Shadow Shard Superjump Video Guide
I enjoyed the video clips. Thank you for posting them.
I noticed that your volume was at a much more manageable level than my own WeGame video clips. How did you set the volume so that it worked out that way?
A "blastroller" build explanation: electricity / ice / fire
I'm guessing the Recording Level for whatever device WeGame is using.
I can't say how it's done in Windows XP, but in Vista I right click on the speaker in the system tray, select Recording, and check the properties of the device with the green checkmark. For me, that's something from Creative called "What U Hear" that came with my soundblaster X-Fi. Changing the recording level would, I expect, change how load the recording is.
(Though the sounds are still a bit out of sync. My character makes the jump noise almost a second after the jump actually starts. Ah well.)
Thank you. I'm making progress on that issue now, and its just a matter experimenting enough to get the volume level set right.
A "blastroller" build explanation: electricity / ice / fire
Or you could take flight...:-)
True, geyser travel can be a bit tricky. The above videos are a *great* tutorial, though.
On a related note, I recently posted three Shadow Shard Video Guides available for viewing through YouTube. If you've never been to the Shadow Shard before, then they show you main places to visit.
-Johnny
Nice! I do have to nitpick a little...
1. I don't think you mentioned that you have to be level 40 to get in.
2. The advice about turning off travel powers while doing geyser jumps ain't right. That's what Goddard tells you, but that's only true for flight and teleport. Superspeed and Superjump can *greatly* increase your ability to steer when a geyser shoots you off. And you'll need that ability. Gravity geysers are not high precision technology.
3. You have to do a small story arc to get access to the Molepoint, don't you? You get it from the second contact in FBZ.
4. You can fall faster than you can fly! Actually, I kinda wish you would have emphasised more that there is *NO* falling damage in the Shadow Shard at all, no matter how far you fall. That would have been a lovely spot to prove it. Turn off your flight, stand on one of those rock spikes above the molepoint island, and "free your mind!"
Very handy videos, though! I hope a lot more folks see them and actually use this zone a bit.
Valid points. After doing the first video, I realized that I had neglected to mention the level requirement.
For the molepoint that leads back to Firebase Zulu, there is a contact that will send you there, but there's nothing to stop you from just going there and activating it.
When I was first thinking about these videos, I considered mentioning "falling into the void" as being a significant means of getting back to the starting point of a given zone. However, for brevity's sake I left it at a mere mention, and instead emphasized how to distinguish between the smaller/larger Hortha Vines (e.g., the two vines to Firebase Zulu that are virtually side-by-side on the Cascades map).
As I mentioned in the comments for video one, I was mainly interested in bringing the Shadow Shard into people's awareness.
-Johnny
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Very handy videos, though! I hope a lot more folks see them and actually use this zone a bit.
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It is just plain depressing that the mere act of *getting around* in a zone should require a guide, and that someone being able to get around in the zone is considered impressive. And, I do consider it impressive. I can't take a SS or SJ toon through there. Maybe they could actually *fix* the shard to get people to use the zone.
My guide for getting around the Shadow Shard is significantly shorter:
http://paragonwiki.com/wiki/Jetpack_Vendor
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And, I do consider it impressive. I can't take a SS or SJ toon through there. Maybe they could actually *fix* the shard to get people to use the zone.
[/ QUOTE ]Didn't the jet pack vendor pretty much fix the zone as far as that's concerned? It's not particularly fast, but it works to get around easily. And they are pretty cheap.
The only change I'd like to see is less infinitely looped missions and more story.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I've been meaning to do this for eons... WeGame made it pretty easy. Here are four quick runs through each of the Shadow Shard zones using Superjump. Hopefully these can help folks see just how these things are used, including how to watch where you're going. (I just wish I could display what keys I was pressing at the time.)
http://www.wegame.com/watch/Firebase_Zulu_Superjump/
http://www.wegame.com/watch/The_Cascades_Superjump/
http://www.wegame.com/watch/The_Chantry_Superjump/
http://www.wegame.com/watch/The_Storm_Palace_Superjump/
Keyboard hints:
The forward key (w) works fine and will make you go a bit faster forward.
Hitting your back key (s) will stop your geyser jump's forward progress dead. It still is handy on verticle jumps, though.
Your left and right keys will stop your geyser jump, too, UNLESS the forward key is being pressed at the time. That's hugely important to know as it allows you to steer.
One minute 5 seconds into the Zulu tour, there's a verticle geyser that's really killer for a lot of folks. If you do it just right, it will toss you straight up then forward a bit so you land right on a rock outcrop. If you hold down your forward key at all after the jump starts you will miss. However, if you know how to steer, you can ignore the rock outcrop completely and land right at the foot of the next geyser!
Note that I've got Superjump on through all these videos. What that Goddard guy told you when you first came into the zone simply isn't true. Superjump and Superspeed only make the geyser jumps more sensitive. It's a good idea to keep them off when you are first learning but get them turned on again as soon as you're comfortable.
Do be sure to give yourself time to learn how to do this. Trying to learn in the middle of a Task Force while everyone is waiting for you isn't a good idea. Also, some of the natives are fairly nasty. A little stealth helps as will a few levels past level 40.