Help with rearranging/respecing skills


Chelsea

 

Posted

Hello all.

I got a stalker who is level 21 now. Once I get to 22 and will be able to use the upgrades sold in Sharkhead Isle I am planning to upgrade from all my training skills. I will also respec if needed and thats why I ask for help here.

My stalker is Claws/Super Reflexes, and its fun but I think I placed my slots/skills a little wrong, especially for my defense skills. For example, I read somewhere(can't remember where) that hide adds lots of defense but only while hidden and that would mean I overdone my slotting in hide..

Below is how my build looks right now, and I would appreciate some input and tips on, if possible, a better way of slotting my skills. I mostly run around doing hit and run missions, and not planning to go toe to toe with most enemies I meet, I got the brute for smashing, so this character is a little more like I figure my idea of how a stalker would be.

I also wonder why on some builds I've seen here, jump, brawl and other skills are empty. Is there at max level restriction on how many skills/slots I can fill up? Thugs, my highest character, is level 30 now so I never had a 50 build..

This is what I have, I don't remember when and which slots I added first, as I play this character quite irregular and sessions are far from each others.

- Strike (Acc)(Dam)(Dam)(EndRegen)
- Slash (Acc)(Dam)(Dam)(EndRegen)
- Assassin's Claw (Acc)(Dam)(Dam)(Dam)
- Build Up (Recharge)(ToHitBuff)
- Placate (Recharge)

- Hide (EndRegen)(DefBuf)(DefBuf)(DefBuf)
- Focused Fighting (EndRegen)(DefBuf)(DefBuf)
- Agile (DefBuf)(DefBuf)(DefBuf)
- Focused Senses (EndRegen)(DefBuf)

- Combat Jumping (EndRegen)(DefBuf)(Empty)
- Super Jump (Empty)

- Swift (Empty)

All my skills are Training skills right now. Please state which skills/slots that would be a priority from 22 and up as I only got around 180k infamy and I guess that won't do to upgrade all skills in one go.

----
Small update... I did the '/respec' command to see what I could fit in and came up with the following(Now at level 22):

Claws: Strike, Slash, Assassin's Claw, Build Up, Placate
Super R: Hide, Focused Fighting, Agile
Fitness: Swift, Health, Stamina
Leaping: Combat Jumping, Super Jump.

I basically have my 'second' skills(stamina/jumping) but had to remove Focused senses, but as I can get that next 2 levels I assume the benefits from stamina/leaping is best to have first.

My problem now is, I'm no number cruncher so I don't know where to place the slots at start to make it as efficient as I possibly can for continuing levelling..

At level 50 I guess its all clear but where to place the slots and which enhancements to prioritize is the tricky ting..


 

Posted

Nice post but would be a help if you have hero builder and post the build you have up.

Build's for stalkers are tricky things but what u have posted up seems petty good btw.

Selling enhancements between lvl is also a good way making inf also exmp down to do sf's also helps.


 

Posted

[ QUOTE ]
Nice post but would be a help if you have hero builder and post the build you have up.

Build's for stalkers are tricky things but what u have posted up seems petty good btw.

Selling enhancements between lvl is also a good way making inf also exmp down to do sf's also helps.

[/ QUOTE ]

Thanks, I've been checking http://www.cohplanner.com/ but no matter how I do, if I enter the same skills I did in /respec I find myself at level 24, where I in /respec was at level 22.. So I don't know how correct that one is. I cannot use the offline builder as my cedega(linux) installation don't really like to install .NET which is required for the herobuilder.

Here's how a new build(The one I proposed after respec) would look after a first try to actually make something of the online builder.

+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: N/A
Level: 22
Archetype: Stalker
Primary: Claws
Secondary: Super Reflexes
+---------------------------------------------
01 => Hide ==> DefBuff(1),DefBuff(3),EndCost(3)
01 => Strike ==> Acc(1),EndCost(5),Dam(5),Dam(7)
02 => Focused Fighting ==> DefBuff(2),DefBuff(7),DefBuff(9),EndCost(19)
04 => Slash ==> Acc(4),EndCost(9),Dam(11),Dam(11)
06 => Swift ==> RunSpd(6)
08 => Assassin's Claw ==> Acc(8),Dam(13),Dam(13),Dam(15)
10 => Combat Jumping ==> EndCost(10),DefBuff(15),DefBuff(17)
12 => Agile ==> DefBuff(12),DefBuff(17)
14 => Health ==> Heal(14)
16 => Build Up ==> Rech(16),ToHitBuff(19)
18 => Super Jump ==> Jump(18)
20 => Stamina ==> EndMod(20)
+---------------------------------------------
01 => Sprint ==> RunSpd(1)
01 => Brawl ==> Acc(1)
02 => Rest ==> Rech(1)


NOTE: When I did '/respec' I could fit in placate to, but when I try add that in the builder it sets me to level 24, which I am not.. So I don't know what I do wrong there yet, have to play with the builder a bit I guess.

NOTE 2: I am pretty ok with the actual skills, my biggest problem is the slots, to few in one skill or to many in one for example. I like to make a good, playable, base(with enough dmg/accu as well as enough def when I need it) from level 22 and up.

And about the selling of enhancements, I've done that except once around level 12-13 where I replaced all I had to new training skills, other then that I have sold all I got, except those I could use myself, and have around 200k inf now.


 

Posted

Well looking at the above I can see you have a few slots going to waste (in terms of maximising your stalkers ability to level faster).

1) Combat Jumping - No extra slots ever Stick a Jump if you want some extra movement while in fights or a defence buff for some (very) small extra D.

2) Hide - For me, it looks like 2 extra slots doing not a whole lot for you but at very least remove the endurance reduction one.

3) Strike - I would replace the endurance reduction with an accuracy.

4) Slash - See above

5) Agile - I'm no /SR guru but I believe the passives are fairly weak to consider slotting at this point. Take out the extra slot for now would be best bet.

6) Build Up - Replace the tohit buff with a recharge reduction.

That would give you 5 extra slots and I'd use them this way;

1 recharge reduction in BU
2 end mod into stamina
1 accuracy into AS and a recharge reduction

At least thats how I'd slot these specific powers at this point


 

Posted

Actually slotting Agile with 3 defenses will grant almost 10% of melee defense. Pretty good IMO.


 

Posted

[ QUOTE ]
Actually slotting Agile with 3 defenses will grant almost 10% of melee defense. Pretty good IMO.

[/ QUOTE ]

Thanks.

I've fiddled a little with the builder again and came up with the following little table.

I kept end regen in strike and slash, aswell as put some in agile. How do the above look as a 'start point' for continuing levelling?

+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: N/A
Level: 24
Archetype: Stalker
Primary: Claws
Secondary: Super Reflexes
+---------------------------------------------
01 => Hide ==> EndCost(1),DefBuff(3)
01 => Strike ==> Acc(1),EndCost(3),Dam(5),Dam(5),Dam(13)
02 => Focused Fighting ==> EndCost(2),DefBuff(7),DefBuff(7),DefBuff(19)
04 => Slash ==> Acc(4),EndCost(9),Dam(9),Dam(11),Dam(11)
06 => Swift ==> RunSpd(6)
08 => Combat Jumping ==> EndCost(8)
10 => Assassin's Claw ==> Acc(10),Acc(13),Dam(15),Dam(15),Dam(17)
12 => Agile ==> DefBuff(12),DefBuff(17),DefBuff(23)
14 => Health ==> Heal(14)
16 => Build Up ==> Rech(16),Rech(19)
18 => Super Jump ==> Jump(18)
20 => Stamina ==> EndMod(20),EndMod(21),EndMod(21)
22 => Placate ==> Rech(22),Rech(23)
+---------------------------------------------
01 => Sprint ==> EndCost(1)
01 => Brawl ==> Empty(1)
02 => Rest ==> Rech(1)


 

Posted

I've played around with that builder some more. I'd like some info about how end/dam/accu will be(roughly) during my missions. am I overdoing the accu thing, will stamina's three slots do or is that overkill?

Remove some accu in my attacks and put in either end regen or more damage?

+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: N/A
Level: 24
Archetype: Stalker
Primary: Claws
Secondary: Super Reflexes
+---------------------------------------------
01 => Hide ==> EndCost(1),DefBuff(15)
01 => Strike ==> Acc(1),Acc(3),Dam(3),Dam(5),Dam(19)
02 => Focused Fighting ==> EndCost(2),DefBuff(9),DefBuff(9),DefBuff(11)
04 => Slash ==> Acc(4),Acc(5),Dam(7),Dam(7),Dam(21)
06 => Swift ==> RunSpd(6)
08 => Combat Jumping ==> EndCost(8)
10 => Assassin's Claw ==> Acc(10),Acc(11),Dam(13),Dam(13),Dam(15)
12 => Agile ==> DefBuff(12),DefBuff(17),DefBuff(17)
14 => Health ==> Heal(14)
16 => Build Up ==> Rech(16),Rech(19)
18 => Super Jump ==> Jump(18)
20 => Stamina ==> EndMod(20),EndMod(21),EndMod(23)
22 => Placate ==> Rech(22),Rech(23)
+---------------------------------------------
01 => Sprint ==> EndCost(1)
01 => Brawl ==> Acc(1)
02 => Rest ==> Rech(1)


 

Posted

2 acc is pretty standard in my builds for attack powers.
looks good as it is altho you really don't need the end reducs in combat jumping as its end cost is so small anyway and with stamina 3 slotted you won't noticed it at all so i'd drop a def buff in there for more defence.

piece of advice SR wise tho .. take the toggles first and leave the passive powers like agile,dodge for later as theres alot more defence in the toggle powers than the passives.


Defiant's GoEH/MILITIS METUS

 

Posted

Thanks.

I have now respeced and noticed a big difference in end use and staying alive when encounter more then two enemies.


 

Posted

Is it me of has you forgot one of your critical shields at lvl 16 known as Practice Brawler.

Mez protection always handy recommend you get build up at an earlier lvl as well for slotting.