Medic_brietz

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  1. [ QUOTE ]
    [ QUOTE ]
    They made it apparent to the devs with exactly the same result as if they had filed a bug report.

    [/ QUOTE ]
    Not if they proceeded to exploit that bug to their advantage, over and over. Most responsible bug reporters don't do that.

    That's like, oh, saying the bank should thank you and give you money for proving they were insecure by robbing them.

    Now, maybe if the Devs awarded Bug Hunter and deleted all the new 50s... that might be fair.

    [/ QUOTE ]

    This just in, geting a lvl 50 by not so legit means in a game that you pay for to play is now on par with bank robbing.
    Maybe they should delete YOU. lol.
    Where is strongbad when you need him?
  2. <grammarnazi>
    Hey OP, Please visit "this" site and learn a thing or two:
    http://www.unnecessaryquotes.com/

    You know, it's "cute" the first time, but after a while...sheesh.
    </grammarnazi>
  3. so, since I14, has you updated your tactics without using AE/MA missions?
  4. this is still a great guide
  5. yea, every time i zone i have to redo my auto click (hasten)
    <vent>
    what sucks is that instead of fixing stuff like this, they will probably press for yet another issue instead.
    </vent>
  6. [ QUOTE ]
    Haven't read the rest of the thread except for spots here and there but my thoughts are these.....

    Sparky was buffed a couple issues ago because it was under performing. It's not targettable (so it can't be destroyed), it accepts recharge enhancements, it has a finite duration, you can only have one out at a time, and it's recharge time matches its duration with out slotting, so the only reason that recharge is even allowed is that you devs know it was there to speed up the firing of sparky's blasts. In essence this nerf nullifies the buff that Sparky received so he's back to the same level of underperformance that he was pre-buff.

    Auto turret was a poor performing pet. It took too long to cast, was interruptible, and was only mobile through the "unforseen" use of recall friend. When you fixed the griefing exploit from using TP foe on Malta turrets you made the old turret non-viable. It's "buff" was in the current form on live. Self mobile instead of fixed and able to accept recharge since it is both destroyable and has a shorter duration than recharge. Recharge still has a function here but the firing speed nerf makes gun drone not worth the power pick again. (If you want to really make gun drone worth it make it identical to the Malta Gun Drone. 1 second of non-interruptible cast time. Even at the current endurance costs and with the recharge nerf this would make it a viable power.)

    Lightning storm was always good, even back in the days of SOs only. This change for Lightening storm just takes it from Uber back to good again so I have no reason to complain here.

    Recharge intensive pet sets. I understood that these were created to increase the firing rate of the pets that they were accepted into. What exactly is their purpose now? Sparky accepts them but post nerf gets absolutely no benefit from the "recharge intensive" part of the set or the recharge aspect that's a part of the IOs in these sets. Since Sparky isn't targettable it's not affected by recharge slows pre-change anyway.

    Gun Drone "could" actually benefit from the recharge in the intensive pets sets and the purple set but it can't slot them. What gives here?

    What's the chances of getting some consistancy on pet rules before taking the proverbial machette to all of them?

    How about waiting an issue (it's all ready in place on live can it be worse by waiting an issue to get a real fix toghether?) and actually getting consistant pet rules for all pet class powers (taking destroyable and non-destroyable into account) and making a game wide improvement instead of nerfs of various strengths?

    [/ QUOTE ]

    I agree 100 percent with THIS GUY.
  7. i would like to see some that the DEV's had taken, either of themselves or others. maybe something unique even
  8. In light of this, and the relative ease of acquisition of +Accuracy bonuses from IO sets, I will be lobbying for a change or addition to Archery to supplement or replace the inherent accuracy bonus. I will not, however, be throwing a hissy fit or quitting the game, or abandoning Archery as my favorite powerset, regardless of the results. It's still the best darn blast set, ever.


    please do. make them see we need something more.
  9. what is it about psi that outclasses every other secondary for dominators? any other options pre or post I12?
  10. this is the best I could pull off and still make it a sane build. I am sure there is a build out there that maximizes run speed the best it can be. I'd like to see it!

    -----------------------------------------------------------------------

    Hero Plan by Mids' Hero Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Magic Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Stone Melee
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Rock Armor -- GftotA-Run+:40(A), DefBuff-I:50(3), DefBuff-I:50(3), GftotA-Def:40(5)
    Level 1: Stone Fist -- Stgr-Acc/Rchg:30(A), Stgr-Acc/Stun/Rchg:30(5)
    Level 2: Stone Skin -- Aegis-ResDam:50(A), Aegis-Psi/Status:50(7), ResDam-I:50(7), ResDam-I:50(9)
    Level 4: Stone Mallet -- KinCrsh-Acc/EndRdx/KB:50(A), KinCrsh-Acc/KB:50(9), C'ngImp-Acc/Dmg:50(40), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Dmg/Rchg:50(46)
    Level 6: Heavy Mallet -- KinCrsh-Acc/KB:50(A), KinCrsh-Acc/EndRdx/KB:50(11), C'ngImp-Acc/Dmg:50(43), C'ngImp-Acc/Dmg/Rchg:50(46), C'ngImp-Dmg/Rchg:50(46)
    Level 8: Swift -- Run-I:50(A), Run-I:50(11), Run-I:50(13)
    Level 10: Earth's Embrace -- RgnTis-Heal/Rchg:30(A), RgnTis-Heal/EndRdx:30(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15), Dct'dW-Heal/Rchg:50(17)
    Level 12: Boxing -- Stgr-Acc/Rchg:30(A), Stgr-Acc/EndRdx:30(17)
    Level 14: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(19), ResDam-I:50(19), ResDam-I:50(21)
    Level 16: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(21), Zinger-Taunt/Rchg/Rng:50(23), Zinger-Acc/Rchg:50(23), Zinger-Taunt/Rng:50(25)
    Level 18: Health -- RgnTis-Regen+:30(A), RgnTis-Heal/Rchg:30(25), Heal-I:50(27), Heal-I:50(27)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(29), EndMod-I:50(29)
    Level 22: Rooted -- RgnTis-Heal/Rchg:30(A), RgnTis-Heal/EndRdx/Rchg:30(31), Dct'dW-Heal:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal/EndRdx:50(33)
    Level 24: Fault -- KinCrsh-Acc/KB:50(A), KinCrsh-Acc/EndRdx/KB:50(33)
    Level 26: Minerals -- GftotA-Run+:40(A)
    Level 28: Hurl Boulder -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(33), Thundr-Dmg/EndRdx:50(34), Thundr-Dmg/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(34)
    Level 30: Weave -- GftotA-Run+:40(A), DefBuff-I:50(36), DefBuff-I:50(36), GftotA-Def/EndRdx:40(36), GftotA-EndRdx/Rchg:40(37)
    Level 32: Granite Armor -- GftotA-Run+:40(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/Rchg:50(37), Aegis-EndRdx/Rchg:50(39), Aegis-ResDam:50(39), Aegis-ResDam/EndRdx/Rchg:50(39)
    Level 35: Tremor -- KinCrsh-Acc/KB:50(A), KinCrsh-Acc/EndRdx/KB:50(40)
    Level 38: Seismic Smash -- G'Wdw-Acc/Rchg:50(A), G'Wdw-Acc/EndRdx:50(40), C'ngImp-Acc/Dmg:50(48), C'ngImp-Dmg/EndRdx:50(48), C'ngImp-Acc/Dmg/Rchg:50(50), C'ngImp-Dmg/Rchg:50(50)
    Level 41: Stone Prison -- Thundr-Dmg/Rchg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Acc/Dmg:50(42), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43)
    Level 44: Fossilize -- Mael'Fry-Acc/Dmg:35(A), Mael'Fry-Dmg/EndRdx:35(45), G'Wdw-Acc/Rchg:50(45), G'Wdw-Acc/EndRdx:50(45)
    Level 47: Stalagmites -- Stgr-Acc/Rchg:30(A), Stgr-Acc/EndRdx:30(48)
    Level 49: Hover -- GftotA-Run+:40(A), Frbd-Fly:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+2.5% DamageBuff[*]+1.58% Defense(Fire)[*]+1.58% Defense(Cold)[*]+5% Defense(Energy)[*]+3.13% Defense(AoE)[*]+21% Enhancement(Accuracy)[*]+5% Enhancement(RechargeTime)[*]+8% FlySpeed[*]+63.2 (3.38%) HitPoints[*]+8% JumpSpeed[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 26.6%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 27.2%)[*]+8% Recovery[*]+10% Regeneration[*]+5.02% Resistance(Fire)[*]+2.52% Resistance(Cold)[*]+3% Resistance(Psionic)[*]+103.5% RunSpeed[*]+2.5% Debt Protection[/list]------------
    [u]Set Bonuses:[u]
    [u]Gift of the Ancients[u]
    (Rock Armor)<ul type="square">[*] +2% Recovery[*] +7.5% RunSpeed[/list][u]Stagger[u]
    (Stone Fist)<ul type="square">[*] +2% RunSpeed[/list][u]Aegis[u]
    (Stone Skin)<ul type="square">[*] +5% RunSpeed[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Kinetic Crash[u]
    (Stone Mallet)<ul type="square">[*] +3% RunSpeed[/list][u]Crushing Impact[u]
    (Stone Mallet)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +21.1 (1.13%) HitPoints[/list][u]Kinetic Crash[u]
    (Heavy Mallet)<ul type="square">[*] +3% RunSpeed[/list][u]Crushing Impact[u]
    (Heavy Mallet)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +21.1 (1.13%) HitPoints[/list][u]Regenerative Tissue[u]
    (Earth's Embrace)<ul type="square">[*] +4% RunSpeed[/list][u]Doctored Wounds[u]
    (Earth's Embrace)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[/list][u]Stagger[u]
    (Boxing)<ul type="square">[*] +2% RunSpeed[/list][u]Aegis[u]
    (Tough)<ul type="square">[*] +5% RunSpeed[/list][u]Perfect Zinger[u]
    (Taunt)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.75%)[*] +10% Regeneration[*] +5% Enhancement(RechargeTime)[*] +2.5% DamageBuff[/list][u]Regenerative Tissue[u]
    (Health)<ul type="square">[*] +4% RunSpeed[/list][u]Regenerative Tissue[u]
    (Rooted)<ul type="square">[*] +4% RunSpeed[/list][u]Doctored Wounds[u]
    (Rooted)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[/list][u]Kinetic Crash[u]
    (Fault)<ul type="square">[*] +3% RunSpeed[/list][u]Gift of the Ancients[u]
    (Minerals)<ul type="square">[*] +7.5% RunSpeed[/list][u]Thunderstrike[u]
    (Hurl Boulder)<ul type="square">[*] +2% Recovery[*] +2.5% Defense(Energy)[*] +7% Enhancement(Accuracy)[*] +4% Movement Increase[/list][u]Gift of the Ancients[u]
    (Weave)<ul type="square">[*] +2% Recovery[*] +2.5% Resistance(Fire)[*] +7.5% RunSpeed[/list][u]Gift of the Ancients[u]
    (Granite Armor)<ul type="square">[*] +7.5% RunSpeed[/list][u]Aegis[u]
    (Granite Armor)<ul type="square">[*] +5% RunSpeed[*] +1.575% Def( Fire, Cold)[*] +2.5% Debt Protection[*] +3.13% Defense(AoE)[/list][u]Kinetic Crash[u]
    (Tremor)<ul type="square">[*] +3% RunSpeed[/list][u]Ghost Widow's Embrace[u]
    (Seismic Smash)<ul type="square">[*] +5% RunSpeed[/list][u]Crushing Impact[u]
    (Seismic Smash)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +21.1 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[/list][u]Thunderstrike[u]
    (Stone Prison)<ul type="square">[*] +2% Recovery[*] +2.5% Defense(Energy)[*] +7% Enhancement(Accuracy)[*] +4% Movement Increase[/list][u]Maelstrom's Fury[u]
    (Fossilize)<ul type="square">[*] +3% RunSpeed[/list][u]Ghost Widow's Embrace[u]
    (Fossilize)<ul type="square">[*] +5% RunSpeed[/list][u]Stagger[u]
    (Stalagmites)<ul type="square">[*] +2% RunSpeed[/list][u]Gift of the Ancients[u]
    (Hover)<ul type="square">[*] +7.5% RunSpeed[/list]


    | Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
    |MHDz;4502;1072;1432;|
    &gt;-KE5TMOVS@0O@?(?]!M#T4VXD,O["FMX[8H#!1.L`7VILJT)=26%A3=-H"@W[Y#BB(I6[+E\R*)F0P
    _?O/@S'#RB?%JD8KT;\;KHBK_0G_2^[MFE&gt;Z*K'E-RQ^,W]^]B*IDWA,_5+SI?E^Q/6/-YS)GG)6B61
    :B9'4-ZRX71;EKEGOY6[\\IUSDWBJM!&gt;-O]W=^TW^1YF.Q%5ZU]40."LJL`+:Z71_+=RUM&lt;1C`)VE)`
    M!VP;;OC]MMBUOB*S%-&amp;CPE'J4%J&amp;*E/2L%W@&gt;D;4'JYT6DNQWC[5.6/:ZS?"&gt;A8:@.8&amp;F&amp;N_\BCJ4!
    17X/&lt;E@[3M(\L5T!;K%ZD1XDS(][4Y'&gt;^UH7P)&gt;*8ZWVDWX_;/ICN*7TLC2VB@D0([#D2U$R463&gt;!Y[
    6N3+ZN=RL-[\?O[R'4R$Q&gt;L@(5&amp;,"R_^!'^L&lt;[M?[?/@WS81"+0[2_R0T3,D4K(]58K12?(9U&lt;29*-+
    "N!&gt;`8'G7MU-Y@OOO(G^7;B+W3O@6W^2:]B^`&gt;?)G54`'R:HTKT;D(3#Z781NG1#'19LUVK&amp;0\%&l t;5/Y
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    P76J-D"Y1FM7"9JVHC@3;,R:@8QU-B0XOE![VM"N',E3*TAZ+^$/%GU.($Z)25T'D'%!89K--[L'Q_9
    !I?;]*8W/!(N2H"U2_]N1,$=IX0'(%I(=S*:PX^P&gt;`C&gt;/&amp;#.1T?!9&amp;Q+QI'V1B@T(W!$#P$!J:#$#("
    U/%'03().WEM4.@[4.N?'$)D!YD;FV1\CB+!I'QJP++&gt;8FT;F&lt;8/\PZ'V!QP^C&amp;12]P$&lt;YTAZ'IS!OX
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    (!_\LE=I6P/9ZL#W.+RR-]&lt;DTAG$J06'0$.U9#88.E-N701/I9+U/EWBH9J0KXV\`'LVL!'(X=5UH,&lt;
    (V&lt;V&amp;,`O.6/?"[YIE_LW$`?^2%:IYU]]MJW?/LA[\=M.H[./+^PC=64G^VAX/NK^T)('Y_O_)I31@-M
    YZ)X+D,1830C=&amp;NHUT"O2*]4KUBO1:ZS7GIEJ94A]Q$13$'V4Z*-$4Q*MBFC5"M\?C'M!SY#H-=+K_=
    U_SB`1AP``
    |-----------------------------------------------------------------------------|
  11. Medic_brietz

    How to complain

    I am so glad someone cut out all of the nonsence out of this thread. I notice a few missing pieces. good job forum guys!
  12. this is a good read for people like myself...who can barely clothe themselves.
  13. now this is a nice guide...the best part is the detailed epics explanation. no holds barred info at its best. 5 stars.
  14. i would think the second half of this works well for future trollers also.
  15. any updates for this or any of the 4 shard missions?

    my 2 cents:
    it can be a long tf...if you cant stay, don't try it
  16. Medic_brietz

    How to complain

    [ QUOTE ]
    [ QUOTE ]
    wtf is a freem?
    and no, you didnt really answer much.

    [/ QUOTE ]

    FREEM is a reference to the April Fools joke.
    The FREEM 15 is a name that's being tossed around for the 15 people compromising the entire CoH/V development staff for at least the last 1.5+yrs.

    Read that again... fifteen people.

    That's barely enough people to run a decent-sized fast-food joint, let alone an MMO.

    So, the development team had a choice: They could dedicate all their time to finding and fixing existing bugs, with no guarantee of success (bug hunting, especially in a complex and seemingly not clean program such as CoH/V is a daunting task), letting the game stagnate, or they could develop new content.

    Let's put that into perspective. They need to keep the content of the game fresh enough to keep their existing player-base, many of whom are long-term veterans and have seen most, if not all, that the game has to offer, interested and excited. They have to do this with the 8million pound gorilla of WoW in the room. And, to top it off, they know that the "replacement for CoH/V" is being developed (until recently in house, no less). So, if they don't continue to add more content, there is a very real chance that the game looses enough subscribers to no longer be considered financially viable and they are all (or at least most) out of a job.

    So, given the option of doing something that continues to expand the game, or having the game grow stagnant (or even just appear to grow stagnant, which is bad enough) and potentially loose your job, what would you choose?

    Also, even if they had "Ix: Statesman Gets a Makeover" which they dedicate to bug-fixing, there will be bugs they won't find or can't fix. Not only will a large portion of the player-base not care about bug-fixes, and consider the issue to be a complete waste of time, but of those that do care, there will be some who will be p/o'ed just because the bug they think is "game-breaking/ruining" doesn't get addressed.

    And please don't give me "if this were the military". It's not. It's a game. Also, the military does not exactly have a stellar track record (as of late especially) of doing things right and quickly addressing issues (not the fault of the lower ranks, certainly). Proper body-/vehicle armor anyone? And the consequences there are far worse than any problem that may crop up in the game. [And let's please let the military discussion end there. I don't want this to deteriorate into an anti-/pro-military/Iraq war debate of flame-war. I only mention it at all because of the previously used examples.]

    [/ QUOTE ]

    thanks. really. now THAT clarifies things and makes sence.
    (not being sarcastic either..)
    see, if more folks were like this guy...
    on another note, yea, the military has a God-awful track record at times for its ineffeciency, it is just that it is two different worlds. If you haven't deployed or done your time, it is hard to relate. some of us have a hard time understanding why things can't get done JUST SO. No need to drag anything anti-military/war/iraq/whatever. this forum isnt the place. I guess our OP and the retired officer have great and valid points, but they just have a different way of displaying them.
    And just as you did, when you put them in a meaningful way, it gets the point across and makes sence.
  17. Medic_brietz

    How to complain

    No sir, we should just rather be thankful for what we have, given that 15 people and a supporting cast of others gave it to us.

    "We'll always give you something new... even though some of it will never work."

    you sure that isn't one of the army's civilian contractor's slogans? lol

    I remember when enemy based toggles wouldn't work unless you were in range. those were the days...:-)

    Anyhow, I don't want to turn this topic into a dev rant.

    maybe someone could post a few examples of what not to do from other threads. Or i could just leave well enough alone. heh.
  18. i still enjoy this guide..:-)