Originally Posted by Dispari
I just thought I'd post this since I just got done leveling my DP Blaster up to 30. I know a lot of people are worrying about the damage output the set gives outside of incendiary. While I'd like to see a few upgrades to the set myself, let me report the sorts of things that I do with my toons to help get a better view of the set's versatility.
Someone earlier reported that the set only does good damage when you're using incendiary, and because of that you should always use incendiary which takes away the set's unique factor. However true that is, damage isn't always the only concern. Granted I use incendiary almost all the time on my Blaster, but I swap ammo when the situation calls for it. So take a typical day in my Blaster's world. For comparison sake, I'll also put Fire Blast in here and what I would be doing if I had that.
Mission 1) I hop on my Blaster and get a team going. I default to Incendiary Ammo and kill things. My damage is good. If I had Fire Blast, my damage would be better.
Mission 2) One of our Controllers has to go and the team support is lacking a little. Because at this point it's more important for our team to stay alive than it is for me to do good damage, I switch to Chemical Ammo to lessen the incoming blows of the badguys. If I had Fire Blast, I'd have to look for more teammates quickly, or hand off inspirations to people.
Mission 3) The team has regrouped and we're fighting well again after getting a Defender. I no longer have to worry about team support, so I switch back to Incendiary Ammo. With Fire Blast, it'd just be business as usual.
Mission 4) The team goes and ends up fighting fire demons in a PI mission. As it would be silly to be using fire ammo, I switch to Cryo Ammo and up my damage on them while doing slows. If I was Fire Blast, I'd just have to suffer through it.
Mission 5) We now go to fight Carnies. I consider my usual incendiary, but remember that carnies are weak to lethal. So I switch to Lethal Ammo and do some -RES along with -DEF and knockdown. If Fire Blast, I'd just be doing the basic fire damage as per usual.
Mission 6) We run into a tough AV and wipe. While regrouping I glance around and see two other DP users. I coordinate with them and we all switch to Chemical Ammo for the AV fight, which drastically reduces his damage and we're able to survive enough to kill him. If I was using Fire Blast, I wouldn't be able to coordinate or conspire as my only option is to deal damage. We'd have to stock up on inspirations.
Mission 7) I decide to solo for a little while. I start off with Incendiary Ammo because I'm doing okay, but once I run into some harder enemies I switch to Lethal Ammo for the knockback, to keep them planted on the ground so they don't retaliate. With Fire Blast, I'd just have to pack inspirations.
Mission 8) I hop on my DP/Dark Corr, who generally defaults to Chemical Ammo so that I can stack -DMG with my Dark debuffs. However, I always switch to Incendiary Ammo when using HoB, and Lethal Ammo to solo in extreme safety. Fire Blast? Same experience all around.
It's not always about doing damage. If you're in a safe situation where you can default to Incendiary, then by all means do so. But no other set allows you to adapt to a situation and pull strings so that you're a step up. If Fire Blast, Archery, or Radiation are faced with a situation they can't handle, you have no options other than to pack inspirations or find some teammates. DP has the ability to look at the situation and pick what's best. That, I believe, is the reason the set doesn't pack the punch people expect it to.
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