Macro_Ninja

Apprentice
  • Posts

    66
  • Joined

  1. I say if there doing GR then they dont need to add new stuff but if there not shame on them :P
  2. Most think
    tanks = masterminds or >brutes< (which was not really the first plan)
    srappers = brutes or >stalkers< (same as above)
    blasters = stalkers or >dominators/corruptors< (same as above)
    defenders = corrupters
    controllers = dominators
    but if you really look at them there not really = to each other there is somthing different in each one that no one other archtype has which will make Going Rogue the best thing and adding perks too having colorfull teams
  3. I will put an end to this. <hopefully>
    :tanks will still be meatshields
    :brutes will sub tank and do good dmg
    :scrappers will be great dmgers
    :stalkers will be great quick killers
    :blasters will still be offinsive masters
    :corruptrs will be for debuff/buff with good dmg
    :defenders will still be the best debuff/buffers
    :dominators will do controlled dmg
    :controllers will be control debuff/buffer
    :Masterminds will still be for those who solo alot but on team will be a little of each other archtype (depending on pets but MM wil be debuffer/buffer but most goes to pets cause thats like puting toggle buffs on a tank/scrapper/brute/stalker if there not on usaully you dont last longer)
    So really each archtype is diferent so there is alwas a use for each one like brutes are midway tank scrappers or corrs being more dmging then def but less debuff/buff power
    So the only thing will change is those making arch types something there not like stalkers trying to be srappers.
  4. Macro_Ninja

    The Mastermind

    Also MMs ae the = too tanks on villain side they can take more total dmg then any other toon but pets ae there weakness and strength.
  5. Macro_Ninja

    The Mastermind

    Umm its called kill the foes before they get a chance to move :P Bot/Pain MMs can do this fairly good.
  6. OOO I get why now still kinda dumb cause its so fun to AS some one :P
  7. Quote:
    Originally Posted by Sentry4 View Post
    Beating a good player behind anything is hard, espically an easy button like a Thug/Pain MM.

    That's why i created my ele/therm. To balance.

    When an easy-button thinks he's special, i break out mine, so we can truely see whos better....because they usually don't wanna switch for some stupid reason.

    The battle was hard, espically because heal decay was on, and thugs do a ton of damage even at ranged. And even if i got his pets end low, which i could only do in melee range, the bruiser with painbringer would KoB me. I'm just lucky the old build had 2 KB IOs stuck somewhere in it.

    I'd use inspirations if i needed them, i'm not that weak
    I sorry but i dont think there is any easy button toons in this game and MM are not.
    O fyi elct/thermal corr was a hard one to kill on my bot pain MM but I did kill one.
    I dont do arena much on my MMs RV is where its at. :P
  8. Why would a stalker not take AS its a killer power thats like a petless MM there is no point in it other then to weaken your toons power. Also i would think stalkers spam shark cause they dont have many other range attacks anyway. I have a lvl 50 stalker thats why I wonder this.
  9. Macro_Ninja

    stalkers and PvP

    I going to say this DONT avoid elctric armor its awsome if you use it right i have an energy/elct stalker and hes kill thanks to energized
  10. My bot/pain MM can wipe groups out easy and take out players in PVP well worth the time.
    Also KB is no big when you kill them quickly ;P
  11. I agree with this forum i have played many MM there my fav archtype they seem to be weak in dmg with the DoT surem is a big joke with thermal secondary the res of only L/S isnt that bad but could be better.
  12. Could we get winners and score from last week?
  13. I was on the test server and there is no fix for placate has this been a known issue to the devs? If it is could they fix it please broad sword will follow along with all the other set and not be able to placte right. If this is not known leave a message after me that says we need this fixed maybe we can get the devs to fix Placate. Known or not leave a message after me to maybe we can get enough people and get this fixed.
    http://boards.cityofheroes.com/showthread.php?t=116318 This will be a base to help us start this going.
  14. Maybe this is why SSK should be like AE mishns where when you in mishn your auto SKed.
    Also be able to turn it off too.
  15. I was just thinking the def of it not the words cause I lose ninjas way quicker then my bots on my bot MM.
    Can be buffed = can / Can not be buffed = Can't
    Bots have self res can't / self heals can / self def can
    Necros have self res can't / self heals can
    Mercs have self res can't / self heals can
    Punks have self def can
    Ninjas have self def can't
    [yes Punks and Ninjas teir 1 pet do have some res but im saying in general]
    Though why would any one want to buff up stuff like def when they could add more dmg or acc. This is another reason I think Ninjas need a little more def love.
  16. I made a Ninja/Dark MM a few weaks ago and I just realized it said they have superior reflexes. But the only thing is they dont.
    Punks - get 6.80 per enforcer so 13.60 base def <also can be buffed>
    Bots - get 7.50 per bubble from protecter bots so 15.00 base def <also can be buffed but they dont self bubble them selves>
    Ninjas - genin get 6.97 def Jounin get 13.94 they also get hide of 5.00 oni also get the 6.97 <all ninja def can not be buffed>
    So all in all there base def are
    Punks teir 3 -------- Bots teir 3 -------- Ninja teir 3
    13.60 ----------------- 15.00 ----------------- 6.97
    Punks teir 2 -------- Bots teir 2 -------- Ninja teir 2
    13.60 ----------------- 7.50 ----------------- 18.94
    Punks teir 1 -------- Bots teir 1 -------- Ninja teir 1
    13.60 ----------------- 15.00 ----------------- 6.97
    So shouldnt all the ninjas be able to have higher def since they are supose to have "superior" Reflexes. Yes punk have are closer to ninjas cause the teir 3 and 2 have no base res but its should be more equal to all ninjas and stronger then other sets cause of they have superior reflexes. Maybe all ninjas should have def of 15+ to make them more survivable also because you can't buff up there def like other pets def <enforcers and protecter bots>.
    Also if you can think of any thing i may have over looked or didnt think of let me know or other ideals.
    O yea Double blades would be another nice add to jounin.
  17. Macro_Ninja

    Dear Devs...

    No one has said any thing about Ninjas they may be the best all rounded [range vs melee] out there the teir 1s / have I think 4 melee and 3 range teir 2s / well a little less equal 5-6 melee and 2 range and teir 1 / 2 melee and 5-6 range so they seem closer.
  18. Macro_Ninja

    Pvp mm

    My Bot/Pain MM has knockout blow attack love it also knocks up targets. <KU = a few secs of free hits>
  19. Quote:
    Originally Posted by Digital_Synapse View Post
    Why not just make the Sidekick level selected at an NPC, just like the Difficulty setting? If you don't want everyone having access to PL'ing, then make the NPC accessible via a veteran's badge, like say at the 36 month mark have the NPC open up to set your SK level. That way only experienced players earn the right to PL.

    example:

    Yes, I would like to change my Sidekick level to:

    -1 Normal
    -2 Rough
    -3 Difficult
    -4 Nearly Impossible
    -5 Power Level

    *gasp* did I seriously just suggest that "Power Level" be a choice?!?! Why yes I did.

    I fail to see why there is such an outcry against this practice. Why does it matter to player A that player B power leveled? One of the more common reasons I have heard is the so-called "PL Noob". I guess my characters lack the super vision required to tell the difference between a PL'd player without a clue, and someone who is just plain STUPID. Honestly, I fear Stupidity is far more rampant than PL'ing, and a whole lot less manageable.

    I pay my money too, I should be able to have the gameplay that I want just like everyone else. You're against power leveling? Fine, DON"T DO IT. Leave it to the experts... I have played many characters up on my two accounts. I have done every story arc, every mission, every TF/SF/Trial. I really don't like playing a lowbie, nor am I alone in this. The mechanic currently exists that let's me avoid this. Let me play MY game, and you can play YOUR game.

    Then there are the people who say, "With this, maybe the AE missions will be more story oriented, instead of all these farm missions". Well, I briefly waded into the pool of AE missions just to see... maybe 1 in 50 was actually worth my time... maybe. Yes, I know they are "rated" to help better arcs rise to the top... but you're idea of "good" does not always coincide with mine.... obviously... In actuality, I have seen very few missions in the AE that I would consider "PL Missions", mostly what I found were... well... dull, crappy stories lacking in originality and creativity.

    Oh and for those of you that say, well just raise the mob levels to 54, then you get your 5 level gap... the 5 level gap was between the players, not the players and the mobs. It was in this that maximum xp can be gained with maximum speed. Making the mobs 4 levels above the person doing the killing... excuse me, "arresting with extreme force", makes it WAY more difficult to clear a mission and significantly slows down the XP per hour... and just to clue you in, that would be the "power" part of "power leveling"....
    This may work but 36 months? I had a 50 in a year <preAE> so 12-24 sounds more acceptable or you must have a lvl 50 ... o wait most people have 50s do to ae grr that will not work. But it would stop new players for using it with out a vet badge.
  20. Quote:
    Originally Posted by TrueMetal View Post
    If it doesn't seem like the right way to go, there's a simple solution: Don't do it. Really that's all there is to it. I really don't get the moaning about this sort of thing.
    I still play regular missions with friends and PuGs, the same way and the same amount (well maybe a bit less since I fit in a AE arc every now and then) I did before AE was released. And I16 wont change anything about that either. It'll only make things easier since now I can get a wider spread of levels on my team making iet easier to get it filled up.
    Sorry I wasn't more clear on this when I sayed "it doesn't seem like the right way to go" I was talking about the game not what you do with it. As it may cause teaming to drop cause you still will get blind invites from people to team. People will not find teams even if the team has a spot open cause there is no need to get more people. Lastly I realized you have to quit team to go back to your higher lvl ... doesnt that kick you out? Even so that could get annoying. Ok thats my coment as alwas do as you wish with it. AE may work with that better for the ae junk <AE junk = farm mishns> cause then it stopes the mega farms. I was never on many farms preAE and now AE team LFM is now come farm with use.
  21. Quote:
    Originally Posted by Rodion View Post
    There were already people who did this before AE: they invited "padders" or "fillers" to the team, then entered the mission and ran around to spawn the mobs. Then they kicked everyone off the team. The worst of these guys would spam everyone on the server multiple times. AE made this go away.

    Because AE has no drops but tickets, AE's auto-SKing feature meant they don't lose anything by keeping the padders on the team, who often do nothing but stand by the door.

    Seven doorsitters and a 50 soloing the spawns for 8 doesn't really constitute a team: I don't think the real teaming opportunities will be greatly reduced. The people who want to solo 8-man spawns will no longer have to bother the rest of us. Since they value their booty more than our company, it's no loss for them or us.

    I've noticed that a lot of people think that you have to be on a big team to enjoy the game and reap good rewards. You don't. It's perfectly fine to have just two or three players. You can do 99.5% of the content that way -- including the AV missions (if you choose the challenge level properly AVs are scaled to EBs).

    "But I'll get less XP that way!" you cry. Well, maybe not. I've seen all too many team leaders spend 20 minutes trying to fill that last spot on the team -- through a variety of mapserver disconnects, bio breaks, boredom, SG emergencies, etc. You're getting zero xp/minute while you stand around waiting for a full team. Since pickup teams have huge attrition rates, you typically wind up wasting a lot of time filling the team again after each mission. (A competent pickup team leader will not waste your time -- he'll keep things moving no matter what -- but that's an exhausting job and leaders of such caliber are hard to come by. I know I don't have the patience for it.)

    Also, if you're playing with competent people that you know, you generally steamroll missions with no team wipes and other ugly surprises. Which means you can run at a higher challenge level and earn more XP. You can easily do twice as many missions an hour with a competent team of three or four regulars than you can with a pickup team you're trying to keep at eight.
    I just think the old need of a team will be lost farms will now be easier and all that sorta stuff. I dont like PLing but I do like to skip a lvl here and there. But now I will be able to get a friend with a strong tank/brute and lvl me up fast with a 8 man mishn it just doesnt seem like the right way to go.

    Finaly though what about the people that invite you to team and think they can handle a 8 man team with only for this may anger some people form teaming. Ok thats my comants again like I sayed do with them as you like.
  22. I think this may drive teaming down. I see they are trying to remove PLing but if a lvl 50 can set hes mishns to full team and he can take them why team all drops are his. Also if he needs help he could get 1 friend to help him if he lacks a little this just seems like it may kill teaming. Lastly SK/LK and exemp seems more fun really with TF/SF. I have been on TF/SF where you have a lower lvl example ITF lvl 50 but you get that friend lvl 45 and it makes it more of a challange and makes the game more fun. Well thats my coment do as you wish ill still play the game but teams can be hard to find ... other then AE <I believe it needs to be moved to only GV PI and RWZ> and its dull cause there is little fun in it when every one wants to be farming.
  23. On my stalker i have the same thing happen to me i placate some one and seems like right after i do they can hit me thats very odd.
  24. I think they just need to make banes with more melee attacks like the spin the exacutioners do and maybe a few others. Make them more like the night widow has like 6-7 attacks in melee.
  25. [ QUOTE ]
    [ QUOTE ]
    I think that was the point of the statement.

    [/ QUOTE ]
    The statement was:
    [ QUOTE ]
    a "healer" is highly desirable if not outright required

    [/ QUOTE ]
    (On lolsewer teams.) The poster framed it as a "heals vs. buffs" question, so I had to say a little something about buffs. But I mainly wanted to talk about debuffs, which are already way better than heals even on lolsewer teams.

    [/ QUOTE ]Are healers needed Yes and No. It all depends on the team. Tank and scrapper teams with heals not so much. Ones with squisher arch-types or none healing tanks/srappers may need one. It should not be no team every needs a healer. That is looking for trouble becuse it all depends on what your fighting and a ton of other factores so like i sayed. Are healers needed Yes and No.