Madam_Enigma

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  1. [ QUOTE ]

    rofl

    dont you got something better to do than doing this..

    oh noes somebody is going to ask me this question now!

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    dont you got something better to do than doing this..
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    Each pet should also have Gang War.

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    Yes. I am totally going to make a video where it is like that. I just need to head to a busy server and get 15 people to use gang-war in one place, and record it. I wonder if it would be possible with enough thugs MMs to rival a zombie invasion in numbers.

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    Uhm... Picture this: 8 thug masterminds, all using with their 6 pets, all using gang war at the same time, in an arachnos map. I've seen it. And I swear I heard my old graphics card cry when it happened.

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    Well try 12 Thug MMs using Gang War in a hami raid with about 10 other MMs while people were spamming auras and attacks.

    I know the map size matters, but it was hell in my book.

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    Not just map size, but arachnos maps have long had a (justifiable) reputation for being laggy. It's not so bad now, but man was it horrid before. First time I got on a 8 mastermind team in an arachnos map we would order an attack, and no one could do anything due to lag till everything was dead (or we were).
  3. [ QUOTE ]
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    Each pet should also have Gang War.

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    Yes. I am totally going to make a video where it is like that. I just need to head to a busy server and get 15 people to use gang-war in one place, and record it. I wonder if it would be possible with enough thugs MMs to rival a zombie invasion in numbers.

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    Uhm... Picture this: 8 thug masterminds, all using with their 6 pets, all using gang war at the same time, in an arachnos map. I've seen it. And I swear I heard my old graphics card cry when it happened.
  4. Madam_Enigma

    No love for TA?

    I've got a Thug/TA which does pretty good. Just hit 30 the other day, and I can't wait to get oil slick. Burn baby burn, DISCO INFERNO!
  5. [ QUOTE ]
    I'm planning on playing my young Twin Blades/Regen scrapper through AE missions rather than through "official" content for the time being just for the heck of it. I have other "mains" who run around Paragon City so this is more of an unwinding character for "Log in, hit the AE console & have at it" fun.

    So, that said, I'm currently at lvl 6 and on the cusp of 7. If you have an arc you'd like me to take a ride through, post it and I'll give my opinions. I'm really looking for missions that won't shift my level so no 35-50 arcs. Should I get enough response to where it's necessary, I'll restrict it to the first 5 arcs at a time. I'm assuming I won't level more than once an arc (and probably much less than that) so that should keep me somewhere between lvl 7-12 before I move on to the next set.

    Post away with your arc # & any other info yu think will be helpful. I'm planning on staying Heroic unless something changes my mind and don't much care if it's a hero or villain arc since I don't have anything vested in my character's "lore".

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    I just published an arc today called "Rise of the Poisoned Fist (global is @Poison Bloom). The initial mission is a skulls one, and the rest are custom group so level range of 1 to 54. I will warn you, it is challenging at low levels, and the final AV/EB may be too much solo. Plenty of ninja, but you wont need +perception. And only 2 of the enemies you'll face on heroic (solo) summon pets. In large teams or on higher difficulties that could easily change.
  6. [ QUOTE ]
    Cobat Training Offensive is an Accuracy Buff.

    Tactical Training Leadership is a To-Hit Buff.

    In a guide I read, the poster recomended omitting Offensive in favor of Leadership at some point in your build. Stating that the To-Hit Buff of Leadership would more effectively result in more hits than the Accuracy of Offensive.

    I have noticed in some builds posted on the Forum that alot of builds include both.

    Is it a good idea to omit on in favor of the other?

    And is Leadership more advantageous if you did omit one?

    I'm not all that up on all the math of the combat equations, lol.

    Any advice would be appreciated.

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    My two cents will be backed by in game numbers too. First of all, I'm not slotting any ACC in my attacks. And you can't slot ACC in vet attacks. Keep that in mind.

    Base to-hit value: 77% (huh? How'd it get higher then the 75% base?)

    Accuracy Modifier: 1.16 (that's 1 TO, and two level 15 IO's in OT:O)

    Actual chance to hit with a primary set attack: 81.69% before defense debuffs or to-hit debuffs

    For no accuracy slotted in an attack, that's pretty good. And I quickly hit 95% chance to hit without debuffing.

    Actual chance to hit with Nemesis Staff: 77.8% (ok, that's not much but it is higher then my base accuracy)

    Sands of Mu has the same chance to hit. Since they have an accuracy modifier of 1.00 baked in that means that they get benifit from Combat Training: Offensive. Somehow I got a feeling that they had a better chance to hit then it says. Either way that's an improvement.

    Stack Tactical Training: Leadership on top and it's even more likely you'll hit. That'll easily get you hitting 95% of the time. So with 3 ACC enhancements you improve your accuracy with all powers, even ones you can't slot. Not bad if you ask me.
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    Yeah I think it's freaking WIN. It makes perfect sense anyway. Soldiers of Arachnos shouldnt be about being ebil, but they are in fact ebil, by playing both sides for the most personal gain.

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    The word is evil, there is no b in it.
    and ebil just looks silly and makes
    the one posting it look a little dumb.

    As to going rogue and side switchin SoAs
    I pray that we can't switch, though I'll
    guess we can. Its one of the aspects of
    the going rogue that will likely be my
    end of this game.

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    Ever play Adventure Quest? No? Well Ebil is so evil, you don't even have to spell it right

    As for SoA going 'rogue'... Well I got some storyline for one of mine. My wolf spider was a latent psychic cop from paragon who was infultrating a criminal gang (similar to Flux). Her undercover work took her to the rogue islands, where she ended up getting 'recruited' by Arachnos. At first she figured it'd be a great way to feed info to the athorities on Arachnos plots, but well.. As anyone who's done late game villain arcs knows, all Spiders and Widows are brainwashed and have their psychic abilities turned towards Arachnos goals. For Arachnid Huntress, this means her latent psychic abilities were turned towards maintaining her brainwashing and that of her fellow spiders.

    So when Going Rogue comes out she could potentially go hero side and have it fit her storyline.
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    I keep hoping, when I go back in time for missions, one of the many faceless night widows I kill ends up being her.

    [/ QUOTE ]Except that would actually *cause* GW to become, well, GW.

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    I'm not so sure... The villain arcs for the past hint that Ghost Widow is not quite what she thinks she is.
  9. Madam_Enigma

    /Dark sucks?

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    ^^ I know. I've had to tank the Clockwork King during synapse TF's because the tank was an invuln and died close to instantly vs the psi damage AV. Watching arrogant invuln tanks fighting psi enemies is always amusing to me. They usually claim nothing can hurt them, and then they end up taking a dirt nap or ten.

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    Hi! I'm an arrogant Invuln tank.

    No, I'm not posting to flame your comment. I'm posting to thank you for pointing out the obvious to all the other Invuln tanks. There's a reason I take out enemies with Psi powers first. Not second, not fifth, but first. It's because they scare me.

    And yes, I have tanked the clockwork king effectively. How? It's easy. You get the /Dark Scrapper to take the aggro, turn off your toggles, stop taunting, and attack really really slowly.

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    By 'arrogant' I guess I should have said 'moron'. You know those high level Portal clockwork missions? The ones with nothing but psi damage? I've seen sooo many invuln tanks claim nothing can hurt them so we should herd, then round up two large groups of psychic clockworks... And by the time they gather the 2 groups together they've already hit DP and popped 5 or 6 green insps... Then faceplant moments later. Thus it ends up falling on my main to hit elude and try tanking the large group for the squishies.
  10. Hmm, may have to look at them again for my 2nd build. I'm happy with my buzz saw capacity with 30ish defense to melee/ranged/aoe for normal situations. I haven't felt the need to hit the soft cap... since if I need more then 30% defense I got elude to gain massive overkill defense.
  11. I do, Madam Enigma was my first character. A claw/sr too. She's also my only heroic 50 so far. Working on getting another one.
  12. [ QUOTE ]
    I just got mine to 26 recently, and will pretty much echo what everyone is saying. I basically left the toggles/passives alone until I was 22+... I put one end red in 'em and focused on having hard hitting, end-friendly attacks. Once I got SO/IO's, I then filled out the basic toggles to 6 slots. Couple of things -

    Cobra strike is pretty godly, IMO. It lets you put Lt's out of the fight, and that is pretty cool. If you slot it up, you can fill it with Razzle Dazzle, which gets you both + meleedef and +AOE def for pretty cheap.

    SR obviously benefits from IO sets a lot, since adding more positional defense lets you get to the soft cap. Playing the market can take some of the sting out of buying the recipes you need.

    Once you get it set up properly it is pretty sweet.

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    Six slots?! Ugh, why on earth would you do that? I personally haven't seen any 6 piece IO sets I'd deem worth using in them... And my SR doesn't really have that many spare slots anyway. I took pretty much everything but confront in Claws, all my secondary, plus body mastery pool and fitness. Slotting all that means I didn't have many spare slots.
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    SR? Take everything. You won't regret it.

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    This.

    Minus maybe Elude. Once you're running at the soft cap Elude is kind of superfluous in my opinion.

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    Until you get hit by a /poison's debuffs. But then even WITH elude it's pointless then since /poison debuffs your ability to buff defense (which AFAIK isn't resistible) AND debuffs defense.
  14. See, /SR isn't squishy. It just feel that way initially due to not having very good enhancements.
  15. Madam_Enigma

    /Dark sucks?

    I toggle juggle to an extent. I turn on/off death shroud when it's needed or not. If I don't need it that's wasted endurance. Heck, I burn endurance just fine without high cost toggles, thank you very much. Even with well slotted stamina I still need to manage endurance.

    As for being fully IO'd out? Gimme a break, I'm still getting fully enhanced after the last respec.
  16. Madam_Enigma

    /Dark sucks?

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    I started a claws/dark last night. The character is 9 at the moment, and is nothing but pure frustration. I have to constantly pop respites or I die. It's like the dark embrace toggle isn't even doing anything. And Death Shroud? Heh, don't get me started.


    I came to this forum to seek input rather than just outright delete the character and chalk it up to another bad experience. Then I found this thread saying how awesome not only dark armor, but claws/DA gets. So tell me, when does it stop sucking so horribly? I've played Doms with better survivability than what this character has so far.

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    Dark Regeneration is the start of the improvements. Until then your relying on meh resistance. Death Shround is a good power, but skippable at low levels. Pre-dark regen it's just an agro magnet.

    EDITED TO FIX
  17. Madam_Enigma

    /Dark sucks?

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    To be fair, at low levels /dark isn't so great. At low levels it has meh resistances and no way to recover health, but still has huge endurance costs. When you get dark regen it's like night and day. And once you can slot 3 end redux and an acc into dark regen it's like night and day again. But before then? I found /dark to be very squishy. It's a late bloomer so may appear to 'suck' at first.

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    I get where you're going with that, but it kind of needs clarification. While I agree Dark Armor changes radically once you have Dark Regeneration, DR is available at level 16; hardly what I would call late in the game. DR is rather unmanageable until level 22 and access to SOs/lvl25 IOs.

    Mez auras are the next major advancement for Dark Armor, CoF at 28 or OG at level 35. Though CoF is available at level 28, it will probably be around level 35 before you can slot it up to be fully effective.

    Compare to SR that needs to wait until level 35 before it can plug it's AoE defense hole, Dark Armor isn't quite the late bloomer. While yes, you will definitely see a jump in survivability from level 35 on, you can still do rather impressive things in the mid-20s just by leaning on Dark Regeneration.

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    I should clarify too. I find the trip from 1 to 16 sometimes takes longer then the trip from 16 to 30. And post 30 things really start picking up. At level 25 my DM/DA seems like mini-god mode, but then that's half way through his career. And I still feel the crunch of endurance frequently. DM helps the endurance issues with dark consumption, but at base that's only up once every 3 minutes.

    SR on the other hand I find is good most of the way through the levels. Low levels it's ok, but once you get DO's it starts picking up. And I didn't really have much of an issue with the aoe hole till I fought nemesis constantly. Even then I just ran into melee with them, causing them to keep trying to lance me.

    On the other hand, back in issue 4 my claw/sr was perma debt till level 30. However back then my dm/da was painful to play due to dark regen costing a third of my endurance bar AFTER 3 slotting end redux SO's.

    So part of the 'late blooming' is also 'later issues then when I started'. I love that they reduxed it's end costs by a large margin.
  18. Madam_Enigma

    /Dark sucks?

    To be fair, at low levels /dark isn't so great. At low levels it has meh resistances and no way to recover health, but still has huge endurance costs. When you get dark regen it's like night and day. And once you can slot 3 end redux and an acc into dark regen it's like night and day again. But before then? I found /dark to be very squishy. It's a late bloomer so may appear to 'suck' at first.
  19. Madam_Enigma

    /Dark sucks?

    ^^ I know. I've had to tank the Clockwork King during synapse TF's because the tank was an invuln and died close to instantly vs the psi damage AV. Watching arrogant invuln tanks fighting psi enemies is always amusing to me. They usually claim nothing can hurt them, and then they end up taking a dirt nap or ten.
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    QR

    As a side question, is the 6% to hit IO better than a 9% accuracy set bonus? I just realized I could drop a 4th LoTG and grab that IO if its better.

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    Yes, it's better. I wouldn't make a build without it.

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    It depends on the situation, but I'll agree that, in most cases, the +tohit is better. Of course, in most cases, neither is really going to be needed.

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    For general uses +tohit is normally better then +acc. That said, things with extreme defense (pvp anyone?) make +acc more desirable. If your fighting someone with 110% defense, it may be better to accept your gonna be floored and just get more acc.
  21. Madam_Enigma

    /Dark sucks?

    Oh yes, dark sucks... the life from my foes. Here's the resistance for decent slotting.

    Smashing: 34.34
    Lethal: 34.34
    Fire: 34.16
    Cold: 34.16
    Energy: 22.77
    Negitive Energy: 45.67
    Psionic: 56.92
    Toxic: 22.90

    That may nto seem like much, but with dark regen you can heal for 1/3 your max health per enemy hit every 30 seconds (unslotted). Assuming you have the endurance to power it, that means if a group can't kill you in 30 seconds, they can't kill you at all.

    Add to that either cloak of fear or oppressive gloom and the enemies aren't bloody likely to kill you at all. Heck as I write this I've got Dark Regen on autocast while five banished pathion zombies attack me. They can't kill me. And I'm level 26.
  22. I still have FA on my main, but then I needed to take 2 powers to get what I wanted out of the set anyway. Namely the laser vision. Even when it was uber I rarely turned FA on. Just for the odd +2 rikti drone or RV trip. As such my build doesn't see any real difference. I just turn it on less often then before.
  23. [ QUOTE ]
    I agree about the salvage cost, but my SG and I keep a ton on hand, so it helps reduce the cost there in my case. I also rationalize that IOs never need upgraded, unlike SOs every 5 levels, and so the cost even with salvage gets defrayed when looked at that way imho.

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    I know, that's why I love them. I just use DO's and SO's in the mean time while outfitting myself with IO's. Don't even really feel a need for sets, although I love those too. I'll use common IO's mostly.
  24. Just my two cents. I try to be cautious and stick with the team. However I am aware of my tendency to scrapperlock. Most good players also realize it happens. I'll even make a point when playing my main to comment "If I charge into a group by mistake, don't feel obligated to save my butt if your already engaged."

    I have the view of "better to die heroically then kill the team stupidly". And frequently the team finishes up in time to join me. Sometimes even saving my rear from my own scrapperlock auto-follow mistake.

    As for being an unabashed leeroy... When playing my Warshade I have a tendency to TP into spawn first, mire second, mire third, aoe fourth, and think a distant 20th.
  25. No recon? That makes me wince inside.