MarquandDance

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  1. MarquandDance

    Corr VS Def

    So realisically 40% to 60% depending on circumstances. Isnt build up something like 100%? Still, this is a lot better than nothing, and then theres fulcrum shift later.
  2. MarquandDance

    Corr VS Def

    Out of interest whats the damage buff like from siphon power? Could it be used as a build up replacement?
  3. [ QUOTE ]
    Yep, Wednesday the 21st, on Test at 8pm.

    It will still be level 5, though might try out a level 10 match just to compare.

    [/ QUOTE ]

    Thank jebus. I'm bored with lvl 5 now :P
  4. Thats next week though yes?
  5. MarquandDance

    PvP Night.

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    especially when its supposed to be a fun time and not min/maxed "omfgbbbq I gotta win I gotta win" teams.

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    I felt the same way about the fire/em blaster that simply hovered about villain base in SC last night, and all the blaster/emp duo's etc. I dont know why people do it, knowing you will win all the time is like knowing you will loose all the time.
  6. [ QUOTE ]
    Stationary debuffs arent really a problem for an experienced player. TP temp power is generally all the counter you need.

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    Things like tar pit arent really what I had in mind for this. Besides, the only people I've seen who come in with all the temps are FOTM builds with pet empaths (sometimes on a 2nd account).
  7. [ QUOTE ]
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    For villains I would consider a sonic/dark corruptor for general hero hunting, it has good control itself, a little stealth, and sonic pushes the damage up with each attack. Just take tons of BF's with you. You could also try working tp foe into your brute build and Q up a nice big stun :P

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    Dark doesnt work against prepared heroes. But is truely nasty against newcommers to PvP.

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    If you mean arena then I wouldnt know, villain side not much hurts prepared heroes anyway. In the zones I've seen sonic/dark used very well to kill a bit of everything. It does seem to benefit from getting the drop on the player though, so maybe it isnt suited to a tiny arena map.
  8. [ QUOTE ]
    I have a lvl TwentySomething Ninja/Traps MM.

    I have the "train ninja" and "smoke flash" powers.
    I noticed I can cast both of these on my acid mortar.
    Is using those two powers actually effective at all? Does it make my acid mortar sexier?
    Also I can feed my mortar insp. Does it do anything?

    Best:

    Private Dancer

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    lol. No idea. I doubt it though.
    I noticed that when you cast the upgrade powers from thugs on RV heavies new icons appear next to them though. I think it was armor or something.
  9. For villains I would consider a sonic/dark corruptor for general hero hunting, it has good control itself, a little stealth, and sonic pushes the damage up with each attack. Just take tons of BF's with you. You could also try working tp foe into your brute build and Q up a nice big stun :P
  10. [ QUOTE ]
    hehe was fun in sirens the other night raven....even if u did get whamped :P

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    Me?
    I was on union. You play on defiant IIRC.
    And I never get whamped btw...ahem.
  11. Thats more than 8 people
    If your are putting 2 teams out at once I might turn up with a MM or corruptor.
  12. [ QUOTE ]
    6) fully slot poison traps with just recharge (hold does nothing to the length of the hold)

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    Hold length does nothing at all? Is it broken?
  13. [ QUOTE ]
    Addendum:

    Apparently it is important that I mention that, when Despare first came across me, I was 'hiding' in a pillbox. The fact that I didn't mention this apparently makes me a bad person and a liar. As far as I'm aware, he didn't attack me until I'd left the pillbox, but not mentioning it before apparently makes me sound more heroic.

    I just wanted to clear that up. Thanks.

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    lol. doesnt surprise me at all.
  14. [ QUOTE ]
    However, the main reason I posted it was to show another screeny which gives some indication of the perilous risks my toons take to produce these action packed pics (and to be honest I found it quite funny). Here it is .

    [/ QUOTE ]

    LOL.
    Looks like last nights curry didnt agree with him.
  15. MarquandDance

    More Villains!!

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    I pvp in all zones and i have a brute and a stalker and no hero pwns me ever, villains are not weaker that heros dispite epic powers, just lack of team work in villains. But once a villain team gets it right, heros go down like a sack of spuds.

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    I agree villains lack team work and a good villain team CAN give heroes a headache, I'm not saying villains are broken to the point of being unplayable. Heroes have

    The most unresistable damage.
    The best debuffs, unresisted when its coming from a defender.
    The best buffs.

    If that isnt a heavy advantage then I honestly dont know what is. The only area I can see where villains are better than heroes is erm...hiding.
  16. MarquandDance

    More Villains!!

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    thanks for the answers guys
    but why isnt there so many villains in Sirens Call and Warburg?

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    Heroes have been around longer so there are more of them. Plus villains are pants in pvp, you can play them, and win sometimes, but they are still pants.
  17. MarquandDance

    More Villains!!

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    Our teamed pwned them anyways

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    What did you have?
  18. I forgot all about it tbh, I think I seen you on my global as well :S
  19. [ QUOTE ]
    From an Arachnos Flyer? That we could get badge for taking down?

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    Sure why not. While your distracted targetting the flyer and ignoring the bane spiders. The glorious and brave destined ones can smite the vile and odious "hero's".

    Although none of this is serious (too imbalancing), parachuting bane spiders out a flyer would look really neat. Maybe we could see it happen someplace else, like in mercy island over the start point haha!
  20. [ QUOTE ]
    Arachnos should have ambushes randomly come out from doors etc to fight the longbow

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    Nah. Parachuting bane spiders. That would rock.
  21. [ QUOTE ]
    This post might be wrong, but here goes anyway.

    I am pretty certain that NPCs (non-paying characters) are ppl that cannot be attacked by either side for example:- people running around scared in banks.

    Where as longbow/Arachnos would constitute CPCs (computer played characters) that can attack/be attacked. In essence they aren't really NPCs at all, as they are involved in fighting battles.

    If I'm wrong, I will hold my hand up!

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    sounds like a "mr logic" sketch from the viz.
  22. MarquandDance

    Freshly Squished

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    some really good PvPers were beaten purely based on one power

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    Yeah, I feel the same when an empath logs in.
  23. I have a lot of regular things on already so I'm not sure about this, I'll wait till the server and times are decided. There's an all traps team on the US servers, might be worth checking the thread over there out.
  24. [ QUOTE ]
    lol oh yeh forgot bout that but still theres NO longbow there :P

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    True enough :O)
    Having only arachnos there adds to the unique feel of that zone.
  25. [ QUOTE ]
    Yet you go somewhere like warburg and the place is infested with arachnos ;p

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    Aye. Rogue arachnos that attack EVERYONE :P