lvl 50 Invul/axe redo


Finduilas

 

Posted

I have had this tank for a very long time and wanna bring him back out to play, so I am looking for a good build, this is what I have so far, money is not an issue but I LUV the ITF and tfing so would like to be able to play him and have him survive.

heres what I have
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Alistair McBain: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (9) Reactive Armor - Resistance
  • (43) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Beheader
  • (A) Pounding Slugfest - Accuracy/Damage
  • (33) Pounding Slugfest - Damage/Endurance
  • (33) Pounding Slugfest - Damage/Recharge
Level 2: Temp Invulnerability
  • (A) Impervium Armor - Resistance/Endurance
  • (3) Impervium Armor - Resistance
  • (3) Impervium Armor - Resistance/Endurance/Recharge
Level 4: Dull Pain
  • (A) Numina's Convalescence - Heal/Recharge
  • (5) Numina's Convalescence - Heal/Endurance/Recharge
  • (5) Numina's Convalescence - Endurance/Recharge
  • (7) Triage - Heal/Recharge
  • (11) Triage - Heal/Endurance/Recharge
  • (17) Triage - Endurance/Recharge
Level 6: Chop
  • (A) Pounding Slugfest - Accuracy/Damage
  • (7) Pounding Slugfest - Damage/Endurance
  • (11) Pounding Slugfest - Damage/Recharge
Level 8: Unyielding
  • (A) Impervium Armor - Resistance/Endurance
  • (9) Impervium Armor - Resistance/Endurance/Recharge
  • (17) Impervium Armor - Resistance
Level 10: Hover
  • (A) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Defense
  • (34) Gift of the Ancients - Run Speed +7.5%
  • (34) Luck of the Gambler - Recharge Speed
Level 12: Gash
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Swift
  • (A) Run Speed IO
Level 18: Invincibility
  • (A) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense
  • (19) Serendipity - Defense/Endurance
  • (29) Serendipity - Defense
Level 20: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (21) Numina's Convalescence - Heal
  • (21) Regenerative Tissue - +Regeneration
  • (31) Healing IO
  • (31) Healing IO
  • (33) Healing IO
Level 22: Stamina
  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy
  • (45) Performance Shifter - EndMod/Accuracy/Recharge
Level 24: Build Up
  • (A) Empty
  • (25) Empty
  • (25) Empty
  • (27) Empty
  • (40) Empty
  • (40) Empty
Level 26: Tough Hide
  • (A) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Recharge
Level 28: Whirling Axe
  • (A) Empty
  • (29) Empty
  • (31) Empty
  • (43) Empty
  • (43) Empty
Level 30: Resist Energies
  • (A) Reactive Armor - Resistance
  • (37) Reactive Armor - Resistance/Endurance
  • (40) Reactive Armor - Resistance/Recharge
  • (42) Reactive Armor - Resistance/Endurance/Recharge
Level 32: Resist Elements
  • (A) Reactive Armor - Resistance
  • (37) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Recharge
  • (42) Reactive Armor - Resistance/Endurance/Recharge
Level 35: Taunt
  • (A) Mocking Beratement - Taunt
  • (36) Mocking Beratement - Taunt/Recharge
  • (36) Mocking Beratement - Taunt/Recharge/Range
  • (36) Mocking Beratement - Accuracy/Recharge
  • (37) Mocking Beratement - Taunt/Range
  • (46) Mocking Beratement - Recharge
Level 38: Pendulum
  • (A) Empty
  • (39) Empty
  • (39) Empty
  • (39) Empty
Level 41: Maneuvers
  • (A) Gift of the Ancients - Defense/Endurance
  • (45) Gift of the Ancients - Defense/Endurance/Recharge
  • (48) Gift of the Ancients - Defense
Level 44: Boxing
  • (A) Absolute Amazement - Chance for ToHit Debuff
Level 47: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (48) Impervium Armor - Resistance/Endurance/Recharge
  • (48) Impervium Armor - Resistance
Level 49: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense
  • (50) Serendipity - Defense/Endurance
  • (50) Serendipity - Defense
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet



I am not very good at slotting so all comments welcome..thanks ahead of time..


 

Posted

Well, for one thing, it makes absolutely no sense to slot the resistance passives to the ED cut-off and underslot TI, UY, and Tough, which have much higher base resistance values. The very first thing I'd do to improve your build is to pull the RA sets from the resist passives and put them in the toggles. And instead of Imperv Armor, I'd suggest 3-slotting Aegis in the toggles for the F/C defense.

Other changes I'd recommend:

Drop Manuevers for CJ. It has slightly more defense than Manuevers, at a fraction of the endurance cost. And with CJ, you won't have to Hover all the time to get a defense boost.

Drop Chop for Cleave, it's the most damaging attack in the set, and a cone, though a narrow one. It also has a much greater chance for KD, which will be useful damage mitigation on the ITF.

Your low level attacks are underslotted, I'd make sure they all have at least 5 slots. The KC set in particular needs accuracy and damage. And if you need a little more S/L def, slot 4 Smashing Haymker in Beheader.

Hover is overslotted, I'd get rid of the Def/End and move the slot somewhere else. Health is also overslotted, you could easily drop one, if not two of the Heal commons.

How are you planning to slot Build Up? I'd recommend either 6 Gaussian's, or if you need slots elsewhere, 2 Rectified Reticle and one or two Recharge commons.

Pendulum is underslotted, it needs at least 5 slots. I'd recommend slotting Pendulum, Whirling Axe, and Cleave if you take it with 3-4 slots of Eradication and 2 of Scirocco's Dervish--the Dam/End and Acc/Dam End. That will significantly boost your E/NE defense.

Hope that helps!


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I am hoping it helps too.. trying to understand all the abbreviations as well..lol

but thank you for posting..


 

Posted

Quote:
Originally Posted by MANLY View Post
I am hoping it helps too.. trying to understand all the abbreviations as well..lol

but thank you for posting..
Oops, sorry, I've gotten used to posting in abbreviations.

I think some of these will be understandable in context, but just in case, here are a few translations:

S/L=Smashing/Lethal
E/NE=Energy/Negative Energy
F/C=Fire/Cold
ED=Enhancement Diversification (the reason why there's no point in slotting more than the equivalent of 3 SOs worth of a single attribute in a power. Check Paragon Wiki for more information.)
TI=Temp Invulnerability
UY=Unyielding
RA=Reactive Armor
CJ=Combat Jumping
KD=Knockdown
KC=Kinetic Combat


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

well I feel REALLY stupid now, some how I made a build using my EM/invul set up, I am totally unsure how I did this..

SO I guess I should change this to the right toon then ask for help, I have to totally redo my axe/invul now.. I feel really stupid..

But I saw in your SIG you have a EM/Invul too, so please help, I just finished building mine and he is not as tough as I thought he should be, can barely take on 54 rikti in the RWZ in a small group of 10.. very unhappy

I will also say not every single IO is correct, but mostly, cause I could not find them on WW

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

MANLY: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (9) Reactive Armor - Resistance
  • (43) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Barrage
  • (A) Pounding Slugfest - Accuracy/Damage
  • (33) Pounding Slugfest - Damage/Endurance
  • (33) Pounding Slugfest - Damage/Recharge
Level 2: Temp Invulnerability
  • (A) Impervium Armor - Resistance/Endurance
  • (3) Impervium Armor - Resistance
  • (3) Impervium Armor - Resistance/Endurance/Recharge
Level 4: Dull Pain
  • (A) Numina's Convalescence - Heal/Recharge
  • (5) Numina's Convalescence - Heal/Endurance/Recharge
  • (5) Numina's Convalescence - Endurance/Recharge
  • (7) Triage - Heal/Recharge
  • (11) Triage - Heal/Endurance/Recharge
  • (17) Triage - Endurance/Recharge
Level 6: Energy Punch
  • (A) Pounding Slugfest - Accuracy/Damage
  • (7) Pounding Slugfest - Damage/Endurance
  • (11) Pounding Slugfest - Damage/Recharge
Level 8: Unyielding
  • (A) Impervium Armor - Resistance/Endurance
  • (9) Impervium Armor - Resistance/Endurance/Recharge
  • (17) Impervium Armor - Resistance
Level 10: Hover
  • (A) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Defense
  • (34) Gift of the Ancients - Run Speed +7.5%
  • (34) Luck of the Gambler - Recharge Speed
Level 12: Bone Smasher
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Swift
  • (A) Run Speed IO
Level 18: Invincibility
  • (A) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense
  • (19) Serendipity - Defense/Endurance
  • (29) Serendipity - Defense
Level 20: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (21) Numina's Convalescence - Heal
  • (21) Regenerative Tissue - +Regeneration
  • (31) Triage - Heal/Recharge
  • (31) Triage - Heal/Endurance/Recharge
  • (33) Triage - Heal/Endurance
Level 22: Stamina
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (23) Efficacy Adaptor - EndMod
  • (23) Efficacy Adaptor - EndMod/Endurance
  • (45) Performance Shifter - Chance for +End
Level 24: Whirling Hands
  • (A) Armageddon - Accuracy/Damage/Recharge
  • (25) Armageddon - Damage/Recharge
  • (25) Armageddon - Accuracy/Recharge
  • (27) Armageddon - Damage
  • (40) Armageddon - Chance for Fire Damage
  • (40) Armageddon - Damage/Endurance
Level 26: Tough Hide
  • (A) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Recharge
Level 28: Build Up
  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
  • (43) Adjusted Targeting - To Hit Buff/Endurance
  • (43) Adjusted Targeting - Recharge
Level 30: Resist Energies
  • (A) Reactive Armor - Resistance
  • (37) Reactive Armor - Resistance/Endurance
  • (40) Reactive Armor - Resistance/Recharge
  • (42) Reactive Armor - Resistance/Endurance/Recharge
Level 32: Resist Elements
  • (A) Reactive Armor - Resistance
  • (37) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Recharge
  • (42) Reactive Armor - Resistance/Endurance/Recharge
Level 35: Taunt
  • (A) Mocking Beratement - Taunt
  • (36) Mocking Beratement - Taunt/Recharge
  • (36) Mocking Beratement - Taunt/Recharge/Range
  • (36) Mocking Beratement - Accuracy/Recharge
  • (37) Mocking Beratement - Taunt/Range
  • (46) Mocking Beratement - Recharge
Level 38: Total Focus
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
Level 41: Maneuvers
  • (A) Gift of the Ancients - Defense/Endurance
  • (45) Gift of the Ancients - Defense/Endurance/Recharge
  • (48) Gift of the Ancients - Defense
Level 44: Boxing
  • (A) Absolute Amazement - Chance for ToHit Debuff
Level 47: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (48) Impervium Armor - Resistance/Endurance/Recharge
  • (48) Impervium Armor - Resistance
Level 49: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense
  • (50) Serendipity - Defense/Endurance
  • (50) Serendipity - Defense
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet


 

Posted

Hmm, nearly all of the advice I gave for your Invul/Axe applies to the Invul/EM too.

In addition to the suggestions in that post, for your /EM I'd strongly suggest that you pick up Energy Transfer, dropping Energy Punch or Bone Smasher if necessary.

Also, instead of the purple set in Whirling Hands, I suggest the Eradication + Scirocco's Dervish combo I mentioned in the earlier post. That will get you closer to the soft-cap for E/NE.

By the way, if I"m reading your post correctly, taking on 10 +4 Rikti solo is not a trivial challenge, especially if the group included some of the Rikti that do Psi damage. Your resistance to Psi is non-existent and your defense is around 20%, so fighting +4 Psi-damaging foes is going to *hurt*, and that's not something you can fix very easily.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

ok ty, I will do that, I will try and tweak it and see what you think, thanks again..