revamping my Plant/Thorn
I also have a bunch of procs slotted in my current build. I'm not sure how to determine when it's worth adding procs and when it's better to slot/frankenslot.
I think I have one of every type of damage proc and an achille's too.
I'm also not sure how slots/bonus affect pets. If a pet gets a chance for heal (not sure that's even possible, just theoretically) would gets the heal, the pet or me?
My suggestion from my plant/thorns dom is to leverage those strong melee attacks you have. get and slot skewer ripper and even thorn burst. for your epic id go for ice mastery for the op sleet, a much needed s/l shield and ice storm. For IOs you want to achieve perma dom and if you do decide to leverage the melee attacks then invest in that s/l def.
I saw your contribution in another thread, this is what I have in mind so far.
It's not crazy expensive, especially because I already have several of the sets and uniques (like the -KB), although I need to get several LoTG, I think I'll use merits for that.
after reading the other thread, I may rethink the /ice just because of the visuals of Frozen Armor. that also gives me another slot for +LoTG (PFF) so I may drop Stealth and see if I can work in Maneuvers instead for "real" defense (and again, for visual reasons, I don't want stealth on most of the time), or I might go speed TF friendly and grab Recall Friend.
With this build Hasten is 2 seconds short of perma, I don't think it matters in any way (Dom has 15 seconds overlap), and my S/L defense is almost 44% wihtout gimping anything badly.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Rchg:30(A), BasGaze-Rchg/Hold:30(3), BasGaze-Acc/Hold:30(3), BasGaze-EndRdx/Rchg/Hold:30(5)
Level 1: Thorny Darts -- Decim-Acc/Dmg:33(A), Decim-Dmg/EndRdx:33(5), Decim-Dmg/Rchg:33(7), Decim-Acc/EndRdx/Rchg:33(7), Decim-Acc/Dmg/Rchg:33(21)
Level 2: Skewer -- C'ngImp-Acc/Dmg:33(A), C'ngImp-Dmg/EndRdx:33(9), C'ngImp-Acc/Dmg/EndRdx:33(9), C'ngImp-Dmg/Rchg:33(11), C'ngImp-Dmg/EndRdx/Rchg:33(34)
Level 4: Roots -- Enf'dOp-Acc/Rchg:33(A), Enf'dOp-EndRdx/Immob:33(34), Enf'dOp-Immob/Rng:33(37), Enf'dOp-Acc/Immob/Rchg:33(37), Enf'dOp-Acc/EndRdx:33(40), Enf'dOp-Acc/Immob:33(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+:30(A), Krma-ResKB:30(31)
Level 8: Seeds of Confusion -- Mlais-Acc/Rchg:33(A), Mlais-EndRdx/Conf:33(11), Mlais-Acc/EndRdx:33(13), Mlais-Conf/Rng:33(13), Mlais-Acc/Conf/Rchg:33(15)
Level 10: Fling Thorns -- Posi-Acc/Dmg:33(A), Posi-Dmg/Rchg:33(31), Posi-Dmg/Rng:33(42), Posi-Dam%:33(42), Posi-Acc/Dmg/EndRdx:33(43), LdyGrey-%Dam:33(50)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(17), RechRdx-I:50(43)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Aim -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(43)
Level 18: Vines -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(19), BasGaze-Rchg/Hold:30(19), BasGaze-EndRdx/Rchg/Hold:30(25)
Level 20: Thorn Burst -- Oblit-Dmg:33(A), Oblit-Acc/Rchg:33(21), Oblit-Dmg/Rchg:33(23), Oblit-Acc/Dmg/Rchg:33(23), Oblit-Acc/Dmg/EndRdx/Rchg:33(25), Oblit-%Dam:33(45)
Level 22: Boxing -- KntkC'bat-Dmg/Rchg:35(A), KntkC'bat-Acc/Dmg:33(46), KntkC'bat-Dmg/EndRdx:33(46), KntkC'bat-Knock%:33(50)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(40)
Level 26: Carrion Creepers -- RechRdx-I:50(A), TotHntr-Dam%:33(27), ImpSwft-Dam%:30(27), ExStrk-Dam%:20(29), Posi-Dam%:33(31)
Level 28: Weave -- LkGmblr-Rchg+:50(A), HO:Enzym(42)
Level 30: Stealth -- LkGmblr-Rchg+:33(A)
Level 32: Fly Trap -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-Dmg/EndRdx:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33), LdyGrey-%Dam:50(34)
Level 35: Ripper -- Oblit-Dmg:33(A), Oblit-Acc/Rchg:33(36), Oblit-Dmg/Rchg:33(36), Oblit-Acc/Dmg/Rchg:33(36), Oblit-Acc/Dmg/EndRdx/Rchg:33(37), Oblit-%Dam:33(45)
Level 38: Thorn Barrage -- Decim-Acc/Dmg:33(A), Decim-Dmg/EndRdx:33(39), Decim-Dmg/Rchg:33(39), Decim-Acc/EndRdx/Rchg:33(39), Decim-Acc/Dmg/Rchg:33(40)
Level 41: Sleet -- RechRdx-I:50(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+:30(A), HO:Enzym(45)
Level 47: Ice Storm -- Posi-Acc/Dmg:33(A), Posi-Dmg/EndRdx:33(48), Posi-Dmg/Rchg:33(48), Posi-Dam%:33(48), Posi-Acc/Dmg/EndRdx:33(50)
Level 49: Spirit Tree -- Heal-I:35(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(29)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(15)
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also swapping the malaise set (which I already have) for a Coercive persuasion purple set will reach perma-hasten.
Let me help with a few adjustments.
Change the IO to the blessing of zephyr knockback on super speed IF U really REALLY want KB prot as a dominator. (B/C domination already provides KB along its other effects)
So that frees up slots on CJ and weave for other things.
Id choose hibernate over spirit tree always. Hibernate is a great o **** power and also a very nice hp/stam refill
http://www.cohplanner.com/mids/downl...36F01FB700E7CF
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(3), BasGaze-Acc/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Thorny Darts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(21)
Level 2: Skewer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 4: Roots -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Immob/Rng(37), Enf'dOp-Acc/Immob/Rchg(37), Enf'dOp-Acc/EndRdx(40), Enf'dOp-Acc/Immob(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Seeds of Confusion -- CoPers-Conf%(A), CoPers-Conf/EndRdx(11), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(15)
Level 10: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(42), Posi-Dam%(42), Posi-Acc/Dmg/EndRdx(43), LdyGrey-%Dam(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Aim -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(43)
Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(25)
Level 20: Thorn Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(45)
Level 22: Boxing -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(46), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Knock%(50)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Carrion Creepers -- RechRdx-I(A), TotHntr-Dam%(27), ImpSwft-Dam%(27), ExStrk-Dam%(29), Posi-Dam%(31)
Level 28: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(31), RedFtn-EndRdx(40), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(43)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Fly Trap -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-EndRdx/Dmg/Rchg(33), LdyGrey-%Dam(34)
Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(45)
Level 38: Thorn Barrage -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39)
Level 41: Sleet -- RechRdx-I(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), HO:Enzym(45)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hibernate -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)
Here's my Mace Mastery version.
I had to take the Karma -KB out of Combat Jump because I needed the slot. is a single -KB (steadfast in Tough) sufficient? I remember there being a lot of KB in CoV.
With +6.5% from of the Tarantula, I can steal slots Postron's Blast from Fling Thorns and put them in Scorpion Shield for another 5% recharge: Hasten is now perma (barely) and this build is very slightly better on endurance (same recovery but less end from running the shield)
Also I gained 1.5% S/L defense for a total of 45.3% (reached the soft cap)
I can also move spirit tree earlier, still have invisibility with SS + Stealth IO (I made a mistake in the build above in slotting a +Stealth in one of the run powers, it's not needed and was a leftover).
At level 50 I can go Hover (if I wanted a bit additional defense or an additional LoTG), or I can take TP for easy TF stealthing but between Assemble Team or similar temp power and the fact that it's only available at higher levels is probably not worth it.
I decided to go with Poisonous Ray, -Def and -Res (+ proc) on single targets should be useful on AVs.
I like the visuals better and the tarantula is leet looking, espcially if I take it to the blue side, but are those tradeoff worth losing the -res on Sleet?
For those of you running those high recharge builds, how is the endurance? should I go Cardiac on my alpha slot? Nobody answered my original questions on wheter more hold power from alpha slot is worth going for on a permadom.
forgot to post the build.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Rchg:30(A), BasGaze-Rchg/Hold:30(3), BasGaze-Acc/Hold:30(3), BasGaze-EndRdx/Rchg/Hold:30(5)
Level 1: Thorny Darts -- Decim-Acc/Dmg:33(A), Decim-Dmg/EndRdx:33(5), Decim-Dmg/Rchg:33(7), Decim-Acc/EndRdx/Rchg:33(7), Decim-Acc/Dmg/Rchg:33(21)
Level 2: Skewer -- C'ngImp-Acc/Dmg:33(A), C'ngImp-Dmg/EndRdx:33(9), C'ngImp-Acc/Dmg/EndRdx:33(9), C'ngImp-Dmg/Rchg:33(11), C'ngImp-Dmg/EndRdx/Rchg:33(34)
Level 4: Roots -- Enf'dOp-Acc/Rchg:33(A), Enf'dOp-EndRdx/Immob:33(34), Enf'dOp-Immob/Rng:33(37), Enf'dOp-Acc/Immob/Rchg:33(37), Enf'dOp-Acc/EndRdx:33(40), Enf'dOp-Acc/Immob:33(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+:30(A)
Level 8: Seeds of Confusion -- Mlais-Acc/Rchg:33(A), Mlais-EndRdx/Conf:33(11), Mlais-Acc/EndRdx:33(13), Mlais-Conf/Rng:33(13), Mlais-Acc/Conf/Rchg:33(15)
Level 10: Fling Thorns -- Posi-Acc/Dmg:33(A), Posi-Dmg/EndRdx:33(31), ShldBrk-DefDeb/EndRdx/Rchg:30(42), ShldBrk-%Dam:30(42)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(17), RechRdx-I:50(31)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Aim -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(43)
Level 18: Vines -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(19), BasGaze-Rchg/Hold:30(19), BasGaze-EndRdx/Rchg/Hold:30(25)
Level 20: Thorn Burst -- Oblit-Dmg:33(A), Oblit-Acc/Rchg:33(21), Oblit-Dmg/Rchg:33(23), Oblit-Acc/Dmg/Rchg:33(23), Oblit-Acc/Dmg/EndRdx/Rchg:33(25), Oblit-%Dam:33(45)
Level 22: Boxing -- KntkC'bat-Dmg/Rchg:35(A), KntkC'bat-Acc/Dmg:33(46), KntkC'bat-Dmg/EndRdx:33(46), KntkC'bat-Knock%:33(50)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(40)
Level 26: Carrion Creepers -- Posi-Acc/Dmg/EndRdx:33(A), TotHntr-Dam%:33(27), ImpSwft-Dam%:30(27), ExStrk-Dam%:20(29), Posi-Dam%:33(31)
Level 28: Weave -- LkGmblr-Rchg+:50(A), HO:Enzym(42)
Level 30: Spirit Tree -- Heal-I:50(A)
Level 32: Fly Trap -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-Dmg/EndRdx:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33), LdyGrey-%Dam:50(34)
Level 35: Ripper -- Oblit-Dmg:33(A), Oblit-Acc/Rchg:33(36), Oblit-Dmg/Rchg:33(36), Oblit-Acc/Dmg/Rchg:33(36), Oblit-Acc/Dmg/EndRdx/Rchg:33(37), Oblit-%Dam:33(45)
Level 38: Thorn Barrage -- Decim-Acc/Dmg:33(A), Decim-Dmg/EndRdx:33(39), Decim-Dmg/Rchg:33(39), Decim-Acc/EndRdx/Rchg:33(39), Decim-Acc/Dmg/Rchg:33(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+:30(A), RedFtn-Def/EndRdx:33(43), RedFtn-EndRdx/Rchg:33(43), RedFtn-Def:33(45), RedFtn-Def/EndRdx/Rchg:33(50), RedFtn-Def/Rchg:33(50)
Level 44: Personal Force Field -- LkGmblr-Rchg+:30(A)
Level 47: Summon Tarantula -- ExRmnt-+Res(Pets):33(A), ExRmnt-EndRdx/Dmg/Rchg:33(48), ExRmnt-Dmg/EndRdx:33(48), ExRmnt-Acc/Dmg/Rchg:33(48)
Level 49: Poisonous Ray -- Achilles-ResDeb%:20(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(29)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(15)
I didn't know that Domination protected from KB, so I'm not going to fret about losing it in my build above, maybe I should remove the one from Tough too and find a better use for the slot? in fact I can get the extra 5% rechg in the Ice mastery version if I take that slot out of tough.
I had been playing with the idea of hibernate on the ice mastery version, so I'll make that change. I genrerally don;t like the tree a lot, too long to cast in combat, but occasionally useful.
would a -Res Achilles proc be better in the fly trap rather than lady grey chance for dmg?
what about in Fling Thorns or Thorn Barage?
should I put one/either in the Tarantula?
If I take -KB out of Tough on the mace build, I have another slot to play with and maybe it can help make up for not having sleet.
He u do have a lot of qs. Ok to answer ur most important queston regarding end usage, yes it will suck u dry with a high recharge build and toggles running but if u manage ur dom refills u should befine with not having cardiac alpha. I went musculature on my build. As far as ach heel proc if u can fit it in then it would be good on fling horns or fly trap. Remember the pet has a cpl attacks that it cycles freq to activate the proc so if u really want -res it would be good there. Finally yes sleet is all that but ice mastery is all dot and while its cool to inc ur dmg if a mob dies in 2 aoes or 2 attacks did lowering the mobs res really just help? I don't miss sleet. I'm too vain and my char needs to look cool haha.
I made some small tweaks to your build. See what you think. I don't think endurance usage will be a problem for you. Thorns is a slow set so it doesn't burn endurance too quickly.
You appear to have 4-slotted Hasten?
yes, in fact in some of the versions of the build it's 5 slotted. Even with ED a lvl50 IO provides an interesting % of enhancement that is worth going for compared to set bonuses when you're bending backwards to get those last seconds of recahrge on hasten.
I don't consider a second or three of downtime on Hasten to be enough of a problem that I'd sacrifice elsewhere in the build to eliminate it. YMMV of course.
I haven't played in a few years and hadn't gotten around to IO my Plant/Thorn before I left the game.
I'm back and kind of like the character concept, and before power proliferation it really was a unique feeling/looking power set.
I don't have much influence so a multi purple/LoTG build is out of my reach, but I at the very least want to achieve Perma Dom with Hasten in a somewhat comfortable way, which from dabbling around in Mid's doesn't seem too impossible although I haven't checked the prices. I do have some Procs and Uniques lying around (2 LotG + Rchg) from the old days,
I'm not asking for a build, but possible concepts and mistakes to avoid.
For example I was surprised my current(old) build doesn't have Thorn Burst and I think was mean to be mostly ranged. would going for a more melee feel hurt survivability?
My current build went with Mace, mostly for concept to get the spider pet. I remember the pet being cute but not being around often enough. Do Hasten + the rchg bonuses needed to achieve permadom help its usefulness? Now that Heroic pools are available too, should I look there? Ice looks attractive between sleet and Ice Storm.
Now that Fitness is inherent I also get more powers to play with, either for slotting bonuses or for additional uses like Tough/Weave or Medicine for survivability. My current(old) build has medicine
I haven't looked carefully at whether you can focus on a secondary bonus set in addition to rechg, but Regen and Acc seem like good candidates.
Maybe go for a bit of Def with a Streadfast +Def, Weave and a defense based ancillary/patron shield?
I also have no concept of how hard on endurance the +rchg might be.
I'm still leaning about Incarnate stuff. I'm guessing with Permadom you don;t really care about Spiritual or Nerve, or on the contrary is the +Hold in Nerve even better *because* you have Dom on?
I can figure most of this out by myself, in Mids' and by playing the toon again, but I'd like your opinions for a headstart.
If it matter, I'm thinking about bringing her to the Blue side.
Anyway, it's good to be back, I'm having a blast.