Question Regarding En Manip/Power Boost


Arcanaville

 

Posted

I have a concept for a new Blaster (yes...another one lol) and I'm not that familiar with En Manip, specifically Power Boost.

If I hit PB will Cosmic Burst or Total Focus, both normally with Mag 3 Stun, then be able to Stun a Boss by themselves rather than having to stack them?

I can slaughter Minions by the score but like many Blasters it's the Lts and Bosses that tag me. If I can hit PB and stun one with one shot, with the other power as a backup, I consider that a big win.

Thanks in advance.


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

not sure, but i think it will only lengthen the stun, not magnify it.


adapting is more fun to me than complaining about change
showing your repertoire proves your true range ;^}

 

Posted

PB only increases duration of the controls not the magnitude.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Thanks gang!


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
PB only increases duration of the controls not the magnitude.
To be specific, power boost increases the strength of the controls. Nearly all control *powers* are designed to increase their duration when their strength is increased.

Its theoretically possible for power boost to increase magnitude, if the power was designed that way. But no player power really is at the moment though.

The rule is: whatever an enhancement would do to the mez effect, power boost will also do. Its not baked into power boost to only boost duration. Its a good rule of thumb that power boost only boosts duration *today* but that could theoretically change one day. Unlikely, but possible.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Arcanaville View Post
To be specific, power boost increases the strength of the controls. Nearly all control *powers* are designed to increase their duration when their strength is increased.

Its theoretically possible for power boost to increase magnitude, if the power was designed that way. But no player power really is at the moment though.

The rule is: whatever an enhancement would do to the mez effect, power boost will also do. Its not baked into power boost to only boost duration. Its a good rule of thumb that power boost only boosts duration *today* but that could theoretically change one day. Unlikely, but possible.
It used to boost KB magnitude.......


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
It used to boost KB magnitude.......
KB is not really a mez, but it is an example of an effect other than damage in which enhancing its strength increases magnitude not duration, and thus power boost, when it used to boost it, would boost KB magnitude and not duration.

Incidentally, no dev has ever admitted to me sticking a KB with duration into the game to see what it would do, even on the dev servers. I would.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Arcanaville View Post
KB is not really a mez, but it is an example of an effect other than damage in which enhancing its strength increases magnitude not duration, and thus power boost, when it used to boost it, would boost KB magnitude and not duration.

Incidentally, no dev has ever admitted to me sticking a KB with duration into the game to see what it would do, even on the dev servers. I would.
I'm thinking something along the lines of them flying straight through the air and not landing until the duration expired. Could be very amusing.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
KB is not really a mez, but it is an example of an effect other than damage in which enhancing its strength increases magnitude not duration, and thus power boost, when it used to boost it, would boost KB magnitude and not duration.

Incidentally, no dev has ever admitted to me sticking a KB with duration into the game to see what it would do, even on the dev servers. I would.
I was actually thinking of suggesting that. Would make thematic sense that they take longer to get up because they are woozy, battered and bruised.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
I was actually thinking of suggesting that. Would make thematic sense that they take longer to get up because they are woozy, battered and bruised.
Its complicated. Knockback involves three separate systems each of which does something different. The boolean mez system is used to determine if you are "knocked" or not. Anything in positive territory means you are in the "knocked" state just like holds. But the knocked state doesn't actually do anything in terms of the powers system. Holds do something. Immobilizes do something. Knock causes you to be passed to the physics engine to be thrown about. That does whatever the physic engine wants. On top of that, the animation system is instructed to play the fall down and get up animations at the appropriate times. And the animation system is also free to do whatever they want.

A knock with duration longer than a combat tick would basically tell the game engine to knock you, and then knock you again during the next combat tick. But that's squirrelly. For one thing, knock stacks within a certain time window. So a knock with duration might stack with itself. Its also unclear what happens when you're knocked continuously while you're moving: the knock magnitude might originate from the caster, or it might simply loop the same knock over and over again. The difference might be significant: it might be the difference between looking like someone on the ground hit you with a knock over and over again and having a jetpack strapped to your butt.

Mostly, though, I think something weird but not necessarily spectacular is likely to happen. Although given what happened when they accidentally created a heal with duration, its hard to say for certain.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Although given what happened when they accidentally created a heal with duration, its hard to say for certain.
I don't remember that. What DID happen?


@Roderick