Memphis_Bill

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  1. Memphis_Bill

    ugh..virus

    MBAM seems... very hit and miss when not used on the same account as the one having the problem.
  2. Quote:
    Originally Posted by Arcanaville View Post
    That's an error. Someone joining your league through the turnstile is not an error.
    The error I see, and which we apparently won't agree on, is that I see that as an outstandingly obvious error by the development team. One in need of being fixed.

    So long as it isn't, it's not the person being kicked who is the victim of the error - it's everyone involved each and every time someone is.

    (And I'll still argue it's not "both," but I have a feeling I'm reading the phrase "taking it out on" subjectively, adding a feeling of malice on the part of the person doing the kicking - which does not necessarily exist. It would be "taking it out on" the other player if it were - for instance - like the people who used to invite a lowbie to a team just to Recall Friend them off the edge of a building and let them drop.)

    I don't think we're going to budge each other on this - I am notoriously stubborn, and haven't seen an argument to convince me this should be left as is, and you - well, you're dogged enough to run thousands of trials to test accuracy. All I'll say is "expect me to argue for this to be changed."

    (And I also refuse to take "It's developer intent..." as anything close to a persuasive argument on this. It was also developer intent to have tank armors be exclusive to each other, and that was seen as an error and changed - as were many, many other things done by "developer intent." I expect them to be able to adapt and change to fit multiple playstyles for these scenarios, not shrug their shoulders and say "That's how we did it, deal.")
  3. Quote:
    Originally Posted by bromley View Post
    I was on one BAF a couple days ago where the "league leader" kicked two full teams worth of people because he just wanted to play with his friends.

    That was after waiting around the LFG turned on for 20 minutes and then zoning and then waiting through that endless BAF cutscene. Then watching name after name get kicked until finally, poof.

    Let me tell you, that was so much fun. Slogging through the system to get kicked for no reason. Makes me love this community, it does.
    Yeah - and if that option being asked for were available (private/invite only,) nobody would have had to deal with that.

    So did you grab the others (you did say two teams worth) and start a league of your own to run a trial? You could have done either one with that. The ability was in your hands - and the information.
  4. Quote:
    Originally Posted by Arcanaville View Post
    That's a distinction without a difference. If I were to convince the devs to keep an instance of BAF running at all times, empty or not, and to fork copies as needed, would that change anything in your mind?

    The reason the Hive is there even when there's no one in it is for efficiency. And you don't actually know the BAF instance doesn't exist if no one is running the trials.

    If you want me to concede this quibble, fine, I concede the Hive is not instanced by your definition of instanced and not the game's definition while the trials are instanced. What does that buy you exactly, since the entire side track was started based on the assumption that the trials should operate based on the game's rules for instances. However, if we abandon the game's definition of instances and go with yours, the game has no obligation to operate the trials by your definition of instances. You've just vaporized any value the instance argument might have had.

    Incidentally, you don't actually know for certain BAF and Lambda don't exist when no trial is running. Its entirely possible the game has an instance of BAF and Lambda ready to go prior to a trial starting for efficiency purposes, and a new one is forked whenever the existing one is being used to be ready for the next turnstile group, even if that is not likely. If that were true, would that mean anything to you? Because if it wouldn't, your argument would be void.
    I don't have proof, you're right. And despite your relationship with the devs (which, to be clear, I'm not putting down in any way, it's helped in many instances, just stating,) I'm not sure you do either. You mention having "an instance" of BAF and Lambda "ready to go and forked as needed," but I highly doubt it - it would, *to me,* seem rather wasteful.

    Now, you could say the same about the zones - except that the zones, in many cases, have events going that need to be tracked. Lucsca, the Ghost Ship, Invasions and the like. So while there may not be a client reading that data, that data is being maintained and updated.

    There's no reason for it to be for my missions, for (say) the infamous bridges map in ITF or for BAF/Lambda. (As for what it would change in my mind if they were? Well, it wouldn't *improve* my opinion of the current dev team - I'd think they were adding inefficiency for no good reason.)

    Regardless, you may see this "side track" as pointless, but it goes right back to "Why give the players this level of control?" After all, it started with Snow Globe's argument - as odd as it was - that league locking shouldn't be allowed because you can't lock the RWZ and the mothership raid that takes place there. (paraphrased.) The game may not have an "obligation" to set up Incarnate raids that way - but they did, so I do not agree with you that the argument would be "vaporized," nor do I agree that the level of control (leagues lockable at a level below maximum/rejection of LFG puggers) should be disallowed for these.

    Now, I'll give that there would likely be extra programming work involved - the league interface can be used for mothership raids as well, and locking a league there accomplishes nothing as anyone can start a new one and go to the exact same mothership - but I will *not* take that as a reason for the functionality to be denied to other uses like the BAF/Lambda.
  5. Quote:
    Originally Posted by CommunistPenguin View Post
    Im not sure If I explained this well enough... Heres an example, Right now it costs 10 prestieg to place an arcane barrel in your base. The conversion price of Infl to prestige is currently 1 million influence for 2000 prestige. So that barrel would cost me 5000 infl. Personally, I think thats a little crazy. Now most(all?) items deleted refunds the cost to make them. So I never lose that 10 prestige, I just kinda tie it up for a while. My suggestion is that I would also be able to place that barrel for 10 infl, but not get the money refunded if it gets deleted. Prices would be much more reasonable. Moreover, it DOES take a while to get a decent base. I know, I have 2 sg's.

    Heck, even 2 or 3 times the prestige cost would be fine, but not 500X.

    Alternatively, we could ask the infl to prestige exchange rate be lowered to something a little less insane now that bases have been out for awhile. This would most likely be the easiest solution, but my idea makes them simultaneously more accesible and still have a cost.
    Given the insane INF that some people have - no, no direct costs. The Inf-Prestige conversion is a way of destroying some of that INF.

    The conversion, though... yeah, asked for that to be looked at for years. I'm sure it'll be done a few months after they fix PVP.
  6. Quote:
    Originally Posted by Arcanaville View Post
    I don't have a problem with that intrinsicly. Where I have a problem is when a player decides to take their disagreement over the design of the system out on another player. If you don't like adds, complain to the devs. But those players are playing the game as intended, joining the turnstile to be added to a league that is entering the trials exactly as intended, exactly as the game is both encouraging and enforcing. They've done nothing to deserve being kicked except being a minor inconvenience to a player that wants to control their trial experience to a higher degree than the game currently allows. And if a player decides that absolute control is worth hurting another player's experience, that crosses a line I don't agree should be crossed.
    That is not "taking it out on" another player.

    That's attempting to take some control of the gaming experience.

    "Taking it out on" another player, to me, would be - for instance - following them around and destroying spawns they need... or training higher level spawns TO them. Intentionally doing something for the express purpose of ruining their gaming experience.

    Kicking them is no different, IMHO, from kicking someone who accidentally joined your team because of a typo. "Sorry, was looking for rogue angel, not rouge. My Typo. GL,HF!" *kick* is perfectly legitimate - not "taking it out on" somone else.
  7. Quote:
    Originally Posted by Arcanaville View Post
    You can't lock the hive because the devs won't give you that ability. I'm pretty sure the ability exists, though, so if you're saying the reason we can't lock the Hive is because its not lockable by technical limitation, that's a false assumption. In other words, its a UI limitation, not a server limitation.

    To amplify what SnowGlobe said, when the Hive reaches its designated character limit, the server spawns a new instance of the Hive. The second instance is not in any way different from "Hive prime" - both are just instances of the map. Heck: the only reason why I can't enter your missions while you are in them is because no contact or door leads to them for me, not because they are "locked." And the game has many bugs that often drop people into other player's missions, proving that nothing about those missions is truly "locked."
    The Hive exists (or is maintained by the server) whether anyone's in it or not. So is the RWZ. So is every other "real" (I'm going to use that versus the upcoming "instanced' reference) zone - if nobody's there, Adamastor still spawns in DA, the fires still break out in Steel Canyon and the like. And I do put SG bases in this, as the power/control state is monitored and held constant despite occupancy status.

    By comparison, the "instanced" zones do NOT exist until there's reason for them to do so - your mission is *not* shared with the next person (barring hunt/talk to missions in the open zones.) The orenbangan cave you're running through to find Percy Winkley doesn't exist until needed. Nor does the BAF. If there were no difference, we couldn't reset a mission by picking another then heading back. The zone for missions - and the BAF and Lambda - are destroyed when not occupied.

    Much like I can choose to solo a mission, invite only friends, or grab anyone from the zones who wants to to run that mission (or task force) whatever way I like, the trials should let me do so as well. It's the way teaming has gone here in - well, quite some time, and that flexibility is exceedingly welcome. Much like the statement you make in your next point - "Other games force it on you," to boil it down, well, there's a reason I'm not playing "other games." (I hated it in STO, while I tried that out.)

    Quote:
    I don't judge anyone for their opinions. I have no problem with a player thinking the situation itself is stupid. But I would judge a player for taking the specific action of kicking another player out of the trials, and being "forced" to because the game deigned to add the player to their league without their permission is not sufficient justification for that action in my opinion.
    If the player is attempting to reach an objective a certain way - and the game allows it in almost every other scenario - I wouldn't judge that person for kicking someone uninvited at all. I *would* judge the tool AND the developers for breaking their own standards.
  8. Quote:
    Originally Posted by Snow Globe View Post
    Exactly how often are people being kicked from a trial once it starts because they came in from the queue? Please be as accurate as possible.
    It obviously IS happening, or the question would not have been raised. I don't have numbers - but neither do you, so stop trying to set that little strawman up.
    Quote:
    Have you kicked anyone for that reason? Would you kick someone for that reason? If the answer is "no", then I'm going to assume that you are a decent person until proven otherwise. I expect that the developers also expect that the majority of people will accept people from the queue as well.
    My being "Decent" or not has as much to do with if I have or have not kicked someone from a trial (or anything else) as the color of my socks. Again, strawman. Much like the willingness (or not) of people to accept people from LFG has anything to do with the desire of people, on occasion, to run with a specific team and not have to deal with others coming in from the queue uninvited.

    Quote:
    Unless this is happening in the thousands or even hundreds of times since Issue 20 has launched, then I'd suggest that people are making a mountain out of a molehill.
    Requesting a feature is not "making a mountain out of a molehill."
  9. Quote:
    Originally Posted by Snow Globe View Post
    Actually, the zone are instances. Even Atlas Park is an instance.


    At some point you will have to accept that the sole responsibility for a leader kicking another player rests solely with the person doing the kicking, no one else. It isn't the developer's fault, it is the player's unreasonable expectation that there be private leagues that is causing the problems here.


    Hami Raids and Mothership Raids are instanced. You can have up to 50 players in either of those instances. More than 50 players locks the zone, just like 24 players locks the BAF or 16 locks Lambda Sector.
    Semantics. WHich you're using poorly.

    The hive and mothership raids are *population limited* - like every OTHER zone. They are not created specifically for the event. They exist whether it's going on or not, as far as the server's concerned - much like Founders Falls, Nerva, Dark Astoria and the like. They are not, in that definition, "Instanced."

    The BAF and Lambda ARE. Just like every (non-hunt/talk-to) mission. They are created specifically for that one event/mission - thus, instanced.

    More than 24 or 16 does not "lock" Lambda sector. I can't walk into Lambda sector on my own - it does not exist WITHOUT an ongoing raid.
  10. Quote:
    Originally Posted by Snow Globe View Post
    There wasn't so the game put them into that league expecting that players are less likely to be jerks and perhaps meet a decent player just looking for a good time.
    Which can be done through normal means (socially - go to pocket D/RWZ, go through channels) without being forced on people who don't want that - and who, via kicking the people they didn't want joining in the first place, don't waste other players time.
    Quote:
    The best possible solution is to remove the ability for players to be jerks, so the best possible fix for people in the queue just looking to play is to remove the ability to make a league before entering the trial.
    No, that's your pet solution. That's not a "best possible fix," and forcing it is at times as unwelcome as extending it to force anyone not on a team to end up on an 8 person team would be.

    Quote:
    "Because I don't want to team with people outside a limited group" isn't a compelling argument in an MMO.
    Friends/global friends lists.
    /Hide (from everyone, or from specific groups.)

    You can already limit who you want to team with, and it hasn't hurt the game. Continuing this to trials would not hurt anything, and would in fact be MORE helpful and LESS damaging (socially and time-wise) as it won't have people getting kicked from groups they wouldn't have been in in the first place.
  11. Quote:
    Originally Posted by Gunstar View Post
    The casual player suffers here. With minimal time to commit to the game at any one sitting, casual players need the auto teaming feature for these trials.
    No, they don't.

    The casual player can bring up the team window and see where all the 50s are and go there - since that's likely where the teams are forming. Given I've sat in LFG for a good half hour or more at a time (purely out of curiosity, really) while leagues get formed, vanish and *finish their trials,* the casual player should pretty much be ignoring the tool at this point.

    It's still also not an argument against people being able to create private leagues. If anything, it's an argument FOR it, as it would prevent the kick in the first place.

    The LFG tool needs work - such as letting both those in queue and those who want to start iTrial raids see how many are in queue (and who they are.)
  12. Quote:
    Originally Posted by Snow Globe View Post
    They are new tech meant to open players to teaming with other people.
    And this argument, as much as ANYONE wants to pound it, is complete and utter BS.

    People who want to team with other people will do so, no matter what's put in place. Hell, there was a point where missions were broken for a short time and you could bring multiple teams into *regular missions* - and people did so.

    People who only want to team with SPECIFIC people, or who decide, for a single raid, to have a smaller amount (or only want to do, say, a blaster-only trial, or a defender-only trial) should have the ability to do so - without having the game coming in to say "By the way, here's some people you didn't want to team with to join your project! Have fun!"

    There's no lack of willingness to team NOW. But statements like the quoted seem to imply there is - like this is nothing but City of Soloists, and the devs had to step in and force this tech through to show us how wrong we all are.

    Control over teaming should be in the hands of the players. The hammer doesn't tell the carpenter what to build. The tool should be controlled by the one who uses it, not overriding their wishes.
  13. Quote:
    Originally Posted by Snow Globe View Post
    Upsides:

    By not having a league lock, the trials are accessible.
    They're accessible with one as well.

    Quote:
    By not having a league lock people don't need to make teams before starting.
    And yet they do anyway. Your point?
    Quote:
    By not having a league lock you don't have to know anyone that you are teaming with.
    Which, if you're trying to challenge yourselves in some way, or have an RP-tied raid, or have people you know are going to go AFK for whatever reason, or just want to go with friends, is not an "advantage" or "upside."

    Quote:
    There shouldn't be ANY expectation of being able to form a private league at all. That is the crux of the matter. Once a trial starts, the option to kick someone out of the trial (not the league, but the raid zone) should be removed as well.
    Note that your name is not in red. While you're welcome to your OPINION, you're directly in opposition to those who WOULD like this feature. And I'm glad we CAN at least kick people out. Without being able to, there could be people who just refuse to get along with others or are there JUST to hose attempts at, say, badges (one of your favourite topics, after all,) who would not be able to be gotten rid of.

    Quote:
    Despite the fact that people want to insist that they should have the right, like in Task Forces and Strike Forces, to control their group they can't because Trials are not TFs or SFs. The queue system is to provide an opportunity for players to come together. By locking leagues or trying to make private leagues, players are denying others the opportunity to come together like the developers have stated.
    You put an awful lot on the queue system that is not there. Players will "come together" whenever they want - and should have the ability to LIMIT that interaction when they want. Just because I have a front door on my house does not mean I want my neighbors to "come together" with me whenever they want.

    Do note the front door has a lock. So should the queue system.

    Quote:
    The trials are a new tech and design philosophy.
    And the BEST time to push for a change is when it's new versus established.
  14. Memphis_Bill

    ugh..virus

    Quote:
    Originally Posted by Texas Justice View Post
    I'd recommend against taking it to the repair department of any of the national chain computer parts stores. I won't name any names, but you can likely figure out who these might be on your own.
    Yeah. Those get to be expensive, for starters, and (second- and third-hand) seem to like reinstalling more than fixing. On the plus side, some *will* back up your data beforehand.

    ... you are doing backups, yes? (Even if it's just your documents and such - the stuff that cannot be replaced.) If not, look into mozy, dropbox, and/or an external hard drive. (Yes, I'm big on backups. Used to work for Veritas before their Backup Exec was picked up by - think it was Symantec.)

    (Edit: IF at all curious, my general process with these:
    1. Grab CProcess, Mike Lin's startup control panel, Malwarebytes and the EXEfix reg entry. Get a command prompt ready.
    2. Rename cprocess.exe cprocess.com. Look for the oddball process. Sometimes named by the fake AV's name, more commonly using another program's name but with the wrong EXE (f'rinstance, Windows Live but called slaflkje.exe.) Get the directory it's in.
    3. Get the command prompt. Go to that directory. Attrib -r -s -h the random name.
    4. Get a rename command ready on that file. Don't hit enter.
    5. Kill the process in cprocess.
    6. Immediately swap to command prompt, fire off the rename.
    7. Double click the Regfix. Let it restore the .exe files.
    8. Run the "startup control panel." Look for any other odd entries in startup. (It's actually rather useful. Tend to kill unneeded items at this point anyway.)
    9. Run Malwarebytes. Let update. Run.
    10. If MWB doesn't see the renamed file, delete it anyway.

    Probably a 97% success rate on that. But yeah - not something I'd start telling someone else to do blindly.)
  15. Quote:
    Originally Posted by Microcosm View Post
    Judgment: An issue of taste, really
    Just as a side note, if you were wondering, yes Judgment works in forms. (<3 my Dwarf-Nuke.)
  16. Memphis_Bill

    ugh..virus

    Glad to hear it.
    Install any available updates, make sure your antivirus is able to update still (as they can be damaged by viruses, though again, this sort *normally* doesn't in most cases) and you should be good.
  17. Quote:
    Originally Posted by Snow Globe View Post
    For the same reason that players aren't allowed to kick other players out of the Hive or the Rikti War Zone. The trials are raid zones with player minimums and maximums. If a team falls below the minimal amount, other players can enter no matter what the league leader wishes.
    You see that word "Team" there?

    Yeah. Note that it's different from "Zone?"
    Quote:
    The way the trials/raids work seems to disagree with your position.
    Guess what. We can disagree with that and make that known, whether you like it or not.
  18. Memphis_Bill

    New zone?!

    Quote:
    Originally Posted by Nalrok_AthZim View Post
    World War 2. Hitler marches on Russia. Russia outnumbers them 1000:1 and stomps them flat. The Allies now have a weakened Germany before them. I got that off the top of my head, man. It HAS always been that way; you would be a foolish commander to not strike when an enemy's been weakened by battle.
    I wouldn't say it went quite that way. The allies didn't sit back and wait - they DID try to get Russia involved, but thanks to the "We won't stab you in the back right this moment" treaty they and Germany made (when they split Poland,) Russia wasn't interested.

    It was more a case of Germany overreaching AND having REALLY bad timing (due, as I recall, to having the offensive delayed thanks to having to save Italy's bacon either in the balkans or N. Africa.) The fight with the USSR was coming - but had Germany waited and finished with England first, we'd have a much different world.

    (Also, don't sweat those odds - Finland did amazingly against Russia in the Winter and Continuation wars at much longer odds.)
  19. Reasonable reason to. I wouldn't mind. *shrug*
  20. Memphis_Bill

    Peats!

    Quote:
    Originally Posted by Steel_Shaman View Post
    Actually I would hope they never saddle us with a branching system like the VEATS again. I love my Crab. I adore my Bane. My Fortunata positively makes me giggle.

    I did NOT love my Crab and Bane being AR blasters for the first 24 levels. The claws scrapper period my Fortunata had to endure positively gave me hives.
    I could see a branching system if it branched *earlier* (somewhere between lvl 10-14.) 24 is just ridiculous - especially with the forced respec then. One of the things I can't *stand* about it (moreso when going huntsman.)
  21. Quote:
    Originally Posted by Snow Globe View Post
    Because those sizes are the maximum amount of players for the trials in question.

    16 players - Lambda
    24 players - BAF

    Just like there are max limits for zones, those are the max limits for the trials.
    I don't think you're getting the question. The point - which goes right back to the OP - is "Why should it NOT work with smaller teams?" And I agree. It should work for smaller teams as well, as long as they meet the *minimum* for the trials. That's the only number that should matter.
  22. Quote:
    Originally Posted by Snow Globe View Post
    A team locking option will be used, and used heavily. It will get to the point that people will shun the queue entirely and pre-make teams.
    *snort*

    Right. Like that doesn't happen now because people make full teams while the LFG set sits and waits for an hour before giving up. LFG is already useless, better to give those that want the smaller teams the option to lock it, review how it's ACTUALLY used, give more information in the tool (such as "number waiting") that both people in queue and team leaders can see and invite from and actually make it somewhat useFUL.

    Either that or dump it entirely.
  23. It doesn't take that long to build up a base, even as a smaller SG. I don't think the costs are the issue.

    What WOULD help are some intermediate items - like something between the combo unit and the power generator.
  24. Quote:
    Originally Posted by Daemodand View Post
    I hope such a feature is never implemented as it is bad for the game's overall health. People who want to team should never be prevented from doing so.

    And kicking people from your team just because they joined the LGF Queue and ended up on your team? Are you really that mean and elitist? I thought better of you than that, but I guess I was wrong.
    There's no "Elitism" in that. People can *want* to just run with friends or a SG. They may want to run at minimum for a challenge. They may have RP reasons. They may know they're not going to get the "max" rewards because someone may have to go take care of a sick kid and go AFK for a bit. That's not saying they're better, or anyone else is worse. That's their preference - and it should be respected.

    It's not preventing people who want to team from doing so, any more than the game not forcing people onto teams as soon as they log in is doing so now. It would be maintaining the flexibility of playing *how you choose.*
  25. Memphis_Bill

    ugh..virus

    Quote:
    Originally Posted by Kawkazn View Post
    Couldn't he just try to go back to a restore point?
    Sometimes works. Sometimes doesn't.

    And I rarely see a virus - yes, including the fake AV ones - that actually require a reinstall. It's like tearing down every house in the neighborhood because of one cracked window - tends to be an overreaction. (There *are* a few that, yeah, that's the best way of doing things, but they are rather rare. Most consist of a single *file* that's causing all the trouble, and they don't actually infect anything else - at worst, they hijack the .exe file extension, thus the "fixexe" above.)

    If it stops MBAM.EXE, even when renamed, you *can* try one other thing - assuming you have it showing file extensions - and that's renaming it from a .exe to a .com.

    What does this virus identify itself as? (Something like "XP Antivirus 2011" would show on the alert window, especially when it asks you to buy it.)

    (Edit: Should also be doing the renaming, etc. in safe mode.)