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Posts
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Joined
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I've been away for a while and recently logged back on to enjoy the SSA content. While I was on, I happened to (attempt to) summon multiple Veteran pets - [Shield Drone Pet], [Mekman Pet], [Vanguard MVAS] and my "new" [Mini SnowBeast]
I note that they're now mutually exclusive but I'm having trouble finding the patch note on Paragon Wiki that documents the change.
I'm wanting to put a /bug report in that the Combat-Buff pets shouldn't be subject to the same limitations but would like to do some more background reading first.
Anyone able to assist? -
Been a while since I revisited my guide. Any major changes I need to be aware of (will get some CoH playtime this week hopefully!)
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Wolves, Lions and another Wolf? The Lions seem out of place. Perhaps it could be changed to get a third type of wolf - perhaps Alpha Wolves (which perhaps summons an Alpha [Damage Bonuses] and a Beta [Defense Bonuses]) rather than Lions?
The Lions just sound... out of place. The Swarm, Hawk and Locusts seem okay though. -
It seems to be an (as yet) unfixable bug due to the change that allowed henchmen to persist between zone changes. I tend to just not change my gameplay from before the change - and dismiss then resummon before and after zoning.
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Always glad to see new guides for Masterminds - I've not revisited mine for while
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For me, I got a little bitter about the issue several of us US->EU Transferees are having with the Veteran Rewards to Paragon Rewards conversion. I've now missed out on 300 bonus Paragon Points and with the announcement of new top Tier rewards due soon, may miss those as well.
It's actually soured me on the whole game, to the point I neglected to log in and experience the new Halloween content.
That, and I have taken over as admin of a fansite for an upcoming NCsoft game and working on that content is taking up a good chunk of my spare time (and right now, seems more rewarding). -
Quote:Appreciate you and Zwill stepping up to the plate (even though we know it's not your job per se)Hi all, we are liaising with our Support team to investigate this issue. In the meantime, could you all send me a PM containing your ticket reference number so we can pinpoint when the issue cropped up?
Please let us know what you find out! -
Same again. This is appalling.
Edit: I've contacted Zwillinger by PM to see if he can help, also anyone reading this that can bring any assistance to bear I am currently holding off buying any Paragon Points until this is resolved (so there are no additional Reward Points to muddy the waters) so this is costing NCsoft money... -
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Quote:Watch it - they did the same to my petition on the same issue. When I logged in to look, the case was closed.Three weeks and issue still unresolved.
But they sent me a survey so i can rate their support... maybe not the best of ideas on an issue they can't fix, eh?
Best everyone check your petitions ASAP to reopen your case.
For those who have not heard of this issue, as a US -> EU transfer this is now the third time I've had to have NCsoft intervene and fix the issue (no doubt the same for others). Appears to happen every time they change the Veteran Reward system in any way. -
Once you're ready for something a little more advanced, then have a look at this one (my current build I still see no reason to change!)...
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Master Zaprobo: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Force Bolt -- Acc-I(A), Acc-I(7)
Level 2: Pulse Rifle Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Dev'n-Hold%(13)
Level 4: Deflection Shield -- EndRdx-I(A), DefBuff-I(13), DefBuff-I(15), DefBuff-I(15)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Insulation Shield -- EndRdx-I(A), DefBuff-I(17), DefBuff-I(17), DefBuff-I(19)
Level 10: Hover -- Zephyr-Travel(A), Zephyr-ResKB(19), Winter-ResSlow(21)
Level 12: Protector Bots -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(21), BldM'dt-Acc/EndRdx(23), BldM'dt-Acc/Dmg/EndRdx(23), BldM'dt-Acc(25), BldM'dt-Dmg(25)
Level 14: Fly -- Frbd-EndRdx(A), Frbd-Fly(27), Frbd-Stlth(27)
Level 16: Assault -- EndRdx-I(A), EndRdx-I(29)
Level 18: Repair -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 20: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33)
Level 22: Tactics -- EndRdx-I(A), ToHit-I(33), ToHit-I(34), ToHit-I(34)
Level 24: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(37)
Level 26: Assault Bot -- HO:Nucle(A), HO:Nucle(37), HO:Nucle(37), S'bndAl-Build%(39), EdctM'r-PetDef(39), SvgnRt-PetResDam(39)
Level 28: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 30: Personal Force Field -- RechRdx-I(A), RechRdx-I(42)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Detention Field -- Acc-I(A), Acc-I(43)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(43), EndRdx-I(43)
Level 41: Scorpion Shield -- EndRdx-I(A), DefBuff-I(45), DefBuff-I(45), DefBuff-I(45)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Acc/Immob/Rchg(46), GravAnch-Hold%(46)
Level 47: Web Cocoon -- Acc-I(A), Acc-I(48), RechRdx-I(48), RechRdx-I(48)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Nerve Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Knock%(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50), EndMod-I(50)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1458;672;1344;HEX;| |78DA6D94596F125114C7EFB088AC2DA53B2D852E50C08E547D3431B196C458B46A5| |DD20791C20093C00C019AD8373F8231BEBABDF90D34D5B87C0DE3177069EB8B4F6A| |F070FED776102721BF3BE7FECF3AF792BB77C127C4FD7342195CA9155AAD7CAED06| |A6BCDBA6E943C1B5AB16A9835B3B2138035BA596834CD2DD32584983C12E6AF6FD7| |EBA6A15EA3ADB65E6C852D5BE7B7CB65356B368B5A3EAB6BB552F0A251D59A9AD15| |6FF2EBCEBA65953B335BD526D0FF07A4D2B94B466ABAA37FCFC9ED34A7A513734BC| |65BB42DDA84CAD36F4A26A49952B5012BCEF8C538529FAED3A857C3A4EF185B02C6| |C5F816F0CC71EB0CF3876C0B8E338F452C4247680D7144F91F194C76C3AFE0478CA| |F03C039E337C2F18798A678797DD1EC34E8411E8C11B8A8E823BC209DD5D7275495| |7174C83112B86003789DC5C59C7E6FE68E39D4F8CE1B0BD8BB714D80B81D38B490C| |6312A398C42826318E498C63125E0AEB477A9BFFA7D2354DFE027E3386483080B0C| |A00EA9B02DE51C2A0740DA6B103448022B51682AB23E4E168112FE06344FD408011| |A24C2390DB4790227A8A11EBC134E9C6E4271ABBC4AEB135C65C0EB80C5C61CCAF3| |3DE53B513723C1367090EBB98FF87F1151E68FC33BD2644FC07A79BA17461992E8C| |7409A44B205D02E992489744BA2DEA7D5A9EB0698C23097CA04266E41998419B051| |2CF4AF12CCE610A28D3CE829CF102C4A91EBCA26FBF2887B608D389C87FF0927469| |79CCD20FB8C4A587C023E006F7BE4B3A55EA54D47052226DC53EFDA96464C919989| |6E51938BA5B426C886E676B56D312ABD61D87F74C2870CC755568A573D5C35793D7| |B72CEBDB96F5A665ED1E3CBC809D3DB22B8A0C3D876AADA645361D584D377904DF8| |F4C36258A9E7A90B1F6D1A147A4FA2CCB7D96337D96D37D96D510C597BDFC01FB42| |EC07| |-------------------------------------------------------------------|
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Quote:** SPOILER **I really enjoyed the villain version, perhaps a bit more. I'm curious if the dialog choices actually make a difference... going to find that out as well.
If you agree to work with the Circle of Thorns then in the final act, you get the Circle boss as an Ally. Not that I used him, just flew on overhead. -
However, it would appear if you let the lava defeat that last mob you get nothing in the way of temp powers. I've /bug'd it but just FYI.
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There's a bit of misinformation about WildStar in this thread
W* has four choices (five if you include Gender) to make at character generation. Faction (Exile or Dominion), Race (so far only Aurin, Human and Granok are known), Class (so far only Spellslinger, ESPer and Warrior are known) and Path (Explorer, Scientist, Soldier or Settler).
The Path is the really interesting mechanic that W* brings to the table (additional layers of gameplay, tailored to the player's choice), along with their Momentum system (bonus XP for skillful/speedy kills)
There's a big ol' fansite over at http://wildstar-central.com if people want to learn more - plenty of articles and video footage. -
So, no MM's for the upcoming Free Players? Then perhaps reading this guide will give them an idea what Masterminds are all about, and if they want to unlock them! In advance.
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Well, to represent the "Other Side" I snagged MZ on Freedom and Virtue. Not sure how often I'll be over there compared to Defiant though.
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We've shared the same forums for months, and NOW you say hello?!
Hi.
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I'm sorry I can't be there Mrs ? - I've started a new job here in the US so am tied up there from 1pm to 10pm UK Time. We wish you and Mr ? all the best though - and hope to see you back here sooner rather than later!
MZ and Dr. Darkespark -
Noone been able to take an hour out on US Test to get us some intel? Seriously, if there has been no improvement for Masterminds, then we need to feed that back while it's on Test, not when it gets to Live.
Don't suppose any rednames could even post what their findings were for Masterminds? Assure us that henchman and pet contributions to the "Participation" threshold are being counted. -
Quote:On re-read you may be right. The sentence in question was "When a part of our community shows concern, such as Masterminds have, we will investigate the rewards and make tweaks as needed. In fact, you can expect to see some changes from the first round of metrics and feedback in an upcoming patch."Did they actually come out and state that there was a Mastermind issue? I thought they'd just said they'd look into Masterminds because *we* stated there was an issue, not that they'd confirmed that the issue exists.
I took that as reading that there were changes due to Masterminds because of this feedback. I still believe this is the case, even though as you rightly point out the devs haven't said so explicitly.
This is why I'm asking for Masterminds to go and test it out - I can't do it myself (like I have with other Mastermind changes) because I can't access the US Test Server. -
Cryonic has the same base damage as any other Judgement power. After any issues with mob resistance to damage, the difficulty is it's probably the aiming of the power.
Targeted AoE - Easy - Aim at the mob in the middle!
Chained - Easy - Aim at anything near an edge, in the middle, at the back of a group!
PBAoE - Easy - Stand in the middle then fire!
Cone? It's a little counter intuitive - you want to aim for the mob at the back of where you want to fire, and approach that way. As if you target the front and you're only just close enough in terms of range, that's all you're going to hit!
For anyone not used to aligning Ranged Cones, it can be hard to get a hang of! -
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Quote:^ This.But anyway, thats not the point of this thread, Zap aint saying "ZOMGEE everyone go and roll up reactive". It was broken, now its fixed, it needs testing and me and him can't test it at the moment due to our test server being offline for the forseeable future.
I actually care more about the modification to iTrial rewards and recommend Diamagnetic more to Masterminds since -ToHit is effective +Def which helps henches more (plus, since every man and his dog has Reactive, then you're good to go!)
Just mentioning it, so that Masterminds now know they have a full choice of Interface on their hands. -
Don't suppose anyone captured the text on this page. While I'm aware it was up early, it would be nice to see what the details are at this point in the planning stages (and I was at work, so missed the faux pas)...