MajorPrankster

Super-Powered
  • Posts

    509
  • Joined

  1. http://jeff-vogel.blogspot.com/2011/...uld-never.html

    My favorite quote from the comments on the blog:

    "It never ceases to amaze me how quick some people are to try and tear something down that they could never hope to create themselves."
  2. "Don't run, you'll only die tired."
  3. Quote:
    Originally Posted by mauk2 View Post
    Hmmmm....

    Maybe look at the mu pool? Saves a power pick, but loses you some -tohit.

    Although I've never noticed my ma/wp being especially delicate.....
    Mu looks interesting. I could get the AoE and the pet. The pet holds a nice IO set, increasing defense to F/C/E/N. And as you mentioned, an extra power. It does lower my recharge though.

    I'll definitely think on that, thanks.
  4. Quote:
    Originally Posted by Philly_NA View Post
    Take a look at my topic, just a little ways down the page, called 'MA/WP Build Help'. Iggy gives me a build that is slightly better than yours. You would lose some global recharge(12.5%) but you would gain Max HP, some defenses, and regeneration.
    Iggy is always on the mark.

    Looked at that, but I would lose AoE potential as well...no Fireball or Dark cones.

    Between the Dark cones and RttC, I don't get hit much anyways.

    Been working at this idea for a while (using the Dark cones) and with the Incarnate end mod, I can spam my attacks pretty endlessly thus far.

    This is why I do not want to lose any Global recharge if I can help it. I am trying to turn my MA into a decent AoE machine.
  5. Interested if anyone can make him 'better'.

    Mainly looking for possible Global recharge increases or better defenses.

    I have been flipping between the Fire and Dark APP.

    Thanks for any ideas!

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kungfucius: Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    Level 1: Storm Kick
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (3) Kinetic Combat - Damage/Recharge: Level 35
    • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 1: High Pain Tolerance
    • (A) Aegis - Resistance/Endurance: Level 47
    • (5) Aegis - Resistance/Recharge: Level 50
    • (7) Aegis - Resistance: Level 50
    • (7) Healing IO: Level 50
    • (9) Numina's Convalescence - Heal/Endurance: Level 50
    • (9) Numina's Convalescence - Heal: Level 50
    Level 2: Cobra Strike
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (11) Kinetic Combat - Damage/Endurance: Level 35
    • (11) Kinetic Combat - Damage/Recharge: Level 35
    • (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (13) Crushing Impact - Accuracy/Damage/Recharge: Level 46
    Level 4: Mind Over Body
    • (A) Aegis - Resistance/Endurance: Level 47
    • (15) Aegis - Resistance/Recharge: Level 50
    • (15) Aegis - Resistance: Level 50
    Level 6: Fast Healing
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (17) Numina's Convalescence - Heal/Recharge: Level 44
    • (17) Numina's Convalescence - Heal: Level 50
    Level 8: Crane Kick
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (19) Kinetic Combat - Damage/Endurance: Level 35
    • (19) Kinetic Combat - Damage/Recharge: Level 35
    • (21) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (21) Crushing Impact - Accuracy/Damage/Endurance: Level 49
    Level 10: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed: Level 25
    • (23) Empty
    Level 12: Focus Chi
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 14: Kick
    • (A) Empty
    Level 16: Rise to the Challenge
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (29) Numina's Convalescence - Heal/Recharge: Level 50
    • (29) Numina's Convalescence - Heal: Level 50
    • (31) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 18: Crippling Axe Kick
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (31) Kinetic Combat - Damage/Endurance: Level 35
    • (31) Kinetic Combat - Damage/Recharge: Level 35
    • (33) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (33) Tempered Readiness - Accuracy/Damage/Slow: Level 50
    Level 20: Quick Recovery
    • (A) Endurance Modification IO: Level 50
    • (33) Performance Shifter - EndMod: Level 46
    • (34) Performance Shifter - Chance for +End: Level 50
    Level 22: Tough
    • (A) Aegis - Resistance/Endurance: Level 50
    • (34) Aegis - Resistance/Recharge: Level 50
    • (34) Aegis - Resistance: Level 50
    Level 24: Weave
    • (A) Luck of the Gambler - Defense/Endurance: Level 30
    • (36) Luck of the Gambler - Defense: Level 48
    • (36) Luck of the Gambler - Recharge Speed: Level 33
    Level 26: Dragon's Tail
    • (A) Obliteration - Damage: Level 49
    • (36) Obliteration - Accuracy/Recharge: Level 50
    • (37) Obliteration - Damage/Recharge: Level 49
    • (37) Obliteration - Accuracy/Damage/Recharge: Level 41
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (39) Obliteration - Chance for Smashing Damage: Level 47
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Defense/Endurance: Level 30
    • (39) Luck of the Gambler - Defense: Level 41
    • (39) Luck of the Gambler - Recharge Speed: Level 25
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance: Level 35
    • (40) Luck of the Gambler - Defense: Level 50
    • (40) Luck of the Gambler - Recharge Speed: Level 50
    Level 32: Eagles Claw
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (40) Kinetic Combat - Damage/Endurance: Level 27
    • (42) Kinetic Combat - Damage/Recharge: Level 35
    • (42) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (42) Crushing Impact - Damage/Endurance/Recharge: Level 45
    Level 35: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance: Level 45
    • (43) Luck of the Gambler - Defense: Level 50
    • (43) Luck of the Gambler - Recharge Speed: Level 50
    Level 38: Strength of Will
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 41: Torrent
    • (A) Accuracy IO: Level 50
    Level 44: Night Fall
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (45) Positron's Blast - Damage/Endurance: Level 50
    • (45) Positron's Blast - Damage/Recharge: Level 50
    • (46) Positron's Blast - Damage/Range: Level 50
    • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 47: Tenebrous Tentacles
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Damage/Endurance: Level 50
    • (48) Positron's Blast - Damage/Recharge: Level 50
    • (50) Positron's Blast - Damage/Range: Level 50
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 49: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 40
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth: Level 50
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 35
    Level 2: Hurdle
    • (A) Jumping IO: Level 40
    Level 2: Health
    • (A) Miracle - Heal/Endurance: Level 40
    • (43) Miracle - Heal: Level 40
    • (45) Miracle - +Recovery: Level 20
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    • (46) Performance Shifter - EndMod: Level 50
    • (48) Performance Shifter - Chance for +End: Level 50
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 24.88% Defense(Smashing)
    • 24.88% Defense(Lethal)
    • 13.63% Defense(Fire)
    • 13.63% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 18.63% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 10.19% Defense(AoE)
    • 55% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 15% FlySpeed
    • 261.03 HP (19.49%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Immobilize) 13.75%
    • MezResist(Stun) 2.2%
    • 10% (0.167 End/sec) Recovery
    • 76% (4.249 HP/sec) Regeneration
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)
    • 30% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Combat
    (Storm Kick)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Aegis
    (High Pain Tolerance)
    • 5% RunSpeed
    • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
    Numina's Convalescence
    (High Pain Tolerance)
    • 12% (0.671 HP/sec) Regeneration
    Kinetic Combat
    (Cobra Strike)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Aegis
    (Mind Over Body)
    • 5% RunSpeed
    • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.671 HP/sec) Regeneration
    • 25.1 HP (1.874%) HitPoints
    Kinetic Combat
    (Crane Kick)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Luck of the Gambler
    (Indomitable Will)
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Focus Chi)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.874%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Numina's Convalescence
    (Rise to the Challenge)
    • 12% (0.671 HP/sec) Regeneration
    • 25.1 HP (1.874%) HitPoints
    • 6% Enhancement(Heal)
    Kinetic Combat
    (Crippling Axe Kick)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Performance Shifter
    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
    Luck of the Gambler
    (Weave)
    • 10% (0.559 HP/sec) Regeneration
    • 15.06 HP (1.125%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Dragon's Tail)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Luck of the Gambler
    (Heightened Senses)
    • 10% (0.559 HP/sec) Regeneration
    • 15.06 HP (1.125%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.559 HP/sec) Regeneration
    • 15.06 HP (1.125%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Eagles Claw)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.559 HP/sec) Regeneration
    • 15.06 HP (1.125%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Strength of Will)
    • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
    Positron's Blast
    (Night Fall)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Tenebrous Tentacles)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Miracle
    (Health)
    • 2.5% (0.042 End/sec) Recovery
    • 25.1 HP (1.874%) HitPoints
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    And if not that, then what? To be optimistic about the game's future? I've never been optimistic about it, and I've been right not to be about half the time. When we heard about new animations coming in I19, my first reaction was to think "They hype them up, they won't be anything special." And yet somehow the new animation still managed to disappoint me even beyond that. There are the few times when my mind has been blown, such as when Castle actually admitted that Blasters were the least popular AT and set out to fix them. That was inconceivable to me at the time, because I was convinced the developers' view of balance was about diametrically opposed to my own. Then with the Stalker and Dominator changes, I almost managed to believe things were going right. But that was short-lived.
    This right here sums it up nicely.

    You choose to look for and thus find the negative.

    I do not, nor do I wish to associate with those that do.

    Enjoy your life, your way. I'll do the same, but that will include not interacting with you.

    Later.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    You guys take such pleasure in calling me deluded, ADD, unreasonable and so forth, and then you wonder what I'm talking about when I say the community isn't what it used to be. We didn't use to take pot shots at each other like this. Not over everything all the time. And then when I actually turn around and say it, people are flabbergasted that I'm taking everything like a personal attack when these are the things you say to me. What did you think was going to happen?
    You are the one taking what I have typed in the wrong way, Sam. You are acting like some martyr with crap like this. There's your 'pot-shot'. I talk to everyone, I mean EVERYONE in the same way. My wife, my boss, you name it.

    Obviously, you do not like the way I even communicate. I do not take any offense to that actually.

    We are ALL delusional. EVERYTHING we THINK is DELUSION. See, all I was referring to was your state of mind, in a general fashion, with words I use everyday.

    Yet, you CHOOSE to take it as a personal attack.

    This is why communicating with you and people like you gets so old, so fast. You are just looking for a reason to get upset and not trying to learn anything.

    You are determined that the developers and the forum posters that like the new End Game are all out to ruin your fun. Well, some posters are I am sure, but I am not.

    Additionally, you continue to argue that the type of content we have now to use our Incarnate abilities against is all that will ever be added, TFs, without ANY proof. AT ALL. You are speculating and trying to cry wolf based upon that speculation.

    This sort of discussion of 'what-if' can be fun, but not when you are doing nothing but projecting your negative 'future view' on it.

    Then, in your negative-Nancy outlook, you turn around and tell the rest of us that are trying to help you and others get through the content, learn to maximize your strengths and embrace the many game systems you CHOOSE to ignore, that we are the bad guys for playing the game to it's fullest.

    And you wonder why others get frustrated with YOU?

    All I have been doing in this discussion is to open your mind, your outlook on the game and what it has to offer and all I get from you is wishful thinking about what things used to be from your PoV. Yet I am the bad guy?

    Yeah, Happy Holidays.
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    So JUST when we're finally getting the kind of narrative I've always wanted to see... It gets stuck behind the most basic example of raid grind I've ever seen in a game I've actually played high enough to see it first hand. "Disappointing" does not even begin to describe it.
    There is nothing stuck behind the TFs. You can gain all your Incarnate powers without ever playing them.

    You have decided to get bummed about what might be. I am tired of trying to fight your delusion.

    Peace out.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    If I had an alternative, I just might take it. Permanently. I don't say this as a threat, as a temper tantrum or as an exaggeration. Anyone who knows me will know just how much I love this game and just how much I've never wanted anything else. The fact that I WANT something else "for real" is actually a great concern to me, personally. And that's not a case of burnout. I haven't played the game seriously-seriously in quite some time, and I took quite a few breaks.
    A few things, Sam.

    First, if you are half as emotionally involved in City as this post leads me to think, then you are a lot more emiotionally attached to City than I have ever been to a game.

    While I get enjoying this game over others, espesicially MMOs, this is not my first or my last. When the run is over, it's over. I quit once for RL reasons and I one day I will walk away.

    It will, however, take a whole lot more than some content added to the game that I don’t like or that my weaker characters cannot solo. Which it seems is your issue, other than worrying over what 'might be'.

    Really, its just a game man.

    And, since you are not playing 'seriously-seriously', why on earth are you carryiong on like this anyway? Really. Let it go man...relax.
  10. Well, the community is apparently important to you, I get that.

    To me, the community is just like any group of humans; a nessasary evil to be mostly avoided.

    There are reasons why I tell people all time that I am a gamer that hates gamers.

    I simply am not seeing any changes in my game experience except for more people playing.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    You know what? The game was perfect for me in 2004, and it's been perfect for me ever since.
    I feel the same way, including all the Incarnate content.

    I am also not telling you to 'shape up or ship out'. What I am trying to do is be a realist about, you know, reality. Sometimes, things change. Sometimes, they change enough that you don't like them anymore. This is simple reality, Sam.

    Quote:
    You say the recent changes have brought more life into the game. Praetoria, maybe, but in my eyes the "recent changes" have done nothing more than start the destruction of the soul of the game. It's been barely a month since the release of I19, and already the community is turning into something I really, really, really don't like.
    I see more people playing all parts of the game I play, on the same server you do I think, as I play exclusively on Pinnacle. There more TFs and regular teams than I have seen forming in quite some time.

    The community is not changing. It's the same people, many of whom have been begging for the kind of content that has been added. These are the same ones that have been telling the complainers to take time to learn the new additions.

    What has changed is that now parts of the game are harder. That's it. The PERCEPTION of forums goers such as yourself is the community is changing because many on the community are happy with things some hate. See, nothing has changed in the community, it's ALWAYS been this way.

    As for the 'forum community' in general, I simply bring up the fact that it reflects a tiny minority of the players, as you well know. Personally, I would play the game MORE if the entire forum got shut-down. The forums are the only place I hear negative things about the game.

    As an addendum, not wanting to listen to people complain may well be belittling opinions. However, I am not the one trying to force the developers in any particular direction other than where they want to go. If not wanting to hear incessant complaints about the game is belittling to the complainers, then I am HAPPY to belittle them. The complainers of whom I speak care not for my PoV, why on Earth should I care to do anything other than belittle theirs?
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    These days it seems like it's SHAMEFUL to say that something is hard...

    What I HAVE complained about is that all of the new content that's coming out seems to be designed to be at least as difficult as those, and potentially even more so as we gain level shifts and Incarnate powers. ...

    I, on the other hand, would be AMAZED if they are, discounting the possibility of that odd short arc to unlock the next slot which isn't designed to be soloable anyway. ...

    ... and it doesn't look like it will ever exist given the way they are marketing this system.
    First off, most this post, although sprinkled with facts, if full of hyperbole and wild speculation.

    As far as the shameful comment, that smacks of personal issues like self-esteem to me. If one cannot read an Internet message board without feeling personal shame, I really think one might want to take a step back. Just because someone shares triumphs and makes suggestions about how others can do the same is NOT automatically belittling them, even if the reader of the advice thinks it might be, it's called constructive criticism. While there are rude and belittling people posting, lumping everyone that gives advice on a problem into group like that is quite rude in and of itself.

    The rest of your complaint, that you have harped upon in oh so many threads, is more speculation that anything, Sam. We DO NOT KNOW what content the future will bring. Making the assumption that it is going to be more of the same does not work for Incarnate system expansion any more than it does for general game growth. The developers have added a number of things not the like the others.

    And as for 'nothing to do with incarnates', my Incarnate powers have been working just fine on all of the 50th level content I have been doing. You get the boost, with or without specifically added content, even now.

    I grow weary of seeing all of this negative, tempest in a teacup, 'oh noes the Incarnate game is so hard' crap, on top of the 'I must be able to solo anything' BS.

    If the game grows too much in a certain direction for you like it any longer, that is a sad but possible outcome to the story. But I am really tired of the whining that learning new ways to play the game, or having to spend more time on a game that is a time-sink, is something bad for the game, because IMO, the recent changes have brought more life into the game that it has ever had.
  13. Quote:
    Originally Posted by Tenzhi View Post
    The way you're wanting it kept is the game changer, I just want the difficulty brought back down to the status quo.
    If you cannot deal with a game changing and growing, then an MMO is not for you.

    The player base as a whole has been begging for content of this nature for years.

    If you are married to the status quo, then by all means just keep playing all the content the game already has to offer, and ignore the new content the way you ignore PvP.

    Those of us who have open minds about things changing will just keep enjoying all the new thing you are too stubborn to learn to do.
  14. Good Luck in Life!

    I hope you find joy in your next adventure!
  15. Quote:
    Originally Posted by Tenzhi View Post
    ...The solo difficulty shouldn't be ramped up to appease the elitists and masochists.
    The solo difficulty should not be lowered to appease people that flatly refuse to avail themselves of the tools available in the game to complete content.

    See, it works both ways.

    Even in this extremely solo friendly MMO, there are times when you will need help, even if you don't like it. Either use the tools that are available or STFU. Don't try to change the game for the rest of us due to YOUR stubborn refusal to use the in game resources to their fullest extent.
  16. Quote:
    Originally Posted by Johnny_Butane View Post
    As a dedicated Tanker player, I consider these TFs to be the $%^&ing Antichrist.
    Oh just rage quit already and leave the rest of us to enjoy the game.

    I have tanked both of them and had PLENTY to do besides being a taunt-bot, including doing respectable damage to BM up close.

    Go have a good cry and and some ice cream, you'll feel better.
  17. Quote:
    Originally Posted by Johnny_Butane View Post
    I don't like that resources were wasted developing those and the new TFs when it's obvious the majority of players prefer stuff like the ITF and the LGTF.

    That is an incredibly idiotic notion..
    We cannot all be as perfect as you, can we?

    Oh Johnny, have you not yet figured out that no one at Paragon Studios really cares what you think resources should be spent on by now, especially the way you have addressed them, like calling them stupid?

    Which, in this example, is all your nerd rage seems to capable of doing...yelling insults.

    I am thankful every time I read one your posts like this that you have 0 to do with what gets added to this game.

    Your complaint seems to revolve around the fact that foes you think you should be able to beat, you can't. How sad for you.

    Me, I could care less if the foes are called Battle Maiden or Object 12345, as long as I have fun playing the game. Which I do, along with, it seems, a few thousand others.

    Enjoy your nerd rage, I'l be enjoying the new TFs.
  18. I for one am very glad we have content at the high levels that causes multiple team wipes.

    Why?

    1. There is now something to strive to defeat, that cannot be walked over the first time you try it. Getting spanked and then getting revenge is fun, IMO.

    2. This content forces some level of teamwork. That's right, TEAMwork. I mostly solo because I generally hate PUGs, but I love content that forces a team to work together to beat.

    3. IMO, City NEEDS content that is NOT like the other content. While I love the way the game plays, I also love having new challenges, even if those challenges are 'stat-based'. While I am also very aware of the preference some players have of never seeing their characters faceplant, to the point of quitting if they do it too often (a couple of my ex-friends were like this, they all but cried every time, seriously) we need more hard challenges in City.

    Personally, I cannot stand to see people cry out to change things in this game rather than finding ways to overcome the challenge.

    While I am also aware that there are people that cannot team for a variety of reasons, that fact does not preclude there being team oriented content that they might never see. Just because you subscribe, it does not entitle you to automatically be able to interact with all the content and get all the rewards if you are not wiling to put in the time and energy required (by the developers).

    It is, after all, City of Heroes, NOT City of SUPER Heroes. Heroes persevere through adversity. No matter what the cost, sometimes. Even Superman meets more than his match sometimes.

    As for the Who argument, the Malta, even Batman beat Superman with the right equipment.

    So, MajorPrankster, Loves Tin Mage and all he stands for, even if that means MajorPrankster faceplants.
  19. Quote:
    Originally Posted by Oedipus_Tex View Post
    ... but here's a quick Mind/FF build
    Wow. Was not expecting anyone to take the time to make a build, thanks!
  20. Quote:
    Originally Posted by Nemu_ View Post
    Mind/Sonic... but I find that having resist to back up the defense makes for a much sturdier toon.
    I can certainly agree with that idea. I am trying for a more team oriented character with this guy though and I think the +def from the FF bubbles is a better benefit. That is, the end, one of the reasons I chose FF this time.
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    People always examine these situation from the viewpoint of already having put in the work.
    While I do, I think, understand your viewpoint on wanting the game to not be real life Sam, this statement is just not true.

    I do not think the time and effort involved to attain the highest tier of power in City to be, in any way, 'too much' and I have NOT reached it. I am close on a couple of 50's, but not really there.

    Effort must be expended in an MMO to attain the various tiers of power if it is going to thrive. Doom on God-Mode is fun for an hour or so and then I don't want to play it again.

    I would be out the door and I think there are quite a few that would be in line with me to leave, if this game was nothing more than Gauntlet with a Hero skin. It may well attract other to replace those that leave who enjoy such a play style, but I do not think there are enough to make it thrive as an MMO.

    If the particular effort involved is not pleasant for one as a gamer, then by all means, find something fun. That's why I stay here, even after trying pretty much all the others.

    One of the edge topics this is really hitting on for me is the notion of the game ever being 'work'. Sure there are portions that are tedious now and then. There are certainly portions that are time consuming.

    But Work? Right now, I am an IT Director. For years I was a waiter and many other things. During all of that time, there has never been any game I found to be 'work'. Tedious, time consuming or simply not fun, but 'work' never enters into it for me, personally.

    I think the problem is that some people in general think that just because there is an item in an MMO, no matter if it is a weapon, a badge or an enhancement, that they are entitled to have that item simply because they bought the game. Not even single player games are built with that in mind. Some level of effort must be expended to attain the goodies in a game.
  22. Looks like Mind/FF then.

    Thanks for all of the comments!
  23. Thanks again for the replies!

    Oedipus_Tex, great info for Sonic, I can see why you shy away from it.

    BlissfulChaos, my personal defenses are certainly a main component of going with FF. My concern, as stated, is that it seems almost like too much mitigation with a control set, but I like your take on it as well in that it allows more controlling. The LoTGs don't hurt.

    Tough call now between FF and Empathy. So many choices, so little time to play them all!
  24. Thanks for the opinions!

    Oedipus_Tex, why no Sonic? Just curious. As to Thermal, I have done that before, looking for something I have not done and it does not really fit the character concept.

    I started out as FF and I agree with DrMike, it's feels like too much mitigation. I just really want a FF some some reason.

    Although Empathy might be 'busy' I am OK with that.

    I did not know Sonic gave ME mez protection, that sounds really nice.

    Trying to come up with a guy I like to play that folks say "I am glad you were here" even if I am not the damage machine, since I have lots of those...
  25. MajorPrankster

    The Defence Myth

    Quote:
    Originally Posted by BunnyAnomaly View Post
    The idea that someone seeks missions at which your HP doesn't move is ridiculous.
    I do this all the time, so do hundreds of other players.

    "Don't take the Carnie mission, they suck. Don't take the Malta mission, they are too tough."

    This is yet another place in this discussion where Bunny, you are valuing your model and math over the application of knowledge in the game.

    And yes, I have looked at the spreadsheet. One of my gaming buddies is a mathematician, working for 'the man'. We discuss these sorts of things all the time. He can prove mathematically that 2+2 = 5.

    Bunny, you are not modelling how the game actually works and having knowledge that can actually be applied is all that's important when I make characters. I want to know how tough I am going to be based upon all my options and your model does nothing to help with that.

    Mathematically, of course some level of regeneration can become better than defense. But the amount needed is not any where close to what can be obtained easily in game and again, that is all that matters.