Lycanus

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  1. Quote:
    Originally Posted by Wavicle View Post
    Depends on your playstyle.

    If you plan to always be on big teams and want to give your teammates the biggest buff possible then 2 or 3 slot it for defense.

    If you just got it for the debuff resistance and you want your slots elsewhere then just put a defense or end red or lotg global in the base slot.
    my current shield scrapper is on a static team with a shield tanker, so we both slot grant cover for our allies
  2. it might be easier to post directly here, but then I lose all my formatting and the charts are unreadable, anybody know an easy way to port from excel to here?

    Anyway, I was going to continue on to figure out Threat per Second, but my initial method had some flaws and then I realized that you can't isolate TPS by power set anyway.

    TPS is going to change a lot based on what powers you have meshed together: primary, secondary and power pools
  3. Okay, there's a LOT of missing pieces in Threat, so all this is very rough estimates (though I will use the same numbers I calculated without much rounding)

    anyway, the formula we are given is:

    damage * debuff mod * AT mod * range mod * AI mod * (Tauntduration * 1000) = threat

    I'm ignoring range mod since I have absolutely no info on that

    I'm also ignoring AI mod since that depends on the individual enemy

    I'm assuming all debuffs have a mod of 2 based on info in Paragon Wiki (http://paragonwiki.com/wiki/Threat)

    Tankers have an AT mod of 4

    They also have a Taunt Modifier of 2.050 which is multiplied in as well.

    If the power deals no damage, the modifier for the damage is 1

    If the power does not have a taunt aspect (there are a few, such as burn) the duration is assumed to be 1

    The final formula looks like this:

    dam * debuff (1 or 2) * 4 * 1000 * duration * 2.05

    Threat is then listed by millions with decimal places being thousands. Basically, a rating of 1 means that the power in question produces 1,000,000 threat when used.

    all stated accuracies are listed, those that are autohit in PvE are noted

    These are based on unenhanced base stats for level 50 tankers.

    ************************************************** *********************


    Note, I need some more information on Rise to the Challenge, my current rating is based on an assumption of having three-quarters the duration of other taunt auras. I've heard some unconfirmed rulers that the duration is actually 1 second, which would reduce it's threat rating to 0.016.
    Chart, somewhat formatted.

    Toggle: Threat - Accuracy - Spec
    Click Power: Threat - Recharge - Animation - Accuracy

    Dark Armor
    Death Shroud: 0.480 - 1
    Dark Regeneration: 0.480 - 30 - 1.17 - 1 - 10 targets
    Cloak of Fear: 0.108 - 0.67
    Oppressive Gloom: 0.108 - 1 - .96 dam/tar to user

    Electric Armor
    Lightning Field: 0.961 - 1
    Power Sink: 0.008 - 60 - 2.03 - 1 - 10 targets

    Fiery Aura
    Blazing Aura: 0.528 - 1
    Consume : 0.961 - 180 - 2.03 - 1 - 10 targets
    Burn: 0.026 - 25 - 2.03 - 1 - unknown targets - fear - autohit
    Rise of the Phoenix: 0.217 - 300 - 1.5 - 1 - 10 targets

    Fiery Aura With Fiery Embrace Running - 30 seconds
    Blazing Aura: +0.528 - 1
    Consume: +0.961 - 180 - 2.03 - 1 - 10 targets
    Burn: +0.026 - 25 - 2.03 - 1 -unknown targets

    Ice Armor
    Chilling Embrace: 0.108 - 1 - autohit
    Energy Absorption: 0.108 - 60 - 1.33 - 1 - 10 targets
    Icicles: 0.480 - 1

    Invulnerability
    Invincibility: 0.108 - 1 - autohit

    Shield Defense
    Against All Odds: 0.108 - 1 - autohit
    Shield Charge: 7.627 - 90 - 1.5 - 1 - unknown targets

    Shield Defense with Against All Odds:
    Shield Charge: +0.7627 per opponent to a max of 15.636

    Stone Armor
    Mud Pots: 0.865- 1

    Stone Armor With Granite Armor
    Mud Pots -0.26

    Willpower (need more info on which of these is accurate)
    Rise to the Challenge(3/4s duration): 0.081 - 1 - autohit
    Rise to the Challenge(1 sec duration): 0.008 - 1 - autohit
    Battle Axe 81% to hit
    Beheader: 2.402 - 4 - 1.33 - 1.05
    Chop: 4.273 - 8 - 1.33 - 1.05
    Gash: 4.709 - 10 - 1.5 - 1.05
    Taunt: 0.329 - 10 - 1.67 - 1 - autohit
    Swoop: 5.477 - 12 - 1.83 - 1.05
    Whirling Axe: 2.402 - 14 - 2.67 - 1.05 - 10 targets
    Cleave: 6.63 - 15 - 2.33 - 1.05 - 10 targets
    Pendulum: 4.564 - 15 - 2 - 1.05

    Battle Axe With Build Up (101% to hit)
    Beheader: +1.921
    Chop: +3.152
    Gash: +3.767
    Swoop: +4.381
    Whirling Axe: +1.921
    Cleave: +5.304
    Pendulum: +3.652

    Dark Melee 75% to hit
    Shadow Punch: 4.036 - 3 - 0.83 - 1
    Smite: 6.342 - 6 - 0.97 - 1
    Shadow Maul: 10.359 - 8 - 3.07 - 1
    Taunt: 0.329 - 10 - 1.67 - 1 - autohit
    Siphon Life: 9.418 - 10 - 1.93 - 1
    Touch of Fear: 0.108 - 8 - 1.17 - 1.2
    Soul Drain: 2.402 - 120 - 2.37 - 1.2 - 10 targets
    Dark Consumption: 3.844 - 180 - 1.03 - 1 - 10 targets
    Midnight Grasp: 13.259 - 15 - 2.07 - 1

    Dark Melee With minimal Soul Drain (85% to hit)
    Shadow Punch: +1.615
    Smite: +2.537
    Shadow Maul: +4.143
    Siphon Life: +3.767
    Dark Consumption: +1.538
    Midnight Grasp: +5.303

    Dark Melee each additional target hit by Soul Drain (+2% to hit)
    Shadow Punch: +0.323
    Smite: +0.507
    Shadow Maul: +0.829
    Siphon Life: +0.753
    Dark Consumption: +0.307
    Midnight Grasp: +1.061

    Dual Blades 85% to hit
    Nimble Blade: 2.018 - 3 - 1.03 - 1
    Power Slice: 2.786 - 5 - 1.4 - 1
    Ablating Strike: 6.342 - 6 - 1.03 - 1
    Taunt: 0.329 - 10 - 1.67 - 1 - autohit
    Typhoon's Edge: 2.739 - 12 - 2.27 - 1 - 10 targets
    Typhoon's Weaken: 5.478 - 1 - 10 targets
    Typhoon's Sweep: 4.108 - 1 - 10 targets
    Blinding Feint: 1.922 - 1.2 - 1
    Vengeful Slice: 3.94 - 8 - 2.43 - 1
    Sweeping Strike: 4.084 - 11 - 1.23 - 1
    Sweeping Vitals: 6.487 - 1
    One Thousand Cuts: 5.673 - 15 - 3.3 - 1 - 10 targets

    Dual Blades With Blinding Feint (95% to hit, 98.3% to hit with Empower)
    Nimble Blade: +0.757
    Power Slice: +1.045
    Ablating Strike: +2.378
    Typhoon's Edge: +1.027
    Typhoon's Weaken: +2.054
    Typhoon's Sweep: +1.54
    Blinding Feint: +0.721 (yes it is possible to reduce the rec on BF so that it can enhance itself)
    Vengeful Slice: +1.182
    Sweeping Strike: +1.225
    Sweeping Vitals: +2.433
    One Thousand Cuts: +2.127

    Electric Melee 82% to hit
    Charged Brawl: 2.018 - 3 - 0.83 -1
    Havoc Punch: 3.171 - 6 - 1.5 - 1
    Jacob's Ladder: 3.603 - 8 - 1.67 - 1
    Taunt: 0.329 - 10 - 1.67 - 1 - autohit
    Thunder Strike: 9.418 - 18 - 3.3 - 1 - 10 targets
    Chain Induction: 23.16 - 14 - 1 - 1
    Lightning Clap: 0.108 - 30 - 1.23 - 0.8 - 10 targets
    Lightning Rod: 7.64 - 90 - 2.57 - 1 - unknown targets

    Electric Melee With Build Up 102% to hit
    Charged Brawl: +1.615
    Havoc Punch: +2.537
    Jacob's Ladder: +2.883
    Thunder Strike: +7.534
    Chain Induction: +18.528
    Lightning Rod: +6.112

    Energy Melee 75% to hit
    Barrage: 3.171 - 6 - 1.33 - 1
    Energy Punch: 2.402 - 4 - 0.83 - 1
    Bone Smasher: 3.94 - 8 - 1.5 - 1
    Taunt: 0.329 - 10 - 1.67 - 1 - autohit
    Whirling Hands: 2.402 - 14 - 2.5 - 1 - 10 targets
    Stun: 1.201 - 20 - 1.8 - 1
    Energy Transfer: 10.955 - 20 - 2.67 - 1.2
    Total Focus: 17.105 - 20 - 3.3 - 1.2

    Energy Melee with Build Up (95% to hit)
    Barrage: +2.537
    Energy Punch: +1.922
    Bone Smasher: +3.152
    Whirling Hands: +1.922
    Stun: +0.961
    Energy Transfer: +8.764
    Total Focus: +13.684

    Fiery Melee 75% to hit
    Scorch: 2.018 - 3 - animation time missing - 1
    Fire Sword: 3.171 - 6 - 1.33 - 1
    Combustion: 3.123 - 3 - 1 - 10 targets
    Taunt: 0.329 - 10 - 1.67 - 1 - main target autohit
    Breath of Fire: 3.267 - 10 - 2.67 - 1.2
    Fire Sword Circle: 3.724 - 20 - 2.67 - 1
    Incinerate: 6.005 - 10 - 1.67 - 1 - 10 targets
    Greater Fire Sword: 5.861 - 12 - 2.33 - 1.2

    Fiery Melee With Build Up (95% to hit)
    Scorch: +1.615
    Fire Sword: +2.537
    Combustion: +2.499
    Breath of Fire: +2.614
    Fire Sword Circle: +2.979
    Incinerate: +4.804
    Greater Fire Sword: +4.689

    Ice Melee 75% to hit
    Frozen Fists: 3.928 - 3 - 1.33 - 1
    Ice Sword: 6.342 - 6 - 1.33 - 1
    Frost: 7.782 - 11 - 2.27 - 1 - 10 targets
    Taunt: 0.329 - 10 - 1.67 - 1 - main target autohit
    Ice Patch: 0.008 - 35 - 3.47 - 2 - unknown targets
    Freezing Touch: 8.074- 16 - 1 - 1
    Greater Ice Sword: 9.418 - 10 - 2.33 - 1.2
    Frozen Aura: 6.822 - 20 - 2.1 - 1 - 10 targets

    Ice Melee with Build Up (95% to hit)
    Frozen Fists: +3.142
    Ice Sword: +10.401
    Frost: +5.074
    Freezing Touch: +6.46
    Greater Ice Sword: +7.536
    Frozen Aura: +5.458

    Stone Melee 82% to hit
    Stone Fist: 2.402 - 4 - 0.83 - 1
    Stone Mallet: 3.94 - 8 - 1.61 - 1
    Heavy Mallet: 5.477 - 12 - 1.63 - 1
    Taunt: 0.329 - 10 - 1.67 - 1 - main target autohit
    Fault: 0.108 - 20 - 2.1 - 0.8 - 10 targets
    Hurl Boulder: 7.88 - 8 - 2.5 - 1
    Tremor: 2.402 - 14 - 3.3 - 1 - 10 targets
    Seismic Smash: 17.105 - 20 - 1.5 - 1.2

    Stone Melee with Build Up (102% to hit)
    Stone Fist: +1.922
    Stone Mallet: +3.152
    Heavy Mallet: +4.381
    Hurl Boulder: +6.303
    Seismic Smash: +13.684

    Super Strength 75% to hit
    Jab: 1.634 - 2 - 1.07 - 1
    Punch: 2.402 - 4 - 1.2 - 1
    Haymaker: 3.94 - 8 - 1.5 - 1
    Taunt: 0.329 - 10 - 1.67 - 1 - autohit
    Hand Clap: 0.108 - 30 - 1.23 - 0.8 - 10 targets
    Knockout Blow: 17.105 - 25 - 2.23 - 1.2
    Hurl: 7.88 - 8 - 2.5 - 1
    Foot Stomp: 3.411 - 20 - 2.1 - 1 -10 targets

    Super Strength with Rage (95% to hit)
    Jab: +2.679
    Punch: +1.922
    Haymaker: +3.152
    Knockout Blow: +13.684
    Hurl: +6.303
    Foot Stomp: +1.664

    War Mace 90% to hit
    Bash: 2.402 - 4 - 1.33 - 1.05
    Pulverise: 3.94 - 8 - 1.5 - 1.05
    Jawbreaker: 4.709 - 10 - 1.83 - 1.05
    Taunt: 0.329 - 10 - 1.67 - 1 - autohit
    Clobber: 14.03 - 16 - 1.23 - 1.05
    Whirling Mace: 2.691 - 14 - 2.67 - 1.05 - 10 targets
    Shatter: 5.477 - 12 - 2.33 - 1.05
    Crowd Control: 3.868 - 12 - 2 - 1.05 - 10 targets

    War Mace with Build Up (110% to hit)
    Bash: +1.922
    Pulverise: +3.152
    Jawbreaker: +3.767
    Clobber: +11.224
    Whirling Mace: +2.153
    Shatter: +4.381
    Crowd Control +3.094
  4. Lycanus

    Aura Proc Rates

    How often do the various aura's proc?

    I think Death Shroud, Blazing Aura, Icicles, Lightning Field and Mud Pots proc about once each second

    but I'm not certain about the more subtle auras like:

    Invincibility
    Rise to the Challenge
    Against all Odds
    Chilling Embrace
    Cloak of Fear
    Oppressive Gloom

    do those also proc 1/sec or are they quicker?
  5. Lycanus

    Threat Modifier

    well, until I get more detailed info, I'll put a 2 debuff modifier on things since I see somewhere most people assume most debuffs are at that level
  6. I'd go for Predator/Gladiator and pick up the Combat Shield for tough battles (think you can max out its bonus to about 20 minutes lasting)

    I'm not sure what it is, but I think it is S/L and then build up on top of that.
  7. Lycanus

    Threat Modifier

    Quote:
    Originally Posted by Neeto View Post
    from highest to lowest

    Taunt
    Brute Taunt
    Tanker Taunt Auras
    Brute Taunt Auras
    dmg/mezz attacks
    pool/epic power dmg/mezz attacks

    side note: the more dmg a tanker attack does the more threat the mob recieves. In PvP the longer a tanker animation is the more likely the target will be put under the effect of gauntlet.
    I understand the dmg and taunt portions, what I'm looking for is the bolded sections of the following equation:

    Threat = Damage * Debuff Mod * AT Mod * AI Mod * Range Mod * (TauntDurationRemaining * 1,000)

    as presented by Castle a while back

    As it stands, I can figure out compared threat levels based on damage in melee range for any character, but I have no information to base a discussion on the effect of Radiation Infection or Slow powers, though I've heard that Slow powers cause heavy threat.

    IE, I'm trying to fill in the blanks, I had hoped I would not have to make that clear when I limited my questions to debuff and range modifiers and ignored asking about Damage, AT and Taunt...
  8. Lycanus

    Threat Modifier

    I'm wondering if anybody has done any datamining to figure at the threat modifiers for different types of debuffs and status effects as well as range modifiers.

    At the very least, I'd like to know which debuffs cause the most threat:

    slow
    -tohit
    -def
    -dam
    -res
    -rec
    dizzy
    hold
    immob
    kb
    sleep
    confuse
    -perc
  9. I know that this has been asked for before, but seriously, more non-humanoid enemies would be a big boon.

    Heck, you can use the same cylinder skeleton as the jaegers and spiders for things like dogs and big-cats maybe.

    I'd also still like to see sharks in the water, and I don't care if they follow me on land...it's a fantasy setting anyway.
  10. Quote:
    Originally Posted by Thor's Assassin View Post
    Awesome! Thanks for that!

    I'll get in touch with them right away. I usually try and get the artist(s) to contact me and give me the links. That way:

    a) I know they want their submission on the list

    b) The 3 pieces are correct in that they represent best what the artist is offering

    c) They approve of the submission for this list on Coh and my use of photobucket.


    So if you run into anyone else and if you talk to those 2 artists before i do, please send em my way. Thanks again!
    I asked them if they wanted the exposure ahead of time, not sure they're familiar much with CoH, but they good work.
  11. oh, they're not bad shots, just thought I'd give you a way to get a closer look
  12. find a wall, walk closer to the wall with the camera moved to around in front of the character....you can get some real close shots that way
  13. I've got a couple artists to add for you:

    infinitesilence: http://infinitesilence.deviantart.com/

    ROE-MESQUITA: http://roe-mesquita.deviantart.com/

    both on Deviant Art
  14. Quote:
    Originally Posted by David Nakayama View Post
    Exactly. We raffle these off at every show, and people will frequently send me scans when they get home. But I've only got a tiny fraction of the total in hand, and I'd love to collect a lot more of them here.
    Can't get you to do sketches outside of a convention, can I? I don't get to many cons in the year.
  15. hmm, now, see, this is counter to my consistent stands on matters.

    Basically, I'd be for putting whips into the hands of scrappers, stalkers, brutes and tankers and the laser plasma rifle in the hands of blasters, defenders and corruptors.

    I don't like power sources being ONLY available to one AT.

    There's no reason that a person with a sword can't fight in a tankerish manner, for example.

    to me, the uniqueness should be HOW the item/power is used, not the power/item itself.

    In Masterminds case, the fact that they have henchman is what makes them unique

    I'll never be for an AT only weapon with the possible exception of the Arachnos Maces, since it does make sense only Arachnos minions would have it
  16. Lycanus

    My Collected Art

    Quote:
    Originally Posted by Juggertha View Post
    nice collection.
    thanks, and put you on watch for the next time I have an extra $150 or so
  17. Lycanus

    My Collected Art

    thanks...I could extend it with some of my fiction-related art, but not right now
  18. Arc 1: It begins with a riot... (ARC ID: 110465)

    Levels 1-15

    The hero is called to put down a riot and stumbles upon the trail of a vicious murderer with delusions of righteous grandeur.

    Arc 2: Witch Hunt (ARC ID: 336680)

    Levels 10-20

    Continuing on from "It begins with a riot...", the hero has questions about the way things ended with the first story and uncovers a greater danger.
  19. Lycanus

    My Collected Art

    Wyrmling(50 fire/fire tank):
    Green Team group pic
    Chibi-Wyrm
    Kaiju-Fu
    Wyrmling Reclines

    Medusae(41 earth/rad tank):
    Medusae
    Medusae by Space Coyote
    Medusae in Armor
    Armor and Undead-Slaying Axe
    Medusae Startled
    Hanging out with Namikashi

    Endcaller Mara(45 dark/elec defender):
    Wrath of Heaven
    Bikini

    Blood Rose(50 dark/regen scrapper/22 dark/dark tanker):
    Gathering Power
    vs Vandal sans Vines
    vs Vandal with Vines(Midnight Grasp)

    Dorsal/Mikosame/Same-Bito (32 kat/inv scrapper/28 trick/arch defender/6 will/db tanker):
    Frenzy...this is actually by me, hence how bad it is
    Uniform
    Vs Dark Bird(Gold Digger character)
    One of my Versions of Kuwiko
    First ever version of Kuwiko

    Calico Rey (18 dark/shield scrapper):
    Meet the Diggers

    Satyr Dae (8 storm/elec defender):
    Reclining

    Greyskin (22 inv/ss tanker - pic is more based on Champions PnP version):
    Greyskin unveiled

    ************

    Various References

    ************

    Comments or offers to add appreciated.
  20. Amethyst Sword
    Blood Rose
    Sang-Yoon Koga
    Dorsal/Mikosame/Same-Bito
    Endcaller Mara
    Galatea Durandal
    Castle Rat. Note: The Mako costume has been replaced with a Shampoo costume
    Detective Crimson Rice
    Medusae
    Saffron-Chan
    Wyrmling

    Those are some of my more well-played characters (though Sa-Yoo is a port from a Scion chat game). Sorry for the large group of them, but I tend to have a habit of directing people at my galleries and saying: "pick one and have fun"
  21. Quote:
    Originally Posted by Memphis_Bill View Post
    As long as it's not hard linked to a costume, that's the only thing I'd be worried about. I tend to use dual builds - but can't see me going beyond three very often, for instance (concpet, team, solo.)
    Indeed, I only want the option, not forced, it wouldn't go with some characters.

    For this DB/Willpower set that's supposed to be a family of characters:

    Longsword/Gladius - damage, resilience, Fitness for travel, Fighting Pool
    Katana/Wakizashi - damage/recharge, leaping, stealth
    Rapier/Main Gauche - recharge/endurance, superspeed
    Jian/Dagger - recharge, medicine, leaping
    Khopesh/Falcata - damage, resilience, Presence

    etc

    I also wouldn't mind an increase to the build switch cooldown if I could switch away from a trainer...though the devs have already said more than that.
  22. Quote:
    Originally Posted by Silver_Streak_NA View Post
    Since the OP hasn't replied yet - let's see if I understand him. I believe he's asking for each costume slot to also have a build associated with it. So, instead of just Dual-builds, we'd have up to 5 builds.

    I have no opinion on this - if a lot of people want it, hey, more power to 'em! But, regardless, it's not something I personally would take advantage of. I havn't even done anything with dual-builds yet, because of the cost of fully IO'ing them out - I shudder at the thought of how much it would cost to IO out 5 builds per toon!
    This is the issue, yes.

    I'd like to have a character where I could have 5 build slots, one for each costume slot.

    I'm not thinking software, hard-linked concepts where everytime you're in one costume you HAVE to have the other build, but, for example:

    On my character Chi no Toorima, I currently have two builds and two costumes.

    One build is named: Sister and is set-up more for recharge and speed. With that I choose my female form wielding a jian and a dagger.

    The other build is named: Brother and is set-up (or will be set-up) for more single-target, hard-hitting power and resilience and he currently wields a katana and wakizashi (though might switch that to a heavier blade like the Dao or khopesh to better fit).

    currently the concept is similarly trained brother and sister. Their pool choices and enhance set-ups are planned to be different.

    If I had the option for more builds, I could add more people to this team with distinct play styles.
  23. Lycanus

    Presence Revamp

    Quote:
    Originally Posted by Sharker_Quint View Post
    first thing i never said he could skip both. second thing, about the 44 power, that is what i get for doing a build and reading mids at the same time
    Of course, the point of this is that I want some characters to be able to skip both, so the fact that I can skip one doesn't help when I want to skip both.
  24. Lycanus

    Presence Revamp

    Quote:
    Originally Posted by Sharker_Quint View Post
    you do know that you dont have to take provoke in order to take the other 2? you can skip it and get something else for the 44 power.
    you have to take either provoke or challenge, both of which are taunts