Tank Threat Values
it might be easier to post directly here, but then I lose all my formatting and the charts are unreadable, anybody know an easy way to port from excel to here?
Anyway, I was going to continue on to figure out Threat per Second, but my initial method had some flaws and then I realized that you can't isolate TPS by power set anyway.
TPS is going to change a lot based on what powers you have meshed together: primary, secondary and power pools
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Now, the ratings should stay proportional accurate through the other levels, as for how to establish threat with your enhancements.
You could start from scratch as follows:
damage * dam-enhance * 4(AT mod) * debuff * taunt duration * taunt enhance * 1000 * 2.05 (tanker taunt mod)
or, you can notice that the damage and taunt enhancers are multipliers and you just apply them to the ratings in that spreadsheet and just do the following:
threat rating * dam enhance * threat enhance
For example, my Earth/Ice/Fire tanker has mudpots with 90.5% (enhances and global bonuses) increase to damage, and 42.4% increase to taunt duration.
The base mud pots threat rate is 1.773.
The threat rate for Ame's mud pots is: 1.773 * 1.905 * 1.424 = 4.81
The only difference is the rates listed for damage enhanced states. In those cases, add or subtract (for penalties) the new enhancements to damage to the old one.
Therefore, Ame's Mud Pots in Granite have a threat rate of:
1.773 * 1.605 * 1.424 = 4.052
And with Build up it would be:
1.773 * 2.705 * 1.424 = 6.829
And with Build Up and Granite, it would be:
1.773 * 2.405 * 1.424 = 6.072
I tried several methods for applying new bonuses and penalties, and the above best fit what I witnessed in game.
The reasons I only take granite in extreme situations should be very obvious now (the effect on recharge is even harsher, which reduces TPS)
Now, as a whole, ame has the following threat producing powers (and their threat rates)
Non-Granite
Mud Pots (4.81)
Frozen Fists (16.555)
Ice Sword (26.73)
Frost (26.276)
Taunt (1.135)
Ice Patch (0.016)
Freezing Touch (34.809)
Greater Ice Sword (41.064)
Frozen Aura (13.986)
Char [not on charts] (6.561) (base rate - 4.926)
Fire Blast [not on charts] (9.737) (base rate - 4.925)
Fire Ball [not on charts] (8.679) (base rate - 4.432)
Melt Armor [not on charts] (.221) (base rate - .221)
Granite
Mud Pots (4.052)
Frozen Fists (14.139)
Ice Sword (22.83)
Frost (21.49)
Taunt (1.135)
Ice Patch (0.016)
Freezing Touch (29.843)
Greater Ice Sword (35.195)
Frozen Aura (9.79)
Char [not on charts] (5.084)
Fire Blast [not on charts] (8.259)
Fire Ball [not on charts] (7.348)
Melt Armor [not on charts] (.221)
Build-Up
Mud Pots (6.829)
Frozen Fists (22.997)
Ice Sword (37.131)
Frost (39.039)
Taunt (1.135)
Ice Patch (0.016)
Freezing Touch (48.05)
Greater Ice Sword (56.509)
Frozen Aura (25.175)
Char [not on charts] (10.502)
Fire Blast [not on charts] (13.677)
Fire Ball [not on charts] (12.223)
Melt Armor [not on charts] (.221)
Build-Up + Granite
Mud Pots (6.072)
Frozen Fists (20.581)
Ice Sword (33.231)
Frost (34.253)
Taunt (1.135)
Ice Patch (0.016)
Freezing Touch (43.085)
Greater Ice Sword (50.64)
Frozen Aura (20.979)
Char [not on charts] (9.024)
Fire Blast [not on charts] (12.199)
Fire Ball [not on charts] (10.894)
Melt Armor [not on charts] (.221)
yes, the damage and taunt on Frozen Aura is unenhanced, I have the benefit of having a static team and usually can expect to have empathy and kinetic buffs that tend to take Frozen Aura to max damage without me enhancing damage.
In any case, this leaves me able to arrange my attack chain to better maximize sustained Threat. Threat per Second.
First, staying out of Granite form for maximum recharge and damage, and therefore threat, I should start off with Build-Up and choose my top AoEs first and then my highest damage attacks:
Note: Gauntlet seems to be autohit unless dealing with PvP or AVs and GMs
So, optimistically assuming maximum targets in radius
Build Up
Frozen Aura (25.175 threat hitting approximately 10 targets, generating a total of 251.75 threat) 2.1 second animation time
Frost (39.039 threat hitting 10 targets, generating a total of 390.39 threat) 2.27 animation time
Fireball (12.223 threat hitting approximately 16 targets for a total of 195.568 threat) 1 sec
Greater Ice Sword (56.509 threat hitting 5 targets through gauntlet for a total of 282.53) 1.2 sec animation time
Freezing Touch (48.05 threat hitting 5 targets through gauntlet for a total of 240.25) 1 sec animation time
Ice Sword (37.131 threat hitting 5 targets through gauntlet for a total of 185.655) 1.33 sec animation time
Frozen Fists (22.997 threat hitting 5 targets through gauntlet for a total of 114.985) 1.33 sec animation time
Build Up ends
Total chain was 10.23 seconds in length
A total of 1,661.128 threat was generated. Spread over 16 targets, meaning each target has an average of 103.8205 threat applied to him/her/it. (remember these ratings are actually in millions)
Some tankers will have more targets above that number or less than that number than others dependent on how well they rotate targets to spread out their gauntlet.
As for total threat applied, this attack chain gives Ame a TPS of 162.378.
As for average individual threat applied, this attack chain gives Ame a TPS of 10.149.
The same attack routine with Granite form would have a total Threat of 1464.309 and average threat of 91.519. Total TPS of 143.139, and an individual TPS of 8.946.
The attack chain would definitely be more effective if I preceded Build Up with Melt Armor due to the increased damage. It would also likely be a good idea to do the following:
Ice Patch - Melt Armor - preceding chain
but I must admit to not wanting to add the complexity of enemy resistance into the equation just yet.
Edit: Whoops, forgot Mud Pots
Build-Up 6.829 hitting 10 targets 1/sec over 10.23 secs +682.9 threat
Build-Up and Granite 6.072 hitting 10 targets 1/sec over 10.23 sec + 607.2 threat
That changes the total threat for Build Up to 2344.028
The average threat to 146.502
The total TPS would be 229.133
The individual average TPS would be 14.321
The total threat for Build Up + Granite to 2071.509
The average threat to 129.469
The total TPS would be 202.494
The average TPS to 12.656
Ame rarely loses aggro.
On the other hand, my Inv/Energ/Energy (currently at 45) who is in a static team with a claw/dark scrapper and has lots of trouble maintaining aggro has the following rates:
Total TPS: 75.362
Individual/Average TPS: 7.536
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Chart, somewhat formatted.
Toggle: Threat - Accuracy - Spec
Click Power: Threat - Recharge - Animation - Accuracy
Dark Armor
Death Shroud: 0.480 - 1
Dark Regeneration: 0.480 - 30 - 1.17 - 1 - 10 targets
Cloak of Fear: 0.108 - 0.67
Oppressive Gloom: 0.108 - 1 - .96 dam/tar to user
Electric Armor
Lightning Field: 0.961 - 1
Power Sink: 0.008 - 60 - 2.03 - 1 - 10 targets
Fiery Aura
Blazing Aura: 0.528 - 1
Consume : 0.961 - 180 - 2.03 - 1 - 10 targets
Burn: 0.026 - 25 - 2.03 - 1 - unknown targets - fear - autohit
Rise of the Phoenix: 0.217 - 300 - 1.5 - 1 - 10 targets
Fiery Aura With Fiery Embrace Running - 30 seconds
Blazing Aura: +0.528 - 1
Consume: +0.961 - 180 - 2.03 - 1 - 10 targets
Burn: +0.026 - 25 - 2.03 - 1 -unknown targets
Ice Armor
Chilling Embrace: 0.108 - 1 - autohit
Energy Absorption: 0.108 - 60 - 1.33 - 1 - 10 targets
Icicles: 0.480 - 1
Invulnerability
Invincibility: 0.108 - 1 - autohit
Shield Defense
Against All Odds: 0.108 - 1 - autohit
Shield Charge: 7.627 - 90 - 1.5 - 1 - unknown targets
Shield Defense with Against All Odds:
Shield Charge: +0.7627 per opponent to a max of 15.636
Stone Armor
Mud Pots: 0.865- 1
Stone Armor With Granite Armor
Mud Pots -0.26
Willpower (need more info on which of these is accurate)
Rise to the Challenge(3/4s duration): 0.081 - 1 - autohit
Rise to the Challenge(1 sec duration): 0.008 - 1 - autohit
Battle Axe 81% to hit
Beheader: 2.402 - 4 - 1.33 - 1.05
Chop: 4.273 - 8 - 1.33 - 1.05
Gash: 4.709 - 10 - 1.5 - 1.05
Taunt: 0.329 - 10 - 1.67 - 1 - autohit
Swoop: 5.477 - 12 - 1.83 - 1.05
Whirling Axe: 2.402 - 14 - 2.67 - 1.05 - 10 targets
Cleave: 6.63 - 15 - 2.33 - 1.05 - 10 targets
Pendulum: 4.564 - 15 - 2 - 1.05
Battle Axe With Build Up (101% to hit)
Beheader: +1.921
Chop: +3.152
Gash: +3.767
Swoop: +4.381
Whirling Axe: +1.921
Cleave: +5.304
Pendulum: +3.652
Dark Melee 75% to hit
Shadow Punch: 4.036 - 3 - 0.83 - 1
Smite: 6.342 - 6 - 0.97 - 1
Shadow Maul: 10.359 - 8 - 3.07 - 1
Taunt: 0.329 - 10 - 1.67 - 1 - autohit
Siphon Life: 9.418 - 10 - 1.93 - 1
Touch of Fear: 0.108 - 8 - 1.17 - 1.2
Soul Drain: 2.402 - 120 - 2.37 - 1.2 - 10 targets
Dark Consumption: 3.844 - 180 - 1.03 - 1 - 10 targets
Midnight Grasp: 13.259 - 15 - 2.07 - 1
Dark Melee With minimal Soul Drain (85% to hit)
Shadow Punch: +1.615
Smite: +2.537
Shadow Maul: +4.143
Siphon Life: +3.767
Dark Consumption: +1.538
Midnight Grasp: +5.303
Dark Melee each additional target hit by Soul Drain (+2% to hit)
Shadow Punch: +0.323
Smite: +0.507
Shadow Maul: +0.829
Siphon Life: +0.753
Dark Consumption: +0.307
Midnight Grasp: +1.061
Dual Blades 85% to hit
Nimble Blade: 2.018 - 3 - 1.03 - 1
Power Slice: 2.786 - 5 - 1.4 - 1
Ablating Strike: 6.342 - 6 - 1.03 - 1
Taunt: 0.329 - 10 - 1.67 - 1 - autohit
Typhoon's Edge: 2.739 - 12 - 2.27 - 1 - 10 targets
Typhoon's Weaken: 5.478 - 1 - 10 targets
Typhoon's Sweep: 4.108 - 1 - 10 targets
Blinding Feint: 1.922 - 1.2 - 1
Vengeful Slice: 3.94 - 8 - 2.43 - 1
Sweeping Strike: 4.084 - 11 - 1.23 - 1
Sweeping Vitals: 6.487 - 1
One Thousand Cuts: 5.673 - 15 - 3.3 - 1 - 10 targets
Dual Blades With Blinding Feint (95% to hit, 98.3% to hit with Empower)
Nimble Blade: +0.757
Power Slice: +1.045
Ablating Strike: +2.378
Typhoon's Edge: +1.027
Typhoon's Weaken: +2.054
Typhoon's Sweep: +1.54
Blinding Feint: +0.721 (yes it is possible to reduce the rec on BF so that it can enhance itself)
Vengeful Slice: +1.182
Sweeping Strike: +1.225
Sweeping Vitals: +2.433
One Thousand Cuts: +2.127
Electric Melee 82% to hit
Charged Brawl: 2.018 - 3 - 0.83 -1
Havoc Punch: 3.171 - 6 - 1.5 - 1
Jacob's Ladder: 3.603 - 8 - 1.67 - 1
Taunt: 0.329 - 10 - 1.67 - 1 - autohit
Thunder Strike: 9.418 - 18 - 3.3 - 1 - 10 targets
Chain Induction: 23.16 - 14 - 1 - 1
Lightning Clap: 0.108 - 30 - 1.23 - 0.8 - 10 targets
Lightning Rod: 7.64 - 90 - 2.57 - 1 - unknown targets
Electric Melee With Build Up 102% to hit
Charged Brawl: +1.615
Havoc Punch: +2.537
Jacob's Ladder: +2.883
Thunder Strike: +7.534
Chain Induction: +18.528
Lightning Rod: +6.112
Energy Melee 75% to hit
Barrage: 3.171 - 6 - 1.33 - 1
Energy Punch: 2.402 - 4 - 0.83 - 1
Bone Smasher: 3.94 - 8 - 1.5 - 1
Taunt: 0.329 - 10 - 1.67 - 1 - autohit
Whirling Hands: 2.402 - 14 - 2.5 - 1 - 10 targets
Stun: 1.201 - 20 - 1.8 - 1
Energy Transfer: 10.955 - 20 - 2.67 - 1.2
Total Focus: 17.105 - 20 - 3.3 - 1.2
Energy Melee with Build Up (95% to hit)
Barrage: +2.537
Energy Punch: +1.922
Bone Smasher: +3.152
Whirling Hands: +1.922
Stun: +0.961
Energy Transfer: +8.764
Total Focus: +13.684
Fiery Melee 75% to hit
Scorch: 2.018 - 3 - animation time missing - 1
Fire Sword: 3.171 - 6 - 1.33 - 1
Combustion: 3.123 - 3 - 1 - 10 targets
Taunt: 0.329 - 10 - 1.67 - 1 - main target autohit
Breath of Fire: 3.267 - 10 - 2.67 - 1.2
Fire Sword Circle: 3.724 - 20 - 2.67 - 1
Incinerate: 6.005 - 10 - 1.67 - 1 - 10 targets
Greater Fire Sword: 5.861 - 12 - 2.33 - 1.2
Fiery Melee With Build Up (95% to hit)
Scorch: +1.615
Fire Sword: +2.537
Combustion: +2.499
Breath of Fire: +2.614
Fire Sword Circle: +2.979
Incinerate: +4.804
Greater Fire Sword: +4.689
Ice Melee 75% to hit
Frozen Fists: 3.928 - 3 - 1.33 - 1
Ice Sword: 6.342 - 6 - 1.33 - 1
Frost: 7.782 - 11 - 2.27 - 1 - 10 targets
Taunt: 0.329 - 10 - 1.67 - 1 - main target autohit
Ice Patch: 0.008 - 35 - 3.47 - 2 - unknown targets
Freezing Touch: 8.074- 16 - 1 - 1
Greater Ice Sword: 9.418 - 10 - 2.33 - 1.2
Frozen Aura: 6.822 - 20 - 2.1 - 1 - 10 targets
Ice Melee with Build Up (95% to hit)
Frozen Fists: +3.142
Ice Sword: +10.401
Frost: +5.074
Freezing Touch: +6.46
Greater Ice Sword: +7.536
Frozen Aura: +5.458
Stone Melee 82% to hit
Stone Fist: 2.402 - 4 - 0.83 - 1
Stone Mallet: 3.94 - 8 - 1.61 - 1
Heavy Mallet: 5.477 - 12 - 1.63 - 1
Taunt: 0.329 - 10 - 1.67 - 1 - main target autohit
Fault: 0.108 - 20 - 2.1 - 0.8 - 10 targets
Hurl Boulder: 7.88 - 8 - 2.5 - 1
Tremor: 2.402 - 14 - 3.3 - 1 - 10 targets
Seismic Smash: 17.105 - 20 - 1.5 - 1.2
Stone Melee with Build Up (102% to hit)
Stone Fist: +1.922
Stone Mallet: +3.152
Heavy Mallet: +4.381
Hurl Boulder: +6.303
Seismic Smash: +13.684
Super Strength 75% to hit
Jab: 1.634 - 2 - 1.07 - 1
Punch: 2.402 - 4 - 1.2 - 1
Haymaker: 3.94 - 8 - 1.5 - 1
Taunt: 0.329 - 10 - 1.67 - 1 - autohit
Hand Clap: 0.108 - 30 - 1.23 - 0.8 - 10 targets
Knockout Blow: 17.105 - 25 - 2.23 - 1.2
Hurl: 7.88 - 8 - 2.5 - 1
Foot Stomp: 3.411 - 20 - 2.1 - 1 -10 targets
Super Strength with Rage (95% to hit)
Jab: +2.679
Punch: +1.922
Haymaker: +3.152
Knockout Blow: +13.684
Hurl: +6.303
Foot Stomp: +1.664
War Mace 90% to hit
Bash: 2.402 - 4 - 1.33 - 1.05
Pulverise: 3.94 - 8 - 1.5 - 1.05
Jawbreaker: 4.709 - 10 - 1.83 - 1.05
Taunt: 0.329 - 10 - 1.67 - 1 - autohit
Clobber: 14.03 - 16 - 1.23 - 1.05
Whirling Mace: 2.691 - 14 - 2.67 - 1.05 - 10 targets
Shatter: 5.477 - 12 - 2.33 - 1.05
Crowd Control: 3.868 - 12 - 2 - 1.05 - 10 targets
War Mace with Build Up (110% to hit)
Bash: +1.922
Pulverise: +3.152
Jawbreaker: +3.767
Clobber: +11.224
Whirling Mace: +2.153
Shatter: +4.381
Crowd Control +3.094
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
(bah, I feel stupid for continuously repsonding to myself, but keep thinking of more stuff and don't want to keep editting)
Anyway. Stuff to add to chart:
the effect of power procs:
example, Fire Sword has a dot effect where each DoT has a 80% chance of occuring, these ticks are not accounted for in the threat rate. Nor was anything else that had a less than 100% chance of happening.
In some cases, where the proc is a debuff (such as on a lot of electrical attacks), that could effectively double the generated threat.
Gah, I should have done all the build ups the same way I did the extra hits on Soul Drain, that way you could just add that threat in.....
bleh
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
The 2.050 that you're multiplying into the formula as Taunt modifier (actually Melee_Taunt) is already part of Taunt Duration. It also doesn't apply to Tanker Taunt from attacks (which uses Melee_InherentTaunt, which is 13.500 for Tankers at 50)
The power "Taunt" has a duration of 20.000 * Melee_Taunt (2.050 for Tankers, Brutes, and Stalkers at 50) = 41s before enhancements. An attack, such as Super Strength's "Punch" has a Taunt duration of 1.000 * Melee_InherentTaunt (13.500 for everyone at 50) = 13.5s before enhancements.
Multiplying the Taunt modifier into the Threat equation throws your values off, since the Taunt modifier is already part of your Duration variable.
http://www.fimfiction.net/story/36641/My-Little-Exalt
The 2.050 that you're multiplying into the formula as Taunt modifier (actually Melee_Taunt) is already part of Taunt Duration. It also doesn't apply to Tanker Taunt from attacks (which uses Melee_InherentTaunt, which is 13.500 for Tankers at 50)
The power "Taunt" has a duration of 20.000 * Melee_Taunt (2.050 for Tankers, Brutes, and Stalkers at 50) = 41s before enhancements. An attack, such as Super Strength's "Punch" has a Taunt duration of 1.000 * Melee_InherentTaunt (13.500 for everyone at 50) = 13.5s before enhancements. Multiplying the Taunt modifier into the Threat equation throws your values off, since the Taunt modifier is already part of your Duration variable. |
At the moment, I only have on AT worked on, so the numbers have the same proportional relationship.
What will REALLY dig into me is if it turns out multiple debuffs apply the debuff modifier multiple times.
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
okay, the numbers are fixed in the chart itself. though my examples are still using the old numbers. will fix later
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Okay, there's a LOT of missing pieces in Threat, so all this is very rough estimates (though I will use the same numbers I calculated without much rounding)
anyway, the formula we are given is:
damage * debuff mod * AT mod * range mod * AI mod * (Tauntduration * 1000) = threat
I'm ignoring range mod since I have absolutely no info on that
I'm also ignoring AI mod since that depends on the individual enemy
I'm assuming all debuffs have a mod of 2 based on info in Paragon Wiki (http://paragonwiki.com/wiki/Threat)
Tankers have an AT mod of 4
They also have a Taunt Modifier of 2.050 which is multiplied in as well.
If the power deals no damage, the modifier for the damage is 1
If the power does not have a taunt aspect (there are a few, such as burn) the duration is assumed to be 1
The final formula looks like this:
dam * debuff (1 or 2) * 4 * 1000 * duration * 2.05
Threat is then listed by millions with decimal places being thousands. Basically, a rating of 1 means that the power in question produces 1,000,000 threat when used.
all stated accuracies are listed, those that are autohit in PvE are noted
These are based on unenhanced base stats for level 50 tankers.
************************************************** *********************
Note, I need some more information on Rise to the Challenge, my current rating is based on an assumption of having three-quarters the duration of other taunt auras. I've heard some unconfirmed rulers that the duration is actually 1 second, which would reduce it's threat rating to 0.016.
Chart, somewhat formatted.
Toggle: Threat - Accuracy - Spec
Click Power: Threat - Recharge - Animation - Accuracy
Dark Armor
Death Shroud: 0.480 - 1
Dark Regeneration: 0.480 - 30 - 1.17 - 1 - 10 targets
Cloak of Fear: 0.108 - 0.67
Oppressive Gloom: 0.108 - 1 - .96 dam/tar to user
Electric Armor
Lightning Field: 0.961 - 1
Power Sink: 0.008 - 60 - 2.03 - 1 - 10 targets
Fiery Aura
Blazing Aura: 0.528 - 1
Consume : 0.961 - 180 - 2.03 - 1 - 10 targets
Burn: 0.026 - 25 - 2.03 - 1 - unknown targets - fear - autohit
Rise of the Phoenix: 0.217 - 300 - 1.5 - 1 - 10 targets
Fiery Aura With Fiery Embrace Running - 30 seconds
Blazing Aura: +0.528 - 1
Consume: +0.961 - 180 - 2.03 - 1 - 10 targets
Burn: +0.026 - 25 - 2.03 - 1 -unknown targets
Ice Armor
Chilling Embrace: 0.108 - 1 - autohit
Energy Absorption: 0.108 - 60 - 1.33 - 1 - 10 targets
Icicles: 0.480 - 1
Invulnerability
Invincibility: 0.108 - 1 - autohit
Shield Defense
Against All Odds: 0.108 - 1 - autohit
Shield Charge: 7.627 - 90 - 1.5 - 1 - unknown targets
Shield Defense with Against All Odds:
Shield Charge: +0.7627 per opponent to a max of 15.636
Stone Armor
Mud Pots: 0.865- 1
Stone Armor With Granite Armor
Mud Pots -0.26
Willpower (need more info on which of these is accurate)
Rise to the Challenge(3/4s duration): 0.081 - 1 - autohit
Rise to the Challenge(1 sec duration): 0.008 - 1 - autohit
Battle Axe 81% to hit
Beheader: 2.402 - 4 - 1.33 - 1.05
Chop: 4.273 - 8 - 1.33 - 1.05
Gash: 4.709 - 10 - 1.5 - 1.05
Taunt: 0.329 - 10 - 1.67 - 1 - autohit
Swoop: 5.477 - 12 - 1.83 - 1.05
Whirling Axe: 2.402 - 14 - 2.67 - 1.05 - 10 targets
Cleave: 6.63 - 15 - 2.33 - 1.05 - 10 targets
Pendulum: 4.564 - 15 - 2 - 1.05
Battle Axe With Build Up (101% to hit)
Beheader: +1.921
Chop: +3.152
Gash: +3.767
Swoop: +4.381
Whirling Axe: +1.921
Cleave: +5.304
Pendulum: +3.652
Dark Melee 75% to hit
Shadow Punch: 4.036 - 3 - 0.83 - 1
Smite: 6.342 - 6 - 0.97 - 1
Shadow Maul: 10.359 - 8 - 3.07 - 1
Taunt: 0.329 - 10 - 1.67 - 1 - autohit
Siphon Life: 9.418 - 10 - 1.93 - 1
Touch of Fear: 0.108 - 8 - 1.17 - 1.2
Soul Drain: 2.402 - 120 - 2.37 - 1.2 - 10 targets
Dark Consumption: 3.844 - 180 - 1.03 - 1 - 10 targets
Midnight Grasp: 13.259 - 15 - 2.07 - 1
Dark Melee With minimal Soul Drain (85% to hit)
Shadow Punch: +1.615
Smite: +2.537
Shadow Maul: +4.143
Siphon Life: +3.767
Dark Consumption: +1.538
Midnight Grasp: +5.303
Dark Melee each additional target hit by Soul Drain (+2% to hit)
Shadow Punch: +0.323
Smite: +0.507
Shadow Maul: +0.829
Siphon Life: +0.753
Dark Consumption: +0.307
Midnight Grasp: +1.061
Dual Blades 85% to hit
Nimble Blade: 2.018 - 3 - 1.03 - 1
Power Slice: 2.786 - 5 - 1.4 - 1
Ablating Strike: 6.342 - 6 - 1.03 - 1
Taunt: 0.329 - 10 - 1.67 - 1 - autohit
Typhoon's Edge: 2.739 - 12 - 2.27 - 1 - 10 targets
Typhoon's Weaken: 5.478 - 1 - 10 targets
Typhoon's Sweep: 4.108 - 1 - 10 targets
Blinding Feint: 1.922 - 1.2 - 1
Vengeful Slice: 3.94 - 8 - 2.43 - 1
Sweeping Strike: 4.084 - 11 - 1.23 - 1
Sweeping Vitals: 6.487 - 1
One Thousand Cuts: 5.673 - 15 - 3.3 - 1 - 10 targets
Dual Blades With Blinding Feint (95% to hit, 98.3% to hit with Empower)
Nimble Blade: +0.757
Power Slice: +1.045
Ablating Strike: +2.378
Typhoon's Edge: +1.027
Typhoon's Weaken: +2.054
Typhoon's Sweep: +1.54
Blinding Feint: +0.721 (yes it is possible to reduce the rec on BF so that it can enhance itself)
Vengeful Slice: +1.182
Sweeping Strike: +1.225
Sweeping Vitals: +2.433
One Thousand Cuts: +2.127
Electric Melee 82% to hit
Charged Brawl: 2.018 - 3 - 0.83 -1
Havoc Punch: 3.171 - 6 - 1.5 - 1
Jacob's Ladder: 3.603 - 8 - 1.67 - 1
Taunt: 0.329 - 10 - 1.67 - 1 - autohit
Thunder Strike: 9.418 - 18 - 3.3 - 1 - 10 targets
Chain Induction: 23.16 - 14 - 1 - 1
Lightning Clap: 0.108 - 30 - 1.23 - 0.8 - 10 targets
Lightning Rod: 7.64 - 90 - 2.57 - 1 - unknown targets
Electric Melee With Build Up 102% to hit
Charged Brawl: +1.615
Havoc Punch: +2.537
Jacob's Ladder: +2.883
Thunder Strike: +7.534
Chain Induction: +18.528
Lightning Rod: +6.112
Energy Melee 75% to hit
Barrage: 3.171 - 6 - 1.33 - 1
Energy Punch: 2.402 - 4 - 0.83 - 1
Bone Smasher: 3.94 - 8 - 1.5 - 1
Taunt: 0.329 - 10 - 1.67 - 1 - autohit
Whirling Hands: 2.402 - 14 - 2.5 - 1 - 10 targets
Stun: 1.201 - 20 - 1.8 - 1
Energy Transfer: 10.955 - 20 - 2.67 - 1.2
Total Focus: 17.105 - 20 - 3.3 - 1.2
Energy Melee with Build Up (95% to hit)
Barrage: +2.537
Energy Punch: +1.922
Bone Smasher: +3.152
Whirling Hands: +1.922
Stun: +0.961
Energy Transfer: +8.764
Total Focus: +13.684
Fiery Melee 75% to hit
Scorch: 2.018 - 3 - animation time missing - 1
Fire Sword: 3.171 - 6 - 1.33 - 1
Combustion: 3.123 - 3 - 1 - 10 targets
Taunt: 0.329 - 10 - 1.67 - 1 - main target autohit
Breath of Fire: 3.267 - 10 - 2.67 - 1.2
Fire Sword Circle: 3.724 - 20 - 2.67 - 1
Incinerate: 6.005 - 10 - 1.67 - 1 - 10 targets
Greater Fire Sword: 5.861 - 12 - 2.33 - 1.2
Fiery Melee With Build Up (95% to hit)
Scorch: +1.615
Fire Sword: +2.537
Combustion: +2.499
Breath of Fire: +2.614
Fire Sword Circle: +2.979
Incinerate: +4.804
Greater Fire Sword: +4.689
Ice Melee 75% to hit
Frozen Fists: 3.928 - 3 - 1.33 - 1
Ice Sword: 6.342 - 6 - 1.33 - 1
Frost: 7.782 - 11 - 2.27 - 1 - 10 targets
Taunt: 0.329 - 10 - 1.67 - 1 - main target autohit
Ice Patch: 0.008 - 35 - 3.47 - 2 - unknown targets
Freezing Touch: 8.074- 16 - 1 - 1
Greater Ice Sword: 9.418 - 10 - 2.33 - 1.2
Frozen Aura: 6.822 - 20 - 2.1 - 1 - 10 targets
Ice Melee with Build Up (95% to hit)
Frozen Fists: +3.142
Ice Sword: +10.401
Frost: +5.074
Freezing Touch: +6.46
Greater Ice Sword: +7.536
Frozen Aura: +5.458
Stone Melee 82% to hit
Stone Fist: 2.402 - 4 - 0.83 - 1
Stone Mallet: 3.94 - 8 - 1.61 - 1
Heavy Mallet: 5.477 - 12 - 1.63 - 1
Taunt: 0.329 - 10 - 1.67 - 1 - main target autohit
Fault: 0.108 - 20 - 2.1 - 0.8 - 10 targets
Hurl Boulder: 7.88 - 8 - 2.5 - 1
Tremor: 2.402 - 14 - 3.3 - 1 - 10 targets
Seismic Smash: 17.105 - 20 - 1.5 - 1.2
Stone Melee with Build Up (102% to hit)
Stone Fist: +1.922
Stone Mallet: +3.152
Heavy Mallet: +4.381
Hurl Boulder: +6.303
Seismic Smash: +13.684
Super Strength 75% to hit
Jab: 1.634 - 2 - 1.07 - 1
Punch: 2.402 - 4 - 1.2 - 1
Haymaker: 3.94 - 8 - 1.5 - 1
Taunt: 0.329 - 10 - 1.67 - 1 - autohit
Hand Clap: 0.108 - 30 - 1.23 - 0.8 - 10 targets
Knockout Blow: 17.105 - 25 - 2.23 - 1.2
Hurl: 7.88 - 8 - 2.5 - 1
Foot Stomp: 3.411 - 20 - 2.1 - 1 -10 targets
Super Strength with Rage (95% to hit)
Jab: +2.679
Punch: +1.922
Haymaker: +3.152
Knockout Blow: +13.684
Hurl: +6.303
Foot Stomp: +1.664
War Mace 90% to hit
Bash: 2.402 - 4 - 1.33 - 1.05
Pulverise: 3.94 - 8 - 1.5 - 1.05
Jawbreaker: 4.709 - 10 - 1.83 - 1.05
Taunt: 0.329 - 10 - 1.67 - 1 - autohit
Clobber: 14.03 - 16 - 1.23 - 1.05
Whirling Mace: 2.691 - 14 - 2.67 - 1.05 - 10 targets
Shatter: 5.477 - 12 - 2.33 - 1.05
Crowd Control: 3.868 - 12 - 2 - 1.05 - 10 targets
War Mace with Build Up (110% to hit)
Bash: +1.922
Pulverise: +3.152
Jawbreaker: +3.767
Clobber: +11.224
Whirling Mace: +2.153
Shatter: +4.381
Crowd Control +3.094
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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math