MANLY

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  1. I have an excellent Ice melee/ Fire Armor tank at 50 who solos at +3/5-8 I do alot of rikti and Carnies, I enjoy the hell out of him, they are not dead sets together you just have to know what to do with it, good luck
  2. ok ty, I will do that, I will try and tweak it and see what you think, thanks again..
  3. well I feel REALLY stupid now, some how I made a build using my EM/invul set up, I am totally unsure how I did this..

    SO I guess I should change this to the right toon then ask for help, I have to totally redo my axe/invul now.. I feel really stupid..

    But I saw in your SIG you have a EM/Invul too, so please help, I just finished building mine and he is not as tough as I thought he should be, can barely take on 54 rikti in the RWZ in a small group of 10.. very unhappy

    I will also say not every single IO is correct, but mostly, cause I could not find them on WW

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    MANLY: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Fighting

    Hero Profile:
    Level 1: Resist Physical Damage
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (9) Reactive Armor - Resistance
    • (43) Reactive Armor - Resistance/Endurance
    • (46) Reactive Armor - Resistance/Recharge
    • (46) Reactive Armor - Resistance/Endurance/Recharge
    Level 1: Barrage
    • (A) Pounding Slugfest - Accuracy/Damage
    • (33) Pounding Slugfest - Damage/Endurance
    • (33) Pounding Slugfest - Damage/Recharge
    Level 2: Temp Invulnerability
    • (A) Impervium Armor - Resistance/Endurance
    • (3) Impervium Armor - Resistance
    • (3) Impervium Armor - Resistance/Endurance/Recharge
    Level 4: Dull Pain
    • (A) Numina's Convalescence - Heal/Recharge
    • (5) Numina's Convalescence - Heal/Endurance/Recharge
    • (5) Numina's Convalescence - Endurance/Recharge
    • (7) Triage - Heal/Recharge
    • (11) Triage - Heal/Endurance/Recharge
    • (17) Triage - Endurance/Recharge
    Level 6: Energy Punch
    • (A) Pounding Slugfest - Accuracy/Damage
    • (7) Pounding Slugfest - Damage/Endurance
    • (11) Pounding Slugfest - Damage/Recharge
    Level 8: Unyielding
    • (A) Impervium Armor - Resistance/Endurance
    • (9) Impervium Armor - Resistance/Endurance/Recharge
    • (17) Impervium Armor - Resistance
    Level 10: Hover
    • (A) Luck of the Gambler - Defense/Endurance
    • (15) Luck of the Gambler - Defense
    • (34) Gift of the Ancients - Run Speed +7.5%
    • (34) Luck of the Gambler - Recharge Speed
    Level 12: Bone Smasher
    • (A) Kinetic Combat - Accuracy/Damage
    • (13) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Swift
    • (A) Run Speed IO
    Level 18: Invincibility
    • (A) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense
    • (19) Serendipity - Defense/Endurance
    • (29) Serendipity - Defense
    Level 20: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (21) Numina's Convalescence - Heal
    • (21) Regenerative Tissue - +Regeneration
    • (31) Triage - Heal/Recharge
    • (31) Triage - Heal/Endurance/Recharge
    • (33) Triage - Heal/Endurance
    Level 22: Stamina
    • (A) Efficacy Adaptor - EndMod/Recharge
    • (23) Efficacy Adaptor - EndMod
    • (23) Efficacy Adaptor - EndMod/Endurance
    • (45) Performance Shifter - Chance for +End
    Level 24: Whirling Hands
    • (A) Armageddon - Accuracy/Damage/Recharge
    • (25) Armageddon - Damage/Recharge
    • (25) Armageddon - Accuracy/Recharge
    • (27) Armageddon - Damage
    • (40) Armageddon - Chance for Fire Damage
    • (40) Armageddon - Damage/Endurance
    Level 26: Tough Hide
    • (A) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Recharge
    Level 28: Build Up
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (31) Adjusted Targeting - Endurance/Recharge
    • (43) Adjusted Targeting - To Hit Buff/Endurance
    • (43) Adjusted Targeting - Recharge
    Level 30: Resist Energies
    • (A) Reactive Armor - Resistance
    • (37) Reactive Armor - Resistance/Endurance
    • (40) Reactive Armor - Resistance/Recharge
    • (42) Reactive Armor - Resistance/Endurance/Recharge
    Level 32: Resist Elements
    • (A) Reactive Armor - Resistance
    • (37) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance/Recharge
    • (42) Reactive Armor - Resistance/Endurance/Recharge
    Level 35: Taunt
    • (A) Mocking Beratement - Taunt
    • (36) Mocking Beratement - Taunt/Recharge
    • (36) Mocking Beratement - Taunt/Recharge/Range
    • (36) Mocking Beratement - Accuracy/Recharge
    • (37) Mocking Beratement - Taunt/Range
    • (46) Mocking Beratement - Recharge
    Level 38: Total Focus
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    Level 41: Maneuvers
    • (A) Gift of the Ancients - Defense/Endurance
    • (45) Gift of the Ancients - Defense/Endurance/Recharge
    • (48) Gift of the Ancients - Defense
    Level 44: Boxing
    • (A) Absolute Amazement - Chance for ToHit Debuff
    Level 47: Tough
    • (A) Impervium Armor - Resistance/Endurance
    • (48) Impervium Armor - Resistance/Endurance/Recharge
    • (48) Impervium Armor - Resistance
    Level 49: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense
    • (50) Serendipity - Defense/Endurance
    • (50) Serendipity - Defense
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
  4. I am hoping it helps too.. trying to understand all the abbreviations as well..lol

    but thank you for posting..
  5. I have had this tank for a very long time and wanna bring him back out to play, so I am looking for a good build, this is what I have so far, money is not an issue but I LUV the ITF and tfing so would like to be able to play him and have him survive.

    heres what I have
    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Alistair McBain: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Battle Axe
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Fighting

    Hero Profile:
    Level 1: Resist Physical Damage
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (9) Reactive Armor - Resistance
    • (43) Reactive Armor - Resistance/Endurance
    • (46) Reactive Armor - Resistance/Recharge
    • (46) Reactive Armor - Resistance/Endurance/Recharge
    Level 1: Beheader
    • (A) Pounding Slugfest - Accuracy/Damage
    • (33) Pounding Slugfest - Damage/Endurance
    • (33) Pounding Slugfest - Damage/Recharge
    Level 2: Temp Invulnerability
    • (A) Impervium Armor - Resistance/Endurance
    • (3) Impervium Armor - Resistance
    • (3) Impervium Armor - Resistance/Endurance/Recharge
    Level 4: Dull Pain
    • (A) Numina's Convalescence - Heal/Recharge
    • (5) Numina's Convalescence - Heal/Endurance/Recharge
    • (5) Numina's Convalescence - Endurance/Recharge
    • (7) Triage - Heal/Recharge
    • (11) Triage - Heal/Endurance/Recharge
    • (17) Triage - Endurance/Recharge
    Level 6: Chop
    • (A) Pounding Slugfest - Accuracy/Damage
    • (7) Pounding Slugfest - Damage/Endurance
    • (11) Pounding Slugfest - Damage/Recharge
    Level 8: Unyielding
    • (A) Impervium Armor - Resistance/Endurance
    • (9) Impervium Armor - Resistance/Endurance/Recharge
    • (17) Impervium Armor - Resistance
    Level 10: Hover
    • (A) Luck of the Gambler - Defense/Endurance
    • (15) Luck of the Gambler - Defense
    • (34) Gift of the Ancients - Run Speed +7.5%
    • (34) Luck of the Gambler - Recharge Speed
    Level 12: Gash
    • (A) Kinetic Combat - Accuracy/Damage
    • (13) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Swift
    • (A) Run Speed IO
    Level 18: Invincibility
    • (A) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense
    • (19) Serendipity - Defense/Endurance
    • (29) Serendipity - Defense
    Level 20: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (21) Numina's Convalescence - Heal
    • (21) Regenerative Tissue - +Regeneration
    • (31) Healing IO
    • (31) Healing IO
    • (33) Healing IO
    Level 22: Stamina
    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - EndMod/Accuracy
    • (45) Performance Shifter - EndMod/Accuracy/Recharge
    Level 24: Build Up
    • (A) Empty
    • (25) Empty
    • (25) Empty
    • (27) Empty
    • (40) Empty
    • (40) Empty
    Level 26: Tough Hide
    • (A) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Recharge
    Level 28: Whirling Axe
    • (A) Empty
    • (29) Empty
    • (31) Empty
    • (43) Empty
    • (43) Empty
    Level 30: Resist Energies
    • (A) Reactive Armor - Resistance
    • (37) Reactive Armor - Resistance/Endurance
    • (40) Reactive Armor - Resistance/Recharge
    • (42) Reactive Armor - Resistance/Endurance/Recharge
    Level 32: Resist Elements
    • (A) Reactive Armor - Resistance
    • (37) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance/Recharge
    • (42) Reactive Armor - Resistance/Endurance/Recharge
    Level 35: Taunt
    • (A) Mocking Beratement - Taunt
    • (36) Mocking Beratement - Taunt/Recharge
    • (36) Mocking Beratement - Taunt/Recharge/Range
    • (36) Mocking Beratement - Accuracy/Recharge
    • (37) Mocking Beratement - Taunt/Range
    • (46) Mocking Beratement - Recharge
    Level 38: Pendulum
    • (A) Empty
    • (39) Empty
    • (39) Empty
    • (39) Empty
    Level 41: Maneuvers
    • (A) Gift of the Ancients - Defense/Endurance
    • (45) Gift of the Ancients - Defense/Endurance/Recharge
    • (48) Gift of the Ancients - Defense
    Level 44: Boxing
    • (A) Absolute Amazement - Chance for ToHit Debuff
    Level 47: Tough
    • (A) Impervium Armor - Resistance/Endurance
    • (48) Impervium Armor - Resistance/Endurance/Recharge
    • (48) Impervium Armor - Resistance
    Level 49: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense
    • (50) Serendipity - Defense/Endurance
    • (50) Serendipity - Defense
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet



    I am not very good at slotting so all comments welcome..thanks ahead of time..
  6. the build will not open for me to view..
  7. I have had this toon for a long time and did nicely before ED and then after IOs it went downhill from there..

    I had him slotted out with SOs at lvl 38 and stopped playing him for other toons, now I am back to wanting to play him and slotted him out with what I thought would do it, and I was VERY wrong..

    I am doing the recovery research now and seeing what sets help in that alot, still getting used to mids also so if you can help it would be great..

    The build I thought I had I guess I did not save it cause I cannot find it in Mids, I am trying for him to be a good tank that can take and dish out damage, I am a fighter not a person who likes to only taunt, so thats the kinda build I am looking for..
  8. anyone else have some input, really kinda lost at this point
  9. here is the build except I have two Hecatombs in KoB as well, I was wondering since my resistance powers are sets with not alot of bonuses would be better to just Gen IO in damage resists to boost the amount I can take?


    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Graymatter.2: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Dark Armor
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(5)
    Level 1: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResDam/Rchg(9)
    Level 2: Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(13)
    Level 4: Murky Cloud -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam/Rchg(15)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(17), Krma-ResKB(48)
    Level 10: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(21)
    Level 12: Obsidian Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam/EndRdx/Rchg(23), ImpArm-ResDam/Rchg(23), Empty(50), Empty(50)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
    Level 16: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/Rchg(27), C'ngImp-Dmg/EndRdx(29)
    Level 18: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Taunt/Rchg/Rng(29), Zinger-Taunt(31), Zinger-Taunt/Rng(31)
    Level 20: Super Jump -- Winter-ResSlow(A)
    Level 22: Stamina -- P'Shift-End%(A), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(33), Empty(50)
    Level 24: Rage -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
    Level 26: Dark Regeneration -- Nictus-%Dam(A), Nictus-Acc/EndRdx/Rchg(34), Nictus-Acc/EndRdx/Heal/HP/Regen(34), Nictus-Acc/Heal(36), Nictus-Heal/HP/Regen/Rchg(36), Theft-Heal/Rchg(36)
    Level 28: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 32: Death Shroud -- C'ngBlow-Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(37), M'Strk-Dmg/EndRdx(37), Dmg-I(39), EndRdx-I(40)
    Level 35: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(39), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40)
    Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43)
    Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45)
    Level 44: Darkest Night -- HO:Enzym(A), HO:Enzym(45), HO:Enzym(46)
    Level 47: Super Speed -- Zephyr-ResKB(A)
    Level 49: Recall Friend -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury



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  10. I have a Dark Armor/Super Strength brute I IOed out, he is now getting purples as I can afford them, but the problem I am having is he needs more defense/resistance. Other than that he is a powerhouse IMHO..

    I cannot seem to get the MIDS build up so I will try again later, but if you have any suggestions before I am open to any kind of help.
  11. Can someone throw a build up of this set for fighting in Cim, I wanna tank the ITF.