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Posts
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Joined
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Having Grant Invis put on me and then the feeling of using my new sniper power really made Tuesday a killer evening
The sheer weight of mortars and caltrops is a joy to watch and I can't wait to see what the poison trap en masse will do -
Cos I have one to officially add
Vengefull Vixen - Ninja Blade / Regeneration / Soul Mastery
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I wouldn't say you fire AoE's were inducing much in the way of aggro as even with Rain of Fire pouring on them, they took more notice of me and my M30 nade
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My rad/cold simply cos its so wierd and somewhat rare
Not great in damage, not going to heal me, hell its not doing alot bar generate alot of noise from the shields but by jove, that targets defence is sure coming down fast
*awaits at least 12 people to say that have one*
Dark/Rad as well - tenticles holding my debuffed foes together is so sweet -
The site is getting put back up yeah? (he says in a paranoid voice)
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Never ending mayhem ambushes with a lift door please
Was alot of fun with 'Grizzled Veteran', thanks for having me on board -
Shame but on the other hand, sounds good re the RL thing
All the best dude and take care. -
The PvE/PvP prob on your dom is just part of the larger issue as the game is crying out for the ability to have a build for each style of play.
All I know is I see the difference domination makes to my team (be it the all dom one or a standard PvE) and to cripple my build to restrict its availability doesn't seem like a good idea. However if thats how you like it then far be it for me to say how you should or shouldn't play your character -
Hmm I seemed to have spent four hours at this event
Stayed on hero side all the way through and felt like we were outnumbered right up untill the very end. Still it was rather crazy with a few villains taking a huge disliking to me
Good fun tho -
(Just remember the starting contact determines the Aura/Cape missions - if you recall the doms had a mix and spread it over two weeks doing them)
Good luck with this one Echo, should be really uber once those traps are slotted up! -
Well looking at the above I can see you have a few slots going to waste (in terms of maximising your stalkers ability to level faster).
1) Combat Jumping - No extra slots everStick a Jump if you want some extra movement while in fights or a defence buff for some (very) small extra D.
2) Hide - For me, it looks like 2 extra slots doing not a whole lot for you but at very least remove the endurance reduction one.
3) Strike - I would replace the endurance reduction with an accuracy.
4) Slash - See above
5) Agile - I'm no /SR guru but I believe the passives are fairly weak to consider slotting at this point. Take out the extra slot for now would be best bet.
6) Build Up - Replace the tohit buff with a recharge reduction.
That would give you 5 extra slots and I'd use them this way;
1 recharge reduction in BU
2 end mod into stamina
1 accuracy into AS and a recharge reduction
At least thats how I'd slot these specific powers at this point -
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Ooo Can I join DeM on my stalker only lvl4 atm but think of all that lovely prestige I could be earning, catch me on global @Hawkblaze
Hawk
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Sure thingWill do my best to remember and look out for you Monday night
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Don't know if you PvE only or solo only or what level your currently at but this is what I'd level up with and then respec at 32 (or earlier). If you have no available respec then I'd drop Resilance and Flashing Steel from this build but it will be harder to fight with 1 attack + AS.
Level: 32
Archetype: Stalker
Primary: Ninja Blade
Secondary: Regeneration
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01) --> Sting of the Wasp==> Acc(1) Acc(3) Dmg(9) Dmg(15) Dmg(25)
01) --> Hide==> DefBuf(1)
02) --> Flashing Steel==> Acc(2) Acc(3) Dmg(9) Dmg(15) Dmg(25)
04) --> Reconstruction==> Rechg(4) Rechg(5) Heal(5) Heal(13) Heal(31)
06) --> Assassin's Blade==> Acc(6) Acc(7) Dmg(7) Dmg(11) Dmg(17)
08) --> Build Up==> Rechg(8) Rechg(11) Rechg(23)
10) --> Combat Jumping==> DefBuf(10)
12) --> Placate==> Rechg(12) Rechg(13) Rechg(19)
14) --> Super Jump==> Jump(14)
16) --> Integration==> Heal(16) Heal(17) Heal(23)
18) --> Divine Avalanche==> Acc(18) Acc(19)
20) --> Dull Pain==> Rechg(20) Rechg(21) Rechg(21) Heal(31) Heal(31)
22) --> Fast Healing==> Heal(22)
24) --> Resilience==> DmgRes(24)
26) --> Soaring Dragon==> Acc(26) Acc(27) Dmg(27) Dmg(29) Dmg(29)
28) --> Instant Healing==> Rechg(28)
30) --> Swift==> Run(30)
Should have enough healing so you can focus on carrying blue insps in your tray plus the usual defence ones ect. -
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Hide I would def consider slotting before 9 teir secondary power givein you a nice 58% defense against AOE.
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*When not supressed tho -
Can sort out invites for corrs, doms, stalkers (I think) and MM (again pretty sure)
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Hit n run I'm afraid or master the cone on Flashing Steel to damage everyone and use Sting to finish em off.
Once you get Placate it will be alot easier (and Build Up). -
Very, very far down the line x3 Def.
I wouldn't even consider slotting it untill the tier 9 secondary power was 6 slotted -
Acid Mortar is indeed a very, very good power that can do alot for you. Lowers enemy defence and resistance to damage, can take an alpha, draw aggro and it will continue to fire on units that have lowered your perception
"I can't see that Night Widow but hey my mortar is firing at it!"
Forcefield Gen is another 'must' (I hate seeing that word banded about the forums but its true this time) have pick. Decent defence unslotted, 3 slotted for defence is all you need with stamina really. Will stack with the bubble thing the Protector bot gives you.
Not sure Aid Self is really required as I find Triage Beacon combined with the other trap powers + bots do enough to keep the MM alive.
Grant Invis however and the other stealth power pool powers could be handy. Grant Invis the FF Gen and you could use the old SS/Stealth combo to lay the mines ect and have Phase for those panic moments.
TP Foe is also very, very deadly with the trapsTho it could wait till say level 30 since the mines arent till 35.
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Untill Smoke Bomb has extra graphics to tell the player just wth it did/didn't do, its a great way to change cossies
(I took it not that long ago and I'll stick with it even tho it seems really, really bad)
Caltrops on the other hand rocks! Stick em down on a corner in an office map or similar, AS something, run to the corner out of sight and regain hide easy then _sprint_ to a target for another crit. Simple (slow maybe) but very effective (except vs flyiers).
Spines is poor to average early but impale at 18 is the saving grace. Pretty good from then on. Doesn't seem to get many extra crits and the lvl 26 attack (same on the claws) seems half bugged with a delay on the dmg/miss info.
Energy Transfer on EM has a nice feeling of 'you know what' you as it can 1 shot things (minions anyway). Nice damage but not as entertaining to play as my NB or Claws (or even the Spines). -
Often overlooked in NinjaBlade is the extra amount of criticals it can give you compared to the other sets, a payoff for its supposed weak damage.
That and its top tier power has a small cone that can give you multiple crits and while not a popular pick, has a decent lower level cone for horizontal crits.
Oh and that AS just looks so damm cool
Just love my NB/Regen -
Nin/Regen for a PvE stalker is rather enjoyable, at least for me.
Tho no matter what primary you pick, it will be a slog to level 26 and a decent attack to use besides that AS
For a duo I'd probably edge in favour of a Mastermind, as the dominator benefits more from a 4+ team more and lacks any team buffs. Something /Poison or /Dark would go with a SR stalker and a Regen would love a /ForceField MM
Whatever you pick, have fun! -
Best person to speak to is @Okton for UO invites.
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'Alive and Kicking.'
No, wait thats already taken.
'The Sleeper has awakened.'
...bah!
'The boys are back in town.'
...*whistles*
Um. Come join us. Were real good like.
Yer.
Seriously folks, give us a shout if ya want to join the wacky lot