Omg ze colours!


AmazingMOO

 

Posted

There's a lot that needs to be done with issue 20 right now. Disconnect bug needs fixing. UI lag is... stunning. I'm personally very disappointed with the lack of new costume pieces. The game needs them right now, and not just new armor pieces. We also need more of the basics-- patterns for tights and with skin.

However, the piece of i20 that is most frustrating to me is the various colors associated with the new features.


- As Sam Tow mentioned... Green on Green names for the 'classic' *cough* team interface. Really? Who's brainfart was that?


- Bright green for non-selected teamates. Bright green for selected teammates with a little white ring around them that tends to become invisible if you scale at all. Also, it's pretty hard to see against bright yellow (Again?), pink, and cyan for the raid management screen.


- Green for Team Members, very slightly darker green for league members. Screw you, Colorblind people. This one's actually the least objectionable choice for me. Now if only League CHAT was the same color. Why is it light blue instead? It gets confused with Cutscene dialogue (medium purple-blue), NPC Chat (dark blue), Captions (medium aqua blue), and Broadcast (medium grey.)


- Help-status titles are the same yellow color as Temporary prestige titles.


- They're also the same yellow color as 'Helper' Names. To me, despite excellent color vision, yellow means 'risk of danger'. I see yellow names and immediately think that enemies are thinking of attacking me... like the Yellow-named NPCs in Praetoria who defend themselves.


- Purple names mean 'Roleplay' to me, due to my time in EQ. Another popular use for them in EQ was to say 'Leave me alone' since flagging yourself as a roleplayer hid your class and level, so you'd have the pleasure of introducing yourself in character. This is a personal thing, but I know I'm not the only EQ refugee.

HOWEVER, most folks playing CoH see purple and think 'Danger! Do not approach without a team!' I don't think many people see a purple name and immediately think 'Help this guy out.'


- Neither 'Helper' nor 'Help Me' names are the same medium blue as the Help chat channel.


- Orange and Red text for objective animations and warning animations are seemingly assigned at random to events. I won't mention the various missing font styles because Arial is a bit easier to read that Red Circle. Also, with all the battle spam happening on screen, like orange explosions caused by the many, many war walkers in the trials, they tend to disappear into the background.


(Incidentally 'Use Acid on Doors' -> 'Use grenades on Marauder' -> 'But Only on Tuesdays' -> 'Except where prohibited by law!' -> 'Reinforcements Incoming' is really, really hard to pay attention to, especially when you're also trying to pay attention to league chat and group chat, especially at the same time a paragraph of instruction mixed with exposition is streaming by. I read at around 1k words a minute, and its *still* hard to see it all. Pity the poor dyslexics who'd like to play CoH.)


- And last, but not least, in the longest-standing eye-stab to the colorblind folks, Hitpoints are Green everywhere in the 2D display and Red in the 3D display reticules.


After you guys have addressed the SERIOUS issues plaguing i20... could you PLEASE have a look at either reorganizing the UI colors or allowing them to be player-set? Right now, like the rest of the UI after I20, they're a mess.


 

Posted

Wait, the League members are green? I see them as cyan. Which includes the League Leader, even if he's on the same team as you. So Team colors override League colors except for the League Leader. Also, why can't I see him in my nav bar? It'd be useful to at least have the option of a colored star marking him when I'm not on his team. For that matter, why not a colored star for each team leader?

Since we're taking UI here, for the Lambda Trial, the "You got a Temporary Power!" float can easily get lost in all the other text floating around, but it's actually pretty important to know that. Could that info be added to the UI somewhere, perhaps in the objective window? You can target Marauder directly through it, so it'd be nice if there was a way to use a grenade or acid directly from the objective window, too.


Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"

 

Posted

As a general rule of thumb, I feel that having to resort to different shades of the same colour to differentiate between different concepts is a sign of shoddy UI design. And after seeing both the new and "classic" team screens, "shoddy" is the only way I can describe them that's at least printable.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.