Mandur12

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  1. Speaking of:


    I just dropped a truckload of influence off at the pit, and:



    #11
  2. Transaction completed, and done it a way that helps the 88's! Thanks.
  3. Looking to trade my lvl 50 Gladiator's armor +3% def + 500 mil for your lvl 10 GA +3% def. I am aware of PvPIO exemping rules: this is for a leveling build. PM here or in-game at same name. I'm on Virtue. Thanks.
  4. I'm unsure why the conversation lasted once we cleared up the difference between flipping and cornering.
  5. TR, if you set up one of the unfinished rooms as a salvage storage depot, I'd help fill them with anything you need.....

    Of course, if you're just saying all this talk has motivated you to make some l00tz, well then cheers!
  6. FYI, a few days ago I rolled on all of my 88's toon's R-merits, maybe like 200 of them. I had horrendous luck...... I think I only got a 2 recipes worth a darn: an impervium armor: dam and another lesser one I can't recall off-hand. I should have gotten Fulmens to buy my rolls from me instead, in a sort of snake eating its own tail route for that influence to make it onto the burn pile 8-P
  7. If we actually have caused a conversion ripple with the other top SGs on Virtue, that would be ..... awesome.
  8. Quote:
    Originally Posted by Alkirin View Post
    a.) Pinching supply does inflate the price of an item. This is seen on a regular basis. Nothing in your experiment addresses this, only your failure to spontaneously produce an opposing effect.
    What do you mean when you use the words "supply" and "price"?

    Quote:
    b.) This is somewhat dubious, as people have radically different ideas of what the 'casual player' is and who the 'majority of players' are. At best, it can be stated that prices are easily inflated to the point that they are impractical to buy.
    Out of curiosity, If you had 100mil infl to spend, what is an item that you think that you *shouldn't* be able to buy?

    Quote:
    c.) If flippers stopped attacking items on the market then, yes, the prices for those items would indeed drop, then stabilize.
    Prices would drop, amount for sale would dry up, new buyers would have to wait on new product, get impatient and up their bids to make sure they're "first in line", making the "buy it now" price and the "sell it now" price farther apart from each other. I'm unsure how one can conceive that prices would stabilize.....
  9. 2B just burned, and we've cracked the top 15. Take that all you imaginary people in my computer box.
  10. Quote:
    Originally Posted by Frogfather View Post
    thats me temporarily in second...
    And me in third. And I was first for so long! Guess I gotta get off my lazy a$$ and get back to some serious inf generation.....
  11. That is art. I bid......... 300m prestige for the fire!

    .......300m burnt tonight. 102m prestige, and #18 on the list.
  12. Quote:
    Originally Posted by AllYourBase View Post
    Mandur, those are good points.

    Do you find that the "highest bid" fluctuates a lot, or just the "buy it nao" price on weekends?
    To be honest, any way the price can variate, it has. When I was starting out flipping orange salvage, I would put up bids for 1 stack of 10 of each orange salvage that was worth it to flip, wait overnight, then cancel any bids that didn't transact when I got back in game the next day, put up the ones I managed to buy, then go look for making my bids on stacks again. This minimized my sensitivity to time based price volatility. If you don't have a lot of time to put together a scheme like that (not on every day), a way to minimize your market silhouette to time volatility is to find slower moving things, like the "crapping" (as you mentioned) of mid-level rare recipes.

    Quote:
    Regarding the Last 5: I have noticed that sometimes when I buy a stack of something and it insta-buys, there will only be one entry of my purchase (I end my bids in 4321). Is this normal? Is it because I bought a stack at once, or does it represent the large turnover of the cheap stuff?
    I've never read anyone's test results on this, but it should be pretty easy to test. But my personal opinion, not based on anything BUT opinion, is that items transact based on the # of items in a stack for sale at each price point. Okay, that doesn't read clear, let me illustrate...

    Suppose you want to buy a stack of 10 kinetic weapons for 4321 infl each. We know that the lowest priced items for which the ask price is < the bid price transact first. So say we have a list of items in ascending price order that looks like this:
    3 KWs @ 1 inf ask price
    2 KWs @ 55 inf ask price
    7 KWs @ 111 inf ask price
    15 KWs @ 555 inf ask price
    23 KWs @ 1000 inf ask price

    Now, you only want 10. You would buy 3 of the "1 inf" items, 2 of the "55 inf", and 5 of the "111 inf" items. Those transactions would take place in 3 steps by the auction house system, and your transaction price of 4321 would now be represented 3 times in the "last 5" list. If there were 55 "1 inf" items, all 10 would transact at once, and you would get 4321 only listed once in the "last 5".

    Maybe I'll get around to testing that sometime .....
  13. In order to flip an item, you must be able to:
    1) identify the highest likely outstanding bid
    2) identify a price you will likely be able to sell the item in question.
    3) do modest math

    First, identifying the highest outstanding bid. Flippers often employ a "bid signature" as a quick reference. These bids usually aren't "round numbers". For example, I often end my bids with "150". If you see something bought for 10,111,150, it probably went to me. These bids are usually good indicators where the highest bid is.

    Second, find out what the "buy it now" price is. This is a price point above the highest bid you've identified that the item usually goes for (I'll get into what that means in a second). Third, do a little math. Is the "buy it now" price > the "highest bid" price + 10% of the "highest bid" price? If so, you can make money on this item.

    example:
    highest bid price = 10,111,150
    buy it now price = 15,000,000
    10m + (.1 * 10m) = a little over 11 mil, which is 4 mil less that the 15mil going rate. You can make money on this item.

    Identifying the "buy it now" price can be tricky. I'd recommend as a rough approximation in the beginning, that unless there are at least 3 prices in the last 5 around some high point above the 2 at the low point, move on until you get a better grasp of how things are working.

    For example, a last 5 history of:
    10,111,150
    17,000,234
    15,000,000
    10,111,150
    14,799,999
    would lead me to believe that 10,111,150 is the highest bid, and that 15m is about what I'd expect someone to pay who wasn't patient.

    However, if the last 5 looked something like this:
    10,111,150
    17,000,000
    10,111,150
    10,111,150
    10,111,150
    I'd be more leery. 10,111,150 might actually be the high point, no low price identifiable, and the 17m is just someone throwing away money.

    There are a couple of things to keep in mind when attempting to find things to flip. First, If I can't identify items 1 or 2 above I move on. There are other fish in the sea. Second, don't be greedy when setting your price. If you don't have the least expensive asking price, someone else gets the transaction instead of you. Don't be greedy! People will probably give you the "buy it now" price anyways! Also, don't be afraid to find a new niche. Marketeers might move in on your niche and close the profit gap. Move onto something else you can make money on and come back to that one later if it clears up!

    In the above example where someone bought for 10m and is looking for 15m, one might put the item up for sale for 12,001,178, still guarantee at least a million profit, but still likely to get the 4 million one is looking for.

    My advice is to get your feet wet with a high turnover commodity like salvage for a crash course on the flow of the market. Choose one that has a high number of bid and ask participants, and at a price you feel comfortable losing money at if you do something wrong while learning. Buy stacks, sell stacks, rinse and repeat.
  14. So I've only been an active marketeer with 2 toons for a while, partly because the influence falls from the sky just doing the easiest of market activities (like flipping purples), and partly because my online friends get mad at me if I spend too much time in the markets instead of playing with them.

    Well, I decided to use my 88's toon, Neander Paul, to do a little light marketting this weekend while I build up some influence to burn all at once with my "serious" marketeers. I seeded myself some cash up to about 500m and decided I'd do some buy-craft-sell (which I haven't done in a couple years actually) on the mid-tier gems like decimations, impervium armors, and kinetic combats. Well, it takes a little more time than straight flipping, and he's got some transactions pending, but I managed to double my money this weekend. Holy crap. 500m isn't a huge sum, but it's not bad for a weekend with my tertiary marketting toon using a technique I haven't touched in a while. More for the burn pile!
  15. Quote:
    Originally Posted by Quasadu View Post
    Edit: And in my own defense, the post I quoted did say "so higher levels ones are better" which helped me confuse myself.
    I was making a usage agnostic judgment when I stated that higher level LotG procs are always "better". Of course, everyone should judge the values of the items by how they intend to use them in the context of the goals of a build. Uberguy gave great reasons why the value of low level LotG's are higher than high levels ones to him. They aren't equivalent like, for example, the "chance to X" ones are numbers-wise, however.
  16. Quote:
    Originally Posted by seebs View Post
    Am I right to believe that, all else being equal, a lower-level proc IO is always better than a higher-level one, or at the very least, no worse?
    So long as the proc doesn't provide enhancement strength to an attribute, then yes. For example, Luck of the Gambler +7.5s also buff defense, so higher level ones are better than lower level ones.
  17. Quote:
    Originally Posted by Another_Fan View Post
    Where did I say all ? Show me.
    This is delicious. Uberguy didn't use the qualifier "all" in the quote in your first response to this thread, either, but that was essentially what your counterpoint nit was picking at in your original post in this thread. But when your own statements are under the microscope, your defense is "If I didn't use a qualifier, you can't pin one arbitrarily to any statement I make!"
  18. Quote:
    Originally Posted by Rad_Avenger View Post
    I started by crafting endurance mod lvl 25 & 30 - every morning I'd wake up and craft, set salvage orders, and go to work. Sell 'em overnight.

    Then one day, I flipped 3 (3!!!) Deific Weapons, at $500K a pop. I was like, hells yeah, this is where the BIG money is at.
    Almost my story as well. I would wander over to the old market forums occasionally, tho I wasn't a marketeer myself, because of the drama. I read Fulmens talk about level 35 endmod IOs a couple times so I decided to give marketting them a try. Got my recipe memorized and started crafting them. Made some decent money. The niche was periodically unprofitable, likely because of competition and badging, so I learned my first lesson about being mobile and expanded my operations to level 40 endmod and level 35 and 40 heals and recharge redux. Then, one day I had this epiphany: I'm paying a lot for these pieces of salvage, but I see they occasionally go for a lot less. I'll put in lowball bids and wait for them to fill overnight! Genius! Lesson number 2 learned.

    It eventually dawned on me that I could utilize those price differences on orange salvage to make "huge" profits.
  19. Quote:
    Originally Posted by Tormentoso View Post
    For those of us who are poor and lurkers, can you throw a breakdown of how much inf has been burned and if you'd be #1 on other servers by now?
    Not yet. We've burnt over 32 billion inf, and that would net us a little over a third of the way to #1 on Guardian according to this thread.
  20. Inf burnt late tonight, and we're up to #35 now!
  21. Quote:
    Originally Posted by Fulmens View Post
    Remember, you can acheive a classy, muffled, clapping by not putting away the fistfuls of inf first.
    I'll have more influence burnt soon, right after I get done filling my swimming pool with caviar.
  22. Mandur12

    come and get it!

    Quote:
    Originally Posted by eryq2 View Post
    Or just do a BM map and get 6 of those for free....
    You're awesome. Possibly unintentionally.
  23. Quote:
    Originally Posted by Phillygirl View Post
    The mad rant about one SG buying prestigue that occured on the virtue forums doesn't help the case for the virtue top sg's either. It was of course deleted but many saw it I think.
    Was that about the 88s, or an earlier thread? I would have LOVED to have seen it either way.

    Quote:
    Your group has a reputation for being presty slave drivers and your leader for being a bad player. I have heard these things and i don't even play on virtue....what does that say?
    Back in the day I'd occasionally go over to the Champion boards and read all of the drama that guy created. Saw him come to Virtue, but then saw he was going over to that other superhero MMO. Hadn't thought about him since. Guess he's back and spectacularly unchanged!