Threat Modifier


Ishaila

 

Posted

I'm wondering if anybody has done any datamining to figure at the threat modifiers for different types of debuffs and status effects as well as range modifiers.

At the very least, I'd like to know which debuffs cause the most threat:

slow
-tohit
-def
-dam
-res
-rec
dizzy
hold
immob
kb
sleep
confuse
-perc


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

I believe, the most threat inducing mechanic is. *gasp* Taunt. XD

I'd just say overwhelming damage coupled with your inherent, but, go ahead and correct me if i'm wrong, as I primarily play red-side, but i've played with tanker builds in Mids.

But honestly, I don't do THAT much datamining. I have enough to do. =P like farm.


 

Posted

from highest to lowest

Taunt
Brute Taunt
Tanker Taunt Auras
Brute Taunt Auras
dmg/mezz attacks
pool/epic power dmg/mezz attacks

side note: the more dmg a tanker attack does the more threat the mob recieves. In PvP the longer a tanker animation is the more likely the target will be put under the effect of gauntlet.


 

Posted

Quote:
Originally Posted by Neeto View Post
from highest to lowest

Taunt
Brute Taunt
Tanker Taunt Auras
Brute Taunt Auras
dmg/mezz attacks
pool/epic power dmg/mezz attacks

side note: the more dmg a tanker attack does the more threat the mob recieves. In PvP the longer a tanker animation is the more likely the target will be put under the effect of gauntlet.
I understand the dmg and taunt portions, what I'm looking for is the bolded sections of the following equation:

Threat = Damage * Debuff Mod * AT Mod * AI Mod * Range Mod * (TauntDurationRemaining * 1,000)

as presented by Castle a while back

As it stands, I can figure out compared threat levels based on damage in melee range for any character, but I have no information to base a discussion on the effect of Radiation Infection or Slow powers, though I've heard that Slow powers cause heavy threat.

IE, I'm trying to fill in the blanks, I had hoped I would not have to make that clear when I limited my questions to debuff and range modifiers and ignored asking about Damage, AT and Taunt...


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Tanker punches and debuffs generate mag 4 taunt for 13.5 sec. This Mag 4 is then increased the tanker 400% AT mod. All squishie ATs debuffs generate mag 1 taunt and if the debuff does dmg, it tags on another mag 1 upping the overall taunt mag on the mob to 2. So sleet for example causes twice as much threat as snow storm. multiple debuffs comming from a single power could have double the mag as well. Another thing to consider is threat decay. If a scrapper puts on a mag 3 threat on a mob while the mob is under your sleet debuff, that mag 3 will rapidly decay lower than 2 if the scrapper stops atacking and the mob will come after you since your debuff does not decay in threat till the debuff is over. Same goes for tanks relying only on gauntlet.