Memphis_Bill

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  1. Quote:
    Originally Posted by Bookkeeper_Jay View Post
    This thread should be locked and deleted.
    This thread should be replicated on a tablet made of peanut butter.
  2. Quote:
    Originally Posted by Airhammer View Post
    sign me up.. I hate starting in Praetoria.
    So don't. Burn through 20 levels, do your tips and swap. Easy! (yeah, I know.)

    See, that's the thing I think is the snag in the suggestion - they've gone through the trouble of implementing the system, I don't think they'd want to trivialize it by just saying "OK, here, start whatever, wherever," and just leaving side switching as a feature for Epics.

    I don't think we'd see anything like this before they make GR part of the base package - if they ever do do that.
  3. Don't forget the purples. But yes, lava helps, and taking out the bifurcations (which are nice and squishy) is a must.
  4. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Ditto. Only for those who added Going Rogue, of course.
    ... yeah, that's the catch. After all, one of the selling points for GR is side switching (as well as the whole Praetorian thing,) and this would kind of short-circuit that.

    /notreallyfororagainst
  5. Quote:
    Originally Posted by Aura_Familia View Post
    That's what BETA is for. We shouldn't be beta testing something that's the ONLY way to advance Incarnates. If threads dropped from other sources then fine. But since they don't . . .
    ... yet.

    As far as the beta comment - well, the test and live servers aren't the same. We know this. There's also just the fact that we have far more people playing on live than on test. *shrug*

    Personally - and no, no data-points recorded - I seem to get a fair enough mix of common/uncommon/rare/vr salvage. Mostly uncommon, yes, but I've had rare and VR show up when I didn't think I'd have gotten them.

    The devs won't reveal their "metrics" (obviously, not wanting people to game the system,) but I'm not willing to call them *generally* broken at this point. (Masterminds excepted - the whole pet damage thing needs looking at.)

    I have, though, mostly been on one of two controllers (Ice/Emp, Earth/FF) or a blaster (elec/elec - mostly single target,) with the occasional foray into warshades or other characters. I *should* take out my stalker and see what I get there.
  6. Quote:
    Originally Posted by Zemblanity View Post
    Nice, let's all gang up and flame the new guy who joined in february, that ought to show him how friendly our little community is...
    Might want to get off that high horse and re-read his posts:

    Quote:
    Been playing since i1, PLing since i7 for PvP. Stop PvPing at i13, just picking it back up.
    Let the mods do the modding, if they feel any is needed.
  7. Memphis_Bill

    DoT and Procs

    Quote:
    Originally Posted by StratoNexus View Post
    When I can walk up to a spawn of level 53 Longbow on my Demon/Storm MM (who is 50+1) with BG mode on, and hit Freezing Rain and then just stand there as every Lt and minion dies, something is not right.

    While my experience leads me to believe the issue is only in fast ticking powers, it is possible the DoT proc itself is too strong even in regular powers.
    As I'm reading some of these comments, a thought comes to me -

    We may end up with a fix that balances "Too strong" in normal content (like what you mention) but "just right" or "not quite strong enough (unless added to other powers) for Incarnate content.

    I'd *think,* if that's the case, we'll see more things just fall under the level shift style mechanic (post-Alpha.) X power does # ticks of # damage in normal content, but in Incarnate flagged content, it does #++ damage for #++ ticks. (Or whatever the individual power is going to be - Lore pets having nfaster recharge in Incarnate content, for instance, or whatever the later ones will be.)

    This would still give the player the feeling of "I'm an Incarnate and more powerful than a regular 50" in normal content (and keeping the "shifted everywhere" Alpha shift of +1,) while letting Incarnate content be just that much tougher - because it's designed for these.

    (Now, when it comes to things like world events - I don't know how it'd work, if we see any.)
  8. Quote:
    Originally Posted by iMidget Perfection View Post
    Useally I farm a toon up,
    Tip 1: Don't do that. Which, I'll say, it sounds like you have as a goal. (PVP excepted, of course, I get doing that - but, yeah, post-I13 pvp....)

    Quote:
    Problem is I would like to "play the game" non AE, playing the toon 1-50 getting accolades, badges, reading all the new content that i've missed in the last few issues. Just everytime I sit down to make a toon, I can't figure out anything I would find the least bit of fun.
    And this (just to make a general statement) is one of the big reasons why people come down on PLing - at least 1-50. It's like saying you saw the trailers and read the spoiler sites, so you know so-and-so wins and so-and-so dies at the end of the movie... then you couldn't bother to sit through the movie, because it was boring after the first 20 minutes.

    Why? You know what happens at the end. All the plot twists, all the buildup, it's all spoiled for you already.

    Part of what makes a set fun (or not) to me - and yeah, I'll say there are some that are just not fun, but that's personal preference - is getting "those" powers. For instance, my first 50 was an elec/elec blaster, made back in I3. One of the things that STILL makes her one of my favourites is remembering "payback" in the late teens on synapse.

    You know (or, ok, maybe you don't if you've PL'd through and missed it,) hitting all the clockwork. Including Tesla Knights... before Blasters had Defiance 2.0. I was getting REALLY irritated... then I hit 18 and picked up Tesla Cage, and gave them back some of their own before letting them have shocky, electric death.

    It's also what slowed down my (forum-namesake) Fire/SS tank, my first character. Burn got changed, badly, just before I got them to 18. That "plateau" power of Burn was no longer something to look forward to to me. (Did get him to 50, too - and respecced when the fear was taken out of burn.)

    PLing 1-50... you don't get that. Yes, you get to slot it up and see it at "full power," but you don't get the "hey, you, yeah you who was giving me trouble, I've got a surprise for you."

    Roles also change as you level up, too. Not just as in your AT becomes stronger, but - well, for me the Empath is the classic example. Early on, yes, your "heals" are important. That's why they give them to you first. Everyone is squishy, and reactive a power type as it is, healing really helps. Later? Not so much - so you can concentrate on buffs and messing with your secondary, power pools, etc. (Saying this with two Empaths at 50 and others all over the place.)

    Having PL'd 1-50, as you said - you might get frustrated at the "slow" pace of regular 1-50 leveling. Don't. Hang in there. Enjoy the ride. You may find you enjoy the character more when you're done, even if it's not an IO'd out monster just as you hit 50.

    Quote:
    But, I like your idea on the themed team. I've only done 1 and that was all stone trollers team. 8 people. it was fun. I think a 8 man DP team would be cool. or troller team.
    Stretch your definitions a bit - Yeah, "all stone" or whatnot can be fun (I'm on a sapping team on occasion now - all Elec/Elec blasters, with the occasional kin that joins us,) but you can also do things like an Elemental team, or play "all natural" (no "techy" or magic feeling sets,) or - you mention "DP," some of my friends were mentioning a "dual wield" team, DP or DB. I have a SG that started out with friends picking *each others* sets (ended up with a Fire/Kin corruptor there.) Or take a page from some of the player events and play "hardcore" - death = deletion, or something similar.

    There are a lot of ways to mix it up.
  9. COH is not working on anything new. Primarily because COH is a program (or rather a set of programs, client and server working together,) not an intelligent entity trained in powerset creation.

    Actually, if you wanted to get *really* nitpicky, COH isn't even a program, it's an abbreviated form of City of Heroes, which itself IS the program, etc, etc, etc.

    And... really... you've played "Everything?" Every power combination through every mission? Scrapper alone, that's 10 primaries and 8 secondaries to combine, working 1-50 through each (non farming,) going back via Ouro to catch the stuff you missed, then swapping sides and ouro-ing 1-50 villainside, THEN playing through the non-farm AE content.

    Then you get to do it with the *other* ATs. Even the Epics, Khelds? Humanform takes different strategies than a bi or triform, VEAT-side, a Huntsman (for instance) is going to play rather differently than a Bane.

    And no, playing through them once or twice (you mention 4 50s, I'll say "two times through each side) - grab a different AT and try it. Stuff that's an absolute bear on one - AT or powerset - can be cake with another.

    Set up a theme team, run through that way. Give yourself some other challenges. Write something *decent* in MA.

    Just a few suggestions... from someone with (given the most recent count) 300+ characters, 26 (ish) 50s, who still doesn't think he can honestly say he's "done everything."
  10. Quote:
    Originally Posted by Zemblanity View Post
    1) Change /Empathy's Clear Mind into a PBAoE, Clarion style. Duration and recharge adjusted as need be.
    - Reason: Keeping a whole team Clear Minded raises the caster's blood pressure beyond acceptable health standards.
    No. The whole team doesn't need to be CM'd, and I don't want to waste the END.

    Quote:
    2) Swap Electric Assault/ power Tesla Cage with Shocking Bolt, located in the Epic Power Pools. Make Shocking Bolt's numbers identical to Ice Assault/ power Bitter Freeze Ray.
    - Reason: With the release of Electric Control/ Tesla Cage is now a Controller/Dominator power and has no reason to be in an Assault set. It's preposterous! Also, Electric Assault/ could use a single target damage boost.
    Tesla Cage isn't in Electric Assault. And you can take it from my Electric BLASTER when hell freezes over.

    Quote:
    3) Remove the repel effect from Mind Control/ power Telekinesis.
    - Reason: The repel effect is far more detrimental than helpful, unless it's a rogue covertly trying to sabotage a team's chance of success.
    Learn to use it. It's very useful. Absolutely NOT.

    Quote:
    4) Add 10000% knockback resistance to Gravity Control/ power Crushing Field.
    - Reason: It would help mitigate the effects of Wormhole's knockback effect for those players who don't like radial knockback powers, imo, just about everyone.
    No. It's nice being able to use Crushing Field without screwing up someone else's Earthquake/Ice Slick/Foot Stomp/etc.

    Quote:
    5) Change Gravity Control/ power Propel's animation into a coin-toss propel, Railgun style.
    - Reason: You know you want to
    Propel just needs to be sped up. Otherwise, leave as is.
  11. Quote:
    Originally Posted by Techbot Alpha View Post
    True. This also means that people who haven't lapsed have paid more.
    Not necessarily true. Someone who played for four years and has been gone one for whatever reason (military, school, etc.) has certainly paid more than the person who's been in just long enough to see their first shny vet reward.
  12. Quote:
    Originally Posted by ClawsandEffect View Post
    It's been Zukunft ever since the list merge.

    It has not moved from it's position under Pinnacle yet.
    And this surprises you?

    The drunk server pinning down the German server? ICH WILL EIN BIER!

    ... ok, haven't tried german in over a decade, but that should be close enough.
  13. And just as a side note, the game itself *will* run 1680x1050. Doing so on two PCs.
  14. Quote:
    Originally Posted by Forbin_Project View Post
    Sorry to disagree with you A_F, but this is no different than the character name purge they have run twice in the past. Same rules should apply here that applys to them.

    /signed
    And how do they keep global names above level 6? If you have a character above 6 you're fine?

    Now, purging the trials that haven't converted after 3 mo or something, sure.
  15. Quote:
    Originally Posted by Techbot Alpha View Post
    /Signed
    Anyone taking long breaks knows (or should know) that that is simply part and parcel. Heck, theres nothing to stop people from still subscribing and keeping all those juicy vet awards.
    Besides money.
  16. Memphis_Bill

    In-N-Out Burger

    Quote:
    Originally Posted by Local_Man View Post
    As odd as it sounds, it was one of those special bonding moments
    ... depending on what they put into the glaze.

    "MMm knnt mpn mmm mmfh!"

    (Never particularly fond of Krispy Kreme. *shrug* Then again, I was missing Pollo Tropical just for the fried plantains when I was out west - and missing having a close by Baja Fresh now that I'm back in FL.)
  17. Quote:
    Originally Posted by ransim View Post
    Well if you decide to edit any content again be aware you may need to re-register.
    Yeah, already did. Never did get around to adding... um, almost everything. I think I have three entires there.
  18. Quote:
    Originally Posted by Zombie Man View Post
    3. Proliferation generates player interest and pre-sold lots of GR. So, you know Production is pushing for it.
    Er...

    "Proliferation" did? Seems more like Side switching, something rather different from proliferation, did. If anything, side switching is more of a reason to slow down proliferation - no need to check/redo balance on a new AT if players can just waltz over with an existing set.

    Also...

    Quote:
    1. Posi was the lead proponent of proliferation, even over Castle's objections.

    2. Posi, if he's against it now, is no longer lead designer.
    If the lead proponent is no longer in such a strong position to push it, it doesn't sound like it'd be high on the priority list. Can't help but wonder if War Witch's "We don't want to remake old, we want to give you new!" (infuriating) line about zones and content is also her stance on powersets.
  19. Memphis_Bill

    Most fun?

    Quote:
    Originally Posted by Void Spirit View Post
    I like killing enemies and making a difference in battles. I like feeling uber. I like powers that snatch victory from the jaws of defeat. Turning the question around, if you explain your reason for why you find your choice fun, or your reason for rejecting a certain build, I can see whether your reason would apply to me.
    Not snatching defeat from the jaws of victory? There goes my "Set self destruct to auto" suggestion...

    1) Dark/Dark Tank, Brute or Scrapper;

    Running a scrapper like this, actually. Kind of on and off, but generally fun because (a) I like control, and this has some, and (b) the great heal (and built in END recovery) is one of those "turn around" powers.

    2) Traps/Sonic Defender;

    Any time I play traps, it's a "Get to trip mine. That's all I want to do." Feels too "slow" for teams at first, until you get used to setting things up for the *next* group.

    3) Widow/Fortunata;

    Cannot *stand* these. Played a widow. Working on a fort. Can't give specific reasons (besides being an epic tied to a lousy, rushed and exceptionally disappointing storyline,) I just don't enjoy them. Now, if you were looking at Soldier... Crab or Huntsman is fun.

    4) Warshade;

    Top of the list just for flexibility, corpse-exploding fun.

    5) Earth/Emp Controller;

    Probably mid pack. I'm a big fan of Earth - lots of control, but not huge on damage. Less so with Empathy, though it's worth doing a double build and skipping "teammate only" powers (in most instances) for the times you solo.

    6) Fire/Cold Controller; or

    Don't think I've done the combo. Fire's fun, though.

    7) Fire/Ice Blaster.

    Played one for a while. It's leveling slowly - just hasn't grabbed me. (Plus it's on one of my lesser-visited servers - Champ or Triumph, I think.)
  20. I think it's great ransim's doing this - it's a nice little bonus for asking for some feedback. (I haven't updated stuff in a while on VV, so after seeing the first few questions I'd be answering "I don't know" for almost everything. Besides, I've already got a ton of artz with more on the way, so I'm not tossing my hat into the ring here. It's still a nice offer, and I hope the people chosen enjoy it.)
  21. Memphis_Bill

    Most fun?

    It depends. What do you like doing? What don't you like?

    I could give you a "most fun" answer, but since you aren't me, it may not apply.
  22. Memphis_Bill

    Where do I find

    Quote:
    Originally Posted by Postagulous View Post
    Though I've still never met a group who wanted to get the "Keep 'Em Separated" badge.
    Really? About 1 out of 10 for me.
  23. Memphis_Bill

    Where do I find

    Did you use Paragonwiki or the (infested, don't use) Wikia? If you're using the wikia version - don't. wiki.cohtitan.com (or paragonwiki.com, which goes to the same place) is the one you should be using.

    BAF on Paragonwiki.

    I'm assuming by launch threshold, you mean for each trial? Search there brings it up in the patch notes.
  24. Quote:
    Originally Posted by Amy_Amp View Post
    You don't even need sleep.
    Maybe YOU don't, but I find a few hours a night is essential. Or during work, either way.