tri form thought and suggestions


jcon19

 

Posted

just thinking abit and im wondering what i should go for with the incarnates anything would help




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jconn: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment

Hero Profile:
Level 1: Ebon Eye -- Entrpc-Heal%(A)
Level 1: Absorption -- S'fstPrt-ResKB(A)
Level 2: Gravimetric Snare -- GravAnch-Hold%(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(3), GravAnch-Immob/Rchg(5), GravAnch-Immob/EndRdx(5)
Level 4: Orbiting Death -- C'ngBlow-Dmg/EndRdx(A)
Level 6: Dark Nova -- P'Shift-End%(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Sunless Mire -- RechRdx-I(A), Oblit-Acc/Rchg(34), Sciroc-Acc/Rchg(34)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Super Speed -- Zephyr-ResKB(A)
Level 18: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 20: Gravity Well -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), Dmg-I(37), Dmg-I(37)
Level 22: Essence Drain -- Theft-Heal(A), Theft-Heal/Rchg(48), Theft-Acc/Heal(50), Theft-Acc/EndRdx/Heal(50)
Level 24: Black Dwarf -- P'Shift-End%(A), ResDam-I(34), ResDam-I(50)
Level 26: Stygian Circle -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(37)
Level 28: Gravitic Emanation -- Amaze-ToHitDeb%(A), Amaze-Stun(39), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(40)
Level 30: Unchain Essence -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(31), Posi-Dmg/Rchg(31), Posi-Dmg/EndRdx(39), Posi-Dam%(46)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-Acc/Dmg/Rchg(42), S'bndAl-Build%(42), S'bndAl-Acc/Dmg/Rchg(43)
Level 35: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(45), ImpArm-ResDam/Rchg(46), P'Shift-Acc/Rchg(48)
Level 41: Stygian Return -- RechRdx-I(A)
Level 44: Inky Aspect -- Stpfy-Acc/Stun/Rchg(A)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Nebulous Form -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- EndRdx-I(A)
Level 10: Shadow Recall -- Range-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46)
------------
Level 6: Dark Nova Bolt -- Acc-I(A)
Level 6: Dark Nova Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
Level 24: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 24: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 24: Black Dwarf Mire -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33), M'Strk-Dmg/EndRdx/Rchg(48)
Level 24: Black Dwarf Drain -- Theft-Heal/Rchg(A), Theft-Acc/Heal(29), Theft-Acc/EndRdx/Heal(29), Theft-Heal(31)
Level 24: Black Dwarf Step -- EndRdx-I(A)
Level 24: Black Dwarf Antagonize -- Taunt-I(A)


 

Posted

also wanted to get another set of eyes on the build just looking for some helpful thoughts and tips


 

Posted

My Shade is by far my favorite to play but I am still fairly new to the circuit so anyone is free to step in and correct me if I'm wrong. I think everyone here can agree that step one is to read Dechs Kaison's spectacular guide:

http://dechskaison.blogspot.com/2011...-warshade.html

As far as Incarnates go, here's what I personally have on my Tri-Form Shade:

Alpha: Spiritual Partial Radial Revamp (Tier 3)

Interface: Reactive Partial Radial Interface (Tier 3)

Destiny: Clarion Partial Core Invocation (Tier 3)

Judgement: Void (Tier 1)

Lore: N/A

I'm not sure if I made the best decisions here, because Dechs hasn't told us yet. I'm pretty happy with how it's working out so far- It would be nice if I didn't feel like I HAD to take total status protection on Clarion and explore some other options, but stuns slow me down too much and I don't always have a break free sitting around so this definitely helps.

As for the build you posted, I really recommend trying to slot up for some Smashing/Lethal and Melee defense (since they seem to come together.) I just recently added that to my build and it made a HUGE improvement in survivability.

You don't need essence drain because you have dwarf drain and stygian circle. That 5% recharge can be picked up elsewhere if you really want it. .. If you take that out you can swap combat jumping for Maneuvers, replace essence drain with tactics, and swap stealth for vengeance. Maneuvers and Vengeance will both take LOTG procs and I think you'll get a lot more use out of that.

Now you have some extra slots to play with if you want to try for a little defense. Personally I think Gravity Shield is much more useful than Gravimetric Snare... I like to turn it on with super speed and inky aspect before I shoot out gravitic emanation and charge in for eclipse, just as an extra safety measure against tougher enemies.

I also slotted my Dwarf Drain for damage instead of healing with a regular heal IO tacked on the end... My stygian circle is up so often and I have a key bind set to drop out of dwarf and fire it so drain is more useful to me as an attack than anything else.


Anyways, I hope this helps and anyone can feel free to cut me down to size if I messed anything up.


 

Posted

Your build looks good. I would want to get some damage in dwarf drain, but otherwise, there aren't any glaring issues popping out at me.

As far as incarnate stuff goes,

Alpha: Spiritual, either core or radial, but I suggest core

Judgment: An issue of taste, really

Lore: If you spend a lot of time playing hover-blaster-tank, then your best bet for pets to stay alive is Seers, as they will hover with you, attacking from range. Otherwise, Warworks do the most single target damage, and Clocks do a bunch of AoE damage from range. I like Clocks best, but I went with Seers on my ultrashade.

Interface: Reactive. 'nuff said.

Destiny: Clarion can give you mez protection (I'd rather use break free binds myself); barrier can give you defense/resistance (the resistance portion is worthless to you); ageless can give you recovery+recharge+debuff protection (we lack debuff protection); rebirth can give you +hp or +regen (the +regen one is more potent). My choice was rebirth +regen, but my shade always has enough break frees and is soft capped to range.


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Posted

Quote:
Originally Posted by Microcosm View Post
Judgment: An issue of taste, really
Just as a side note, if you were wondering, yes Judgment works in forms. (<3 my Dwarf-Nuke.)