MCG_Warface

Renowned
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  1. [ QUOTE ]
    Here's a wierd one.
    On all our doorways I drop the ceiling down two levels. Then I place the anchor in the middle of the doorway. Since the latest patch, this placement is considered blocking the path through the base, so the room is uneditable. Now I move the anchor just ever so slightly, to the right OR left, still near the center of the doorway, but not the exact center, and voila, i can edit again.

    Dumb, real dumb.

    [/ QUOTE ]

    Hmmm can you put lights or spikes near the anchor and still remain editable?
  2. You have to call a GM. Im telling you let em work their magic. It may take a while for em to come, just do a mission arc or something to bide your time. They will eventually come.

    Short of that, get rid of everything with pathing issues (especially if you have anchors behind lights/spikes up in ceiling)
  3. Guys delete everything but the rooms and your salvage created items.....ensure there are no pathways blocked, or crazy turns in hallways. you may need to delete a few select salvage created items. Then you should be able to put back in doorways and items, but be very careful about pathing from now on.

    The above suggestion is only if you are impatient. I recommend you wait for a GM (use help or petition not bug) to do all that so he will return you your salvage like they did for us.

    If you get GM Roland he will know exactly what to do.
  4. [ QUOTE ]
    [ QUOTE ]
    I think it's more the case that people who got extra "creative" with their base design and exploiting a few of the bugs in the previous verision (where you could block off rooms completely with careful placement of items) are getting caught by bugfixes to the base code. I bet the pathing is the same, just minus a few bugs.

    [/ QUOTE ]

    Actually we weren't blocking or exploiting anything. I found out what it was that was causing our medical room to be locked down. It was a bridge, yes a simple bridge that was going from 1 raised floor square to another raised floor square. Once the bridge was deleted, I could place the doorway back that was deleted but I couldn't place the bridge again. I got an email from a GM that actually said pathing was changed. I can deal with the bridge not being there but I just found it to be really silly that something not blocking a single thing in the room or between rooms was causing the trouble.

    [/ QUOTE ]

    Now that you mention it this did not happen until I laid down a bridge in my maze tunnel.
  5. UPDATE: Im a little perplexed about this because the base worked fine while in raid mode and edits were not a problem until after the patch. Now I am hesitant to emplace spike mazes unless this was not the "real" reason.

    Hello XXXXXX,

    We thank you for your patience as we researched this issue. We were able to meet with your supergroup member XXXXX to resolve the issue. It appears the issue was created due to the various obstacles you had set up in the base, such as the mazes and columns. To resolve the issue, many of the items were moved about and a few had to be deleted. The basic items were replaced and XXXXX was granted Salvage to remake the Personal items affected.

    I would suggest that you sell off and refashion the base to insure that any remaining problem items do not cause the issue to happen again. If you have any further questions, please let us know.

    Regards,
    GM Roland
    Senior GM
  6. [ QUOTE ]
    Just to clarify, I haven't lost any doorways in my base, but nothing will move, and I deleted a couple beacons to see if I could replace them someplace else, now it won't even let me put them out, it's red no matter where I try to put them.

    [/ QUOTE ]

    Yeah I have that as well, as the doors.

    And Black Mute thanks for the offer for the base use!!! We are okay with TPers from allies but would still welcome alliance in future!
  7. [ QUOTE ]
    Hm... well the only thing I can think of (and it seems to make sense logically) is that there are no "raidable" items in my base, aside from my Telepad and beacons. Didn't they fuss with the code of raidable items so they'd be higher level?

    That might be the source of the error.

    [/ QUOTE ]

    That may isolate it a bit. We do have raid porter. Keep in mind this has never happened EVER and we have had base since day one of live. Edit daily.......and new patch. Something in there, with 2 other groups, something is very specific in this bug.
  8. [ QUOTE ]
    [ QUOTE ]
    Hmm.....logs on to check base.

    [/ QUOTE ]
    Update....mine's fine.

    [/ QUOTE ]

    If you move around any of your salvage created items, I bet you may get the same issue that (3) of us so far have gotten (I edit bases daily by the way since beta) .........but if I were you I wouldnt test that theory
  9. Same here, check my post on tech issues forum, I put screenshot up.


    Protector server for sure.


    Also there is bug with emotes acting as chat giving you spam lock.

    They need to roll all things back off servers to yesterday status.
  10. LMAO how many things are left for them to nerf with tanks? Man, some tank must have really irritated States.
  11. * Supergroup Name: F.U.S.I.O.N.
    * Website: www.fusion-cov.com
    * Global Chat Channel (if any): Praesadium for leaders
    * Leader or Recruiting Officers: Warface. (@artilleryofficer)
    * Preferred Method of contact: Forum PM, website or ingame tell
    * Guild Description: FUSION--ACT VG recruiting, ( 3rd plot size base with 6 teleport loc, raid teleporter, worktables with repair bots, medical with inspiration bot, Super Computer, Turbine Gen etc.) 73-75 Nice guys and gals in this group-- Weekly events, 10 VG coaltion, Apply at www.FUSION-COV.COM




  12. MCG_Warface

    MySpace home.

    Okay Im on.....great site!
  13. Yeah Porkchop is right......we grumbled about having more of an offense and look at what happ to our defense.
  14. Yeah I really hope he puts it up in CBC, would love to see the finished comic. If they do, I really hope COH puts it up on the main page!!
  15. MCG_Warface

    Two things...

    Personally I dont think anyone should be able to lower you in one shot........ any lower than a drop like unstoppable, 1%....come on........all they have to do is breathe on you before you can heal yourself. (PVP only of course.........but we know that PVE and PVP seem to be linked more than ever these days.)
  16. [ QUOTE ]
    [ QUOTE ]
    A buff for EM?

    Did I log into the Praetorian dimension or something?

    [/ QUOTE ]


    LOL, my thoughts exactly. You KNOW that 100s of EM board reading tanks are just sitting there SHOUTING at their monitor for this topic to dry up and go away without getting nerf bat aggro.


    And in other news Stalkers are complaining that AS doesn't do enough damage.

    [/ QUOTE ]

    Hell why not Porkchop.........they nerfed all my other powers!!! Might as well finish the job.
  17. [ QUOTE ]
    [ QUOTE ]
    You have to do 4 missions.........two with your contact (with a villain) then two with their contact.......with you.

    Unless you did that and still didnt get it.

    [/ QUOTE ]



    actually, you only have to do three missions to get the badge. the first mission from the opposite side's contact doesn't need to be done to get the handsome/beautiful badge.

    [/ QUOTE ]

    I thought I wasnt counting all my fingers and toes.
  18. You have to do 4 missions.........two with your contact (with a villain) then two with their contact.......with you.

    Unless you did that and still didnt get it.
  19. [ QUOTE ]
    [ QUOTE ]
    COW!!!!!!!! growlllllllllllllll

    [/ QUOTE ]
    Now don't get all bull headed on me!

    [/ QUOTE ]

    Hey there were no spots on me....see any spots???!!!!!!!!!!! <--------stomps off to toss midgettes to feel better about himself.
  20. [ QUOTE ]
    Holy Cow! And I don't mean Warface! Well, actually I guess I do, that guy looked like something out of the old Insane Cow Posse, great costume! Huge thanks to the Abyss family for this video, I'll be keeping it for a very long time!

    Ready for the next one? I think my submissions are already in. <grin>

    P.S. One of those blades near Founder's Falls MIGHT be the blade of Cmdr Dhit. If so, this is the first dev ever caught on film! And if not, it's close enough I'm going to count it anyway.

    [/ QUOTE ]

    COW!!!!!!!! growlllllllllllllll
  21. Looked Great! I love fighting carnies :P
  22. Item name: Arachnos Tileset
    Originally suggested by: Warface
    Category: Style
    Customizable? N
    Type: available-no cost-style item
    Description: This Arachnos tileset provides you with that dark brooding and glowy red style you villains have always dreamed about.
    Limitations: No Style Issue

    Item name: Arachnos Tileset
    Originally suggested by: Warface
    Category: Decorative
    Customizable? N
    Type: purchased
    Description: In the Arachnos purchase tab you have available approximately 20 Arachnos style decorations available. Those cool red computers, Red bubbles with floating spiders, Red Arach Flags to hang, Funky machines that go beep
    Limitations: Unlimited
  23. Nice with the tables<-----------scurries off to make attempts at strange table design patterns in shape of skull :P
  24. [ QUOTE ]
    Tour

    [/ QUOTE ]

    NICE!! I think I will be whoopin on FRAPs meself hehe.
  25. FUSIONS base in 8 x 12 grid.

    Features 3 TP, 6 Beacons, 1 Raid TP, 1 Reclimator, 1 Auto Bot (Inspirations), 1 Energy Turret, 2 Tech Worktables, (soon to have 2 arcane tables once Turbine Gen is online) 1 Super Computer, 1 Holo, 1 Wall Computer (cant remember name), 1 Battery with 2 battery aux (week away from Turbine Gen)


    EntryWay

    Medical

    Defensive entry way

    Consolidated Teleportation Room

    Worktables with repair bot

    Arcane Library and arcane workshop

    Mission Control Room

    Power Room