mentioned years ago, as an EAT. It does (or should) "give 50s something to do" and create an alternative leveling system so they don't have to deal with raising the level cap and all that would break with it.

    I dislike the bevy of new currencies and the punitive rate of earning and conversion from shards. I don't mind that there are two ways to unlock the system (iXP in raids and the Mender if you don't want to do that,) and yes, a solo/small team way would be a bit slower - I have no argument with that. I do have issues with the *vastness* of the disparity in speed (and, again, cost.) I don't really hold out a lot of hope that the vaguely alluded to "story arcs" will make a huge difference on that, when/if ever they see the light of day.

    I am, however, keeping in mind that incarnate *anything* is new and the system is unfinished. I have a few misgivings and things I'm keeping an eye on - but I don't dislike the system as a whole.
  6. Quote:
    Originally Posted by Eva Destruction View Post
    It isn't "better" if it's unplayable. Good design takes the limitations of the system into account, and works within them. Giving us "more challenging" content but filling it up with so many lag-causing elements that it devolves into the mindless button-mashing we're supposed to be moving away from is counter-productive.
    /this.

    I've mentioned before - lag when we start getting more than, oh, a team and a half of people in one place doing something (as opposed to standing for a costume contest) is not new. It's part of why they redid Hami (the old slideshow) and limited the number of people in at a time. It's been mentioned for the mothership raid. It's commented on in Zombie and Rikti invasions.

    Whatever it is in the code that bogs down the server (as they can't do much about graphics, given how some peoples' cards can handle more than others) with any sort of gathering should have been looked at *very* hard and worked on before we were given more multi-team raids. Give me a new sports car but forget to put air in the tires and I won't be very happy with that car...
  7. Quote:
    Originally Posted by OnyxPaladin View Post
    Ok... just for my own edification: has anyone else been experiencing this sort of performance since I20 launch, not just after the patch this week?
    Before the patch, I'd put the lag at - 1-10 scale - 1-2 during the initial phase (not bad, barely noticable,) 6-7 during the escape phase, and maybe 4 at worst during the dual-AV phase.

    Now, it's pretty much all 8-9. At least after the initial nightstar fight (where I *think* it was OK, or not at an unexpected/surprising level.) 10 would be old-hami slideshow (3SPF - seconds per frame), but that would also need to have severe graphics lag added in. So this is a close second at this point.

    It's worse if playing as a tank (which I was) - since there were long stretches where not only powers weren't recharging, but I couldn't MOVE, which could lead to everyone around me being sequestered.
  8. Quote:
    Originally Posted by Wicked_Wendy View Post
    Lets see I am siding with Lothic on this one BIG SUPRISE Frankly I never got into PvP and apparently neither did a good portion of the player base which NEWS FLASH is why the Devs gave up on it. Why waste time and resources on something the majority of your paying customers are ignoring?
    Right. So get rid of badge rewards. Or, depending on who you ask, all of villainside. After all, the majority is heroside, right?

    NEWS FLASH - Just because it doesn't interest YOU does not make it a waste of time.

    Pre-I13, the PVP zones *even on Pinnacle and Victory,* not exactly the two most populous servers, could be very active, and a great deal of fun. Why is there less interest now? Because it might as well be a very different game. Powers behave differently. You went from a learning curve to a learning brick wall.

    For a very basic example? Take a tank and find an agony mage. What happens when they try to hold you? Nothing. Now take that same tank and find an agony mage in Bloody Bay. You still have status protection... no, wait, you don't. Agony mage looks at you, you're held... just not for as long as that Blaster over there.

    That doesn't even BEGIN to get into things like heal decay, travel (and recovery/regen) suppression *for using an inspiration* and the like.
  9. Memphis_Bill

    New zone?!

    Quote:
    Originally Posted by MajorPrankster View Post
    I can't wait for the day I no longer want to play this game so I can really speak my mind on the forums.
    Wanting to play the game has no bearing on that. My sub is still up, logged in just last night (and planning to do so again today.) And I do that because I do, indeed, want to play the game, and enjoy doing so. Doesn't mean you can't speak up and say what's wrong or you don't like.

    Even when people were referring to me (amusingly) as a "fanboy," it wouldn't take long for anyone paying attention to see I'm quite free with criticism. Why criticize and "really speak my mind?" Because I want the game to be better.

    The world isn't black and white. I can criticize something I love. Sometimes (admittedly a lot more, recently) harshly.
  10. Memphis_Bill

    New zone?!

    Quote:
    Originally Posted by IanTheM1 View Post
    Heck, while I know Bill will cringe at this, beating back a dark god sounds just like Incarnate work to me...
    Not sure why you think I'd cringe.

    I've made suggestions before for two layers of content to be put in DA - one that's zone appropriate investigating what's going on in the zone, and one where you come back later to finally end it (essentially, you're strong enough to patch the problem in the 20s, and experienced enough to put in the final fix - after the magic folks have researched enough to know what needs doing - in the 50s.)

    My only issue with having it be "incarnate" content is one I think the dev team is going to have to address - I'd want it doable by non-incarnates, which for incarnates would make it rather a walk in the park. If it's geared toward Incarnates, it'd be a pain for most non-Incarnates (even without the "Oh, you're now -8" nonsense.) And possibly even for some incarnatelings.

    I wouldn't want a conclusion to that locked behind having to be an incarnate.

    Of course, a way around that would be an - "Epilogue," I suppose. Fix the immediate problem at lower levels, defeat and banish or rebind the "Sleeper" at 45-50, and in Incarnate levels, re-banish the Pantheon's gods who have started getting "too close to this reality" or some such. Should be doable solo, scaling up to a (single) full team.
  11. Memphis_Bill

    New zone?!

    Quote:
    Originally Posted by Oliin View Post
    I think very specifically they were referencing that making the Shadow Shard co-op was a lot of work. They'd originally thought it would be no problem but once they started it turned out it would have taken much more time then they'd alloted to do it.

    Assuming I heard that part of the chat correctly.
    This isn't just that chat. They've been spewing out that answer for some time now.
  12. Memphis_Bill

    New zone?!

    Quote:
    Originally Posted by Safeguard View Post
    Does anyone remember the story reason for the upgrade of Faultline and how it tied into the overall arching story at that time?

    I dont understand why it has to be one or the other when it comes to revamping older zones while working on the on-going story/adding new zones what have you. Why not work on new content that moves the Praetoria story forward but at the same time throw in a few contacts, missions, TF what have you into Dark Astoria for example, at the same time that focus on the story of that zone? Why does it have to tie in with the overall story? When I run story arcs in Independence Port, they dont tie in with Arachnos, Orobourus, Praetoria etc.

    Crotoa for example is a zone with its own unique story that doesnt tie into anything else going on in Paragon City story wise. Its its own self-contained story. I would like to see that method applied to revamping older zones. Give them some unique flavour that isnt Praetoria/Incarnate driven.

    As for the amount of work involved revamping older zones while adding new ones - youre telling me its more work to add contacts and such to an already existing, created zone then it is to create one entirely from scratch? I find that odd.
    Exactly.

    This is what I mean by "Learned the wrong lessons from Faultline," as they (especially melissa) LOVE pointing at how much work it would take.

    Now, yes, the Shard would take a lot of work. But the shard is not "A" zone, the shard is FOUR of the larger zones. So pointing at that and saying "It would take too much work to revamp old zones" is like pointing at a porsche and saying "It'll take too much time to move five people and luggage across the country" while ignoring the SUV, van, or bus next to it.

    Faultline took a lot of work. They opened up an area that (a) was inaccessible and (b) had nothing (behind the dam,) and altered the geometry of the zone. They added a bunch of new things to the zone (those elevators sure as hell weren't there before, they added more scaffolding, etc.) Pointing at that as an example of "taking too much work, so we'd rather give you new" is BS, as well - but that's what I'm fairly sure they have in mind.

    Give me a three issue cycle of work. Much like Intel's "tick-tock" when it comes to their chips.
    1. Add contacts and storyline to empty zone.
    2. Add new zone if needed.
    3. Revamp old (and still in use - such as Atlas) zone's content.

    Keep the ENTIRE game fresh. Don't just keep piling crap on top.
  13. Memphis_Bill

    New zone?!

    Quote:
    Originally Posted by Chase_Arcanum View Post
    No. The devs have said before that they need an in-story reason for revamping the zones (and removing the old content, no matter how flawed, from play). I have a feeling that we're going to reach a point with the coming storm and the shadow shard invasion and extradimensional incursions where the very foundation of the dimensions and the three cities we know is going to be shaken... and we'll see several zones revamp at once as a reflection of this (the old zones will be available via Ouroboros). This'll likely be another paid expansion... and it may even take the form of a CoH 2.0... but it will come.
    How about "Having a damn story in there in the first place?" Sounds more like excuses to me, quite honestly. Especially when we're looking at zones like DA which HAVE no "old content to remove from play." And haven't since they were created.

    Hell, if they just "need a story reason," why wasn't Boomtown touched when they brought back the 5th? Big story reason there - that's where the Freedom Phalanx's headquarters was, with Reichsman on ice.

    I highly doubt we'll see "a revamp of several zones at once." Rather, I don't think I want to see it, having seen the crap that gets shoveled out when they feel rushed. (see VEAT "arcs.")

    Plus, you have Melissa's whole "We just want to give you new!" line she's given over and over. As I've said before, I STRONGLY suspect she and a good chunk of the rest of the team got entirely the WRONG idea when they redid Faultline.

    We have, in general, far too many zones at this point. And more TO the point, far too many with no reason other than the occasional hunt to go there.
  14. Quote:
    Originally Posted by Eldorado View Post
    A couple of my friends are change-resistant technophobes, and even they seem to like the new launcher.
    I keep using the old one out of habit - I use the new one when I remember. (Which is a bit less often since I stopped playing Aion. That was my big reason to keep it easily available.)
  15. Quote:
    Originally Posted by Energizing_Ion View Post
    hehe, I "can't wait" to see that new zone be a coop zone and then have all the villains say, "we need a new zone just for us!"
    TCS is not "all the villains."
  16. Memphis_Bill

    New zone?!

    Level 1-5.

    Fighting War Walkers.
  17. Memphis_Bill

    New zone?!

    Quote:
    Originally Posted by Dispari View Post
    I'd still rather have 20 zones we use than 900 zones and we only use 5 of them. Meaning, I'd rather they work on existing zones nobody goes to before adding more new ones. Still, I'll withhold judgement to see what it is.
    Been withholding judgement long enough. Pretty much gave up on it with the repeated refrain from War Witch that they'd "rather give us something new than work on redoing old stuff" (paraphrased from multiple interviews.)

    So, yeah, they'll just add zone after zone until we have one person per ten zones, while DA and the like remain empty of anything to do.
  18. Memphis_Bill

    DING! Seven!

    Quote:
    Originally Posted by Dark_Respite View Post
    Today is going to be a weird day for me.

    On the one hand, Tava celebrates by getting her long-deserved Vanguard pack (YAY! MINI HVAS FTW). On the other hand, she's going to spend the day either crying her eyes out or beating the living crap out of villains coz she got dumped.
    She can do both, I'm sure.
  19. Memphis_Bill

    56 Billion inf ?

    Quote:
    Originally Posted by Catwhoorg View Post
    Per the graphic on Kokatu celebrating the anniversary, that (56 Billion inf) is the amount of inf 'held by players' in 2011

    <link>
    http://kotaku.com/#!cityofheroes

    That has got to be wrong, or not counting inf in market bids or something.

    Titan Tracker has characters tracked at 75 694 with an average inf pot of 69 183 425.
    Simple Average* number of chars estimates 5 255 449 696 700, over 5 trillion inf.

    Do you think the Devs dropped a factor of 1000 when creating the grpahic ?
    I think they're counting actually "on character." (I want to say CIT does this too, but I'd have to check or have a CIT person say.)

    Someone with, say, five 2 billion INF bids on non-fillable items and 500k on the character would only count as 500k.

    But that's just a guess.
  20. Memphis_Bill

    New zone?!

    Quote:
    Originally Posted by Furio View Post
    Yeah...i mean it's not like they've *ever* delivered on things they said they were going to do, or taken suggestions from the players and put them into the game, or in one case delivered on something they claimed would require almost a complete shutdown of any other work... The cynicism and distrust are *completely* justified. Not only justified, should be thrown in the devs faces on the day of the friggin anniversary, no less. Sometimes people sicken me.
    Have I ever said they haven't?

    However, I've come far from the starry-eyed "ooh, they said they'd think about talking about discussing it, it's as good as here!" crap that gets thrown around, too. Often praised with excessive smilies and no thought. Especially for things mentioned in a giant marketspeak letter.

    Of course, the dev team has *also* changed, and seems to be far more interested in being involved with the various gaming websites over the actual playerbase.

    Didn't realize the game's anniversary was a holy day to you. Good a day as any to criticize the team, AFAIC.
  21. Memphis_Bill

    New zone?!

    Quote:
    Originally Posted by Irish Fury View Post
    Fair enough, but the development team seems to be pretty enamoured with the incarnate system right now and I think it is likely we will see more ways for more people to play along. I would think they would want to show off their new shiny system to as many players as possible.
    ... and again, they were pretty enamoured with AE, pretty gung ho about their PVP changes...

    There's a reason for the *very* deep cynicism and distrust (among other things) here.
  22. Memphis_Bill

    New zone?!

    Quote:
    Originally Posted by Techbot Alpha View Post
    Yay...more new shinies that do nothing to REVAMP the old junk sat about.

    Dark Astoria. Boomtown. Perez Park. Crey's Folly. Terra Volta. I know I'm not the only one sick of them being sat there with sod all in them.
    And the official statement from War Witch was what, paraphrased? "We don't want to go back and redo old stuff, we want to keep giving you new!"

    Yeah. Wrong lessons learned from remaking Faultline, and a really crap attitude to have about it.
  23. Memphis_Bill

    New zone?!

    Quote:
    Originally Posted by Irish Fury View Post
    There was mention of "incarnate story arcs" being developed currrently, so perhaps there is a light at the end of the tunnel for the solo folks.
    There was also talk of further work on PVP after I13, of continuing Devs Choice awards to free up slots, of "taking base concerns seriously" and the like.
  24. Quote:
    Originally Posted by Clouded View Post
    It almost defeats the purpose of them even hosting the session.
    No, it's got a purpose. It helps them keep their fluff answer skills strong for the next interview on Ten Ton MMORPGer.

    "So, Issue 20 is out, that's exciting!"
    "I can't confirm excitement at this time."
    "So what's your favourite pizza place?"
  25. Memphis_Bill

    New zone?!

    Quote:
    We view City of Heroes is as a storytelling medium.
    Then why have you been hitting such storytelling lows?

    Quote:
    We know that there are players who are looking for alternative ways to experience the Incarnate System, especially options that are more accessible to solo players and small groups. We are looking into this for a future issue, and we want it to be added in a meaningful way that augments the epic Incarnate storyline and still remains accessible to our more casual players. Group-oriented play remains an important part of the CoH experience but we understand that not everyone likes to play in a group, and we will endeavor to take this into consideration in future development decisions.
    mmm hmmm. Sounds like marketingspeak and - I hesitate to say "smoke and mirrors," since THAT at least led to a good arc.

    We'll see.