Aura Proc Rates
Oh I wish toggle and passive procs were 1/sec, unfortunately the number is 1/10 sec. The general rule that I use is: If it affects ME, put it in a passive (Numina, Miracle, P. shifter, etc.). If it affects THEM put it in a click (Dam, -Rech, -Recov, etc.).
There are a couple of black sheep. The force feedback and decimation procs work well in click powers. Your mileage may vary of course. I just found that the slot was worth more elsewhere on almost all dmg/taunt auras. That would include CoF/OG.
Oh I wish toggle and passive procs were 1/sec, unfortunately the number is 1/10 sec. The general rule that I use is: If it affects ME, put it in a passive (Numina, Miracle, P. shifter, etc.). If it affects THEM put it in a click (Dam, -Rech, -Recov, etc.).
There are a couple of black sheep. The force feedback and decimation procs work well in click powers. Your mileage may vary of course. I just found that the slot was worth more elsewhere on almost all dmg/taunt auras. That would include CoF/OG. |
However, to answer the OPs question:
Damage toggles fire off their damage once every 2 seconds.
Cloak of Fear: 5 seconds
Oppressive Gloom: 2 seconds
Chilling Embrace: 0.5 seconds
Invincibility: 1 second
Against All Odds: 1 second
Rise to the Challenge: 1 second
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Not really what the OP was asking about, though I understand the source of your confusion. The OP used the term Proc to indicate when a power fires off, not when Set IO procs in it will fire off.
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Since that came down the pipe, I've always put procs in auras. Dark Watcher Chance for Recharge Slow in RttC. Pacing of the Turtle recharge slow in Mudpots and Quills. Chance for Buildup in Invincibility. I have often wondered whether these things really were useful in those powers.
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I've always been curious as to when proc IOs do fire in auras. That they do seems a given, because of the issue that's been around for a long time about the firing of IO procs in taunt sets, which yielded the curious result that you now can't slot taunt sets in taunt auras.
Since that came down the pipe, I've always put procs in auras. Dark Watcher Chance for Recharge Slow in RttC. Pacing of the Turtle recharge slow in Mudpots and Quills. Chance for Buildup in Invincibility. I have often wondered whether these things really were useful in those powers. |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
hmm, the 1 per 2sec proc on the damage auras is going to halve the TPS I figured for Amethyst's Mudpots.
I was asking this in relation to trying to calculate threat per second
on the other hand, wow, no wonder chilling is so threat provoking. Then again, even that doubling probably won't make it equal to many damage auras.
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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
hmm, the 1 per 2sec proc on the damage auras is going to halve the TPS I figured for Amethyst's Mudpots.
I was asking this in relation to trying to calculate threat per second on the other hand, wow, no wonder chilling is so threat provoking. Then again, even that doubling probably won't make it equal to many damage auras. |
So, yes, it is a good power. But that's a bit to do with the pulse rate, a bit to do with the multiple debuffs, and a lot to do with the fact that it's auto-hit.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
How often do the various aura's proc?
I think Death Shroud, Blazing Aura, Icicles, Lightning Field and Mud Pots proc about once each second
but I'm not certain about the more subtle auras like:
Invincibility
Rise to the Challenge
Against all Odds
Chilling Embrace
Cloak of Fear
Oppressive Gloom
do those also proc 1/sec or are they quicker?
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math