Mad Grim

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  1. Quote:
    Originally Posted by New Dawn View Post
    You mean here http://boards.cityofheroes.com/showthread.php?t=200499 before Incarnates?

    Silverado was defense, -regen and DPS. Everytime.

    Come to think of it, if MM wasn't nerfed then why would it be now?
    That argument means nothing.

    If Grav wasn't buffed then why would it be now?
    If Street Justice didn't exist then why would it now?
    If Energy Melee wasn't nerfed then why would it be now?

    etc etc

    Just because something didn't happen in the past does not mean it cannot happen now.
  2. You know, I don't think... *looks at fire/time, dark/time, ninja/time, arch/time, demon/time...*

    Oh.
  3. What I've not been getting is why tankmages are unnacceptable. For one, we already have them (ALL the EATs), for two, they still would barely match up to Scrapper damage, and for three they probably wouldn't even be as tough. You can already build any ranged/support or support/ranged character to be a tankmage, so it is already there in multiple forms and the game has not spiraled into oblivion.

    Not saying I want them to fix the problem by giving blasters defense sets, because I don't, but I am saying that there is nothing inherently wrong with a tankmage in this game.
  4. Mad Grim

    Kheldian Fashion

    What I don't get is why you guys get such fancy buttons :P
  5. Gonna say one thing- if you believe you can argue with Arcana on how survivability works, then click the second guide in their sig. Scroll through it a bit. Get your brain put back together, then realize it is hopeless and your time would be better spent elsewhere.

    I tried it and got lost somewhere after the initial resistance/def comparison.
  6. Quote:
    Originally Posted by Arcanaville View Post
    In many other MMOs you could probably charge real money for recall friend taxibot service alone.
    Yes, CoH is a generally convenient game, and I find that awesome

    Not having this serves no purpose other than to inspire hate and loathing in all mankind.
  7. Quote:
    Originally Posted by Adelie View Post
    Gravity Armor.

    But what we really need is new power CONCEPTS not new animations for basically the same things we've been doing for years.
    That sounds AWESOME. Everything that approaches me is flung upwards 300 feet and then slammed back down about 200 feet away.

    What, that's not what you meant?

  8. Quote:
    Originally Posted by Arcanaville View Post
    When I get home I'm going to try this on my Ill/Rad after I finish her slotting. Seems I've been playing her for about three years without all her powers slotted: must have slipped my mind and honestly I haven't noticed. But for this sort of thing I would want to run at full power. I'm pretty sure I can beat 20 minutes without incarnate pets if I can sustain maximum activity without running out of endurance, which is sometimes a problem running everything. Which happens when you forget to slot them all.

    Contrary to popular belief, Illusion's damage ain't that great (its ability to tank hard targets with the PA is its real power) so I would consider this to be a mediocre debuffing example. I would expect some builds to do worse, and others to do better against a single giant monster class critter.

    Been thinking about adding a giant monster to my performance testing AE arc anyway: good time to do it.

    I actually went and took a spin on my Ill/Rad, who has no incarnate or IOs whatsoever. I found the nearest GM (Ghost of Scrapyard), found that without perma PA I couldn't live, then found someone to taunt him for me while it was down. Basically the same effect as some good IOs. Anyhow, point is- I did it in about 5 minutes. I know this is a meaningless number, due to it not technically being 'solo', it not being a Quarry, and having to chew Blues, but I wanted to get back on him anyhow to see if he was worth IOing (I'm not rich, have to be selective).

    Interested in seeing your actually relevant test.
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    Y'know, if people are all so hot and bothered over whether an AT is "powerful" enough to fulfill its role or not, why are we worrying *in the least* about IOs, soloing GMs, etc?

    That's more comparing sets and slotting.

    Someone's saying blasters are 'severely' underperforming. By what standard? By "My IO'd out XYZ can do such and such?" Know what? I don't care.

    My blasters do damage. They do more than the lower-damage squishies. They don't have defenses in most cases, but typically do have various sorts of control to affect the way the fight goes. Some are stronger with ST, some are stronger on AOE. Some sets do need some attention, sure. But the AT as a whole? No, I do not agree in the least that it's "severely" underperforming.

    You want to compare, strip your IOs and run on SOs, and de-slot your Incarnate powers. Then you can compare the ATs instead of the sets and bonuses and Incarnate tiers. If you can (honestly) barely notice the difference, with decent slotting, between, oh, a Blaster and Defender, using the same primary, then talk about a buff.
    That's a wonderful idea. Take a lot of sets from a lot of ATs, and compare power with no outside help. No incarnate, no enhancements. See how Blasters compare, then realize they do need a buff.
  10. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Yeah, right. What's wrong with starting a POSITIVE Blaster thread? God forbid we do anything but complain about them!
    You said you were just showing off something you did, not stating something about the AT- that was false.
  11. Quote:
    Originally Posted by TwoHeadedBoy View Post
    If anyone else wants to contribute their awesome Blaster feats, please do so here. We've been taking a lot of heat and putdowns lately, so I want to raise awareness of just how awesome and stupidly overpowered the Blaster AT can be.
    Right.
  12. Quote:
    Originally Posted by Arcanaville View Post
    As I said, that's not true, but I'm working on a more... interactive demonstration of the principle.
    Looking forward to it.
  13. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Pretty sure you are the one (amongst others) who came into a thread for the sole purpose of putting down an accomplishment of mine and writing me off. Who turned it personal again?
    No, we came to the thread for the sole purpose of disproving that this is representative of the AT. You posted this for the sole purpose of 'proving' your point that the AT does not need to be buffed. However, it does no such thing due to the fact that no other secondary could do it, and even that only with billions of inf.
  14. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Okay, I get it... So it's ok for people to say my accomplishment isn't impressive because I used Drain Psyche, but when I turn the table and say Mastermind accomplishments are unimpressive because they use pets, people don't like that one bit do they?
    Once again, you are comparing one power in one secondary to AN ENTIRE PRIMARY.

    You did not turn the tables, you just made yourself look worse.
  15. Quote:
    Originally Posted by TwoHeadedBoy View Post
    So buff the other powersets.


    That's like simulating sports games and then feeling like you accomplished something when you win. If the AI does all the work for you it's not an accomplishment.
    Lemme get this straight here. No MMs can claim to have done anything due to them using the basic tools that the AT gives them.

    Bahahahaaaa
  16. Quote:
    Originally Posted by TwoHeadedBoy View Post
    There's no justification for nerfing something that's performing totally fine though. Basically you're saying "Oh TwoHeadedBoy my Blaster can't do what your Blaster can do! Your blaster needs to be nerfed, even though he's already fine, so that MY blaster can get better!" Like I care how your Blaster is doing. It's not my problem. I used common sense and picked a good secondary when I made my Blaster. Sorry you have poor decision making skills, but don't take it out on me. If I were a Dev and I made sets that were under performing I would just fix them, I wouldn't take it out on a set that works great. All controllers didn't get buffed, gravity got buffed. Same should happen with gimpy Blaster secondaries.
    My god, you should not be this dense. It doesn't matter if one combination is completely, game-breakingly overpowered (and it isn't even close), you should be able to choose any combination and be in a reasonable range of all other combinations. ANYTHING with Drain Psyche would have done what that blaster just did, and better. I could pick up a Dom, give it Mental Assault, level to 50, and then with less than a tenth the inf you pumped into your blaster do this, and do it better.

    Drain Psyche must be nerfed, it is pure and simple, not to mention utterly obvious to anyone that doesn't want to save their favorite build.

    Buffing a single controller set is not like buffing every blaster secondary except one. At all.
  17. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Except it's not overpowered. It puts my Blaster exactly where he's supposed to be in terms of "King of damage" and "survivability" balance. He out-damages melee AT's both single target-wise and AOE wise, while not being quite as survivable as they can get, but close enough that it's balanced. This is the standard that all Blasters should be able to perform at... the old secondaries just suck, and they need to be buffed to compete with Mental.


    No it doesn't.


    Uh, obviously. Why would anyone want to nerf my Blaster? He's performing exactly where he should be performing. And I don't care what else you play, nothing else has the AOE AND ST potential of my Blaster. lolmastermind, I bet I would be faster if I summoned a crapload of pets and relied on AI for my damage output too.
    An AT shouldn't have to dump billions of inf into their build just to be working at where they should have been in the first place.

    Alright, assuming that is remotely true- Nothing has the AOE and ST of YOUR blaster. YOURS, and only YOURS. The ENTIRE AT should be top of the chart in AoE, and second only the Stalkers in ST.

    However it is inherently false too- My MM can do this in less than 22 minutes for instance. So therefore your ST DPS does not outdo his ST DPS.

    So your multi-billion Blaster build is not as good as my 500 million MM build IN DAMAGE.

    Yea, no, this should not be the case. At all.
  18. This proved nothing. At all. Except perhaps that you are exceptionally good at building a character.

    The vast majority of people don't have access to this kind of build, basing your thoughts of the AT around it is nothing short of idiotic.

    The AT needs to be reworked, and the only reason you disagree is that you don't want your uberbuild to be ruined.
  19. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I love how this happens. Someone does something awesome, and people start whining for nerfs because they can't do it. Dominators get Drain Psyche too, and it's a stronger version. Does that need to be nerfed too? How about individual under-performing sets get buffed and Mental gets left alone? It's not this powerful until you invest tons of time and infamy into it.
    Actually, I can do it. On my MM. Or my Controller. In less time.

    The quoted post is so full of crap I don't know where to begin. Lets see..

    -Was asking for a nerf on one move that is utterly and obviously overpowered to buff an AT that is utterly and obviously underpowered
    -I specifically mentioned Dominator Drain Psyche. Yes, it needs to be nerfed to. Everyone said 'nerf Drain Psyche' not 'Nerf Blaster Drain Psyche'. It is OP wherever it is and needs to be nerfed
    -Individual sets getting buff doesn't do it, the entire AT needs an overhaul
    -You want this because you don't want your multibillion inf build to be rendered obsolete
    -Yes, exactly. It takes ludicrous amounts of time and money to make an underperforming AT perform above average. And a specific powerset selection.
  20. The melees get said defensive powers in every set. Further, they actually have multiple powers for this. One power in one set is not the same as an entire secondary powerset.

    One power in one set cannot carry an AT. I would be glad to have Drain Psyche nerfed if it meant the AT as a whole got buffed.
  21. Not saying you didn't do well, just that this does nothing to prove Blasters don't need help. They do need it, severely. Your multi-billion inf build does nothing to disprove this. In fact, you know what else gets Drain Psyche? Dominators. So the one thing that let you do this is not even unique to Blasters.
  22. Emphasis on 'can'. They 'can' be overpowered, just like anything else 'can' be overpowered. With billions of inf in IOs, and the correct powerset (/Mental in this case), anything can kill just about anything. Blasters need work, this is clear, and your thoughts otherwise only hurt the AT.

    Try it with anything other than /Mental.
  23. Yes, I've always thought Mind Melee would be epic, you could make all sorts of telekinetic weapons for a highly varying playstyle.

    I've also always thought that Water Spout from the Mako pool should cause a rain of fish, so make of that what you will.
  24. Quote:
    Originally Posted by Darth_Khasei View Post
    It's the min/max increased killing time focus that lead me in that direction. I could care less if it takes me a second or two extra to kill because of scatter as long as I am enjoying myself and that is where this becomes a YMMV deal.
    Oh well yea. If it is just having fun there is not much more you can do than knock everything all over the place, but you've been talking about the KB actually being effective, which I must disagree with.

    But yes, I agree completely that KB is fun, especially the out of control 'fling everything everywhere' sort.

    I once spent a good few hours using Quasar on level 10 trolls in Skyway just for the hell of it. I think my record launch was 200 feet.
  25. Quote:
    Originally Posted by Arcanaville View Post
    KB is not really a mez, but it is an example of an effect other than damage in which enhancing its strength increases magnitude not duration, and thus power boost, when it used to boost it, would boost KB magnitude and not duration.

    Incidentally, no dev has ever admitted to me sticking a KB with duration into the game to see what it would do, even on the dev servers. I would.
    I'm thinking something along the lines of them flying straight through the air and not landing until the duration expired. Could be very amusing.