Tweaking my DA/SS Brute
I have a Dark Armor/Super Strength brute I IOed out, he is now getting purples as I can afford them, but the problem I am having is he needs more defense/resistance. Other than that he is a powerhouse IMHO..
I cannot seem to get the MIDS build up so I will try again later, but if you have any suggestions before I am open to any kind of help. |
You can get excellent performance without spending them on purples. Most purples offer great accuracy and recharge bonuses. However, there are plenty of alternatives.
With /DA, I tend to lean towards building toward a large amout of +HP. The reason is that since DA has such a powerful heal, you have the capability of healing a tremendous amount of health back. While you can stack around 39% defense onto a build like that, you sacrifice +HP and more importantly, recovery to do this. You're already on a set known for being end-hungry, and paired it with SS for rage crashes.
Okay, so now that I've talked you out of purples maybe, let's talk about where to put purples!
Footstomp:
5 of the Armageddon set, skipping the dmg IO.
1 Force Feedback: Chance for +Recharge
--This gives you excellent cycle time on footstomp, adding wonderful frequent knockdown to help you live longer. Not only that, but if Force Feedback fires, you get to footstomp even sooner!
--Armageddon has a wonderful dmg proc for fire dmg (wish it did SFX), and some great set bonuses.
Gloom:
5 Apocalypse, skip the Dam IO
--This particular set offers +HP and +Regen as the first two bonuses. Quite the gem for a brute to have. Oh, and of course recharge and accuracy come standard.
--So what better than to add a proc that does negative damage to an attack that does negative damage?
Dark Obliteration:
5 Ragnarok, 1 optional additional proc.
--Here we have only a few options for slotting a targetted AoE. We get positron's blast (which the 6th slot if you pick this set benefits from a generic rech IO), and Ragnarok. Detonation is sort of nice if you need the AoE defense.
--Here's another typical purple set. Recovery, Accuracy, and Recharge.
Those are the three major purple sets to think about. There's also hecatomb you could put in Knockout Blow. But, that' enough for now.
Now, those purple sets cost quite a bit, especially the Armageddon. If you are an impatient buyer, expect to spend around 1.5 billion on Armageddon. The others are slightly cheaper.
If you're not wanting to spend that much coin (I don't blame you either), we can talk about options.
Obliteration instead of Armageddon
Positron's instead of Ragnarok
Devastation or Decimation instead of Apocalypse
Crushing Impact instead of Hecatomb
There are plenty of tricks of the trade with slotting sets, and plenty of ways to build a character. I made a claws/WP build last night, and this morning, when I completely rebuilt the build from scratch, it turned out different. Some stuff was the same. But somehow I'd focus on +HP instead of a bit of reistance there or a little more accuracy here at the cost of some endurance there, and so forth. In other words, your brothers of SMASH will be more than happy to help you think through and design your brute so you can wake up the next morning and somehow find that your hasten is now two slotted, but you gained 18 HP.
here is the build except I have two Hecatombs in KoB as well, I was wondering since my resistance powers are sets with not alot of bonuses would be better to just Gen IO in damage resists to boost the amount I can take?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Graymatter.2: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(5)
Level 1: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResDam/Rchg(9)
Level 2: Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(13)
Level 4: Murky Cloud -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam/Rchg(15)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(17), Krma-ResKB(48)
Level 10: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(21)
Level 12: Obsidian Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam/EndRdx/Rchg(23), ImpArm-ResDam/Rchg(23), Empty(50), Empty(50)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 16: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/Rchg(27), C'ngImp-Dmg/EndRdx(29)
Level 18: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Taunt/Rchg/Rng(29), Zinger-Taunt(31), Zinger-Taunt/Rng(31)
Level 20: Super Jump -- Winter-ResSlow(A)
Level 22: Stamina -- P'Shift-End%(A), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(33), Empty(50)
Level 24: Rage -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 26: Dark Regeneration -- Nictus-%Dam(A), Nictus-Acc/EndRdx/Rchg(34), Nictus-Acc/EndRdx/Heal/HP/Regen(34), Nictus-Acc/Heal(36), Nictus-Heal/HP/Regen/Rchg(36), Theft-Heal/Rchg(36)
Level 28: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 32: Death Shroud -- C'ngBlow-Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(37), M'Strk-Dmg/EndRdx(37), Dmg-I(39), EndRdx-I(40)
Level 35: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(39), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45)
Level 44: Darkest Night -- HO:Enzym(A), HO:Enzym(45), HO:Enzym(46)
Level 47: Super Speed -- Zephyr-ResKB(A)
Level 49: Recall Friend -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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anyone else have some input, really kinda lost at this point
Couple of things:
Theft of Essense: Chance for +End will calculate on every individual you hit with your AoE heal. So you're getting a 10% chance on every mob (not quite additive, but decent chances). It's a good way to consistently get some endurance back from that heal. Also, look at frankenslotting both of those accurage heal sets
See if you can slot up health some. You'll like having a little more regen. Besides, a miracle heal IO will give you another 2.5% recov, and a numina heal IO will give you 12% more regen on top of what it's getting in the power.
Since you aren't on a defensive build, you don't have to slot so heavily for defense on cloak of darkness.
Yup, hamies are nice in darkest night.
Try these sets in death shroud and see if you like your overall endurance numbers afterwards:
Scirrocco's Dervish: Acc/Dam/End, Dam/End
Multistrike: Acc/Dam/End, Dam/End
2 adjusted targetting in rage (rech and to-hit/rech) will give you a 2% dmg buff at little cost to recharge.
I like your decimation in gloom.
I have a Dark Armor/Super Strength brute I IOed out, he is now getting purples as I can afford them, but the problem I am having is he needs more defense/resistance. Other than that he is a powerhouse IMHO..
I cannot seem to get the MIDS build up so I will try again later, but if you have any suggestions before I am open to any kind of help.