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Posts
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Which would be a benefit of expensive building that would be better on anything else. Like a defender or corruptor.
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Due to Masterminds having the damage modifiers of a gnat, a Blastermind is basically an oxymoron.
If you really want whip melee, then go for it, but thats the only reason to ever do it. You're basically gonna be a bad defender, so perhaps Defendermind is a better, if not as catchy, term. Because you won't be blasting.
EDIT: yea the beast blasts are cool, but they're summoning animals anyhow so I don't see why you'd do it petless. And Beasts are great defensively, and have good ST offense. A pretty middle of the pack (ahem) set. -
Great, now we need a politically correct term for blasters who act like scrappers.
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Geyser is gonna get a recharge cut along with all the other nukes in i24.
Water Blast is a set with high AoE and low ST, but great survivability. -
My first choice for a vampire would be a human form Warshade. Most of the defensive powers are draining, and you can even turn enemy souls into pets. Oh, and you can turn yourself into mist.
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I've also noticed that they take fall damage. Not much, and it can't kill them, but its there.
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I once made a Bot/FF named Mr. Monologue. Had different monologues bound to keys so I could string them together. Was great fun, though FF bored me so much I deleted him.
The most fun I've ever had with an MM, and the character that remains my main, is my Nin/Time. Very squishy, but if anything can take care of ninjas, its /Time.
However, for megalomaniacal antics I'd recommend bots/traps, bots/time, or demons/anything. Depending on origin and prefered method of world domination. -
I'm curious what you're talking about with the stealth nerfing. What two changes?
Only thing I can think of that directly changed PA was making Hami able to kill them. -
Well, you figured out how to slot brutes and tankers. No harder to learn how to slot masterminds and stalkers.
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But no one has suggested a buff Y. Buff X is a good buff and Buff Y doesn't exist, so I'd take Buff X.
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If theres anything that should ignore AT modifiers its the Mastermind epic blasts. They do nothing. Those are like flicking those little paper footballs at enemies.
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Mastermind. You gotta try it. My very first 50 was my Ninja/Time, and he's still my main. Anything with /Time or /Dark especially. Can tank with over 5000 health, easily incarnate capped defenses, control, buffs, debuffs. Ninjas aren't the best choice for /Time, but /Time is probably the best choice for Ninjas. Demons or Bots would be much better, but I like my suicidal razor blades.
Though there can be running problems due to crappy AI. /Time especially murders run speed to counteract this. With x8 and tight quarters, you'll still likely attract more than one group. Once when I was in the mid 40's I was in an arachnos base fighting arachnos, started fighting, agro'd the next group, then the next, then on and on till the whole floor was dead and there were still things trailing from the first group, unable to keep up with the quickly evaporating enemies.
Nin/Time is still my big game hunter, having killed everything from Kraken to Lusca.
Great fun, very strong. -
All ranged attacks should use the ranged modifier. Its kinda... common sense. Blappers use their melee modifier for melee attacks, why should melee toons get to use their melee modifier for ranged attacks?
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Everything isn't a number. Its still two powers, doesn't matter how many sets can use it.
So if you're gonna use Sleet as the basis of your argument, what about the Contoller APPs? They give them high (with containment) damage powers. So you already have damage dealers with PA.
The assault sets don't synergize with PA any more, and actually less, than the support sets. -
It seems that, no matter the change, no matter how utterly it is good and how there is no bad qualities to it whatsoever, there is always at least one person compelled to argue against it. Something to do with forums, I'm sure.
The +recovery and +regen comes at the cost of absolutely nothing. It is completely free. Just tacked on to some otherwise unchanged powers. It is an unquestionable buff with no downsides whatsoever. And yet people argue against it.
The nuke change comes at the cost of about 8% damage and makes nukes recharge more than twice as fast and have no crash. It is a buff in every conceivable way. And yet people argue against it.
I theorize that if everyone were given a free power that gave you a free IO every day, people would argue against it somehow. -
Quote:I really hope the voices are wrong, I don't want Khelds revamped. Just toggle suppression and some help for PBs.If I'm correct in my line of thinking, the reason Khelds won't be getting the nuke change is that the Devs may be planning on revamping the AT as a whole along the lines of what Dominators went through. Probly gonna hold off on the work until then. Or so the voices in my head tell me.
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KM has the advantage of having an AoE that always crits out of Hide. So you can sneak in, Build Up, and destroy all the minions in the group before the fight began. And with the proc you can do it again mid-fight. It also has Concentrated Strike, which when used out of hide (again possible with the ATO in the middle of the fight), instantly recharged Build Up.
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Drain Psyche is only in one set. Traps has -1000%, Rad has -1000% (-2000% if you use EMP). Rad also has -def and -res. And +rech to help perma them. Time has all of these as well, but only about -200% regen.
Whereas, only Drain Psyche, one power in one set, has any sort of compatibility with PA. And thats only against big game. There is Sleet in the APP, but there are 7 other epic/patron pools that could be chosen. And that Sleet can't be perma without heavy IOs.
So in all of the Assault sets, there is one power that can situationally provide help to PA. If you take APPs into account you can bring that up to a whopping two. -
Weird, in my stats it shows it not reducing threat level.
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Yes, peacebringers need work. Both need toggle suppression. But Warshades are not underpowered. They aren't the best, but they aren't underpowered. PBs do need some of their powers looked at, but an AT that can cap damage, resistance, permastun entire mobs, rez itself, refill both bars nearly as often as they want, and turn into an fluffy eldritch squid and ethereal werelobster is not underpowered.
And yes, Photon Seekers is one of the things that needs looking at.
I don't know why the devs aren't giving Khelds the nuke change yet. But I also don't really care, since kheldians can easily leverage a crashing long recharge nuke. Also they have the coolest looking nuke ever. -
But ALL of them violate it, which creates a pattern in and of itself.
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Those sets are all both buffing and debuffing. And their debuffing is better than TA's, which is a pure debuff set. That should not be the case and needs work. And unless the devs royally screw up the TA buff, there won't be a following debuff.
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