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Posts
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Joined
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Quote:I am lookings at Mids now, trying to find out what all mocking Beratement can fit in like what powers? Ahh nevermind i found the powers.
super cheep fire farming build, load it up in jab/punch, taunt, haymaker, consume and if you take fighting pool box/kick. Consume might be better with some end mod in it, but it'll be up a fair amount with a full mocking set in it, which kind of works out, and you'll get a fair whack of recharge out of 5 sets of it. Concentrate on using your AOE's and Knockout Blow and just accept any gaps for now, gaps are handy anyway for popping healing flame or consume or combining insps. Do a search for Inspiration Macros. I recommend setting macros or keybinds to turn everything but reds into purples while you're still getting your build kitted out. It may be excessive, but I like erring on the side of defense. Once you've got 20%-32.5% fire def maybe time to reverse that, turn everything except purples into reds. Keep the difficulty low enough that you're getting spammed with insps constantly and consider more keybinds for using insps (I have my farm keybinds set to use a purple every time I hit KOB, and red anytime I hit Footstomp, or some such. If you have more than 1 of an insp you'll need to spam the button a few times to get the attack to go off, but it saves my attention from having to micro-manage insps).
Also, set up a macro to turn on farm keybinds, and another macro to turn them off. Otherwise it'll persist even when you switch to your pve build.
Also, as far as Aegis goes, I prefer the 3 piece to going for the 5 piece. 6 piece mocking gets you 3% fire at 5 and a recharge bonus at 6, aegis gives 3% at 3 then another 1.5 at 5. While aegis 5 is the better value overall in terms of total fire def, you don't need an excessive amount, and like I said, the mockings give you some recharge, too. Plus you don't need 5 slotting in resist powers, really. 3 slots in 2 of them and the res/+3%def in temp prot should hit 90. Course you aren't getting much real value out of the mockings, either, so that's a stupid argument on my part. Meh. Anyway, early on building for Weave, Manuevers, and a lot of mockings can get you most of the fire def you need. Save up and buy some of the uniques you want and can slot in on the same spec, then later once you've got half a billion or a billion saved up or the IO's made and stashed in a super base respec to your 'real' build.
Sorry if I'm rambling. Tooth ache, lack of sleep, pain. -
Staff is FotM for everyone that can use it far as I can tell. TW runs a close second, but it annoys anyone who isn't a hardcore type pretty early on as far as I can tell, so you see a lot of them stall out at 10-20. The old old school sets are experiencing something of a resurgence now because of the new sets, too, Stone and /Stone being rare and exotic almost. SS pretty much never went away, Dark and /Dark remain an expensive niche favorite, and when in doubt everything goes well with /Fire. The revamped /EA seems to be relatively popular too. Claws is pretty popular as always, as sort of the evil mirrorverse to TW, since it seems to have a smooth ride till the upper levels just where TW finally starts to hit it's stride.
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Quote:well most stuff is expensive for me right now. I have onl;y been playing couple weeks, Im lvl 45 and have about 40 mil infamy lol.
Mocking Beratement is pretty cheap. To start out set up a 2nd build with 5 sets of Mocking and whatever you can afford of aegis, use standard IOs and SOs for your AOE's till you can afford to slot them up. Keep your difficulty down to +0 to +2/x8 depending on how well things go. You'll be light in the pants on damage, but the lower diff and good fire def (plus slot fire shield and such to get resist cap with SO's/IO's/Aegis) you should be fine if a bit slower than some. -
Once everything is slotted up I had very few issues with End with mine. Pop consume about twice per ambush map, with maybe clicking one or two blues just to be safe. Switched from Spiritual to Agility alpha, never had a problem at all since (honestly, I switched for pve and just never remember/care to switch back to spiritual for farming)
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This is what I went with, pre-purples and pvp, 20% fire def, so two purple candy to start, then macros to convert everything but purples to red, seems to work fine:
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
BruticusMax: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(3), Stpfy-Acc/EndRdx(3), Stpfy-Stun/Rng(5), Stpfy-Acc/Stun/Rchg(5)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(7), Aegis-ResDam(7)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11), EndRdx-I(13)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 6: Haymaker -- Mocking-Taunt(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rchg/Rng(19), Mocking-Acc/Rchg(19), Mocking-Taunt/Rng(21), Mocking-Rchg(21)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23)
Level 12: Knockout Blow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(25), BasGaze-Slow%(25)
Level 14: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(31), Mocking-Rchg(31)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(34), AdjTgt-Rchg(34)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(36), Mocking-Rchg(37)
Level 22: Maneuvers -- LkGmblr-Rchg+(A)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 30: Tactics -- EndRdx-I(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(42), FrcFbk-Rechg%(42)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 38: Rise of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(45)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46), TotHntr-Dam%(46)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 50: Agility Core Paragon
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 12.38% Defense(Smashing)
- 12.38% Defense(Lethal)
- 18.63% Defense(Fire)
- 18.63% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 4.25% Defense(Ranged)
- 10.82% Defense(AoE)
- 5.4% Max End
- 4% Enhancement(Heal)
- 6% Enhancement(Stunned)
- 45% Enhancement(Accuracy)
- 117.5% Enhancement(RechargeTime)
- 5% SpeedFlying
- 56.22 HP (3.75%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 8.25%
- MezResist(Stunned) 6.6%
- MezResist(Terrorized) 2.2%
- 13.5% (0.23 End/sec) Recovery
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 15% SpeedRunning
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I honestly think energy is the bigger issue than psi. Trials you have a lot of other people's buffs to help fill the gaps, but energy/ranged seems to be what banished pantheon's Def debuff is, and as far as solo content goes that's my biggest 'fill my tray with purples and pray'. That build has about the same for energy as psi, and hits 20 if you toggle on manuevers so you're doing at least as well as I am, but I'm considering making use of the new universal damage 5 piece, even though overall not the strongest bonuses.
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I went with similar, here's mine. As the guy above mentioned, cascade defense failure destroys me. Even on +0/X8 banished pantheon tear me apart unless I pop everything and nuke them.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
BruticusMax: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 10: Hasten -- RechRdx-I(A)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(33)
Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(34)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 24: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Acc/Dmg/Rchg(37)
Level 26: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(37)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(50)
Level 30: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40)
Level 32: Foot Stomp -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(40), SBrutesF-Acc/Dmg/Rchg(40), SBrutesF-Acc/EndRdx/Rchg(42), FrcFbk-Rechg%(42), SBrutesF-Rech/Fury(42)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45), Decim-Build%(46)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
Level 47: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(48), DarkWD-ToHitdeb/Rchg/EndRdx(50), DarkWD-ToHitDeb/Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- QckFt-RunSpd(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Reactive Radial Flawless Interface
Level 50: Pyronic Total Core Judgement
Level 50: Agility Core Paragon
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Set Bonus Totals:- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 34.25% Defense(Smashing)
- 34.25% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 21.44% Defense(Melee)
- 6.44% Defense(Ranged)
- 3% Defense(AoE)
- 4.05% Max End
- 67.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 36% Enhancement(Accuracy)
- 10% SpeedFlying
- 224.9 HP (15%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilized) 17.05%
- MezResist(Stunned) 2.2%
- MezResist(Terrorized) 2.2%
- 20% PerceptionRadius
- 8% (0.13 End/sec) Recovery
- 30% (1.87 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 1.58% Resistance(Toxic)
- 1.58% Resistance(Psionic)
- 10% SpeedRunning
- 1 Null
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I'm still working on getting my stone/tw tank to 32 for granite, much less 50, but I've been playing with mids to see where I want to go with him. I like what I'm seeing, but I'm wondering if it's a bit...excessive? Should I be focusing more on increasing damage output, or mitigating his speed debuffs more? I would love to have fit at least 10% more psi resist, as well, but can't really see anywhere to do it. Negative resist is way over, as is fire and cold defense thanks to using sirrocco's for psi defense. I could easily drop out the jump pool, but really kind of want to lol at Granite using Spring Attack. If I did, I'd need to switch that Sirocco set somewhere, and the LotG/GotA in combat jumping. Rend I really like as an attack, but it feels superfluous unslotted. I could spare 4 sockets or so out of Stamina and Physical Perfection easily enough, but TW is pretty end intensive.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Roland Stone: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Titan Weapons
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Stone Skin- (A) Steadfast Protection - Resistance/+Def 3%
- (3) Gladiator's Armor - TP Protection +3% Def (All)
- (3) Impervium Armor - Psionic Resistance
- (A) Gift of the Ancients - Run Speed +7.5%
- (5) Might of the Tanker - Recharge/Chance for +Res(All)
- (5) Luck of the Gambler - Recharge Speed
- (A) Regenerative Tissue - Heal/Recharge
- (7) Regenerative Tissue - Heal/Endurance/Recharge
- (7) Regenerative Tissue - Endurance/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (13) Scirocco's Dervish - Damage/Endurance
- (15) Scirocco's Dervish - Damage/Recharge
- (15) Scirocco's Dervish - Accuracy/Recharge
- (17) Scirocco's Dervish - Accuracy/Damage/Endurance
- (17) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Gift of the Ancients - Run Speed +7.5%
- (34) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Scirocco's Dervish - Accuracy/Damage
- (19) Scirocco's Dervish - Damage/Endurance
- (19) Scirocco's Dervish - Damage/Recharge
- (21) Scirocco's Dervish - Accuracy/Recharge
- (21) Scirocco's Dervish - Accuracy/Damage/Endurance
- (23) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Regenerative Tissue - +Regeneration
- (23) Regenerative Tissue - Heal/Endurance
- (25) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Heal
- (A) Empty
- (A) Aegis - Psionic/Status Resistance
- (A) Might of the Tanker - Accuracy/Damage
- (27) Might of the Tanker - Damage/Recharge
- (27) Might of the Tanker - Accuracy/Damage/Recharge
- (29) Might of the Tanker - Damage/Endurance/Recharge
- (29) Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (50) Force Feedback - Chance for +Recharge
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Recharge Speed
- (33) Gift of the Ancients - Run Speed +7.5%
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Recharge Reduction IO
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (A) Scirocco's Dervish - Accuracy/Damage
- (34) Scirocco's Dervish - Damage/Endurance
- (34) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Recharge
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance
- (36) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Achilles' Heel - Chance for Res Debuff
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Gift of the Ancients - Run Speed +7.5%
- (37) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Endurance
- (39) Gift of the Ancients - Defense/Endurance
- (39) Impervium Armor - Resistance/Endurance
- (40) Impervium Armor - Resistance
- (A) Scirocco's Dervish - Accuracy/Damage
- (40) Scirocco's Dervish - Damage/Endurance
- (40) Scirocco's Dervish - Damage/Recharge
- (42) Scirocco's Dervish - Accuracy/Recharge
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
- (42) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Scirocco's Dervish - Accuracy/Damage
- (43) Scirocco's Dervish - Damage/Endurance
- (43) Scirocco's Dervish - Damage/Recharge
- (43) Scirocco's Dervish - Accuracy/Recharge
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance
- (45) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Endurance/Recharge
- (46) Luck of the Gambler - Recharge Speed
- (46) Gift of the Ancients - Run Speed +7.5%
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Performance Shifter - EndMod
- (48) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod/Recharge
- (50) Performance Shifter - EndMod/Accuracy
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (9) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (9) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (11) Performance Shifter - EndMod
- (11) Performance Shifter - EndMod/Recharge
- (13) Performance Shifter - EndMod/Accuracy
Level 50: Resilient Core Paragon
Level 50: Paralytic Radial Flawless Interface
Level 50: Cimeroran Radial Superior Ally
Level 50: Void Radial Final Judgement
Level 50: Melee Radial Embodiment
Level 50: Ageless Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
------------
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Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 6% Defense(Melee)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 13.82% Defense(Fire)
- 13.82% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 21.63% Defense(Psionic)
- 6% Defense(Ranged)
- 21.63% Defense(AoE)
- 45% Enhancement(Accuracy)
- 45% Enhancement(RechargeTime)
- 25% SpeedFlying
- 175.7 HP (9.38%) HitPoints
- 25% JumpHeight
- 25% SpeedJumping
- 9.5% (0.16 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 3% Resistance(Fire)
- 3% Resistance(Cold)
- 3% Resistance(Energy)
- 18.63% Resistance(Negative)
- 4.89% Resistance(Toxic)
- 3% Resistance(Lethal)
- 10.89% Resistance(Psionic)
- 70.5% SpeedRunning
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Quote:So many strange choices that I can't make sense out of.
This is what I'm almost at right now. Flight is there for concept reasons, as is my selection of Pyre instead of Soul but you might be able to use some of the general slotting choices I have made to help you. As for your endurance issues, I have only viewed your final build which you said you were leaning towards, but slotting Consume for End Mod might help, considering that is its purpose. Having it well slotted with a very high recharge will refill you quite easily and solves all the end issues.
Roughly speaking you gain ~25% s/l defence and lose nothing significant.
Hmm. Keeping in mind that I want to stick with 33's so I can exemp down to 30 and not start suddenly faceplanting, so I can't use purple sets. Going with something similar to yours, but with my preferred powers, IO requirements, and budget, I get:
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1579;724;1448;HEX;| |78DA7594CB6F524114C667B8B7529E057994BE80426B4B6B6989EE8D5A6B54D0561| |2356E08A12390104A782475E9C29DBA70531F35F11113DDB8D13EACFE21EE5C9B58| |75ED0BCFBDE76B4B42BC81FCCE9CF3CD997366E6DECCEABCF3CDD95B2784749CAEE| |41B8DDCA97AABA9ACD94259550B4A1342380C4FB9D06A64F2AB561A0F9A8A5C4655| |944A665B3555CF659B75552D364B210ECDAB1BAADA50C985B2AADFCC9D6CD5F3DE7| |3D592224D33B967B81657562AA428969AE56AD16E8EB235A596FB4C33ADF2CBAADE| |28956BCEBD718D74FD676AE5429257C9AEB42AB94CBED1A4454254578AFE3129F0B| |435B148F0E9C2B2045E66EA59E6862193D01A13DD140B330F45C051665C424A5A89| |BC76E47522AF1379B7081AE7D5B54B648CE8C273014C330F67C08B4C491BDB83FC3| |DC8EF477E3FF207917F9CA658A1B5421B8436046D08DA18096D5C8BB04D136CBAF0| |92CF81BE1D013242BA18F4831EE6B08FA991D605AD0B7B338CBD0963CFC2D8A3F7A| |4EA83B66F2F863951CC89423B41F04A8BA195DE758B5957F40973C7285D1A89DA16| |DF1DF2F975317A17BCC7D4A9AE00D60AA08751F410470F71F4B049AA7ED65AFABFF| |01AF15DE6D857A68FF20DB0460EBCE635C65E313F907788633D43BF2CE6798DFD66| |1EF903FE05DBCC94D04C6ED3AC11E41D318AA0B52642CC042182BC91A71AC79E81C| |F998917E06DAE25F192C71FF7EF7A5BC670AE5360907A19476C1C7B3385BD29D0F4| |49AC39B92638F68079F421F8087CCC9C59671A1F8369BE77FAF45BBE5F33EFC00DE| |6EC26B8C5FCEC142289734A6E720FB33BCCD436B8C5F453DD739C5FCCA1EE61BDFB| |7DEEC55DEFC55DB7E3AEA70FB4F4A3472CEAFB6FAD90A667C1D0C805C3D3B679847| |14AA6BD64376799F6D50EFB5A877DBDC3DE255BCACECCDFBA3CDF0F3C525EE1F7DC| |7D5E9AB5FEE88CAD71FFEEFBCCB9AE3EA6BA3CA94E8F4EF3C871BC4B75ACCBF3C9C| |7DF496318F693CD35FCFFF9193C10FD03FAD606C6| |-------------------------------------------------------------------|
Haymaker build 1 (all procs active in mids): 563.6 Build 2: 617.7
Knockout Blow build 1: 1302.8 Build 2: 1340.9 (Really? 6 slot Crushing vs 4 slot Kinetic...? Both at minimum level, so a 10 level lead for Crushing)
Burn Build 1: 850.6 Build 2: 808.7 (Well at least that makes sense, 6 slot oblit vs 3 slot ATO)
Footstomp Build 1: 519.3 Build 2: 518 (It's the Force Feedback eating a slot that cost it)
Gloom Build 1: 620.4 Build 2: 678.4 (Same set, makes sense with higher damage buff. Still not sure where I got 55% more damage from, though)
Dark Oblit: 332 vs 347.3
Fairly close on damage, with a slight edge to the new build. So it comes down to whether 20% S/L beats 3% E/N, 5% haste, and 14% psi resist. And the answer is, yeah almost undoubtedly. So, I think this is what I'm going with, thanks. Anyone have any additional advice?
ETA: Changed my mind a bit again, 5 slotted the ATO, changed about half the text above to reflect that then got bored.
Oh, and the explanation for the earlier weird slotting was playing whack-a-mole... if I put in this set here, I can drop these two def sets, then use the slots to replace the other set bonus I lost, and...and...and...yeah. Clearly it didn't work that well. -
http://www.cohplanner.com/mids/downl...2DDE5FBEFA68C7
Code:I went with TW/FA, myself. This is the build I'm using. 20% fire def with combat jumping toggled on, maneuvers off for 2 small purples to keep from faceplanting. End isn't too terrible, although it can go badly if I use Arc much at all. Honestly, with only 2 slots I should drop it for Grant Invis and another LotG, but I really love it. Eats through ambush at +2X8 at just a bit over one Hasten for around 1000 tickets a run with Day Job bonus. Also noting that so far I don't have the LotG's, ATO, or Oblit in it.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1378;611;1222;HEX;| |78DA65535B6F1241149E8545E4564A29975E682BDA8BA22BA47D3768ADA9291153E| |33D212B9DC22A2E64971AFBE8837FC017FF856FDEF59F98F86EACB7572FEB61E603| |37CE86FDBED96FBE33E79C21A7F6703DFEECC2A3334C8B9DEB98AEDB38EBECF5797| |8BB6971BBC9838CB168D56E7167B7EBB478983EA784A151E31DCE8D2B56DFB41BD7| |B8D9EBDA6E5EEEACF35D6EBBDCD8B0B8B3DFA8EE39666AD36E7387DB7D63B848D6B| |BDD8EB1C5CD1DEEB86DAB1715DFDB3DCE775262B9693FB05CEB8ED5B1FAFBF1A1B9| |67D9ADF4F99ED534AA4EB36F351B35D3ED53923C95B544EFA72C01D3E8F542AC1D6| |0ACA2B38005BE2B59BF07EE483E745FF2F36128F302ACACC9BD35C9875725BF1858| |A48769D34C689F29E7E096063983C81945CE3872C691730C39C790F3254585642C0| |B95E47907745E586A8130B4F1FFF8155104754472B428E82C4541319C15CBC87A8B| |A425A44F4B207602FC9A28897E93E87702FD4EA2DF04C5A770660A67BEA1AF34EE3| |88D7E27D16F16FD66D16F1EFDE6D16F9ACECBA0EE8C470FCB929283924386EF7403| |53B8D1A9EB41A14DDF00DF943C7B0B7C5BF2DC6399E12D45CDC8587DE6A7D4E67E8| |17F4B5EF803F6503DD550409705D4F0836A98470DF3F8A717C04744E57E3C2AF01D| |6D17115314CA3105977CF89E9C8BF02FFAF465058F0BBC44ADAEC0BFE2D3259E50B| |04EFE12FC25A19C54F0940F2F93DF90FEA02194D30A7E88335686A72C948A82B33A| |C3E3D14FD4A3286545A928CAAAA2AC29CA863E9A5A6F4BD9ADEBD81CCCAB5022E3A| |369F50EA2BE6916BB5FFF299A7615B37F917859675F14F737BFFB2926FF89E48FB9| |512DDE5FBEFA68C7| |-------------------------------------------------------------------|
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ETA: Now leaning toward a third build at the bottom:
Hi, I'm looking for help deciding between two pve builds for my SS/FA brute, and also any suggestions for where I could improve whichever build I end up going with. At the moment I'm looking at these two builds:
IO's are listed at minimum level. I actually plan to go with level 30-33 io's, for lower level content. I'm aiming for a build that is overall sturdy in pretty much all circumstances, and trying to squeeze as much damage output as I can out around that. I'd also like to avoid too much reliance on click powers, at least ones with recharge longer than duration. The biggest problem I have with both builds is horrendous end use, but I can't see a way around that and fit the defenses I want to have. Currently only have T3 Spiritual, not sure I want to plan the build around incarnate abilities beyond that. I'm avoiding purples and pvp sets, although I think the second build, while stylistically my preference, may need them to be viable.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance
- (7) Reactive Armor - Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (A) Eradication - Damage
- (13) Eradication - Accuracy/Damage/Recharge
- (15) Eradication - Accuracy/Damage/Endurance/Recharge
- (15) Brute's Fury - Accuracy/Damage
- (17) Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (17) Brute's Fury - Recharge/Fury Bonus
- (A) Doctored Wounds - Heal/Endurance
- (19) Doctored Wounds - Endurance/Recharge
- (19) Doctored Wounds - Heal/Recharge
- (21) Doctored Wounds - Heal/Endurance/Recharge
- (21) Doctored Wounds - Heal
- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Endurance
- (23) Crushing Impact - Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Endurance
- (27) Crushing Impact - Damage/Endurance/Recharge
- (A) Steadfast Protection - Knockback Protection
- (27) Steadfast Protection - Resistance/+Def 3%
- (A) Accuracy IO
- (A) Reactive Armor - Resistance
- (29) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Endurance
- (A) Reactive Armor - Endurance
- (31) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance
- (A) Rectified Reticle - To Hit Buff/Recharge
- (33) Rectified Reticle - To Hit Buff
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Endurance/Recharge
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Eradication - Accuracy/Recharge
- (36) Eradication - Damage/Recharge
- (36) Eradication - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Eradication - Damage/Recharge
- (37) Eradication - Accuracy/Damage/Recharge
- (37) Eradication - Accuracy/Recharge
- (39) Cleaving Blow - Accuracy/Damage
- (39) Cleaving Blow - Damage/Recharge
- (39) Cleaving Blow - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (A) Eradication - Damage/Recharge
- (40) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
- (42) Brute's Fury - Damage/Recharge
- (42) Brute's Fury - Accuracy/Damage/Recharge
- (42) Brute's Fury - Accuracy/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Decimation - Damage/Endurance
- (43) Decimation - Damage/Recharge
- (43) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
- (45) Decimation - Accuracy/Damage
- (46) Decimation - Chance of Build Up
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Dark Watcher's Despair - Chance for Recharge Slow
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (48) Dark Watcher's Despair - Recharge/Endurance
- (50) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (A) Accuracy IO
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (11) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (13) Performance Shifter - Chance for +End
Level 50: Reactive Core Flawless Interface
Level 50: Rularuu Core Superior Ally
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ageless Core Epiphany
Level 50: Spiritual Core Boost
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Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 21.13% Defense(Smashing)
- 21.13% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 20.5% Defense(Energy)
- 20.5% Defense(Negative)
- 3% Defense(Psionic)
- 12.06% Defense(Melee)
- 11.75% Defense(Ranged)
- 3% Defense(AoE)
- 9.45% Max End
- 25% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 50% Enhancement(RechargeTime)
- 10% SpeedFlying
- 163 HP (10.88%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 2.75%
- MezResist(Immobilized) 13.75%
- MezResist(Terrorized) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 30% (1.87 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 1.58% Resistance(Toxic)
- 7.2% Resistance(Psionic)
- 10% SpeedRunning
- 1 Null
Code:S/L and E/N at 32.5 (or thereabouts) with Darkest Night (assuming I use it, and assuming the mob isn't resistant) putting it at soft cap, and a small purple away from soft capping melee/range if things get hairy in some other direction. I'm not sure about relying on Darkest Night, but why take it if I'm not going to make use of it? I'm also worried about still relying on Advanced Floor Hugging With Face tactics being the only choice against sudden outbursts of psi. S/L and E/N resist are also slightly better with this one.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1574;718;1436;HEX;| |78DA65945B6F524110C777E1D4164A2F1428945EA517DA526889BE1BB5D64B41511| |2E3AD414A57202140B824FAE857F0A56AFB01F4C517EDDD8FE0BB2F263E7BA9FA0D| |8EC3CEBFED49D8E4E4376776F63FB373764FF2F9B2EBC3F5979784ECBE5ACAD6EB9| |92BB5664375A6734555CE29BBA0D1494F50BB334955522A966E56552D936ED45439| |DF2804786A593D53E5BA8AAD1455ED45E672B39675DF2C1714C5346227464FAA522| |95144BED02896F34EFD96AE2AB5E1D2664265ABE4EF3B79D950B57AA158F55FAB16| |7331CE92AE344B9964B6DEA02401AA6B919E901418A65DA4081E43D8EE82F798469| |AB9D30A93881D27A397E6C698E742E024B305095D09DD2EE87641D709DD5D829D75| |3BEC3F6C42380CE1FACDEC3D061FD835FB9F806BCC3D5AD5C16B8D8E5532460D319| |000934CEF6DF00E735AF27769E5EB7C2AB46F300BAE33033970831954CC7D8283F3| |494740EA1A827EA68D44BB5957740785F6D9C9D7839EF5A04723E8D9087A38869E1| |D50541F62FBE01B3B89C1DA09AC0D13DC52EA3ADCDBDCA3892DA641393DE8A7C747| |4680E6FA99E7BDA01B1C604E7A9887B4CAC7BA36DF4FD69BFC05E29B8448DF8F1EF| |823BCCF29D04F7343E8C1D0378E3FA2B761D4330CAD29684D21C74C89D7CF94C10A| |D34D7AA3C8358ABD84B18739C238BEE33874C3D00DE3DCCC3DE47332F7087CCCFC7| |C7AF64D1142ED1ECA358D5CD3EF69BDD710F177CC1C2D9BC51E665F0B9D7FFE0DF8| |16DC622E6C32A3DBCCD69F20C2751A918F7CE6173E813BCCE82EB8C7FCEE1222867| |31D3BE21A16F7C07DF000351E3207A9FE25D4BF845EC5D1AB11E3F49ED30F89F79B| |B0FA4C1A22659CDE5A21B567A515A32FB0693AFAE9AEF1AC39DFB676A9CD136FF35| |C68F35C6CF31C3B2921BE8C8C72A57FCF7C52DE92FCF7B8CFB7F98F357E96E3FF59| |E35F71775C9BCC21AF10719E33BF7AC8C68E6EF8CEFC29A7AE47DB6B163B6BB1D72| |DB61E9B16B12FEE33B1FFF724F0CB| |-------------------------------------------------------------------|
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
BruticusMax: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch- (A) Force Feedback - Chance for +Recharge
- (A) Impervium Armor - Resistance
- (3) Impervium Armor - Resistance/Endurance
- (3) Impervium Armor - Resistance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (5) Crushing Impact - Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Recharge
- (34) Doctored Wounds - Endurance/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Heal
- (A) Crushing Impact - Accuracy/Damage
- (15) Crushing Impact - Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
- (17) Crushing Impact - Accuracy/Damage/Recharge
- (17) Crushing Impact - Accuracy/Damage/Endurance
- (19) Crushing Impact - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (19) Steadfast Protection - Knockback Protection
- (A) Accuracy IO
- (A) Impervium Armor - Resistance/Endurance
- (21) Impervium Armor - Resistance/Recharge
- (23) Impervium Armor - Endurance/Recharge
- (23) Impervium Armor - Resistance/Endurance/Recharge
- (25) Impervium Armor - Resistance
- (25) Impervium Armor - Psionic Resistance
- (A) Aegis - Psionic/Status Resistance
- (27) Aegis - Resistance/Endurance
- (27) Aegis - Resistance
- (42) Aegis - Resistance/Endurance/Recharge
- (46) Aegis - Resistance/Recharge
- (50) Aegis - Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Recharge
- (33) Luck of the Gambler - Endurance/Recharge
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod/Recharge
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (A) Endurance Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (39) Scirocco's Dervish - Damage/Endurance
- (39) Scirocco's Dervish - Damage/Recharge
- (40) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Dark Watcher's Despair - To Hit Debuff
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (48) Dark Watcher's Despair - Recharge/Endurance
- (50) Dark Watcher's Despair - To Hit Debuff/Endurance
- (50) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (9) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (11) Performance Shifter - Chance for +End
- (11) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Partial Core Revamp
------------
------------
Set Bonus Totals:- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 9.25% Defense(Melee)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 10.5% Defense(Fire)
- 10.5% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 9.88% Defense(Psionic)
- 9.25% Defense(Ranged)
- 13.31% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Heal)
- 57% Enhancement(Accuracy)
- 53.75% Enhancement(RechargeTime)
- 14% SpeedFlying
- 129.3 HP (8.63%) HitPoints
- 14% JumpHeight
- 14% SpeedJumping
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 5.5%
- MezResist(Immobilized) 4.4%
- MezResist(Stunned) 2.2%
- MezResist(Terrorized) 2.2%
- 16% (0.27 End/sec) Recovery
- 20% (1.25 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 3.13% Resistance(Negative)
- 7.51% Resistance(Toxic)
- 22.26% Resistance(Psionic)
- 19% SpeedRunning
- 2.5% XPDebtProtection
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1530;702;1404;HEX;| |78DA6593CB4F534114C667DA5B4B1F404B0B2D2FB13C0B486D05D746458C4AB1491| |377A65ECA489B34A5E94341572E5CBAD144573EE373E34679EA9F62E25FE063EFE3| |7AEE9C0F68D29BDCFC66BE3933DF993333E9F579FF870B774F0BE93B57326BB5DCD| |96AA3AEDCD97C5195F3CA2984F0D94A31DFA8A5CD7537F5FB74442EAD4A4A25B28D| |8AAAE6B2F5AA2AAFD60B511E9A573754B9A6120B4555DDC89D6954CDE0C57241514| |C3DB1DF68CFACAD952862B5502F96573B756F51992BAA5A2B142B5EDDCF56945AF1| |EF0F55282E72BE52CC27D825BBD628E5D266AD4E2651CA6B8AFE6129F05942DC730| |81136C4A6DDD5BAE510716A7418C2310A8E3147244284E592D7098386304C709979| |240FAE30DB14738BE0E4F58533460819629BE062CDE5BA2C759C3F0D6698B145E6C| |812788569A7E4462E6EE4D2815C3A904B00B904904B1772D92178D8577A22D4F0D0| |58942969511F6AE3EB135A7392D68E3CDB5193306AD2330E4E30A3A85D7492B94BB| |33A31B7F31435A286E84B8273CCC959E64C8A993AC9B4970C4AA9E7065FF1390DBC| |06DF308FBE05DF81EF9906E51C826F28C0EB1D0B825D6088190B83DDCC20CDEDC65| |975431B262D022D32CD75D923F4727EA2F73EFB7EA65E3F7CFB7F3BF8CCFE3047FF| |82FF408B392E9C9A21F21884C7608C3DEC320EE19C876EF2BD19BF05AE332736C0D| |BE01DE69783BB6E8961E4DC431E63D0C6B0B73CD9C7E1117FC27764F229F88C39F5| |1C7C01BE64DA8F7F1A73A73FB2EFF14FE026B8C59CD9067798DFFC422450ABC416D| |7EFC436B803EE32537BE0676684F691C43D4D7E75E8BD0D184DEFDAA24F2CB62819| |E3E00D0BA995051D93B115CB13A017C9A3D654CBDC648B926A51665B94B916E5BB9| |772C019C8193E979F879A9497A4AE4FDB557EEB3F9AE3E31CFFEB5073CA075C13EF| |63F02133FC8899F16A6FBDAB6B4D6DB3A9BDDCD45E0A0991E2B5ADFF9D89E9EF| |-------------------------------------------------------------------|
Anyway, that's what I'm looking at, and I just can't figure out which way to jump. Any suggestions?
ETA: Just realized, if I went purple with the 2nd build, it'd be less useful for running lower level content. Doh. I dunno, then.
And I'm now leaning towards a third build that goes with something of the second's purple munching combined with the first's faceplanting against psi and toxic. The strengths are that by dropping to 20% S/L and E/N, I can leave Combat Jumping and Maneuvers turned off, and spare a slot out of each of them, I've also worked a tiny bit of psi def and res in, but not much. Higher global rech, obviously, and higher dps slotting in most attack powers, with some extra procs thrown in. If anyone has any advice for mid-price improvements or suggestions I'd be thrilled. I like where this is going, but I'm not sure it'll be quite sturdy enough to run high difficulty solo, or survive in iTrials.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch- (A) Kinetic Combat - Accuracy/Damage
- (A) Reactive Armor - Resistance/Recharge
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance
- (5) Reactive Armor - Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (5) Force Feedback - Chance for +Recharge
- (7) Force Feedback - Recharge/Endurance
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (A) Brute's Fury - Recharge/Fury Bonus
- (13) Brute's Fury - Accuracy/Damage/Recharge
- (13) Brute's Fury - Accuracy/Endurance/Recharge
- (15) Brute's Fury - Accuracy/Damage
- (15) Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Endurance/Recharge
- (17) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal
- (A) Crushing Impact - Accuracy/Damage
- (21) Crushing Impact - Damage/Endurance
- (21) Crushing Impact - Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (25) Crushing Impact - Damage/Endurance/Recharge
- (A) Steadfast Protection - Knockback Protection
- (25) Steadfast Protection - Resistance/+Def 3%
- (A) Accuracy IO
- (A) Reactive Armor - Resistance
- (27) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance/Recharge
- (29) Reactive Armor - Endurance
- (A) Reactive Armor - Resistance/Endurance
- (29) Impervium Armor - Psionic Resistance
- (31) Impervium Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Recharge
- (33) Impervium Armor - Resistance
- (A) Rectified Reticle - To Hit Buff/Recharge
- (33) Rectified Reticle - To Hit Buff
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Endurance/Recharge
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Eradication - Accuracy/Recharge
- (36) Eradication - Damage/Recharge
- (36) Eradication - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Damage/Recharge
- (40) Cleaving Blow - Damage/Endurance
- (40) Cleaving Blow - Accuracy/Damage
- (42) Cleaving Blow - Damage/Recharge
- (A) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Decimation - Damage/Endurance
- (43) Decimation - Damage/Recharge
- (43) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
- (45) Decimation - Accuracy/Damage
- (45) Decimation - Chance of Build Up
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Dark Watcher's Despair - Chance for Recharge Slow
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (48) Dark Watcher's Despair - Recharge/Endurance
- (50) Dark Watcher's Despair - To Hit Debuff/Endurance
- (50) Dark Watcher's Despair - To Hit Debuff
- (A) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (11) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (11) Performance Shifter - Chance for +End
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ageless Core Epiphany
Level 50: Spiritual Core Boost
------------
------------
Set Bonus Totals:- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 15.5% Defense(Smashing)
- 15.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 14.25% Defense(Energy)
- 14.25% Defense(Negative)
- 4.88% Defense(Psionic)
- 12.06% Defense(Melee)
- 8.63% Defense(Ranged)
- 3% Defense(AoE)
- 5.85% Max End
- 4% Enhancement(Heal)
- 71.25% Enhancement(RechargeTime)
- 34% Enhancement(Accuracy)
- 15% SpeedFlying
- 118.1 HP (7.88%) HitPoints
- 15% JumpHeight
- 15% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilized) 11%
- MezResist(Stunned) 2.2%
- MezResist(Terrorized) 2.2%
- 10% (0.17 End/sec) Recovery
- 10% (0.62 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 4.7% Resistance(Toxic)
- 13.95% Resistance(Psionic)
- 15% SpeedRunning
- 1 Null
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1548;712;1424;HEX;| |78DA65945B6F524110C777E16085D2520A2D945EA545A01784E8BB516B8D5A14253| |1466D90D2B59020255C127D34C62FE04BD5F603E88B2FDABB1FC1EFE0BB6DD5772F| |C761E7DF7A0C9B90DFEC9CD999D9FFEE927E32EB7E7FE5D979213B2F95F3F57AEE6| |2ADD9501DD94249550ACA2E6874D02FA4DDB9B42A2B95C836ABAA96CB366AAAB2DC| |2806F9D3AC7AA42A7595982BA9DAD3DC85662DEFBD5A292A8A69248E8CAECCCA4A9| |922968B8D5265D9A567D9AA524B6E6DCEAB7C95FC9EA3C992AAD58BA56AE072B554| |487095EC4AB39C4BE7EB0D2A12A4BE12F40B4B81610A9121F80CB1D19A6ABF6917A| |364741BC236028699C638B3054E613A24D61B2F6C42F80D71E239788BFD276F8359| |E626C1CE750CFB02C9E53484FB1E789FD97D177CC0DCA26807D638AE93316C889E7| |930CDECBD01DE6446249F43ABC78E8742FBFC797091D95F00979841C5DC2638B99E| |7406A5EE211860DA286927B4EB0C09EDB393AF0BDA7541AB10B40B41CB2168B7435| |11E8E7578103314678E4C80C83182B563316694E0D5CA9BD2BB6ED3B5C7D69806F5| |E0435E5F1F1941FAD6C33CE507BD602F73DCC7DCA5557D52E7B5F57DE57CE3FBE00| |1334CF903D02430C5FB9E00FBE9DB00341940ED3D9A0DA29FC19F36ADEBC42FF037| |F3F41FD064C6855DD34BF986916F18F95A128DE23C470FB1EE8019DD071FF3F945C| |BCC7845E8BBF8E9F8CE9B228C9E7D542382FD44DEF19D8DBF6516A88D186AC55E09| |5D7FF235F8065C634EAF82EBCCD63FC014D64E7DE03B3FFD9139B3016E825BCCD43| |6F38B9BDE27344BEC712F67B6C06D708799DA0537997EDA4F129A25A1D9906179E7| |B8ABF3569F4943648CE3D72CA4F6CCB562F4C3364D670FBD3DFE6A4EB6AD4DB6795| |26D9EB36D9E736D9E431715C409C919EEF4FB3F9F94D7A456C875875FF7376B7C8C| |E37F58E35FB22AAE55A6F9FFC8B87469BDA9058B9DB7D88B167BD527440AF6672FD| |95CC6FC0B7F97F39E| |-------------------------------------------------------------------|
-
Excellent advice, thank you. I went ahead and reworked my build. It lost a fair bit of recharge, but with IOs at absolute minimum level it's at 35.2% fire def, 90.85% fire resist (probably excessively over 90 actually with level 30 sets). The biggest problem now is endurance. I'm not sure if consume would be reliable enough to rely on. TW is an end eater, and I took out all but the perf shift in stam, and the extra one in heal losing both recovery set bonuses (plus the end mod in stam =/)
The only real wiggle room I'm seeing at the moment is Rend could be switched if I could figure out something else useful to take with only the one slot at that level, and some of the procs or uniques could be dropped to move slots around forced. The 6th slot from consume could be dropped losing the 7.5% recharge. Still, not a lot of room to manuever, and that's a lot of end drain and not that much recovery. Anyone have any suggestions?
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Arctic Mastery
Villain Profile:
Level 1: Defensive Sweep- (A) Luck of the Gambler - Recharge Speed
- (A) Aegis - Resistance/Endurance
- (3) Aegis - Resistance/Endurance/Recharge
- (3) Aegis - Endurance/Recharge
- (33) Steadfast Protection - Resistance/+Def 3%
- (A) Scirocco's Dervish - Accuracy/Damage
- (5) Scirocco's Dervish - Damage/Endurance
- (5) Scirocco's Dervish - Damage/Recharge
- (7) Scirocco's Dervish - Accuracy/Recharge
- (7) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Scirocco's Dervish - Accuracy/Recharge
- (13) Scirocco's Dervish - Damage/Endurance
- (13) Force Feedback - Chance for +Recharge
- (15) Scirocco's Dervish - Accuracy/Damage
- (17) Scirocco's Dervish - Accuracy/Damage/Endurance
- (19) Scirocco's Dervish - Damage/Recharge
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Aegis - Resistance/Endurance
- (9) Aegis - Endurance/Recharge
- (9) Aegis - Resistance/Endurance/Recharge
- (A) Aegis - Resistance
- (11) Aegis - Resistance/Recharge
- (11) Aegis - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Aegis - Resistance/Endurance
- (17) Aegis - Endurance/Recharge
- (19) Aegis - Resistance/Endurance/Recharge
- (A) Achilles' Heel - Chance for Res Debuff
- (A) Mocking Beratement - Taunt/Recharge/Range
- (21) Mocking Beratement - Taunt/Recharge
- (21) Mocking Beratement - Accuracy/Recharge
- (23) Mocking Beratement - Taunt/Range
- (23) Mocking Beratement - Recharge
- (25) Mocking Beratement - Taunt
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (25) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Brute's Fury - Recharge/Fury Bonus
- (A) Scirocco's Dervish - Accuracy/Damage
- (31) Scirocco's Dervish - Damage/Endurance
- (31) Scirocco's Dervish - Damage/Recharge
- (31) Scirocco's Dervish - Accuracy/Recharge
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (36) Empty
- (37) Empty
- (37) Empty
- (37) Empty
- (39) Empty
- (A) Empty
- (34) Empty
- (34) Empty
- (34) Empty
- (36) Empty
- (36) Empty
- (A) Empty
- (39) Empty
- (39) Empty
- (40) Empty
- (40) Empty
- (40) Empty
- (A) Empty
- (43) Empty
- (45) Empty
- (45) Empty
- (45) Empty
- (46) Empty
- (A) Empty
- (42) Empty
- (42) Empty
- (42) Empty
- (43) Empty
- (43) Empty
Level 1: Sprint- (A) Unbounded Leap - +Stealth
- (A) Empty
Level 4: Swift- (A) Run Speed IO
- (46) Empty
- (46) Empty
- (48) Empty
- (48) Empty
- (48) Empty
- (A) Miracle - +Recovery
- (15) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (50) Empty
- (50) Empty
- (50) Empty
- (A) Performance Shifter - Chance for +End
------------ -
Get rid of the single Titanium Coating in Conductive, or change it to Resist/Endurance, likewise change the one in Grounded to a Resist IO, or use it to hold the 2 special Steadfast pieces and put something else in conductive.
Maybe move the performance shifter out of Physical Perfection and into Stamina. Recharge and accuracy don't do anything for an auto power, and the proc will have a chance to activate every 10 seconds. Likewise you can put the Miracle and Numina procs in Heal for end recovery (and a second piece of the Miracle set for an extra 1% recovery or whatever it is). If I'm having heavy end problems (which my TW guy does) I tend to 4 slot stam with the perf shift proc and 3 End Mod IOs/SOs, and 3 slot heal with the 2 Miracle and the Numina. That either frees up some slots, or you can use the slots in the Physical pool for End Mods (or if it's an activated power, one of the recovery heavy heal sets)
Multiple movement powers limits your options, but if they're important for style reasons by all means keep them.
Rend Armor is a pretty big hitter, might consider one of the debuff sets, or the Brute ATO set.
Any other specific advice on changing the other sets would be more about what you want to do with the character, and what you want to focus on. -
Quote:Sorry, I was working and in a hurry, I should probably have been more descriptive. He's an AE fire farmer, locked at 33 to take advantage of lower level recipes. Technically he'd be passable with SOs, but I've spent so long playing WoW that twinking lowbies to maximum effectiveness despite the ridiculous costs is second nature.1.) What are you trying to accomplish with this level 33-locked character?
2.) Is there a particular type of content that you plan on running with it?
3.) Are you personally invested in the idea of a TW/FA brute, or did you just think it would be really effective for whatever goals you have?
I wouldn't mind him being competent enough to run content in his level range as well, but I think I'll settle for a second build for that. For now I want to maximize his efficiency at his main purpose.
I went with TW/Fire because it was new and shiny, and seemed like it had a really good toolbox at that exact level range for AOE. I'm actually thinking it may end up being excessive, and I probably should have come up with a build first, then figured out an attack chain. On the other hand, Defensive Sweep is useful in and of itself and would otherwise be the first AOE I dropped, and Spring Attack is disturbingly fun...although dropping it would net me up to 3 power, and it's a terribly long recharge. Currently I have him with full SO's and a few of the procs, and after his alpha strike chain he's got a few seconds gap here and there as powers come back, but I think after I respec and start slotting some global recharge that may change. -
Thanks, here's what I've cribbed together so far from looking up various things:
Soft Cap is 45% Def for regular 59% for incarnate
The resist caps are 90% brute/tank 85% for Kheldians and 75% for all others
32% S/L/F/C/E/N def a small purple is practically a godmode
Incarnate softcap is 59%
Rule of 5, can only have 5 of any 1 set bonus
procs: performance shifter: stamina Miracle/Numina/Regen Tissue/Panacea: Heal Gaussian:Chance To
build: ?
damage procs/res debuff: best in damage auras, short recharge powers, and AoEs
ATO/market procs: 12+ seconds attacks (normalizing soon, maybe)
IOs exemplar down to 3 below their level and stop working after that, except purples, they always
work, and SBE's (store bought enhancements @ paragon market) exemp down to the minimum level that
IO works at.
BaseHitChance is 75%. If the target is below the player's level, add 5% to BaseHitChance per level
of difference. If the target is higher, BaseHitChance goes down by roughly 9% per level of
difference. It's not exactly 9% every single level, but it's close. An exact table of adjustments
is at the end of this article.
Accuracy is subtly different. It modifies an attack's chance of hitting by a fraction of itself
instead of by a fixed amount. Accuracy changes how often an attack hits in proportional terms
instead of absolute terms.
Example: Consider an unbuffed, unenhanced attack that hits 30% of the time. If it got a +50%
ToHit buff, its hit chance would rise to 80% (30 + 50). If it got a +50% Accuracy bonus instead,
its hit chance would only rise to 45% (30 + (50% of 30), which can also be written 30 × 1.5).
Accuracy is applied in a second step, after all ToHit and Defense modifiers are applied. -
Ended up looking up most of what I needed to refresh my memory on, and could use a critique on this build. Yes, it's a farmer. I started a new one to refresh my memory on how the mechanics work and get back into practice.
I kind of feel like I tried to do more than I could manage with level 33, and as a result am worried he'd end up too soft in every catagory. Not enough recharge to perma hasten, so I borrowed the two extra slots I had in hasten, only 88% fire resist, only defense with any real amount melee. Not sure what direction to go to try to fix any of those issues, though. Maybe I should try to make him mostly a farmer, then aim for all around competent enough so he can go get accolades without using a second build. Any thoughts are appreciated.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Arctic Mastery
Villain Profile:
Level 1: Defensive Sweep -- LkGmblr-Rchg+(A)
Level 1: Fire Shield -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(33)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(33)
Level 4: Titan Sweep -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Super Jump -- Zephyr-ResKB(A)
Level 10: Temperature Protection -- ResDam(A)
Level 12: Healing Flames -- RgnTis-Regen+(A)
Level 14: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 16: Plasma Shield -- GA-3defTpProc(A), GA-ResDam(31)
Level 18: Rend Armor -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(21), BrutesF-Acc/Dmg/Rchg(21), BrutesF-Acc/EndRdx/Rchg(23), BrutesF-Acc/Dmg/EndRdx/Rchg(23), BrutesF-Rchg/Fury(25)
Level 20: Consume -- EnManip-Stun%(A)
Level 22: Hasten -- RechRdx(A)
Level 24: Build Momentum -- GSFC-Build%(A)
Level 26: Whirling Smash -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Burn -- C'ngBlow-Dmg/Rchg(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Arc of Destruction -- FrcFbk-Rechg%(A), FotG-ResDeb%(33)
Level 35: Fiery Embrace -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 38: Rise of the Phoenix -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: Chilblain -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43), Empty(43)
Level 44: Block of Ice -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Ice Blast -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50), Empty(50)
Level 49: Shiver -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run(A), Empty(34), Empty(34), Empty(34), Empty(37), Empty(40)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(9), Mrcl-Heal(31)
Level 4: Hurdle -- Jump(A), Empty(43), Empty(46), Empty(50)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(9)
Level 1: Momentum
------------
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Hi, I've been away about a year, and I'm looking for sort of...a concise guide to slotting, I guess. What I mean is, I used to know most of the important stuff, and I'd like to find a concise guide that covers the major topics and the math, without having to read through various build threads and specific archetype guides then go look up the term they mention, etc. If there isn't really one around, maybe I'll end up working up a cheat sheet of my own to work off of.
So far what I can think of that I need to remember/keep track of/think about while designing a build:
Rule of 5
What are the various soft cap #s and hard caps
Re: Resistance, defense, accuracy
Recharge %'s for various things one might want to keep always up
Where to put procs
the exemplar rules
Anything else anyone can think of to keep in mind, and anyone know a guide that covers them in moderate detail without going into specific builds or assuming you already know/remember what the terms mean? -
I'm going to recommend going with the Dom. I have a level 20 dom that I play when I want a change of pace, and while it's not fast leveling, psy/nrg dom is probably the most amazing 'comic book' feel I've gotten in the game. Tossing mobs in the air, putting another to sleep, confusing a third to attack the first one, holding another in place so he can't do anything, and then once they're all under wraps blasting them back and forth across the room while hovering stealthed in the air. I could only be happier if I had some sort of mid-air force choke hold besides the difficult to use telekinesis.
-
Long as there's a thread here, I just hit 50 myself and want to make a farming build. This is my first 50, and I sort of made him for farming before I really knew what all it was like, but since he's here I think I'll go with it. So far I'm still doing +0 x8 and relatively happy with it. Faster dead is faster farmed, far as I'm concerned. So, with that said, and mentioning again that this is my first, and my first time trying to plan a build, this is what I was considering for just self farming. I recognize that I completely ignored defense in favor of sucking down insps, but my experience has mostly been at +0 and that's worked for me. An occasional death is mother nature's way of helping me get the debt badges.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (17) Steadfast Protection - Knockback Protection
- (17) Impervium Armor - Resistance/Endurance
- (25) Impervium Armor - Resistance
- (46) Impervium Armor - Endurance/Recharge
- (46) Impervium Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (3) Obliteration - Accuracy/Damage/Recharge
- (3) Obliteration - Damage/Recharge
- (5) Obliteration - Accuracy/Damage/Endurance/Recharge
- (5) Obliteration - Chance for Smashing Damage
- (7) Endurance Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Endurance/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Recharge
- (40) Miracle - +Recovery
- (A) Adjusted Targeting - Recharge
- (9) Adjusted Targeting - To Hit Buff/Recharge
- (9) Adjusted Targeting - Endurance/Recharge
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Steadfast Protection - Knockback Protection
- (A) Obliteration - Chance for Smashing Damage
- (15) Obliteration - Accuracy/Recharge
- (15) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Damage
- (A) Impervious Skin - Resistance/Endurance
- (31) Impervious Skin - Resistance/Recharge
- (31) Impervious Skin - Endurance/Recharge
- (34) Impervious Skin - Resistance/Endurance/Recharge
- (46) Impervious Skin - Status Resistance
- (A) Tempered Readiness - Accuracy/Slow
- (19) Tempered Readiness - Damage/Slow
- (19) Tempered Readiness - Accuracy/Endurance
- (23) Tempered Readiness - Accuracy/Damage/Slow
- (23) Tempered Readiness - Endurance/Recharge/Slow
- (25) Damage Increase IO
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy/Recharge
- (39) Performance Shifter - Accuracy/Recharge
- (40) Performance Shifter - EndMod/Accuracy
- (A) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Force Feedback - Chance for +Recharge
- (27) Armageddon - Damage/Recharge
- (27) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Accuracy/Recharge
- (29) Armageddon - Damage/Endurance
- (31) Armageddon - Chance for Fire Damage
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Ragnarok - Damage/Recharge
- (33) Ragnarok - Accuracy/Damage/Recharge
- (33) Ragnarok - Accuracy/Recharge
- (33) Ragnarok - Damage/Endurance
- (34) Ragnarok - Chance for Knockdown
- (34) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (A) Unbounded Leap - Jumping
- (A) Adjusted Targeting - To Hit Buff
- (42) Adjusted Targeting - To Hit Buff/Recharge
- (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (42) Adjusted Targeting - Endurance/Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Modification IO
- (45) Endurance Modification IO
- (45) Endurance Modification IO
- (A) Kinetic Crash - Damage/Knockback
- (48) Kinetic Crash - Accuracy/Knockback
- (48) Kinetic Crash - Recharge/Endurance
- (48) Kinetic Crash - Recharge/Knockback
- (50) Kinetic Crash - Damage/Endurance/Knockback
- (50) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Pounding Slugfest - Disorient Bonus
Level 1: Sprint- (A) Unbounded Leap - Jumping
- (A) Recharge Reduction IO
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (43) Endurance Modification IO
- (45) Endurance Modification IO
So, aside from single pieces costing more than my entire current budget, any thoughts? Am I really that heavily going in the wrong direction aiming for pure damage and recharge?
ETA: I set up the build for once I can afford to fill it. I dropped Super Jump for Stealth, and Tactics for Rise of the Pheonix. The latter is a meh choice, but did I really need the extra toggle? And 7% acc wasn't that big a deal compared to how much the various sets were adding to my attacks. Also dropped the purple sets for Positron and another Oblit for now. I need to check that, I may have 1 too many 5% recharge. -
So I'm not sure if there is an actual bug here, but I've been noticing an issue with Spines Lunge attack, depending on where I am in relation to the mob (for instance it seems to come up most if I'm inside them) the attack animation doesn't seem to be going off, I don't hear the attack sound, and near as I can tell no damage numbers or anything pop up, the power does cycle however. I also noticed a similar issue with the magic cell door in the Circle of Thorns instance for the rescue Percy quest for the Midnighters story, although in that case the animation was happening, but no attack sound.
ETA: Maybe not. Maybe it's just the lack of an attack sound for me. Meh. Having died yet again on the Percy mission, I got to spend more time whacking the damn door, and it appears to do damage after all.