Kungfucius - MA/WP - Thoughts


MajorPrankster

 

Posted

Interested if anyone can make him 'better'.

Mainly looking for possible Global recharge increases or better defenses.

I have been flipping between the Fire and Dark APP.

Thanks for any ideas!

Hero Plan by Mids' Hero Designer 1.91
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Kungfucius: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (3) Kinetic Combat - Damage/Recharge: Level 35
  • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: High Pain Tolerance
  • (A) Aegis - Resistance/Endurance: Level 47
  • (5) Aegis - Resistance/Recharge: Level 50
  • (7) Aegis - Resistance: Level 50
  • (7) Healing IO: Level 50
  • (9) Numina's Convalescence - Heal/Endurance: Level 50
  • (9) Numina's Convalescence - Heal: Level 50
Level 2: Cobra Strike
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (11) Kinetic Combat - Damage/Endurance: Level 35
  • (11) Kinetic Combat - Damage/Recharge: Level 35
  • (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (13) Crushing Impact - Accuracy/Damage/Recharge: Level 46
Level 4: Mind Over Body
  • (A) Aegis - Resistance/Endurance: Level 47
  • (15) Aegis - Resistance/Recharge: Level 50
  • (15) Aegis - Resistance: Level 50
Level 6: Fast Healing
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (17) Numina's Convalescence - Heal/Recharge: Level 44
  • (17) Numina's Convalescence - Heal: Level 50
Level 8: Crane Kick
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (19) Kinetic Combat - Damage/Endurance: Level 35
  • (19) Kinetic Combat - Damage/Recharge: Level 35
  • (21) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (21) Crushing Impact - Accuracy/Damage/Endurance: Level 49
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed: Level 25
  • (23) Empty
Level 12: Focus Chi
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 14: Kick
  • (A) Empty
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (29) Numina's Convalescence - Heal/Recharge: Level 50
  • (29) Numina's Convalescence - Heal: Level 50
  • (31) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 18: Crippling Axe Kick
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (31) Kinetic Combat - Damage/Endurance: Level 35
  • (31) Kinetic Combat - Damage/Recharge: Level 35
  • (33) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (33) Tempered Readiness - Accuracy/Damage/Slow: Level 50
Level 20: Quick Recovery
  • (A) Endurance Modification IO: Level 50
  • (33) Performance Shifter - EndMod: Level 46
  • (34) Performance Shifter - Chance for +End: Level 50
Level 22: Tough
  • (A) Aegis - Resistance/Endurance: Level 50
  • (34) Aegis - Resistance/Recharge: Level 50
  • (34) Aegis - Resistance: Level 50
Level 24: Weave
  • (A) Luck of the Gambler - Defense/Endurance: Level 30
  • (36) Luck of the Gambler - Defense: Level 48
  • (36) Luck of the Gambler - Recharge Speed: Level 33
Level 26: Dragon's Tail
  • (A) Obliteration - Damage: Level 49
  • (36) Obliteration - Accuracy/Recharge: Level 50
  • (37) Obliteration - Damage/Recharge: Level 49
  • (37) Obliteration - Accuracy/Damage/Recharge: Level 41
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (39) Obliteration - Chance for Smashing Damage: Level 47
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Defense/Endurance: Level 30
  • (39) Luck of the Gambler - Defense: Level 41
  • (39) Luck of the Gambler - Recharge Speed: Level 25
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance: Level 35
  • (40) Luck of the Gambler - Defense: Level 50
  • (40) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Eagles Claw
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (40) Kinetic Combat - Damage/Endurance: Level 27
  • (42) Kinetic Combat - Damage/Recharge: Level 35
  • (42) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (42) Crushing Impact - Damage/Endurance/Recharge: Level 45
Level 35: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance: Level 45
  • (43) Luck of the Gambler - Defense: Level 50
  • (43) Luck of the Gambler - Recharge Speed: Level 50
Level 38: Strength of Will
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 41: Torrent
  • (A) Accuracy IO: Level 50
Level 44: Night Fall
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (45) Positron's Blast - Damage/Endurance: Level 50
  • (45) Positron's Blast - Damage/Recharge: Level 50
  • (46) Positron's Blast - Damage/Range: Level 50
  • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 47: Tenebrous Tentacles
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (48) Positron's Blast - Damage/Endurance: Level 50
  • (48) Positron's Blast - Damage/Recharge: Level 50
  • (50) Positron's Blast - Damage/Range: Level 50
  • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 49: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 40
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 35
Level 2: Hurdle
  • (A) Jumping IO: Level 40
Level 2: Health
  • (A) Miracle - Heal/Endurance: Level 40
  • (43) Miracle - Heal: Level 40
  • (45) Miracle - +Recovery: Level 20
Level 2: Stamina
  • (A) Endurance Modification IO: Level 50
  • (46) Performance Shifter - EndMod: Level 50
  • (48) Performance Shifter - Chance for +End: Level 50
------------
Set Bonus Totals:
  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 24.88% Defense(Smashing)
  • 24.88% Defense(Lethal)
  • 13.63% Defense(Fire)
  • 13.63% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 18.63% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 10.19% Defense(AoE)
  • 55% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 15% FlySpeed
  • 261.03 HP (19.49%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Immobilize) 13.75%
  • MezResist(Stun) 2.2%
  • 10% (0.167 End/sec) Recovery
  • 76% (4.249 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 30% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Storm Kick)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Aegis
(High Pain Tolerance)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Numina's Convalescence
(High Pain Tolerance)
  • 12% (0.671 HP/sec) Regeneration
Kinetic Combat
(Cobra Strike)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Aegis
(Mind Over Body)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Numina's Convalescence
(Fast Healing)
  • 12% (0.671 HP/sec) Regeneration
  • 25.1 HP (1.874%) HitPoints
Kinetic Combat
(Crane Kick)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Luck of the Gambler
(Indomitable Will)
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Focus Chi)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.874%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.671 HP/sec) Regeneration
  • 25.1 HP (1.874%) HitPoints
  • 6% Enhancement(Heal)
Kinetic Combat
(Crippling Axe Kick)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Aegis
(Tough)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Luck of the Gambler
(Weave)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Dragon's Tail)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Luck of the Gambler
(Heightened Senses)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Eagles Claw)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Luck of the Gambler
(Maneuvers)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Strength of Will)
  • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Positron's Blast
(Night Fall)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Tenebrous Tentacles)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Miracle
(Health)
  • 2.5% (0.042 End/sec) Recovery
  • 25.1 HP (1.874%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45

 

Posted

Take a look at my topic, just a little ways down the page, called 'MA/WP Build Help'. Iggy gives me a build that is slightly better than yours. You would lose some global recharge(12.5%) but you would gain Max HP, some defenses, and regeneration.


 

Posted

Quote:
Originally Posted by Philly_NA View Post
Take a look at my topic, just a little ways down the page, called 'MA/WP Build Help'. Iggy gives me a build that is slightly better than yours. You would lose some global recharge(12.5%) but you would gain Max HP, some defenses, and regeneration.
Iggy is always on the mark.

Looked at that, but I would lose AoE potential as well...no Fireball or Dark cones.

Between the Dark cones and RttC, I don't get hit much anyways.

Been working at this idea for a while (using the Dark cones) and with the Incarnate end mod, I can spam my attacks pretty endlessly thus far.

This is why I do not want to lose any Global recharge if I can help it. I am trying to turn my MA into a decent AoE machine.


"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45

 

Posted

Quote:
Originally Posted by MajorPrankster View Post
Iggy is always on the mark.

Looked at that, but I would lose AoE potential as well...no Fireball or Dark cones.

Between the Dark cones and RttC, I don't get hit much anyways.

Been working at this idea for a while (using the Dark cones) and with the Incarnate end mod, I can spam my attacks pretty endlessly thus far.

This is why I do not want to lose any Global recharge if I can help it. I am trying to turn my MA into a decent AoE machine.
Hmmmm....

Maybe look at the mu pool? Saves a power pick, but loses you some -tohit.

Although I've never noticed my ma/wp being especially delicate.....


 

Posted

Quote:
Originally Posted by mauk2 View Post
Hmmmm....

Maybe look at the mu pool? Saves a power pick, but loses you some -tohit.

Although I've never noticed my ma/wp being especially delicate.....
Mu looks interesting. I could get the AoE and the pet. The pet holds a nice IO set, increasing defense to F/C/E/N. And as you mentioned, an extra power. It does lower my recharge though.

I'll definitely think on that, thanks.


"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45