MajorDecoy

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  1. Quote:
    Originally Posted by Iannis View Post
    otherwise you'd probably see some really wacky builds designed to reach S/L defense cap on every AT just using IO bonuses. Probably already possible, actually, with the right amount of cash.
    Already possible.

    I have an Invulnerability/Ice Melee tank that hits the Smashing/Lethal defense softcap without using any toggles. Though, I didn't slot brawl to accomplish it.
  2. Anyone want to go out for pizza the day after issue 23 launches? Your treat!
  3. Quote:
    Originally Posted by Draeth Darkstar View Post
    Hats, Helmets, Half Helmets, and Special Helmets merged into a single "Headgear" category, retaining all detail options from all legacy categories, combined
    That'd become a massive scroll list.

    Also, not all detail options are available on all those headgear categories. Where would a beard go on a full helmet?
  4. Quote:
    Originally Posted by Zwillinger View Post
    Math is scary.
    Math is fun.

    Calculations are dull.

    Opening up 2000 super packs to collect data? There's a reason I'm not a chemist or a physicist. Mathematicians don't need to collect data, people just give it to them.
  5. Quote:
    Originally Posted by Trilby View Post
    -A street justice scrapper/SR who fights using a fight on wires system
    And here I was imagining a "Fight on Wire" system being a system wherein the fighters are tied to a boom lift with wires. So the character would run around all the time, but use hover whenever attacking (and only when attacking).
  6. Quote:
    Originally Posted by Dink View Post
    Here are some more pics of the Retro SciFi stuff:



    as you can see the Male has a couple of new faces
    So, I don't know where you saw that men wouldn't be getting new faces, but I'm thinking that who ever said it was wrong.
  7. Quote:
    Originally Posted by xhris View Post
    Zwillinger said no male items ever, so no new faces, new hairstyles, new anything..
    I'm sorry, but did you not notice the new faces with the pack?
  8. Quote:
    Originally Posted by Johnny_Butane View Post
    I have to wonder if the PPM change Synapse announced is going to be like the next ED or GDN.
    No, this change doesn't impact anywhere near as many people as enhancement diversification or the global defense reduction.

    Even if every character in the game had a proc enhancement slotted, most people probably wouldn't be able to notice the difference. The same cannot be said of ED or GDR.
  9. My advice?

    Spend about 5 minutes in game, use the rest of the time to interact with the player base on the forums.
  10. Quote:
    Originally Posted by eth_Nargy View Post
    While you're at it, complain about the entire playerbase because none of them use it either.

    This is basically the same thing as if Musculature affected the damage of any procs in a negative or positive way.
    You get less of a bonus from having a kinetic defender on your team if you have Musculature slotted.
  11. Quote:
    Originally Posted by RadDidIt View Post
    Was talking in channel with the member doing spread sheets, and this came up:

    " ...Ice averages to 69.95 DPA, Staff 65.1. Every other set I have looked at so far is closer to 80."

    CAN'T be right! Not because I doubt his math, but because Staff can't be /that/ bad.
    I have my doubts about that. Where are these spreadsheets and what is his/her methodology?
  12. Quote:
    Originally Posted by UberGuy View Post
    I think it's pretty obvious from context that he meant the +recharge part. And that part is ignored.
    Then can I complain about how all the Judgement powers ignore Cardiac and resilience because none of them use intangibility?
  13. Quote:
    Originally Posted by eth_Nargy View Post
    Spiritual and agility already get ignored by every incarnate power
    Spiritual is not ignored by every incarnate power.

    Rebirth gets a nice bonus from Spiritual.

    Agility is not ignored by every incarnate power. Ageless and Barrier both get nice bonuses. Ionic Judgement also gets a bonus if you go the endurance drain route.
  14. Quote:
    Originally Posted by MisterMagpie View Post
    That makes me picture them floating in front of computers, typing with their minds.
    Pretty much, unless one of the new seers is obligated to go on a coffee run.

    Fortunately, it's pretty easy to remember your co-worker's orders.

    Unfortunately, if you decide to go out for coffee, everyone in the office pool instantly knows.
  15. On the other hand, even Ice beats Electric Melee for Single Target damage.

    Which is just to say that there's more than one metric for comparing sets.

    For AoE:

    Ice Melee:
    Frost: 72.07 base damage, 11 second recharge, 2.508 second activation, 10 foot range, 90 degree cone
    Frozen Aura: 63.17 base damage, 20 second recharge, 2.244 second activation, 10 foot range

    Staff:
    Guarded Spin: 51.53 base damage, 8 second recharge, 1.98 second activation, 9 foot range, 90 degree cone
    Eye of the Storm: 54.72 base damage, 17 second recharge, 2.772 second activation, 10 foot range
    Innocuous Strikes: 73.85 base damage, 10 second recharge, 2.376 second activation, 9 foot range, 90 degree cone
  16. I didn't use my attack chain. My Invulnerability/Ice Melee build is non-standard. It hits 45% Smashing/lethal defense with no toggles, but my attacks are 4 slotted with Kinetic Combats, so they're kind of underslotted for damage and recharge.

    I made two common invention origin builds, Invulnerability primary. All attacks were slotted 1 acc/3 dam/1 end/1 rech.

    Then I used NoChain (http://boards.cityofheroes.com/showthread.php?t=279838) and generated different lengths of attack chains.

    I didn't account for Build-up or Form of the body, it doesn't use any power pool attacks, it doesn't account for redraw, and there are no set bonuses of any sort, so it's not a comprehensive comparison, but:

    Results are displayed in the following format:
    Number of attacks in chain, Single Target DPS Ice, Single Target DPS Staff.

    6, 62.287, 67.255
    7, 67.033, 70.833
    8, 65.343, 69.427
    9, 64.070, 72.206
    10, 64.086, 71.579
    11, 64.471, 72.961
    12, 61.488, 68.676
    13, 65.344, 68.270
    14, 60.735, 67.750

    It looks pretty close.

    I think Ice benefits more from recharge bonuses, because Freezing Touch animates rather quickly and does a fair amount of damage, and every attack in Staff that does more damage than Freezing Touch has a longer animation.
  17. Quote:
    Originally Posted by cursedsorcerer View Post
    In Praetoria, it seems, every (or almost every) female psychic who doesn't join the Syndicate or Resistance is forced to become a Seer. What I want to know is, what happens to male psychics. I don't think there are any male Seers, so would they just join Powers Division?
    There are plenty of male seers, but they aren't the public face of the organization, so they're left to operate from the home office where no one can see them.
  18. Not against Romans, which was your suggested fight.
  19. No, but looking at the numbers, it seems like Staff has a slight edge in single target damage compared to Ice Melee. It is close though.
  20. That wouldn't prove anything. I mean, unless our powers are slotted identically and we have the same primaries, there are just a whole lot of variables. Even if we have builds as close to identical as possible, there's still player skill involved.

    And, even having a level 50 Invulnerability/Ice Melee tanker, I'm sure I don't do as much to full leverage Frost as I could.
  21. Quote:
    Originally Posted by RadDidIt View Post
    Staff Fighting on Tanks is the worst melee set, damage-wise, period.
    As someone with a level 50 Invulnerability/Ice Melee tank, I'm sure it's not.
  22. Any fix for the damage on Spring Attack?

    Yes. It no longer claims to do upwards of 1000 damage.
  23. That'd be two c's Sam, not a CH.

    However, the Movimiento Estudiantil Chicanola de Aztlan goes by the Acronym MEChA.