MaHaBone23

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  1. Quote:
    Originally Posted by srmalloy View Post
    Not always; head south from PI, and you'll eventually be zoned into the north end of Talos.
    If you follow the power lines out of PI, to the south, you'll zone into Talos, but on the wrong side of the geometry. You can explore around under the world, and attack enemies. A simple /stuck command gets you back on the right side.

    A lot of the exploration badges are pop culture references and inside jokes. Two of the new ones in TV
    Danger! Danger!
    and
    High Voltage!
    Are references to an Electric Six song:
    http://www.youtube.com/watch?v=2a4gyJsY0mc

    Ninja Run is very... elastic on the Z-Axis. Jump against anything with the slightest incline, and you can rise until something blocks you. War walls, the zigg, etc.
  2. Jump on a STF PuG on Friday night with my Fire/Fire/Fire blaster. Looks like a good mix. One tank, an Ill/Rad, a kin, a couple scrappers and a WS. A little bumpy start. I eat floor a couple times, but my blaster eats floor like its Ramen, so no big.

    Then we get to the last mish. Damn, its always that last mish. Despite no one saying so, its obvious a few people haven't done this TF before. Our tank is fire/fire, and understandably worried about taking on level 54 AVs. Our Ill/Rad doesnt have perma-PA. In fact, our Ill/Rad doesn't know what "perma" means.

    Myself and the WS try and talk folks through strategy as much as possible. The /kin seems utterly incapable of "staying back" when the tank goes to try and pull one of the patrons. The fire tank, for being a fire tank, does actually a pretty admirable job of tanking all 4 AVs at once, for as long as he can. Unfortunately, every time he pulls he pulls ALL FOUR AVs.

    Somehow we manage to take down Black Scorp.

    On the last pull, when people are really losing heart, I manage to peel off Mako and lead him away. The other two AVs reset, the team regroups, i got Mako away from his buddies, but I'm am one loogie away from dead. This is what team chat looked like:
    ME: GOT MAKO!!
    ME: HELP!
    ME: HELP!
    Scrapper: Oh well
    Tank: I guess we're screwed
    ME: GOT MAKO!!
    ME: GOT MAKO!!
    Blaster: better luck next time
    ME: GOT MAKO!!
    ME: HELP!
    Controller: Thx for team
    #Controller quit the team.#
    ME: GOT MAKO!!
    ME: GOT MAKO!!
    #Scrapper quit the team.#
    Tank: Bye
    #Tank quit the team.#

    only the WS actually came to help me with Mako. :-(
    He spit on both of us, and we died.

    We had the buffs, debuffs and DPS to finish the mission, but the bad communication and poor teamwork broke us.

    Luckily last night my blaster finally found a good team, and we rocked the STF in under 2 hours!
  3. I'd like a way to block certain recipe drops, like Temp powers. Think about how many purples you might have gotten if your inventory wasn't choked with revolvers and baseball bats.



    The answer is probably zero, but it could be as high as ONE!
  4. I ran a few sewer runs on dubXP weekend. No shortage of takers. Just kept promoting the star down to the lowest level member until we were ready to D Train. Most of us walked out level 14 or higher.
  5. Quote:
    Originally Posted by Djeannie View Post

    I'd also like to see the ability to do bank missions in oro. Trying to find people who have them to get badges is a nightmare if you've passed them up while grouped, which is easy to do.
    This. Those unearned badges HAUNT ME.
  6. Thought of a new one last night.

    When combining enhancements, make the "Success" animation about 90% shorter. Yes, its very pretty, and I'm sure some intern worked very hard on it, but when I got 30 more slots to work through, it is nothing more than a speed bump.
  7. I wouldn't mind the Dr Aeon cutscene if it wasn't so trite and stale. It's about a "Full House" caliber of comedy.
    "What?! The camera is ON?!!!"
    WhhhhhAAAAAAaaaaaaAAAACKY!

    Here's an idea:
    When the cutscene starts, every player has the personal choice to opt out. Your teammates around you will be phase-shifted until they too opt out or the cutscene ends.
    Now, if you can get to the location the cutscene is occurring at, you can INTERRUPT the actual scene and become a part of it.
    "I... AM... NIC--"
    #FOOTSTOMP!#

    Of course, now you have to deal with an AV you just upstaged, but hey, I think it would be worth the price.
  8. I went Psi as well, but just keep two things in mind:

    1. You'll need a fat chunk of global recharge to get IW perma.

    2. Setting IW on autocast means you wont have Hasten on Autocast, and vice versa. I went with IW autocasting, but now I just have to remember to manually kick off Hasten.
  9. Having lived in Providence for 10 years and Rhode Island currently, I'll take Paragon any day.

    Not that Providence is all that bad, but the mutants, Ghost ships, giant monsters, alien invasions and zombie outbreaks would be a small price to pay for no snow, potholes or traffic.
  10. Maybe I'm just having some charmed experiences when I run my Stalkers. I have a 16 KM/DA I rolled just for Praetoria content. The last EB I fought we her was maybe a three shot fight, and that's with DOs. My 36 DM/Nin stalker killed Silent Blade in his morality mission so fast it glitched the mission.
  11. I always wondered what a precisely organized team of Stalkers would run like.

    A team of 8 ghosts, all hitting BU and AS at the same time, same target, vaporizing AVs and then vanishing like some kind of creepy ninja hive mind.

    ((shiver))
  12. Make the Invention Salvage the FIRST DAMN TAB on the salvage window. Then Special, then Incarnate, then the other crap that is almost never even remotely relevant. Its really annoying to have to arrow over to the one salvage window relevant on all my toons, past the garbage I couldn't care less about.
  13. Quote:
    Originally Posted by Clave_Dark_5 View Post
    a PuG that understands that without having to be told. .
    Yeah, right. You tell such LIES! Such things do not exist.
  14. More costume parts.
    Wider range on the scale sliders, specifically on the body parts. I want to be able to make big fat characters with stubby little legs.
    Alternate animations for more powers. Especially Dark Melee. And especially travel powers.
    Alternate idle and run animations.
    Color-tintable pool powers.
    Tier-5 pool powers. Now that I don't have to grind for fitness and Ninja Run makes travel powers optional, I need something to dream for.
    A GM for Praetoria.
    A LFM button for teams.
    a GUI for keybinds.
  15. Quote:
    Originally Posted by Emgro View Post
    I really, really hate Willpower. Yes, it's one of the best sets, and extremely easy to play. That may be why I don't like it.
    Geez, what sets do you play, Goldilocks?

    Also, Confuse is A-M-A-Z-I-N-G. On any sort of buffing/debuffing enemy, like a Shield Gen, Sorceror, or as Dirges mentioned, a Sapper is amazingly good fun. DRINK THEIR MILKSHAKES!

    I can see the comparison between Grav and Mind. Both feel a bit quirky and weird. I just got my Mind Dom to 20, and I still haven't made up my mind about her. TK sorta feels like Hurricane. In the right situation, its pretty awesome. In the wrong situation, its just messy.
  16. Trapdoor was little more than a speedbump for my Fire/Rad troller. I don't think i even noticed him until what's left of him made the sole of my boot all sticky.

    My Fire blaster had to work a bit harder, but she solo'd him pretty well.

    My DM/SD scrapper had a %!+$# of a time with him. For some reason, he just laughed off my efforts to immobilize him in the lava, even though my blaster and troller had no problems with pretty much the same tactic.
  17. My Fire/Fire/Fire blaster is an unapologetic, devil-may-care, damage-dealing best. If I'm not half-dead, I'm going something wrong. I frequently forget to even toggle on her fire shield. If and when she drops, I pop the self Rez and start the carnage all over again. She dies A LOT, but she is crazy fun to play.

    My few tankers are on the other side of the spectrum. I don't take an attack power if there are still defensive powers to take, and when I do start filling out attack powers, I focus on AoE ones that will help me hold aggro and/or debuffs that will help me live longer.
    Similar philosophy on trollers. Lock it down, debuff and buff. Leave the actual killing for someone else.
  18. My Fire/Rad is probably my favorite toon. I think I've played it for more hours after 50 than before. She's my badger, and purping her out was easy because the influence just flowed like water. Fire/Rad gives you a bit of everything. You got a pretty god set of controls, that can be slotted and proc'd to become a monstrous amount of control. You've got a killer set of AoE debuffs, including -regen (much sought after in end game). You got a heal, a rez, an AoE team buff, two PBAoE toggles that play very nicely together. You will turn mediocre teams into great teams and great teams into legendary teams. if you haven't already, take your two rad toggles, RI and EF. You'll be pretty impressed at how they can nerf a whole mob in a second or two, even without slotting. And for what it is worth, you have two sets that you can customize colors pretty nicely.
  19. Quote:
    Originally Posted by TheUnnamedOne View Post
    My nomination would have to be a Psychic/Mental(Electrical APP) Blaster. First level 50 character I ever deleted. On paper, it seems like it should work well. Some nice AE attacks, Aim+Build Up, some control, Endurance recovery, etc. but it just never seemed to gel for me.

    This combination was painful to solo and I often felt like a leech on teams but I kept expecting things to get better but they never did so at 50, I used all the respecs I had to unload as many IO sets as possible and deleted. Haven't regretted it at all.
    Heh, i just deleted a 45 Psi/MM blaster. I had just lost enthusiasm for the combo, especially after playing my Fire/Fire/Fire blaster to 50 and beyond.

    I did rebuild her name/concept/costume into a Mind/MM Dominator. Figured if I'm going to gripe about Mind, I might as well bite the bullet. She's level 15, and I'm still feeling a little lukewarm about her. Someone in-game assured me that combo hits its stride in the 20s, so I'll give it that long at least.

    TK is... interesting. Reminds me of the learning curve on Hurricane.
  20. Quote:
    Originally Posted by Dechs Kaison View Post
    I'd blame this more on the fact that the tanker taunted everything. Once he was down, the aggro became shared on the whole group.
    I have no great love for PBs or WSs, but I have seen people do some impressive feats with them, including filling the roll of Tank in Dwarf form, and that includes managing aggro and absorbing the Alpha. And to that end, I have seen some do it better than Tanks. Again, I cannot recall the particulars, like enemies, or the builds of the Tanks involved, but I've seen it enough to not be shocked by it.
  21. I seen Tankers eat it in the same battle PBs/WSs survive. I don't recall the particulars, but I know I've seen it more than once. Then again, my squishy Fire/Rad troller has easily handled mobs that took the Tank to school.
  22. Quote:
    Originally Posted by Boomie View Post
    /Cold paired with Elec/ has alot of synergy for a few reasons:
    • +def shields for the gremlins means they last longer since they only have resistance to energy.
    • Elec/ isn't a high dmg set so Sleet and Heat Loss helps make up the difference.
    • When paired with /Cold, also /Kin, you become a very nice sapper.
    • Elec/Cold gives you quite an impressive amount of soft controls. There is something satisfying about being able to keep several groups of enemies from attacking your team since they are slowed/slept/end drained/confused/knocked down.
    • Gremlins have lightning field(DoT taunt Aura) so shielded up they can tank for a little while.
    Also, Elec's immob has no -KB. Bad for Stormies, but good for Cold, since it lets Sleet do its floppy fish thing.

    Elec/Rad is pretty nice, too. All of Rads debuffs won't break sleep, so you can Static Field a mob, stroll on in, and debuff the living snot out of them. Conductive Aura works nicely with Choking Cloud, and helps alleviate its high end cost.
  23. Until Griff gets his new thread up, I'll post my results here.
    Level 23/24 Elec/Elec Dom (I also dinged mid-mission)
    Mission: "Defeat Paulie "The Gun Show" Morinni!"
    Enemies: Mooks (mostly yellows, whites. One orange LT)
    It wasn't a kill all, but I did treat it as such.
    Location: Warehouse
    Damage Taken: About 98. One machine gun spray that totaled about 44, and a shotgun hit that did about 54.
    Basically, two Mooks hiding behind crates I didn't con when I came into the room. Not having Synaptic Overload hurt. Only 1 slot in Static Field wasnt great either. My technique was to drop the sleep from cover (if possible) , hold/kill one target, hold/kill next target, etc. If SF wasnt recharged, I sometimes did the ol' "Jack in the Box" hold move.

    I also tried it with Arachnos. That went quite a bit worse. Crab Spiders were not impressed with my sleep OR my holds, although I did manage to completely end drain one Crab before he could even lay a finger on me. That mace got real heavy.
  24. I was a little underwelmed by it on my scrapper, but I'm actually really enjoying it on my Dark Armor Stalker. She's only 14, but I shut off xp to do Praetoria content.
  25. Quote:
    Originally Posted by Signpost View Post
    If you're going to do this, better set a time limit. Since TECHNICALLY an illusion or mental can just confuse a group until there's only 1 mob left, if they have some form of stealth.
    True, and things get murky when you add in set bonuses, pool powers, vet powers, temp powers, yadda yadda yadda.

    An AE mission probably the easiest way to control variables. You'd need some kind of custom enemy with no particular resists and no self buffs.

    Maybe, to go even deeper, there need to be a trade-off between speed and damage taken. Play too cautious, and you'll run up the clock, play too reckless, and you'll take too much damage.