McNum

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  1. ...what?

    I mean, +1 for capes, but still... What the fudge?
  2. So the cat's out of the bag, the trials give rewards as a participation system that may or may not be malfunctioning and/or be very gameable and possibly encourage egoism on teams. That's not what this thread it about, that's over here.

    This thread is for pie in the sky, no concerns for time, money, or manpower brainstorming of how the perfect participation system would be. Basically, if you were to make one of these from scratch, what you it look like? What would your system weigh as participating? How would rewards be given out?

    As far as I see it, a good participation system must do the following:
    • Reward teamwork
    • Encourage completing the trial quickly
    • Encourage people to do more than the bare minimum of the trial
    What it should not do is reward behavior that makes the trial unnecessarily difficult or be a cause for animosity among the players. Meaning it should look "fair". This is not easy, as human behavior is random at best, there are a lot of ways to participate in a good way on a trial, and computers are bad at grading human behavior.

    To kick things off, I'll go first:

    A good participation system in my book considers two things:
    • League Accomplishments
    • Personal Accomplishments
    The League Accomplishment is the baseline, so to speak. How well did the league perform on the sub-objectives of the trial? Did any prisoners escape? Did they get all the acid pickups? Did they go for style points and take out Marauder without grenades? How much time did they use? Basically, the more badge/Astral Merit worthy accomplishments the team does, the better the reward baseline is. So if you were in Master of... territory for a trial, there'd be rare drops at the end.

    The Personal Accomplishments is a lot more difficult to do. Easy part is hitting things and doing damage. The mobs need to fall and it's certainly worth it help to do that, so "doing damage" is a good baseline to compare to here. Buffs and debuffs are more tricky as they aren't equal. I'd probably add a point value to each so they'd match up with doing damage for increasing accomplishments. You know, make powers weighted. Some buffs and debuffs are very potent, but are short lived, others last a long time. Ideally, the points would be gained for keeping the buffs and debuffs active, not from the casting itself. A balancing nightmare, but a fair nightmare, at least. I'd likely add a honey trap for being on follow, not moving and/or only using a power set to auto. That should tank your Personal Accomplishment.

    And how does this make for a reward? You look at League Accomplishments first, setting the base rewards for the entire team. A speed run doing as little as possible, or a run that barely made it in time would be in the Common area, a team that got all sub-objectives done and finished in good time would be generally in the Rare area. Each trial would, of course, have things that add or subtract to this score. Prisoners escaping, Siege or Nightstar reviving, missed acids and grenades and so on would be negative.

    Then we add or subtract Personal Accomplishments. If high, you'd get bumped up a category, if low you'd get bumped down one. If caught in the honey trap, you get the booby prize. To makes sure this is fair, I'd make participation unique per archetype. Scrappers and Stalkers get a bonus for attacking hard targets, Blasters and Brutes get a bonus for taking out a lot of weaker targets, buffers and debuffers get a bonus for maintaining their buffs or affecting enemies with debuffs, and crowd control types get bonuses for using their crowd control. Ideally, every single power should have a weighted participation value per archetype.

    The reason for splitting it up like this, is to make sure that everyone plays to win the trials in a way that benefits the entire team. It's less likely to cause infighting as if you work against the trial for personal gain, you risk bumping the entire trial down a reward level. Meaning you get nothing out of it as you couldn't go up more than one level from the trial result, anyway. It does, however, acknowledge that some runs have MVPs, and they should get a little bonus for that. But you only ever get a Very Rare is the trial was not just completed, but utterly dominated and destroyed and you were a big part of making that happen. As in all objectives done fast or a Master Run (if they're not the same.)

    Finally, I'd consider making at least the participation values viewable by the players. Just a "Low-mid-high" thing, perhaps with a progress meter next to it, both for personal and league values. Transparency is a good thing, it causes less FUD and speculation.

    But this is only my idea, and I'd like to see what everyone else thinks would be good for a system like this. Except for "scrapping it". Again: that's over here.

    TL:DR; What does your ideal participation system look like, and why?

    And now I wonder why I took the time to write all this. Guess I care more than I thought.
  3. Quote:
    Originally Posted by White Hot Flash View Post
    "...and blue, and tall. And you're so red, and short. You two had that perfect yin/yang thing going."

    "I'm not that short, Cap'n."

    "Don't go all Vegeta on me."

    Was I the only one who misheard "Cap'n" as "Kitten"? Which, by the way, makes the lines a lot more hilarious.
  4. Quote:
    Originally Posted by Gargoyle_KDR View Post
    On my FF'er I started trying to buff everyone. It gets old, and it is like herding cats. I'm now at the point that I buff my team, and then maybe some of the nearby folks when I have a chance.

    - B.
    Yeah, something like this for me, too. I'll try to keep those in the line of fire shielded, of course, such as the Tanker with AV aggro, but my league buffing boils down to this:

    1. Bubble my team. I will chase the teammates if they are slightly out of range.
    2. Bubble those who are taking hits.
    3. In downtime, start at the first member of the League, and bubble them all. I mean, what else is there to do?

    I figure that my Dispersion Bubble is quite visible, so I'm easy to spot, especially considering that I usually float just above melee range with Hover. If I target a league member that isn't on my team and I get an "Out of range" error, I just skip to the next one. In Lambda, the teams might split again when hunting acid and grenades, so I stick with my part of the team and keep them bubbled. In BAF, I don't bubble anyone during the Prisoner part. They have no attacks, so I'm focusing on attacking for that phase. Or planting myself with a Force Bubble somewhere and declaring it a minion-free zone.

    I'm of the opinion that even if we're a league, I cannot abandon my team to chase down someone, unless there's a really good reason to.
  5. D'aww. The Dark Side just got a little cuter. Smart kid, and her bowing to Vader was just perfect.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    Schwerer Gustav, god of siege artillery?
    If I wasn't focusing on getting Incarnate powers for my characters, I'd been off to the character creator right now. Because when Schwerer Gustav speaks, you listen. I'm thinking AR/Traps Corruptor, military pants, long black beard and a beret. Probably with a tan tank top and the Alpha aura around his head. All bow down to the God of Heavy Artillery! Or he will make you bow down, one bullet at the time.
  7. Quote:
    Originally Posted by BurningChick View Post
    Well ...

    I'm pretty sure that I said that /FF/ is laidback -- it's FAR less clicky than kin and there's less micromanagement than there is with any other (de)buff set I can think of.

    FWIW, I doubt we'll see the devs ever do a set by set balance pass on the (de)buff sets (the fact they haven't done so while the have on virtually every other variety of primary / secondary speaks volumes -- my guess is that data mining shows little overall difference in performance). What is more likely, IME, is that the devs will continue to throw bones to underused powers -- IIRC, Force Bubble is useful in either Tin Mage or Apex. Not that I've seen many FF Incarnates.
    I haven't tried it yet, but I'm pretty sure if I were to park my forcefielder on an exit point with Force Bubble up in the BAF trial, no minion would get withing 30 ft. of that. Get two forcefielders with Force Bubble and all minions are neutralized, leaving just the lieutenants that ignore Repel effects. That could make the job a lot easier for the hunt team(s).

    I plan to be an FF Incarnate, though. It's my favorite character to play as, and I know exactly where her limits are and how to get away with breaking them anyway.
  8. I wouldn't say no to a guaranteed stun on Repulsion Bomb or a low unresistable knockback portion to Force Bolt, but I can see why not, too. Forcefields is really good at what it does, it's just not that versatile. There are pretty much only two ways to mitigate that when you play one. Pool out and get some extra abilities, or hyper-specialize and go all out Defense buff. I chose hyper-specialization. Well that and the Medicine pool. Decent defense and Aid Self is another way to stay afloat.

    I'm not sure I'd call the playstyle laid back, though. It's true that the 4 minute time on the bubbles gives some breathing room, but that's just more time to spot-heal, blast, use epic holds and so on. If people do die, there's also Vengeance, rezzes and re-bubbling the rezzed to consider. And that's for normal play, not when something needs to be caged or an area needs a Force Bubble. Sure it's not the frenzied blender style play a well built Scrapper provides, but it's still pretty busy.

    As I see it, Forcefields is pretty much a buffer for mistakes. If a Blaster draws aggro from a full spawn, he'll die more often than not. With bubbles, he'll have 15 seconds to live. Easily enough to get them off him. This makes forcefields good on PuGs. Plus a brightly colored Dispersion Bubble is a great visual aid to see where you need to be.
  9. Quote:
    Originally Posted by MTS View Post
    I respecced my Elec/FF troller into detention field when we got inherent stamina and I have to say it's a lot more useful than I thought it would be. Besides the "OMG overwhemled, take one boss out of the mix" situations, I find myself using it on summoned pets all the time, especially the ones that despawn anyway when you kill the summoner. Things like Carnie Dark Servants, Animated Stones, or buffers like DE Quartzs and Cairns...

    It also came in handy on the alpha unlock mission when you get 2 AVs at once... Just kept Captain whosherface in a bubble while we beat down Hero1.

    That or "saving" a Nemesis lt. from my aoe-happy team before he buffs the fakes and warhulks to even more godlike levels
    Yeah, it's an unappreciated gem, really. It's not an every fight power, but it has its uses. I also hope we get a trial where caging an opponent offers an advantage. Can't see a suitable candidate on any of the current trials, though as it doesn't work that well on AVs, as far as I can tell.
  10. Quote:
    Originally Posted by Olantern View Post
    Whoever comes up with the best (not serious) explanation for how airstrikes can hit you in the field hospital wins a prize.
    Guided bombs. Very guided bombs.
  11. Quote:
    Originally Posted by RemusShepherd View Post
    I was watching some Destiny buffs on my characters last night. It appeared to be something like this:

    +90% for 10 seconds
    +30% for 50 seconds
    +5% for 30 seconds
    then 30 seconds downtime.

    Of course I had distractions, and there's a question of how often my client displays the numbers. It could be changing and I'm not seeing it, or I could have missed a fourth stage in there. But that gives a rough idea of the power of the buff.

    Even with the new, more accurate enemies, the defense soft-cap is around 80% defense. If you're soft-capped to the old content, one Destiny buff will soft-cap you to the new content for 1 minute out of every 2.

    The resistance hardcap is 75% for squishies, so you'll need about 2 Destiny buffs to get there. For tanks it's 90% but most of them will already have high numbers.

    The FF shielder is obsolete. Would you rather have one teammate give you +47% defense, or seven teammates give you a stackable +30% resistance and defense, each of them half of the time?
    You're assuming that everyone takes Barrier. I'm seeing a lot more Clarions and Rebirths around than Barriers.

    FF Defenders aren't obsolete, you said it yourself. I'd be happy to admit that seven Incarnate teammates can do one Forcefielder's job. Because that means that one Forcefielder is enough to let seven teammates focus on their own strengths. Let's the specialists do what they do best. Besides, when everyone else is offering 30% buff, I'm offering 77%. (Not counting the 137% spike at the beginning.) That's near softcap for trials from a standing start for half to three quarters of the time. On my own. You can call that obsolete if you want, but we'll just have to wait and see. I'm thinking that a burst of triple digit defense will be quite useful in some fights. Like Marauder and his Nova Fist.

    Forcefields will still be able to do what it's always done: Make teams a lot safer. Although I hope we get a "Defend the object!" trial soon. I'd love a 24 person Terra Volta style trial as that's where Forcefields shine the most. That and the final battle on the STF. I'll let you figure that one out on your own. Hint: It's a "useless" power that no one should take, and it can temporarily shut down a tower in one hit.
  12. Quote:
    Originally Posted by RemusShepherd View Post
    I agree with almost everything you wrote, because you carefully avoided the problem cases. For example you didn't mention rezzes -- the Barrier power *is* superior to an empath's rez.

    But what you wrote above is the one thing I can disagree with strongly. A single incarnate with the huge Destiny buff *can* cover the team as well as a forcefielder and with much less effort. The buff is *that* huge. Consider -- a well-slotted FF shield gives about +40% defense for 4 minutes. The Destiny buff gives +30% defense for 1 minute out of every 2, or about 50% of the time, *in addition to* +30% resistance and a brief period of +90% to both that's easily timed for the start of a fight. And it's *one click*. Do you know how hard a FFer needs to work to keep his team buffed? On its own the Destiny buff almost obsoletes the entire FF powerset.

    When you consider that every AT can get the Destiny buff, and you will be playing on Leagues of 16+ people... The FF powerset is now a fossil. It serves no purpose in the high-level game. The only thing keeping Sonic Resonance relevant is its debuffs.
    *ahem* +47% defense buff, thank you very much. Not that hard to do either. Needs Maneuvers and the Nerve Alpha tree, but that should be standard issue for a FF Defender, really.

    Also the difference between 30% defense and 47% is huge, especially on the trials as the enemies have ToHit buffs. They cut through a softcapped character like the defense wasn't even there. Is Barrier good? Yeah, it looks awesome. Am I getting it on my Forcefielder? Of course, I'm letting no one be better at Defense Buff than her. Before, Rose was near the pinnacle of teamwide defense buffs, when I get Barrier on her, she'll be the ultimate defense buffer in the entire game. Which is exactly what I want for her. Triple digit defense buffs, here we come! Just need to figure out if I want the side with the rez or the long lasting side...

    Of course, she's getting the ToHit/Regen debuff Interface, too. Because no NPC is going to get an easy shot if she can help it.

    In short, to me it's not obsolescence; it's making a big strength even stronger. If other people in the League has Barrier? Great! I get to be decently buffed, too! It's the fun irony of being a Forcefielder, after all. Everyone is nigh untouchable, except you.
  13. McNum

    Omg ze colours!

    Wait, the League members are green? I see them as cyan. Which includes the League Leader, even if he's on the same team as you. So Team colors override League colors except for the League Leader. Also, why can't I see him in my nav bar? It'd be useful to at least have the option of a colored star marking him when I'm not on his team. For that matter, why not a colored star for each team leader?

    Since we're taking UI here, for the Lambda Trial, the "You got a Temporary Power!" float can easily get lost in all the other text floating around, but it's actually pretty important to know that. Could that info be added to the UI somewhere, perhaps in the objective window? You can target Marauder directly through it, so it'd be nice if there was a way to use a grenade or acid directly from the objective window, too.
  14. Quote:
    Originally Posted by catwhowalksbyhimself View Post
    I tried to run it last night, but the ghoul bombs seemed to make it impossible. How did you all get past that part?
    They have to hit first. And they can't fly. So I played my flying Forcefield Defender. That took care of both. I'm sure there are more ways to do it, but that's how I did it. I could see Hurricane as a very useful power in that encounter, too.
  15. Sound advice, as far as I can tell. Sure, it's always more fun to win, it practically always is. But failing a trial isn't a total loss. You get iXP and Threads, some times a lot of it. Plus you can learn from it. I did a Lambda and learned that we probably needed to use more Acids next time, for instance. It's the other way to play: Play to Learn. If you don't learn, you'll never win, or only on a fluke. So learn, get powerful, then crush the trials.

    That and I'm actually amused by having some CoH content that puts up a tough fight. I'm so used to slapping a pair of forcefields on the team, keeping them in range and helping the defense capped team tear a path through anything that moves. It was easy and a little stupid. I can't do that on these trials, which is refreshing.

    I'll probably be annoyed at the grind later. But not yet.
  16. Quote:
    Originally Posted by ramules View Post
    thank you for the link. is thier like any weapon drop chart or anything or armor stats.
    Just to expand a bit on this, your character doesn't have equipment slots. Your individual powers have enhancement slots instead. So if you get Thunder Kick from Martial Arts, it starts with one slot and you could put an Accuracy Enhancement in that to make it more accurate. As you level up you get more slots that you can place at will, so if you place some in Thunder Kick you'd be able to slot some Damage Enhancements in there, too, so you can kick harder. But not more that 3 of a kind! The game will let you do it, but it's generally a bad idea to do as you run into a soft cap.

    If you want to play with loot, you'll be interested in the Inventions you can make in the game, but take the tutorial from the ingame University on that, it'll tell you the basics (and get you a free Accuracy Enhancement Invention). You'll get a popup in the game when that opens up for you, I think.

    This also means that all armor, weapons and such in the game are just costume items. The basic broadsword does the exact same amount of damage that the living broadswords from the broken mind of a dimensional god or single molecule thick energy blades do. Likewise with clothes and armor, it's all the same. This means that even at the highest level, you'll see all kinds of costumed characters running around, all looking unique. All that matters in effectiveness is what powers you have, and how you've slotted them. Well, and how good you are with your character, of course, but that should be a given in any game.

    Anyway, welcome to the game. Have fun!
  17. Quote:
    Originally Posted by Gearsinger View Post
    I'm the weirdo who is here for the story.

    The Praetorian story, or at least the crazy well part, is bad enough that I really have no interest in seeing where it goes.
    Yeah, pretty much this. The 1-20 Praetoria stories are pretty good, the Loyalist/Resistance conflict is fun, and then the story just fizzles out. Next we see the Praetorians they're generic supervillains that would make Lord Recluse go "What, really? You're going with THAT?! Where is your supervillain dignity?" I mean, conquer all of existence? You'll have to excuse me, but my cliché alarm just exploded. Twice. Cole was much more interesting as the guy trying to hold together a post apocalyptic world with an iron fist. That's a great villain. Cole the inter-dimensional conquerer is not.

    Add to that the disappointment with the Well of the Furies being tied so closely into Praetoria and then the endgame pretty much becomes pointless. I'm not opposed to big team trials in general, but these just seem smalltime. I can go from stopping Nemesis from taking over the Rikti Homeworld on my own to needing 12 people to raid a hospital. How does that make sense? And "The Well did it" doesn't count. That's an excuse, not an explanation.

    If we're needing a raid size group to do something, that something had better be on a scale that that needs so many divinely powered superheroes. As far as I'm concerned, the Apex and Tin Mage TFs should have been saved for trials. A full on invasion? Cool! A retaliatory strike? Also cool! It just makes the two coming trials seem so puny in comparison.

    Then there's the whole army of major threats waiting offscreen like Rularuu, the Leviathan, the Coming Storm, good ol' Nemesis and even Arachnos. But no. All Praetorian for the endgame. And Praetoria got boring several months ago.
  18. Quote:
    Originally Posted by Golden Girl View Post
    We'll get that before they do anything with our chests
    I wouldn't be surprised if we got both at the same time, really. It's both a physics based deforming on the player character model. If they can do it for hair, they can do it for breasts. So if the character models are being updated anyway, then it makes sense to add both at the same time.
  19. This one is just plain mean:

    Yes, the only way up or down is that narrow staircase.
  20. I just remembered something I do with practically every character along these lines. All my characters have a "nice" outfit. Formal clothes, if you will. Dresses, tuxedos, things like that. I tend to not do things that could get those outfits dirty. I know that they technically can't get dirty, but those outfits are pretty much non-combat only. I even toggle on Walk with them. No running, no getting dirty, no superpowered combat. Just walking, maybe flying, around. I usually use that in Wentworths.

    So when that mission in the RWZ asks for you to dress up formally, I did. I do so on every character, too. I want more missions like that. It's so nice to have missions that aren't just wall to wall enemies. Social missions can be fun.
  21. I got a Trick Archer who has a non-winged original costume and four winged ones. I try not to fly when she's in the original costume, but it's basically a full-body transformation going on. Her winged form is powered up, but it doesn't mean she isn't going to pull out a bow and cover you in oil, then set you on fire if you attack her in her base form.

    I should probably get the Animal Pack and try out an even more birdlike costume for her, come to think of it.
  22. You've played only melee types for seven years? I know just what you need: Storm Summoning.

    It's fast, it's absolutely crazy and it's chaotic. It also requires a very keen sense of positioning if you want to play it well, but with seven years of melee, you know positioning, I'd wager. It does have a ton of knockback, but that's part of the fun. Just think where you're sending the victim and it'll be fine.

    If you want something less mad, it's fine, but everyone should try Storm at least once.

    I'm also a fan of Forcefields, but I don't think I'd recommend it as a first Defender to anyone. It's fun in its own way, but it basically caps out at level 22 and stays that way all the way to 50.
  23. McNum

    Mod05's Toys...

    Quote:
    Originally Posted by Carnifax_NA View Post
    No offense, but the fact you guys left the Zero Punctuation review threads up for The Other Other Superhero game (and even had Red Name posts in them) sorta undermines this whole paragraph. I know Yahtzee was (relatively) nice to CoH and it's nice to wallow in Schadenfreude every now and then and all but it still smacks of double standards somewhat.
    Try the PvP forum for this one.
    Quote:
    What are the best PvP experiences you’ve had, be it in CoH or any other game.
    (Bold added by me.)
    I take it it's fair game when a redname directly asks for it?

    On the pony note, the new series there is pretty good, it seems. I'm happy to see some pretty good writing in what's basically the girl-version of the shameless toy tie-in cartoon. Now we just need a live action feature My Little Pony film. To keep the score even with Transformers.
  24. I got a few:
    • Allows characters of any level to group together and still both be useful and get full rewards
    • Allows you to fly anywhere - at level 14
    • Where 10 on 1 is a fair fight, with you being the 1
    • Where what you have is all still there when you log back in, nothing decays
    • Where raids can be done by a pickup group, usually in less than an hour
    • Lets you fight time traveling alien Nazis with giant robots in Ancient Rome (Yes, really!)
    That is a pretty impressive list, though.
  25. Come to think of it, the Freakshow. Do we ever defeat them, or at least get some kind of finale? I know the infamous Dreck mission in the parallel dimension, but is that it? There's also the Sister Psyche TF, of course, but that's an introduction, mostly.

    Also, concerning Nemesis, I too think he's a bit overexposed. He's supposed to be Nemesis. Lord Nemesis to be exact. Whenever he or his troops show up, it's supposed to be big. Like the end of the RWZ arcs. "You may applaud my audacity." That's good Nemesis. I wish we had less smalltime Nemesis plots, and more giant plots. Okay, bonus points for the mind control railways, but that's a bit cartoony, even for him. Not everything should be a Nemesis plot, but when it turns out to be, it should be major.

    Actually, if we're going to do something clever, have the Mysterious Letter Writer send us on one final mending in time: The moment where Nemesis becomes Silos. I want to see what made Nemesis become the master of time travel. It will tie into the Coming Storm, of course.