More Skeletons for AE and enemies
I know that this has been asked for before, but seriously, more non-humanoid enemies would be a big boon.
Heck, you can use the same cylinder skeleton as the jaegers and spiders for things like dogs and big-cats maybe. I'd also still like to see sharks in the water, and I don't care if they follow me on land...it's a fantasy setting anyway. |
I'm sure the community disagrees, but I'm galeophobic, and the image of sharks is enough to make me cringe. You'll have to forgive me if I disagree.

Heck, you can use the same cylinder skeleton as the jaegers and spiders for things like dogs and big-cats maybe.
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I'd also still like to see sharks in the water, and I don't care if they follow me on land...it's a fantasy setting anyway. |
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
http://www.fimfiction.net/story/36641/My-Little-Exalt
I´m always up for more non-humanoid enemies (I want to fight some freaking dinossaurs!!!!), but agree on the /Jranger for landsharks... That would be ugly, and BABs always says that ugly looking animations would be done only after he leaves the developing business... LOL (Or something like that, I´ve read it on the "water zones" thread. Sorry for misquoting you BABs!)
"Looks can be deceiving" - Statesman (in Memoriam)
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
I wouldn't mind seeing a few more "non" people to fight. I have no idea what this would take to implement or how long, but someday (perhaps in the future) this would be a real plus to the game.
Keep up the good work!
If you don't like something change it; if you can't change it, change the way you think about it.
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I know that this has been asked for before, but seriously, more non-humanoid enemies would be a big boon.
Heck, you can use the same cylinder skeleton as the jaegers and spiders for things like dogs and big-cats maybe. I'd also still like to see sharks in the water, and I don't care if they follow me on land...it's a fantasy setting anyway. |
but seriously, What about a BADASS dragon to fight??? I mean i want this thing to be huge, like statue in atlas park huge
dunno how we could have that and not descend into the realm of a WoWish game tho. Maybe put it in cim?
I dont have a siggy.....sad huh
they couldn't have them chase players onto land, because that would be silly.
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More seriously, if they just wanted sharks in the water, why not treat them as citizens? (if they don't aggro and can't be killed, then they'll stick to their preset paths, yes?)
http://www.fimfiction.net/story/36641/My-Little-Exalt
It's not a skeleton/model issue. There's an anecdote that BABs posted about concerning putting those sharks on the coasts of the Rogue Isles as fightable entities. It didn't work out because they couldn't keep them in the water because then they could be kited by default, and they couldn't have them chase players onto land, because that would be silly.
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Can we get Dr. Aeon for an engineering solution for this?
School of Sharks, Spirit Shark, and Spirit Shark Jaws all create landsharks
![]() More seriously, if they just wanted sharks in the water, why not treat them as citizens? (if they don't aggro and can't be killed, then they'll stick to their preset paths, yes?) |

And presumably because the goal was to make them a fightable enemy. Sharks without the ability to shark attack are just dull.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
Here I was, thinking the OP was asking for actual "skeletons" as enemies in the AE/game. Ah, well.
....C'mon, fighting skeletons would be neat. Zombies aren't the same. I can think of a hundred different stories that would be awesome with a horde of skeletons.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
I know that this has been asked for before, but seriously, more non-humanoid enemies would be a big boon.
Heck, you can use the same cylinder skeleton as the jaegers and spiders for things like dogs and big-cats maybe. |
I'd also still like to see sharks in the water, and I don't care if they follow me on land...it's a fantasy setting anyway. |
CoH is NOT in a Fantasy setting!
For added clarification, the inclusion of "The Force" makes Star Wars a fantasy as well, even though it is in a setting that is more traditionally sci-fi.
Once you include magic, whatever you happen to call it, the story is a fantasy.
And I'm not talking about origins or what comic books call magic.
I'm talking about "he was in a nuclear blast and now he becomes a green-skinned berserker when he gets angry" or "he's a mutant, that's why he can ignore the laws of physics".
or hey, imagine this conversation:
"Oh, me? I become a animalistic monster that can only be killed by silver if I soak up enough moonlight, you?" "When I soak up light from a yellow sun, I can pick up mountains and fly faster than the speed of sound."
For the most part, superpowers are magic. Very rarely is there enough scientific backing for me to consider it sci-fi.
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
I know that this has been asked for before, but seriously, more non-humanoid enemies would be a big boon.
Heck, you can use the same cylinder skeleton as the jaegers and spiders for things like dogs and big-cats maybe.
I'd also still like to see sharks in the water, and I don't care if they follow me on land...it's a fantasy setting anyway.
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math