-
Posts
690 -
Joined
-
Quote:I did read it, and I am familiar with those references. I love the idea, I just think it is too powerful as is. You need to have a weak point, so I made a suggestion as to which one of the powers has the weakest flavor.I'm pretty sure it's perfectly possible for a suit of power armor to provide mental protection in the form of some energy shielding or a chip implanted in a helmet. This is the absolutely only way to make the psi def + mez protection work. There is simply no other conceivable way for the powerset to have any and still fit a theme.
If you even bothered to read the first post, you'd realize that "power armor" here does not solely refer to the big suits of armor. Power armor can be bulky, it can be skin-tight, it can be based on magical enchantments rather than technological. The sole requirement for this powerset is that you have some type of armor, and it has shielding. That's it. Mental shields are perfectly plausible in both a magical and technological way, and none of your delusional trolling is going to change that. Sorry you pretend otherwise.
Also, - the powerset has little neg energy def and no resist, low psionic def and no resist, and no toxic def (there isn't any, I think) and little resist. The negative energy hole is the biggest, but psionic and toxic are also effective.
I also took into consideration that this game is about emulating what we see in the media, so I took into consideration I might be wrong. So I asked if you could provide some references where a suit of powered armor, tight or heavy (which I know of both), provided this sort of protection to the mind.
So I am trying to help you, and I am trying to check if I am wrong. I know typically a simple chip in the helmet could do what you are saying but there are two problems.
(I could be wrong)
1. This isn't very supported in the media much
2. This makes it too powerful
I really like your idea, I just want to help here. I think negative energy protection would be better here personally. -
Quote:I just logged in and added the "Color tintable;" to the Vanguard Katana and Rularuu's Fang myself. I didn't know the VK was tintable before, but I knew the RF was so I thought while I was there I would add that too.That image is pulled directly from Paragon Wiki. Look at the source URL. Additionally:
http://paragonwiki.com/wiki/Weapon_C...zation#Katanas
Is the Chinese Blade tintable? I can add that. -
Quote:Yeah, and I was just thinking that it would have been cool if the stalker got SD just the other day.Seems more appropriate to just give Stalkers Shield Defense and have some oversized gauntlet options added to Shield Defense.
P.S. I love the concept of this alternate setting for SD as a giant gauntlet+vambrace+cowter+pualdron. -
Quote:It doesn't hold up flavor wise. Most powered armor, unless they are some really wired magical type, don't do something like this. The only reference I have seen to something like this is The Juggernaut's helmet, but that was a specific magical item, not a suit of power armor. I am looking at a history of Iron Man and anime, and even in the magical mecha they didn't even protect the user's mind or was a non issue, examples in anime: Escaflona and Eva (where the mech attacked their minds actually).It's not out of flavour and it's the only thing that you can put there that really makes sense to have psi def and mez protection. It's literally your power armour protecting your mind from attack.
Also if I had to drop one to make this more applyable, not a god defense set, as every set of defence has at least one weakness this should be replaced. double up on another defense type, personally I would give it another damage reduction type.
So if you are dead set on this power, please give us some references, and what other type of defense do you want this powers weakness to be? -
It doesn't say so on Paragon Wiki? Okay thanks.
-
I made a huge mistake. I got the names mixed up, the weapon I want to have color tint able is the Vanguard Katana, not the Rikti Katana. Sorry about the confusion.
-
-
Looks really cool, but I would change the mental shield. Its out of flavor and should have another option to instead focusing on something they already have a different effect for.
-
Okay, I didn't know that. Link Please.
-
Quote:I acknowledge the that quality is a possible problem, so that is a good point, so I will concede on that end. However it didn't assume it would be a problem as that is how things are already.Because it's a matter of standards and quality. That's why.You (singular, alone) might be fine with half-***** and slapdash development. But a lot of others would be annoyed. Particularly the Developers, who have time and again said "If we can't do it well, we won't do it"
So... No. No Jetpacks until it can be done well. This is suggested once a month or so, and every time it has to be re-explained. You're actually the first person (to my knowledge) to acknowledge it would look like crap and then say "But that's fine by me!". So bravo on that little achievement...
/thread
-Rachel-
Here is a possible fix though. Have 3-9 different settings to each rocket/jet pack. Have a small, medium, and large version of each pack pack for each of the three models. This would only really require a size change to the current models and a proper positioning for that size model rocket pack. Now this would still take some work, as everything takes some work, but it wouldn't be impossible.
On an off topic, what systems do they use to model and animate the game? You seem to know so much about it.
P.S. Don't "/thread" me. This topic had 3 starting points and was open to other people wanting different options to existing things in the game. Maybe someone else wants the Rikti Katana or the Tech Wings, or other similar things changed. -
Quote:Sigh, I understand it is going to have a ton of flaws, but you don't get it. I DON'T CARE that it isn't perfect. All I am asking, despite its imperfect appearance, is one step more than a power activation that only turns on the graphics/animation all the time. Yes I know these things don't work for every model and animation. I AM NOT asking to change this.No... No it isn't flawed... There are many powers (elude, whirling hands, shield charge, and others) which cause the jet pack to either clip with the body or stick out at an odd angle because the jetpack is RIGID while the spine BENDS. This means the jetpack stays ramrod straight while the body moves. Okay?
There's also the issue of NODES. There are only so many precious few left, and it took six years for the devs to decide that tails were important enough to the player base to offer tails and belts as separate options. Is the jetpack more important than mid-leg items like thigh holsters or garters? How about arm-bands and the like? This has to be decided, first. Which will be used by more players, for example.
And then there's the issue of the pack's "Floating" issue. Make a teensy tiny female character and buy the temporary jetpack recipe off the market, or get to level 5 and run an AP Safeguard or Mayhem. The Jetpack will "Hover" almost a foot away from her back, I.E. NOT ATTACHED. Do the same with a "Huge" model character, with all the sliders maxed. You'll find the jetpack is embedded INSIDE of him.
Until all these issues are resolved we will not get jetpacks or backpack items. Because they are RIGID while the player's spine is not, during many animations.
-Rachel-
1. Add the jet/rocket pack graphic to the costume editing of some sort, of what we already have.
2. Have an option in costume editing to add and choose the rocket/jet pack.
3. Have this option make the graphic always on if they chose to add it to their costume.
This will allow the user to model their character accordingly, so if they REALLY want the jet pack to look right they can adjust things accordingly.
So why would more options not be better? -
Quote:You bring up a lot of points, but I am watching right now my character doing every move I have with the Jumper Pack with no problems. I am not asking for any new mechanic past having the graphics always on for something like the jumper pack. Its there, it is visible and is designed for dealing with each and every move a character has. Leave the mechanic the same, just allow it to be equitable like a costume peace.Read my post and you'll understand why we can't have them as costume parts.
Temp Powers don't use a model-node on the character. They create one, on the fly, which only lasts so long as the power is on and anchors to the centerpoint of the model's position, rather than the model's "Back"
The same can be said of the "Freakshow Disguise" and the "Vahzilok Wasting Disease" temp powers which grant an overlay and an aura, respectively.
-Rachel-
Your argument is flawed as it is clearly visible that the jet packs are already made to deal with these moves and other actions. Keep things the same. -
Quote:Wait? We HAVE Jet/Rocket Packs already... Whats wrong with just keeping things as is, but allowing us to have them as usable costume parts?Backpacks won't work.
Firstly, there's only so many Attachment points on the player model. Without revamping the character models completely, you're stuck with the limited number.
Secondly: Sizing issues. A small character doesn't occupy the same VISUAL space as the Huge model brute, though the occupy the same PHYSICAL space for the purposes of bounding boxes and size. This means that small characters will have backpacks which "Hover" behind them without some serious reworking and huge people will have their backpacks embedded.
Thirdly: Animations. Several animations simply wouldn't -work- with a backpack or jetpack item. Think of whirling hands. The character leaps and turns in the air, their upper body leading the turn and twisting across their midsection, the legs follow. Wearing a backpack with a single anchor point at the shoulders would cause the lower portions of the pack to intersect with the lower back/hips region. This is ONE animation example, there are many others.
In the End: It will take a huge amount of work to create realistically moving backpacks or jetpacks which don't clip horrendously with the player's body, hover behind it, or look like doggy doo during attack animations.
-Rachel- -
Quote:Yes, but that doesn't mean you can't modify it after you get it...Well, I'll go in order here:
Rikti Katana: If the you get it from the Rikti, wouldn't they all be the same color?
Quote:Tech Wings: I agree. There are actually a number of options that seem like they would go together, but the colors make them seem a little off. The mask options all seem to be just a little off in color from whatever tights you're wearing, and that drives me bonkers.
Quote:Rocket Packs: As a temporary item, they don't seem like they drive the Devs as mad as they would as a real costume item. Basically, with the temp powers, you can kind of understand why they don't fit onto the character. But as a costume option, why would it hover off the back of your tiny character by a foot? Or why does it seem to have been planted into your huge character?
Also, what would happen with the jet pack if you used a temporary jet pack in-game? Would it activate the costume option instead, or would it overlay the temp power onto the costume piece? Both of these run into problems with implementation.
Would I like to see it? Sure. I just understand why they haven't yet.
As to the temp jet pack powers. Staking would look odd but they already have that in the game, especially when combining the Jumper Pack. Idealy if they have a costume back pack I would think it would use the costume's animation instead of the temp power. The unlocked rocket packs almost never match characters, as no one would ever build a character around a power you only can use for so long.
Yeah I saw and posted there. I thought that I might try and rack up some support to let them know if this is really all that good of an idea or not. -
Great IDEA! In fact I came up with the same idea a few months ago (edit: about a month ago).
http://boards.cityofheroes.com/showthread.php?t=219010
P.S. Personally I think it should be done, especially if they can't do an interchangeable character teleport system, this is a good fix that might be able to be done (but not likely as people are already saying). -
I was wondering if we could please add some more options for some of the unlock-able costume parts and weapon variations. This isn't exactly a new weapon or costume thread, as it is dealing specifically with things that already exist, we just want modified.
First Ones I would like to see re-worked
Tech Wings- Yeah we can change the color, but the texture on it makes it 3-4 steps darker than most other costume parts. So a new texture would be great.
Rocket Packs- we get this as a power so often in the game, it would be nice if it could be an actual back item that we can at least add, and eventually change the colors of. Specifically I would like the Jumper Pack be added as a costume part for those who have it. These would work off of their original power or if they have fly or super jump (but do nothing more). Stacking with various flying temp. powers already exists so its just a fact. This has already been discussed to death, so please skip.
I am sure there are many other options others would like to see expanded, what are yours? -
Man, I wish they would make it color changeable.
-
Really simple, can someone please tell me if the Rikti Katana can have its colors changed? Can you change the blade color specifically?
Thanks -
I think something reminisce of this is what we are looking for. Peasecod Garniture armor. -
Quote:OH come on, magical relics from the past are common themes in comics. Plus it could be piece mailed into other costumes. Steampunk seems to have taken a liking to pieces of midievil in their costumes.I'm thinking because this is a Super Hero MMO and not a medievil MMO you wouldn't expect suits of armour running around fighting crime, and when you would see that you would get something like the roman armour, the valkarie armour, the warrior or anime armour.
Oh and we also have medievil helms and some body pieces would go nicely with that to make a nicely medievil look if you really want a suit of armour.
With a charcter customiser like we have we don't need any more suit of armour sets than we have IMHO -
Thanks!
-
Sorry, I did read it, and I did notice the science pack conversation, but I didn't catch any details on how to do it. Sorry for bringing it back up. Will look for this in the tailors, and I thought I had the science pack, but I am not seeing any options along this line...
Maybe its a glich on my end, or maybe I just haven't found it yet. Sorry again. -
Sorry if this has been covered since, but this is the latest thread that came up in the search. Has there been any word yet in the last year?
Yeah, this should be done.
There are two concepts in marvel alone that directly pull from this option, Morph and Mystique as well probably a very long list of shape changers.
There are other options such as the huge form for mechs and were-wolves as mentioned already.
This needs to be brought back up if it hasn't been already.
The best way to handle this is to leave it a costume change. Their listed gender is the same unless they buy a token, but with that token all the gender based badges would be stripped. Deleting selected badge, probably wouldn't be too hard to pull off, but I wouldn't know for sure. -
I made the same suggestion in the new costume sticky in the dev forum.
Yeah the Valkyrie set is a good step, but we could use new free one to replace the medieval costume set. That looks REALLY trashy and cheep. -
Quote:+1 big time. Great idea. CoH2 would have new enemy factions and an updated combat and character creation system.How about this:
-Massive combined effort from Praetoria, 5th Column, Nemesis, Zombies, etc. It just keeps getting worse and worse for us and then...
-The Rikti arrive, but not the warlike ones seeking to dominate our race, but rather the true leaders of the homeworld.
-But Rularuu reforms and starts a massive assault on everyone.
-Just when all seems lost Lord Recluse arrives with Arachnos to help the heroes and Freedom Phallanx repell everyone.
-Peace is restored and the War Walls come down. The heroes celebrate abolishing much of the evil the city had to offer. But somewhere laughter can be heard. Somewhere the plot... The Nemesis plot.... thickens.
-ENTER: CoH2