Machariel

Apprentice
  • Posts

    173
  • Joined

  1. Machariel

    Plant/Fire/Fire!

    Hi StabBot, thank you so much for the reply - that's exactly the kind of feedback I've been looking for.

    Roots is actually not slotted for immobilize duration - it has two procs (from Positron's Blast and Trap of the Hunter), and an acc/end because it needs some accuracy obviously and spamming it is rough on the endurance. It's slotted for damage via procs instead of damage IOs since I think they perform better. Yes, Roots does more base damage than other mass AoEs, but I think it's better to proc them out.
    You are of course spot on that spamming Roots is nice also because it keeps them in place to shoot each other. Side benefit - it makes it easier to stay away from them so that they can only use ranged attacks (hello ranged defense).

    I am definitely dropping Combustion for Incinerate at some point... the damage seems very weak and the animation time is very long, plus I don't have a lot of PBAoE anyway so running into combat seems like a pain. As for the snipes - yeah, I realize snipes are bad, but they are (imo) kind of cool and very useful powers to have (f.ex snipe from out of range, duck around a corner, wait). More importantly they are very cheap enhancements and 5-slotted give you 3% damage and 7.5% recharge (!).

    Spirit Tree seems like unnecessary safety - either I have pretty much everything locked down and I'm safe, or I don't and I'm not. I don't know if I'll miss it though because between seeds and creepers that is a LOT of damage mitigation for both myself and my team. Ditto for Spore Burst - outside of mitigating alpha I don't think I'll need it. If I wasn't slotted for ranged defense I'd definitely take it.
  2. Machariel

    Plant/Fire/Fire!

    I just learned today that the creepers actually follow you around until they expire... so it's not just a static patch that lasts for 2 minutes.

    (This is probably common information but I actually hadn't noticed it before.)
  3. Quote:
    Originally Posted by wyldchyld View Post
    I'll give that one a go, thank you Machariel.
    Fair warning - the damage is pretty good but the control really is awful. My level 26 plant dominator is so much better at controlling groups (hello seeds, hello creepers) than my incarnate'd, IO'd grav/elec that it's not even funny.
    Had I known what I was getting into, I probably wouldn't have spent so much time and inf on that character.
  4. This is what I'm running on my Grav/Elec/Soul, with /Soul swapped out for /Mu (changing Dark Consumption and Soul Drain to Charged Armor and Surge of Power, and the slots accordingly).

    A lot of the sets are very cheap but there's still a good bit of inf in there (to me at least), but this seems pretty good. If you can work in more 3% damage buffs (two of them) it'll be good, since previously it had 5 (Obliteration was 5-slotted into 2 powers and gives said damage buff). This can be done by finding two more slots somewhere and putting one more into each of your holds, and then replacing the Ghost Widow's Embrace(s) with Lockdowns.

    Even after respeccing said character to take Static Discharge and Dark Obliteration (she was very AoE starved), I wouldn't give up the super procced out Crushing Field. It's really, really good at thinning crowds, especially with Reactive.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1393;693;1386;HEX;|
    |78DA65934B4F13611486BFE9C5DA16680B1628E5222D5028B4A5E2DE184083A1098|
    |9895B1CCA042619DB663A10F106EA56379A084A8C0B1277AE8C977FA14634EEBDA0|
    |310AEA0FA867DEF3D1423A49F3CCBCF39E6BE7CB5D9E681062ED945002E3865A2EC|
    |F4E142FE905D52A9AEE9CBAA0E7854708D15B1567C78B05CB2C1AE9B3A6BAAC5B2B|
    |FBCFC99AE374B9AC2E19567AD2D0F296A9E76D574E2DE8A52543B5F46221345558D|
    |44CAD60A5F76F7C3345CA78BEA469F37EDC9E31F485452B84FBA9C2B25ED6E77483|
    |F204A04C6BEABC669617F55264B2A4E7D3B5D2B925AA54B63473A59DBAEEA7DF885|
    |3C8ABE216571C426485EB2AE31A10BC0E246E0043ABC06747354A88C7C296529448|
    |61C9A56CD3FB2EE1F8C0F808B47E02060CC5B67FA107A7B43B2F22C311953107B4E|
    |681EE79E02BD9DDD2EE5E2724C4D10DC643A0FD11D0BD096428B5474EE5798D0CC7|
    |624E6013E5DB3780C453C5EE69680BF84645BCB288977B6AE29E9AB8A7E0A19E625|
    |4C18F912B0EFF30A4DE43F092A1516EA9318C823B5422C09212D8C22EB34F18D45E|
    |48160FF1FE9A797FCDBCBF38EF2FCEFBFB4E0F2DD2DEF286ABBE05E2EF8081F7406|
    |21B68A456C2B29530B71222A94D4A6D612CE004F510914923AB7075AC316E027DB7|
    |18B7811FD44354DAA3CF51A7F319E305D0F7925B7905347BEC1A5CB0AB17D21815E|
    |C61C9D9B38B3D1CDF63FC65FC03FC141A93A1B128FEC89F0EFE80EDD07E0E1DE2D0|
    |248726FF0077C83D289B1C8C60CC64073012657432BA801D3AECC3D23ECCF614DB5|
    |36C4FB13DC3F6BB943D2DED695E418667CFF0EC599E3D2B3F429A6354CE31CA7F43|
    |A7EBC051AAD0256235A592AC7B3B5AA764EB94B13AE5649D326D2B8A54BC58D58CA|
    |B7A8485029337583DA5955F3E7A2B039438C6D9AD498A7201E3F8CE29F601FC7DD0|
    |3C08F35E4D722AEB28E8BB0734DC673C00FE03DE33F064|
    |-------------------------------------------------------------------|
  5. Quote:
    Originally Posted by Kill_Seeker View Post
    I never got around to playing a gravity control character so I actually don't know what's wrong with it. Are the specific problems really... specific and common knowledge?
    Gravity Control sacrifices control options for single-target damage which is kind of pointless when you're a dominator and subsequently have an entire secondary for that.

    For example where other sets get more varied control powers (Seeds of Confusion & Spore Burst in Plant Control), Gravity Control gets Lift and Propel, which are really single-target attacks with a knockback component. Lift is kind of useful (it casts fast and deals decent damage), but Propel takes forever to animate, and just sucks.

    Not only that but the "special" controls it does have (i.e. outside of the immob, AoE immob, hold, and AoE hold that are common to control sets) are not great. Dimension Shift is truly terrible. Wormhole is cute, but it's somewhat situational, has issues with aggro (it aggros things before it resolves so if you cast it while you're in range, you get hit), takes a long time to cast, and is very annoying on teams if people don't expect you to use it. You also don't get it until level 26. It's held up by the fact that you can fire it without Line of Sight (so you can hide behind map geometry) and that it's the only AoE foe teleport in the game, which is cool.

    Gravity is really only worthwhile AT ALL because of Singularity which is (I think) commonly regarded as the best control pet in the game as it spams holds and lift and has a sweet repel field that you can hide in.
  6. Quote:
    Originally Posted by DarkCurrent View Post
    You'll see a gravity control revamp before any new control set, I'll wager.

    I also will wager the new set will be available for purchase only.
    Would it help if I said I'd pay for a Gravity Control revamp?
  7. Quote:
    Originally Posted by DarkCurrent View Post
    Where's your cone blast? It's the only real AoE you have until PPP/APP.
    It's Static Discharge - he's got it.

    I haven't been able to find slots for teleport on any of my recent builds, but it does play very nice with hover. While this combo does give you excellent long-range travel and the tactical mobility of Hover (also note you can use Teleport while immobilized), it is kind of lacking a short-range fast movement option. This might not be a problem but I found that on teams, especially in environments where I can't teleport (caves particularly) I was having a hard time physically keeping up with my teammates. But overall it's a small issue (especially if you can justify using ninja run / beast run concept-wise).

    I dunno if 5-slotting Build Up with Adjusted Targeting for the recharge bonus is the best use of slots. I do like two-slotting it just for a very cheap 2% damage bonus.
  8. My first dom was Grav/Elec/Soul, as opposed to Grav/Elec Mu, but it's more or less the same.

    I found Voltaic Sentinel to be extremely underwhelming. It takes a long time to cast and doesn't last very long, frequently attacks things that are going to die anyway, or is attacking things that are at full health while you are focusing stuff down. The best thing I can say about Voltaic Sentinel is that you can 4-slot it with expedient reinforcement and get a very nice 7.5% recharge time bonus out of a (IIRC) very, very inexpensive set.

    Still, there are worse powers.

    I would not recommend taking Thunder Strike. I had it for a while and found that every time I used it I was spending more time running around to the enemies I had just knocked back, plus the AoE damage is poo and it takes forever to cast. It is a pain for you to deal with and a pain for your allies as well.

    I slot Wormhole with 5 slots of Stupefy (which handily has a range component in one of its enhancements), and if I were to 6 slot it, I would follow Ail's suggestion of putting a +Range IO into it. Wormhole is cool because you can cast it without line of sight, but it does aggress people before it resolves so more range makes it more likely you can fire it a) from behind cover and b) out of their attack range in general.

    As has been mentioned before, Crushing Field can be a really good source of AoE damage since it has a huge target cap, recharges and animates quickly, and can take procs from 3 different sets (Targeted AoE, Immob, and Slow). That means you can put up to 4 damage procs in it (Positrons Blast, Trap of the Hunter, Impeded Swiftness, and Javelin Volley [expensive]).

    Gravity/ is a cool place to start with if you're going ranged because you can hide in Singularity and lol as it repels everything for you. Elec has enough ranged attacks (especially after you get Ball Lightning) that you can stay at range as long as you want, and then move in close for melee to use Charged Brawl and Havoc Punch (both of which are great) for more damage.

    Just some thoughts.
  9. Quote:
    Originally Posted by cybrstorm View Post
    Don't have a ton of inf, maybe 50 mil or so. I am returning to the game to play along side my wife who is brand new to the game, and two friends that will be coming from DDO as soon as COH goes F2P. I am looking for a toon that can do control, heal and hold its own in the DPS department. Basically a team support oriented character that can still do good damage. Thats why I was initially looking into Doms. Never played one before and it seems like it would be fun. I am not really looking to min/max the toon, just looking for something fun to play to support the group I will be running with until they get an initial grasp on their toons, while still keeping up on the damage side of things.
    I think that if your primary concerns are control and support first and damage second, you will probably want to try a controller instead of a dominator. There are definitely controller builds that can hold their own in the damage department while also providing more direct support.

    Also I would not really want to play a dominator without going for permadom, which will be difficult on a 50 mil budget.

    Dominators really "support" by keeping things locked down and then killing them, not with buffs or heals (although as mentioned a number of Dom secondaries do have decent debuffs).
  10. Machariel

    Plant/Fire/Fire!

    Quote:
    Originally Posted by Granite Agent View Post
    On my PFF I took incinerate over consume. I also took Aid Self.

    Aid Self could be replaced by Destiny Rebirth I guess. But I like Incinerate for melting bosses and other hard-targets with a chain of Blaze-Blast-Incin. You have more than enough AOE with Roots+ROF+FB+Fire Breath. Something to think about.
    I didn't really want to drop consume, but I haven't been impressed with combustion, and I like the idea of a good ST attack chain. So I thought about dropping Combustion for Incinerate and 4-slotting it with Mako's bite, which lets me hold onto the 3% damage bonus I was getting from the Obliteration and freeing up a slot (though I lose the 5% recharge).

    I think I'll go without Aid Self - inspirations + incarnate powers should cover that pretty well.

    Quote:
    Originally Posted by Jericho View Post
    Here is my Plant/Fire/Ice just to provide some thoughts. If I could make some suggestions on yours:

    ...
    1) Why would the contagious confusion proc be worth having? It seems like it doesn't really do a lot (33% chance of an 11% chance to confuse is less than 4%), and it'd be applying magnitude I don't need (permadom) and I can't imagine it would hugely increase the duration. I suppose it'd be more useful than the Confuse IO since it's running into the ED cap pretty heavily though.

    2,3) Yeah, range w/ cones is pretty good, but in order to hit an entire mob with seeds I have to be pretty close anyway, and once they're all mezzed I can get as close as I want to for Fire Breath. It's a pity that unlike all the other confuse set, Coercive Persuasion doesn't have a range bonus in it. Unfortunately 6-slotting seeds means I can't get the tasty 5% ranged defense from the set bonus.

    4) Yeah both powers are definitely useful, though I don't find myself fighting AVs that often (or rather, fighting groups of them where I'd want to put a number of them to sleep for a while).

    5) Does creepers actually benefit from accuracy enhancements? As for the procs, correct me if this is wrong - the damage, slow, and knockback procs will fire on casting and every 10 seconds thereafter as they are continuous effects (or every time the creepers attack? Mids says the slow effects are applied every 4-5 seconds or so), whereas the immob proc will trigger once when something dies. This suggests that the immob proc is not that useful (since once things start dying in large amounts, they're, well, dead and dont need any more damage on them).

    6) 2 bil is kind of pricey, yeah

    7) Embrace of fire is taken at level 50 because it's one of the few powers that I don't want at least 5 slots in, and if I pushed vengeance to 50 then I'd be that much further away from being a permadom (set bonuses etc).

    8) Between permadom, some decent recovery bonuses, and consume, I should be fine on endurance without having to take Cardiac. If I really want to I can also take Radial Paragon instead of Core Paragon, which will give me a smaller damage boost, but will enhance the End Mod of both Stamina and Consume by 33%.

    9) That's cool but I'm not sure if it helps

    10) No slots, but I have plenty of other powers for damage anyway. Seems like a really inefficient use of slots on a dominator.

    11) I don't have a problem getting in close - I shouldn't be in melee range of more than one or two things anyway if everything's immob'd, and if they're all confused / held anyway I'll be in good shape. However combustion seems kind of weak and I prefer targeted AoEs to PBAoEs just because sometimes its difficult to actually get into the middle of a mob to fire it off.

    Ty for all of the comments

    And yeah, /ice seems like a really popular APP for frozen armor, but I don't really like it for this char for concept (plus I think frozen armor looks bad).

    New build with slightly reorganized slotting, and up to 32.5% ranged def (so one purple away from softcap )

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1473;708;1416;HEX;|
    |78DA6593C96E13411086BBBD60E2D8719C7D5F4C56C77162C11D414280104B41488|
    |0106046C9C419646C6B3C0872E3C20B80044888F5C00BB0BE058B02CA4BB05CD814|
    |60A8AEBF6D8F644B9EAFBBBABAAAFAAFEEECF5C58810370E0A195B2818954A6EB17|
    |4C52A1A4EC90E668DBCB5163E5CB0F29BCE86659B2121C4706D39B7502A3A76A990|
    |5E2D1845A73AF3AC1FAA548CAB0527BD6499F65675163F5EDC346DB3E8A4AB83F06|
    |A89829C2A9BE67A94874B2A9F55CCC778B6621AEBA65DD9B4CA91EABC4C8BFD47CA|
    |D61AB9DA662E6B541C95A196B987EA4CD1FFA85FE89FEB17DB3E2106C5E847E013B|
    |0C3F8EEABF909F1809011C768AB84C927DFB0C9775F32EE317ED21E847703FEE7EC|
    |107801BC64EC79CD687DC5489076418978C11938005DC032050B215E3064F89469E|
    |F05E022A325075C628C9C67FCA26F93DED5A42A9F14E187C02346E431F084D1F714|
    |27A144CDFABCCD3739909F4C51D427A2DD52A91227530C2619EBE443B7763056A8D|
    |6B8CE1A87AE6DD0B50D82F640DE9EDFA8F507437DDB7537DA37B8900E0BB80C25F2|
    |D08FF276226FB01379932D8CD918106664A24084D146BBBAF599BA47395096CAECD|
    |5097BD1C3BE677CB4A12DAE65E41A6397BEFDDC6D37D0FF876B1DF80BFC630CB980|
    |6A38551B5221906910F575916958AB370C938A93D0F723F19693EF7B07BC073E30C|
    |6B6192ADFB896741C8D9C402327D0C8093472128D4CA2912DD485299D640A279CC6|
    |5D9CC65D9CC65D4CE212C6C87D46BBCFC02F05BF14FC52F09BC5D58D937B5ABBA77|
    |7598239C8330779E6204F06BAA866CF6B5DE671A907029E87E5D24F2494054AB9C9|
    |86D5F9064BA6C1B2BFC172A0C1B252CF42EF838B5C0DD41EB490ECD4D45A7BC1EEE|
    |730ADEA0D72966BFF5A3749799A7B3AB62C95F85FBCCE53ECFCAD6EF2CB5B9C70EC|
    |3663F20E709771821E40461F3FD1511FEF78ECE7C25C368F4F7AC6673CE3B39EF17|
    |F4DD2072D|
    |-------------------------------------------------------------------|
  11. Machariel

    Plant/Fire/Fire!

    While I'm 100% sure that I am absolutely not the first person to build a PFF dom, I haven't seen any threads about it recently, and with three Ice/Earth threads on the front page I don't mind starting a new one.

    Things I like about this build:
    -Not outlandishly expensive
    -Permadom
    -Hasten in 122.6 seconds so basically perma, with only 2 slots
    -Lots of damage (powers + musculature + 22.5% from set bonuses)
    -it has seeds of confusion
    -okay defense (20.8% ranged, 22.3% nrg/neg nrg, 16.4% everything else)
    -proc'd out creepers


    Things I'm less confident about
    -Not having Spore Burst or Spirit Tree.
    The thought was that I wouldn't really benefit from Spirit Tree since it won't help me eat alpha any better, and things should be under control after that. Yes, it helps my allies, but if everything's confused / held / dead it's of limited benefit. Could definitely be useful in Trial situations though (when everyone crowds around Marauder / Siege / Nightstar). Don't know which power I'd give up for this (Combustion is probably the place to go)

    I skipped spore burst because I figured I already have an AoE control that doesn't cause aggro (Seeds), though admittedly spore burst can be fired from further away. I'm hoping that super speed + sprint stealth proc will let me get close enough that I can fire seeds without getting splattered by alpha.

    -Two damage procs in Roots
    On my other dom (Gravity), I have her AoE immob slotted with 4 damage procs because it does damage, immob, and slow. For plant, the immob just has damage and immob so it can take at most 3 (and one of those 2 is the very expensive PVP proc, which I have on my grav dom because she is hurting bad for AoE). Not sure whether my AoE will be sufficiently bad that I'll need to use Roots as a damage power, although between musculature + reactive it'll still hit reasonably hard.


    Things I wish were better:
    Would really like to have gotten my positional defenses (ranged especially) a little higher, but I can't find a way to do it without a ton of purples, and even then it's only up to 40% ranged (and 20% melee ). Still obviously I'd like to stay a permadom with as close to permahasten as possible, and I don't want to lose a lot of my set bonuses (particularly the +damage), so maybe I'm getting close to what you can do without heavily investing in purples?

    Build is below - please post any comments you can think of, from major things "your build sucks and your powers are stupid, take other powers instead) to minor things "if you shifted some slots around you could do X")

    Thanks in advance for your comments
    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Blightfire: Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(34)
    Level 1: Flares -- Thundr-Acc/Dmg(A)
    Level 2: Roots -- Posi-Dam%(A), TotHntr-Dam%(3), TotHntr-Acc/EndRdx(3)
    Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rng(17)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(15)
    Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
    Level 12: Kick -- FrcFbk-Rechg%(A)
    Level 14: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(43)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(17)
    Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(25), Lock-Acc/Rchg(33)
    Level 20: Combustion -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Dmg(23), Oblit-%Dam(23)
    Level 22: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(43), RedFtn-EndRdx(46), RedFtn-Def/EndRdx(46), RedFtn-Def/EndRdx/Rchg(50), RedFtn-EndRdx/Rchg(50)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Carrion Creepers -- Posi-Dam%(A), TotHntr-Dam%(27), ImpSwft-Dam%(27), ExStrk-Dam%(31), ExStrk-Dmg/KB(33), RechRdx-I(33)
    Level 28: Consume -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 30: Vengeance -- LkGmblr-Rchg+(A)
    Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 35: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Dam%(37)
    Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
    Level 41: Rain of Fire -- Posi-Dam%(A), Posi-Acc/Dmg(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Rise of the Phoenix -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-%Dam(50)
    Level 49: Embrace of Fire -- RechRdx-I(A)
    Level 50: Musculature Core Paragon
    Level 50: Pyronic Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 0: Marshal
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
    ------------
    Set Bonus Totals:
    • 22.5% DamageBuff(Smashing)
    • 22.5% DamageBuff(Lethal)
    • 22.5% DamageBuff(Fire)
    • 22.5% DamageBuff(Cold)
    • 22.5% DamageBuff(Energy)
    • 22.5% DamageBuff(Negative)
    • 22.5% DamageBuff(Toxic)
    • 22.5% DamageBuff(Psionic)
    • 6% Defense(Melee)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 11.9% Defense(Energy)
    • 11.9% Defense(Negative)
    • 6% Defense(Psionic)
    • 10.4% Defense(Ranged)
    • 6% Defense(AoE)
    • 4.5% Max End
    • 4% Enhancement(Confused)
    • 45% Enhancement(Accuracy)
    • 5% Enhancement(Immobilize)
    • 113.8% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 42 HP (4.13%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 7.7%
    • MezResist(Stun) 6.6%
    • 18% (0.3 End/sec) Recovery
    • 22% (0.93 HP/sec) Regeneration
    • 5.99% Resistance(Fire)
    • 5.99% Resistance(Cold)
    • 5% RunSpeed




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1473;704;1408;HEX;|
    |78DA65935B6F125110C7CF7211A150A0A5577AA5774A6951DF8DB656AD25A931516|
    |354DCB46BD904812C6BB46F7E064D6CB5F1D52FE0F55B784935FD125E5EEA5DD739|
    |F33FC0266C02BFB333FF9D9933734EFEEE5258887BC785165D2CE9B55A61A972CB2|
    |CEB76C5F2E7F54D733D74B2646E16ED9BA665048410C30D7761B152B6AD4A29BB56|
    |D2CB76FDCDE53F51ABE9B74B7676D934ACADFA5BFC6CB9685846D9CED617A1B50A0|
    |5B950358C8D082F97653EB3BC19E5B75543DF30AC5AD1AC86EBEF5572264F55CD75|
    |925A4621AFD76C99A191B997EACCD0EFB457A8C7F18A3D8F108362F403F011D8671|
    |C781A3A219E1072E20C7DAAC1E4D15EB3C9B3AB317618DFE91B84777CDE672CF03D|
    |075E300EBD62C45E3252D43B3F077434FF2C04C00A4509A84081AB1E693A7C0DB8C|
    |E682F0037183FE83FA8E4C16DC29408ED008F18E1C7C02E638C42B7A9ADB525BD32|
    |82974C11554AA447930D481F614F9C3C51E58976F1366309C62AF9E308E38FA3931|
    |DE864075AD88B86F6FEE42247BE317ED17FA7AAB5F30F9B127F817F8CEEDF80E0F4|
    |3E4ADF85F4FE2EA44FB733E6A24088918B006146077DD5A376D833CA2DCD53B83E5|
    |56D1F86D78FE1F53FE5FD0E6D71652377000C42D692E4A13BBE24AA1D40B503A876|
    |C801506D22202321EF20AAED26D3B0320DC324E3A4540B526F38CFD85BE01DF09E3|
    |1BEC790F926947C02D39DC4742731DD494C770AD36DA7994C2BF934363A83B33883|
    |B33883B398C6218C927C56C967A1CB4097812E03DD1C8E6E9CE45925CF6252F3E8C|
    |B3CFA328FBEE4D01039FA05B5FB05B474C0E7BA580E3D22252D98B1936EF12EB458|
    |722D96A32D96632D96D56616BA2D5CE49AAF71A185C6A2608C6EB02AE55388BCEA0|
    |36D8E6BFFD23469DA451EE6F88A26BBFED92D9E66F1D7A6C9ABDDE784E30F18530F|
    |816DC639BA0E3995339568AEF75DF62B219912EBF3AEF525D7FAB26BFD1F01A9083|
    |8|
    |-------------------------------------------------------------------|
  12. Machariel

    Freedom? Hardly

    Quote:
    Originally Posted by Obsidius View Post
    Common and Uncomoon IO sets will be purchasable from the Paragon Market, but attuned to an account and only trade-able with other characters on the same account. This does NOT apply to Rare or Very Rare IO sets. See this link for details on which sets will be available.
    Oh, phew. As long as the rare and VR still have to be obtained via normal play that's okay. Thanks for the link
  13. Machariel

    Freedom? Hardly

    Quote:
    Originally Posted by Obsidius View Post
    ... to Invention Licenses and purchasing entire IO sets outright.
    Wait, do you mean the ability to purchase IO sets off the market / merit vendors per normal, or will people be able to generate them out of nowhere with the paragon store for $$$?
  14. Machariel

    Grav/Psi

    \_o_/ whatever bro you asked for advice and I gave it
    Even if this is a "single target" build (in which case you don't really need any powers other than your ST hold and/or Singularity) it doesn't change the fact that you've come up with a build that doesn't really do anything except spend a lot of money...
  15. Machariel

    Grav/Psi

    Okay... this should be a lot cheaper than that first build you posted, has a +20.5% global damage bonus, and ~32% S/L defense, permahasten (119.1) and easily permadom (71.7 with hasten up, which it will be).

    Also it has useful powers and fewer useless powers.

    I've never used the /ice epic power pool so I'm guessing what works for it.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1394;690;1380;HEX;|
    |78DA6593DB4E13511486F7665A4B4F4C4B0B05CA410A584E6DA9786F0C18838184C|
    |4C45B52CB0426A9D3A653899C51DF401341895E68E20B78BCD47750E34B2844A389|
    |F150D7FC6B97D67492F69BFDEF75DAFFCC2CDC9C0D08B1775E487DA690B3EDA5D9E|
    |275D3CA558A65F7426EC5CCB75E2AE7D6328BB6E911420C9E6C2ECD14AD4AB95848|
    |3BDB6665BDB66E88B860DBB91B854A9A728B9699AFADC373D6AA5136AC4ABA76E35|
    |B2C52A12B25C3580EE076DEC8954C6B258CC59CB566DAE635B3405DF4DAF6B251B6|
    |57CD52CFC592994FCFE58DA5859C5D31CAEBF5E9BB68DC11FA4D6A425D55B7D8681|
    |12229863681E12DC636630748EE12B2C253CF12E29170A41449521592EF29AA4FB4|
    |7E607C047C9F18DF5121F013F05296A6B2B40D48839B8C2D60681B48ED30B87D82C|
    |C76A359B5C53D81F6A7FE43866A7A5459CF1B48E3090D38940E269F496798C9035E|
    |3DC5CA47115ECE7279F78573DEC001D0F680F110081D029DD4C1CF53087F070AC54|
    |80A2A5F827134F4D3BFAE8AEACF314AE805D0F912E87AC5780D64293CAC260FB38D|
    |ED6C633BDB18651BA3EC5FE70F7693B22252A249A44D7302923A3016628481F1762|
    |0486376A8313B78729DA49892622C9DA5D86E3579F72EA49E3DC62DA0F736E30E10|
    |A4F0B80A8FB37BFDEC5E3FBBD7CFEE0DB27B616AD8A79E611F374C45816C0898A67|
    |A035C4F1B38C2314F7F657C631C03112A94E04232F1985F9A2780E3C0889A68E417|
    |A433BF197F187F816415E822DF47395C8EBE232922C6DE023DB433A1CC9918C6738|
    |A9394E6AEEE740CAF4FA60D73677C0C3F1F26C8D08128CD3AA50A4DF1A17B5D0D9F|
    |52952E91A82BD5F1A6DDA92625DBA44C3729E79A947947516FAFF0C28045D7C9272|
    |C2482BCA193CFB3FAD947BB2A41A660C2515D92F2B2741EABEB2A4EF5A5317814C1|
    |C7754993FB68D87297710F70DD07FE018DA0E7F4|
    |-------------------------------------------------------------------|
  16. Machariel

    Grav/Psi

    You've skipped a number of key powers in Gravity, an already control-light control set, in favor of some pretty useless powers.

    Propel is a very slow attack and you have plenty of damage in your secondary.
    You've skipped both your mass hold AND wormhole, your AoE stun that despite its problems is a pretty cool power. It's not great but it's the only AoE foe teleport in the game and you can't really afford to skip major control powers.

    You've skipped crushing field which is unusual because it helps a lot with gravity's control of position (in conjunction with wormhole). It can also take a whopping four damage procs if you desire which makes it, in my experience, a very useful way to dish out a lot of AoE damage very quickly (as it has a huge area and target cap and recharges quicklike).

    You appear to be going for permadom and yet have taken enhancements that give you knockback protection, even though Domination gives you ample protection in that regard. In addition I don't think you actually are perma.

    You took the self intangible power from stealth which is odd. You could have taken Vengeance instead which is more useful and can hold another LotG+Rech.

    You've invested a lot of slots in improving the defensive ability of steath which is... dubious? In combat it'll go from 2.15% def to 3.35 which doesnt seem like much for four slots.

    You've slotted Psychic Shockwave which as far i know is a good damage power with VR stun enhancements...

    You've 4-slotted Psionic dart, the weakest of your attacks, with purples, and in such a way that you miss out on the 10% recharge bonus (that you'd get if you 5-slotted it).

    On the subject of purples, you've purpled out Crush, a power which I find of dubious usefulness.

    You've slotted stamina with efficacy adapter instead of with performance shifter which is awesome for the +end proc (I like to 4 slot it with EndMod, EndMod/Rech, EndMod/EndRdx, and the +End Proc).

    You've taken Acrobatics which is pretty useless if you're a permadom.

    You've slotted Singularity with purples instead of with Expedient Reinforcement which gets you a very nice damage (less than 4% tho) and recharge bonus.

    You haven't taken Psychic Scream which as I understand it is a pretty solid power.

    Edit: Finally you've taken both super speed and super jumping in order to maximize your knockback protection...

    tl;dr: i have absolutely no idea what you're trying to do at all. You seem all over the place with your goals (are you going for softcapped defense? permadom?). You are severely lacking in the control department even for the already control-sparse gravity set. You've made some very unusual slotting choices that don't seem to make the best use of your slots, your powers, or your inf that you'll need to buy the many purples you've used.
  17. You appear to have 4-slotted Hasten?
  18. There's nothing that really penalizes you, as far as I know, for having more recharge than is necessary for permadom/permahasten. You may find additional recharge useful if you rely on long-recharge powers a lot but once you have permadom/permahasten and enough recharge that your powers are up as often as you need them, you can really stop worrying about recharge.

    I stop worrying about it when I get Hasten down to around 122 seconds, which is the point where, when hasten runs out, I can finish whatever attack I'm doing and pop it again.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    blah blah blah blah
    I never mentioned anything about my masculinity and I would ask you to restrain yourself from assuming that my issues with the CoT redesign are that "omg pink is ****". Grow up. I used pink as an example of an unthreatening color and could have easily said "neon orange" instead.

    Arguing "well we have other ridiculous factions so why not take all of the decently designed, slightly restrained ones and throw them out the window" is absurd. And no, the original outfits were not that goofy. Embroidered robes and sashes are perfectly respectable things to wear for a wizard, and aside from the boss mages, actual spikes and funny hats are nowhere to be seen. Even there, they are pretty understated as hats and spikes go.

    I might also remind you that you don't need to defend the fashion choices of fictional wizards, and that "they're wizards they will wear whatever they damn well please who are you to tell them what they should or shouldn't wear" is a completely ridiculous position to take. The new costumes are gaudy and have way, way, way too much detail. They're tacky and look out of place. I don't care what fictional wizards do or do not wear, but this is a game, and in-game, they stick out like a sore thumb both in overall design (LOOK AT ME LOOK AT MY THORNS) and amount of detail (I HAVE 100 THORNS BECAUSE I AM PART OF THE CIRLCE OF THORNS HERE YOU CAN SEE ALL OF MY THORNS).

    The new CoT don't even wear robes. Rather, they just have a bunch of starchy clothing sticking out at weird angles. Personally I think it's unusual that apparently every person they possess has the figure of a bodybuilder, because I can't imagine them working on physical fitness over, you know, the arcane arts.

    BUT ITS OKAY BECAUSE THEY'RE THE CIRCLE OF THORNS SO THEY SHOULD BE COVERED IN THORNS BECAUSE THE THORNS TELL US THAT THEY ARE THE THORN MAGES AND THORNS SPIKES SPIKES SPIKES OMG SO HARDCORE xDDDDDDDDDDDDDDDD
  20. The "will activate roughly 3 times per minute" is a pretty interesting bit, since I don't see any other enhancements with that kind of descriptive text.

    Are they assuming it'll be slotted into a power that a player will be using frequently? How frequently? Does the chance for the proc vary with how often you're using the power? Is the proc forbidden from activating more than 3 times per minute?

    I don't think I have any control powers that I'm firing off every 20 seconds or less. Maybe my ST hold at the start of a fight, or my AoE immob, which I'm using as a blast anyway...

    Hopefully I can slot the proc into Singularity, get a consistent damage buff out of it, and then 5-slot one of my powers with the other 5 things.
  21. Do we know if any of the other enhancements in the set will be unique, or just the chance for +damage proc?

    Any idea how many PP ( ) these things will cost?
  22. Quote:
    Originally Posted by Lord_Saigon View Post
    I'm sure you dont want a grav toon...


    It's a fun set, really, it is... just needs a bit of tweaking to be great, too.

    (p.s. protip slot crushing field with 4 damage procs and use it extensively)
  23. Quote:
    Originally Posted by B_L_Angel View Post
    Forgot the free server transfer, so they are actually paying you $5 to play. I'm happy with it, moar slots on protector for me.
    Are there actually people who think like this?
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    Like I said - I don't find "flamboyant pope" to be bad thing. We need a few of those in there, as well. I like that they managed to combine what was sinister about the old CoT with what made that very same group so very goofy, and still keep them stylish, at least in my eyes. I'm sure we'll see more hoods and simpler designs for the low-level minions, but the flamboyant, over-dressed grand masters are pretty much exactly as I'd have liked to see them, given the limitations of the engine, back spikes and all.
    I don't recall anything about the Circle of Thorns ever being "goofy." As far as I can tell they're a pretty hardcore group of soul-stealing, kidnapping, power-hungry ancient mages, which is pretty cool. There are "goofy" villain groups in the game (Skulls, Freakshow, etc) and I was pretty happy with the Circle not being one of them. It certainly makes one of my character's backstories less meaningful when it turns out she was kidnapped by a hot pink wizard.

    This is still a flamboyantly ridiculous "re-interpretation" of the Circle, and still a completely unnecessary change, and poorly executed on top.
  25. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    This can't be emphasized enough.
    Good thing you have absolutely no way of knowing if it's true.

    Currently, no content is gated behind Paragon Points, since they don't exist.
    Currently, by paying your subscription (and we'll assume you shelled out for going rogue), you get most of the content that Paragon Studios puts out, at no extra cost, beyond the money you pay for your subscription. (I say 'most' because of the existence of the booster packs.)

    When CoH:F goes live, some of the new content that's produced from then on will be locked behind Paragon Points. As a VIP player, you get 400 PP per month. You don't know how much content is going to be released, or how much of it will be unlocked by PP.

    But the fact of the matter is that they could price it such that, on a regular basis, you'd have to pay more money to unlock regular game content that previously might have come with your regular subscription instead.

    Paragon Studios has the option to make immediate access to 100% of its new content more expensive, even to VIP players. Currently for such access you need to: pay a subscription, buy every booster as it comes out, and buy every expansion. What if they release the same amount of new content as before, and price it at, say, 10,000 paragon points every two months?

    Don't be fooled into thinking it's a gift, because right now, it's too early to tell.

    Incidentally, I'm sure they're very grateful for your tireless defense of them on the forums. Personally, I like to be paid if I'm doing marketing work and damage control for a company...



    On another note, why can't I pay for Incarnate content the same way a Premium player would pay to unlock MMs or Controllers?
    What if a player doesn't have any particular interest in masterminds or controllers, or any of the other stuff that comes with a VIP subscription, save for Incarnate content?
    Oh right, they have to shell out the full subscription cost of $15/mo just to access that incredibly narrow part of the game. Pay2win, indeed.