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We completed two simultaneous Synapse teams on Thursday night without any issues. If this is a common issue, it must be hit-or-miss.
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Quote:Hiya E. I'm thinking of signing up as an alternate. But I gotta ask, can vigilantes join in and get credit for this? Or does one have to be a villain?Quote:Vigilantes and Rogues can join any Task Force or Strike Force (barring the ones in opposite-aligned Ouroboros), but a Vigilante cannot start a Strike Force and a Rogue cannot start a Task Force. If you're asking if they get the badge or not, I would imagine they do. I moved my badgers to the full opposite alignment before I could test that, though.
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"Forward (mouse control)" is a command called "+forward_mouse" which enables the autorun after a few seconds.
You can either bind your "Left and Right Mouse" in the Options to "Forward" instead, or manually bind it to:
/bind mousechord +forward -
As mentioned, you cannot get any tips if you don't have a fame slot available, with the exception of the morality mission which can drop anytime after you have 10 alignment points, even if you already completed 5 alignment missions.
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filename.txt
KEY "command$$command"
KEY2 "command$$command"
KEY3 "command$$command"
KEY4 "command$$command"
etc..
For example: DisableDrag.txt
ADD "optionset disabledrag 1$$TELL $name, Your power icons are now locked!"
SUBTRACT "optionset disabledrag 0$$TELL $name, Feel free to move your power icons"
Running /bindloadfile DisableDrag.txt (or /bindloadfilesilent DisableDrag.txt) will bind those two keys for the character you are using.
The location of the file can be defaulted to the piggs folder, or you can create a data folder and put them in there instead. Most people simply create a folder on their drive called c:\cohbinds\ and use the full path in the command.
For example: /bindloadfilesilent c:\cohbinds\DisableDrag.txt -
Quote:The only time I've seen that happen is for trays that happen to be along the right side of the screen. That's a known issue related to the Pop Help. Even if you have that feature disabled, it still seems to reserve that area of the screen for it. When you click on that area, you are really clicking on the invisible interface, not the power tray. That's why it appears unresponsive. Clicking on another area of that powertray (or switching the numbers that are likely above the Pop Help area) will put the focus back on that tray, moving it back on top of the Pop Help invisible display, allowing you to click on it normally again.Okay, say you have an additional tray of powers open,
1, 2, 3 AND 4 (with 4 being the additional tray).
What will sometimes happen is that tray 4 (or whatever the number happens to be for the additional) will be non-responsive. It doesn't respond to clicks, it doesn't respond to keyboard presses, and CTRL+CLICK on-auto powers (like Hasten, etc) don't fire off.
I've been noticing this a LOT lately.
One of the ways to sometimes shake said additional tray loose is to slide to an adjacent tray (if it's stuck on Tray 4, change that tray to 3 or 5, then back to 4. Usually this will allow the tray to start working again.
If this is not what you are experiencing, then I am unsure what else it could be.
For now, I have just been keeping the first slot of that tray empty so I can just click on that to change focus instead of switching the tray numbers back and forth. It seems easier to me until it's fixed anyway. -
Quote:IIRC, there are only 3 of them in the mission. That was a fun time resetting it over 30 times to get that badge back in the day. lolFYI: Currently the only mission redside with Outcasts is Oprative Wellman's Destroy Steel Canyon Statues in the Masters of Destruction arc.
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Quote:To add to that suggestion, we would be able to "Monitor this badge progress" from the badge's actual badge category and location in case we do want to put it back eventually. I like the idea of moving things around or hiding certain badges as well. For example, I not necessarily need to see the "1000 badges" every time, or the characters that have 98% of the Invention badges because I never bothered to finish the Field Crafter on those toons, etc..Love to see "right click >> ignore this badge progress" or some such so it doesn't clutter my display.
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I'm glad you like it. It's fun coming up with little bind projects like this. You should see the things I have in MY "CoH stuff" folder. haha
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I'm having a hard time figuring out exactly what you mean, so all I can suggest for now is to create a bind on the key of your choice to lock and unlock the powers in trays whenever you want them to be movable.
/bind KEY "optiontoggle disabledrag" -
try changing the <bind key "more command$$other command"> to <bindloadfile filename.txt> and simply put your previous command into the file.
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Quote:That's easy to implement as well...Oh, it works... but it's a bit of an inelegant solution that doesn't really consider some possibilities, like switching trays for khelds/exemplaring... which a well coded tray lock might solve (allow binds/macros to switch trays, but disable arrow use)
Simply add a couple extra commands to your tray switching binds to re-bind the button depending what form you are switching to. That only takes a few extra minutes to set up.
I'm not saying it completely solves the problem, but seems it would be a nice work around for the time being if used correctly. -
bind that part to a second key and trigger it manually.
For example:
"cce 0 CCSmokebomb$$say Now you see me..."
"powexec_name Cloaking Device$$say ..now you don't!" -
Is that somehow different than what I said? Or was that a mis-quote? lol
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UziBeaz, did you try my bind above? Did anybody? I tested it myself, but I'm curious if people who have this problem found it useful at all.
From above:
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Quote:haha. After all that nonsense, I knew I'd be missing something. Well I forgot how many points that gives, and I'm logged out for the night, so maybe you can change my grand total for me. Thanks! lolLooking over your post, I don't see that you included the temporary endurance boost from the Safeguard/Mayhem missions.....
Edit:
We'd have to add that value twice because I think the Safeguard and the Mayhem versions are earned separately and might stack. -
IIRC, the progress bar for that might be broken since the changes to that Accolade, yes.
As one example, if you had earned Hammer Down Badge prior to the change, it would sometimes not be counted on the progress bar because it wasn't required before. There were a few other strange scenarios, but it seems people reported the Accolade was awarded just fine once the full actual requirements were met though. You should be fine, but I'm surprised that wasn't fixed yet. -
Quote:Your problem was likely caused by an unstable zone or server hiccup. That's an isolated issue. What is your bug?The devs check this board, and very often bugs get fixed this way.
I'm not here for support. I'm here to, as it says at the top, "discuss technical questions and/or bugs."
All you've basically done so far is tell us who was on your team, but we can't award you the badges. Don't get me wrong, we can all sympathize with your issue. I'm sure most of us have had one kind of "rollback" or another over the years, resulting in lost progress or awards, but sometimes there are things we can neither predict nor prevent. This just happens to be one of them. Sorry.
The only thing you can do is keep your /petitions going or run the TF again. I'm not sure what other kind of response you are looking for. -
Quote:"Technical Issues & Bugs Discuss technical questions and/or bugs here! This is NOT a forum where official technical/QA support is available. To report a bug use the /bug command in game. For technical assistance email support@coh.com."
<emphasis added>Quote:I started this thread for the devs, since there seems to be a problem.
But your emphasis is less than useful. Lemme tell you what happened.
If there was an issue with your /petition, log into the support site and update the petition politely asking what the progress is... whether or not they are data-mining it, etc.. -
Trying to find a single defeat badge in a list of almost 100 can be very frustrating. Sure, for years we had to scroll down the list and find it, but it's certainly convenient to have them listed somewhere for easier access. It's not like it's hurting you, so why would it be a "bad move"?... oh yeah.. another PvP-troll.. Hi!
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As far as I can tell, there is no documented cap on Maximum Endurance like there is for Health. There is only the limitations of the bonuses we can currently earn:
Accolade Powers
Earning The Atlas Medallion -or- Marshal will add +5 Max Endurance
Earning Portal Jockey -or- Born in Battle will add +5 Max Endurance
IO Sets that improve Endurance
Call of the Sandman x4 = Increases maximum Endurance by 2.25%
Cloud Senses x3 = Increases maximum Endurance by 2.25%
Commanding Presence x4 = Increases maximum Endurance by 1.35%
Dampened Spirits x3 = Increases maximum Endurance by 1.8%
Decimation x4 = Increases maximum Endurance by 2.25%
Entropic Chaos x4 = Increases maximum Endurance by 2.25%
Eradication x2 = Increases maximum Endurance by 1.8%
Ghost Widow's Embrace x4 = Increases maximum Endurance by 2.25%
Gift of the Ancients x4 = Increases maximum Endurance by 1.8%
Gladiator's Armor x2 = Increases maximum Endurance by 2.25%
Gladiator's Net x3 = Increases maximum Endurance by 2.25%
Gladiator's Strike x2 = Increases maximum Endurance by 2.25%
Impervium Armor x4 = Increases maximum Endurance by 2.25%
Mocking Beratement x2 = Increases maximum Endurance by 1.8%
Tempered Readiness x4 = Increases maximum Endurance by 0.9%
Theft of Essence x3 = Increases maximum Endurance by 1.8%
Touch of the Nictus x5 = Increases maximum Endurance by 2.25%
Undermined Defenses x3 = Increases maximum Endurance by 1.8%
Unquestioning Loyalty x4 = Increases maximum Endurance by 0.9%
I will assume the % will only apply to the base of 100, so it's really the same as adding that many exact points.
As for how many of those you can fit on a single character.. that depends on what powers you have and what slots are available.
Don't forget the rule of 5 for each bonus as well.
For the sake of argument, regardless of actual power or slot availability, let's say you somehow manage to get exactly 5 of each currently available bonus:
(2.25 x 5) + (1.8 x 5) + (1.35 x 5) + (0.9 x 5) = 31.5
That means the current game status should limit us to a maximum of 141.5 when you include the accolades as well.
We could also add another 5 points for [Superior Conditioning]. Then add a few more points based on how it can be enhanced.
According to Mids, even going as far as slotting it with 6 lvl 50 EndMod IOs will increase the bonus to 10.908, making the new total for a character:
152.408. (Edit: Add value for [Endurance Increase] from Safeguard/Mayhem. Counted twice if you change sides?)
I wont take the time to figure out what kind of character or build you'd have to make to achieve this, so you'll just have to ask yourself if it's worth whatever else you'd be sacrificing just to do such a thing. Not for nothing, but a good enough recovery would negate the need for a higher cap anyway. lol -
A Vigilante wont be able to access contacts on the Rogue Isles until they fully switch to Villain, therefore the Patron Arc can only be unlocked by a Villain or Rogue who is lvl 40+. Any character should still have access to the regular Epic Pools though, regardless of faction.