LowbrowDeluxe

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  1. Quote:
    Originally Posted by Katura View Post
    I am lookings at Mids now, trying to find out what all mocking Beratement can fit in like what powers? Ahh nevermind i found the powers.

    super cheep fire farming build, load it up in jab/punch, taunt, haymaker, consume and if you take fighting pool box/kick. Consume might be better with some end mod in it, but it'll be up a fair amount with a full mocking set in it, which kind of works out, and you'll get a fair whack of recharge out of 5 sets of it. Concentrate on using your AOE's and Knockout Blow and just accept any gaps for now, gaps are handy anyway for popping healing flame or consume or combining insps. Do a search for Inspiration Macros. I recommend setting macros or keybinds to turn everything but reds into purples while you're still getting your build kitted out. It may be excessive, but I like erring on the side of defense. Once you've got 20%-32.5% fire def maybe time to reverse that, turn everything except purples into reds. Keep the difficulty low enough that you're getting spammed with insps constantly and consider more keybinds for using insps (I have my farm keybinds set to use a purple every time I hit KOB, and red anytime I hit Footstomp, or some such. If you have more than 1 of an insp you'll need to spam the button a few times to get the attack to go off, but it saves my attention from having to micro-manage insps).

    Also, set up a macro to turn on farm keybinds, and another macro to turn them off. Otherwise it'll persist even when you switch to your pve build.

    Also, as far as Aegis goes, I prefer the 3 piece to going for the 5 piece. 6 piece mocking gets you 3% fire at 5 and a recharge bonus at 6, aegis gives 3% at 3 then another 1.5 at 5. While aegis 5 is the better value overall in terms of total fire def, you don't need an excessive amount, and like I said, the mockings give you some recharge, too. Plus you don't need 5 slotting in resist powers, really. 3 slots in 2 of them and the res/+3%def in temp prot should hit 90. Course you aren't getting much real value out of the mockings, either, so that's a stupid argument on my part. Meh. Anyway, early on building for Weave, Manuevers, and a lot of mockings can get you most of the fire def you need. Save up and buy some of the uniques you want and can slot in on the same spec, then later once you've got half a billion or a billion saved up or the IO's made and stashed in a super base respec to your 'real' build.

    Sorry if I'm rambling. Tooth ache, lack of sleep, pain.
  2. LowbrowDeluxe

    Current FOTM

    Staff is FotM for everyone that can use it far as I can tell. TW runs a close second, but it annoys anyone who isn't a hardcore type pretty early on as far as I can tell, so you see a lot of them stall out at 10-20. The old old school sets are experiencing something of a resurgence now because of the new sets, too, Stone and /Stone being rare and exotic almost. SS pretty much never went away, Dark and /Dark remain an expensive niche favorite, and when in doubt everything goes well with /Fire. The revamped /EA seems to be relatively popular too. Claws is pretty popular as always, as sort of the evil mirrorverse to TW, since it seems to have a smooth ride till the upper levels just where TW finally starts to hit it's stride.
  3. Quote:
    Originally Posted by Katura View Post
    well most stuff is expensive for me right now. I have onl;y been playing couple weeks, Im lvl 45 and have about 40 mil infamy lol.

    Mocking Beratement is pretty cheap. To start out set up a 2nd build with 5 sets of Mocking and whatever you can afford of aegis, use standard IOs and SOs for your AOE's till you can afford to slot them up. Keep your difficulty down to +0 to +2/x8 depending on how well things go. You'll be light in the pants on damage, but the lower diff and good fire def (plus slot fire shield and such to get resist cap with SO's/IO's/Aegis) you should be fine if a bit slower than some.
  4. Once everything is slotted up I had very few issues with End with mine. Pop consume about twice per ambush map, with maybe clicking one or two blues just to be safe. Switched from Spiritual to Agility alpha, never had a problem at all since (honestly, I switched for pve and just never remember/care to switch back to spiritual for farming)
  5. This is what I went with, pre-purples and pvp, 20% fire def, so two purple candy to start, then macros to convert everything but purples to red, seems to work fine:

    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    BruticusMax: Level 50 Science Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Jab -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(3), Stpfy-Acc/EndRdx(3), Stpfy-Stun/Rng(5), Stpfy-Acc/Stun/Rchg(5)
    Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(7), Aegis-ResDam(7)
    Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11), EndRdx-I(13)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
    Level 6: Haymaker -- Mocking-Taunt(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rchg/Rng(19), Mocking-Acc/Rchg(19), Mocking-Taunt/Rng(21), Mocking-Rchg(21)
    Level 8: Hasten -- RechRdx-I(A)
    Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23)
    Level 12: Knockout Blow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(25), BasGaze-Slow%(25)
    Level 14: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(31), Mocking-Rchg(31)
    Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33)
    Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(34), AdjTgt-Rchg(34)
    Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(36), Mocking-Rchg(37)
    Level 22: Maneuvers -- LkGmblr-Rchg+(A)
    Level 24: Stealth -- LkGmblr-Rchg+(A)
    Level 26: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 30: Tactics -- EndRdx-I(A)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(42), FrcFbk-Rechg%(42)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
    Level 38: Rise of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(45)
    Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46), TotHntr-Dam%(46)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 50: Agility Core Paragon
    ------------
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 12.38% Defense(Smashing)
    • 12.38% Defense(Lethal)
    • 18.63% Defense(Fire)
    • 18.63% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.5% Defense(Melee)
    • 4.25% Defense(Ranged)
    • 10.82% Defense(AoE)
    • 5.4% Max End
    • 4% Enhancement(Heal)
    • 6% Enhancement(Stunned)
    • 45% Enhancement(Accuracy)
    • 117.5% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 56.22 HP (3.75%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 8.25%
    • MezResist(Stunned) 6.6%
    • MezResist(Terrorized) 2.2%
    • 13.5% (0.23 End/sec) Recovery
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 15% SpeedRunning




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  6. Quote:
    Originally Posted by Katura View Post
    Ok im curious in some of the builds why take jab over punch and haymaker?
    Personally, knockback is annoying when farming, and I'm not using anything except AOE's and an occasional KOB.
  7. I honestly think energy is the bigger issue than psi. Trials you have a lot of other people's buffs to help fill the gaps, but energy/ranged seems to be what banished pantheon's Def debuff is, and as far as solo content goes that's my biggest 'fill my tray with purples and pray'. That build has about the same for energy as psi, and hits 20 if you toggle on manuevers so you're doing at least as well as I am, but I'm considering making use of the new universal damage 5 piece, even though overall not the strongest bonuses.
  8. I went with similar, here's mine. As the guy above mentioned, cascade defense failure destroys me. Even on +0/X8 banished pantheon tear me apart unless I pop everything and nuke them.

    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    BruticusMax: Level 50 Science Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
    Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19)
    Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25)
    Level 10: Hasten -- RechRdx-I(A)
    Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29)
    Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
    Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(33)
    Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(34)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 24: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Acc/Dmg/Rchg(37)
    Level 26: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(37)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(50)
    Level 30: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40)
    Level 32: Foot Stomp -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(40), SBrutesF-Acc/Dmg/Rchg(40), SBrutesF-Acc/EndRdx/Rchg(42), FrcFbk-Rechg%(42), SBrutesF-Rech/Fury(42)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)
    Level 38: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
    Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45), Decim-Build%(46)
    Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
    Level 47: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(48), DarkWD-ToHitdeb/Rchg/EndRdx(50), DarkWD-ToHitDeb/Rchg(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- QckFt-RunSpd(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 50: Reactive Radial Flawless Interface
    Level 50: Pyronic Total Core Judgement
    Level 50: Agility Core Paragon
    ------------
    ------------
    Set Bonus Totals:
    • 7% DamageBuff(Smashing)
    • 7% DamageBuff(Lethal)
    • 7% DamageBuff(Fire)
    • 7% DamageBuff(Cold)
    • 7% DamageBuff(Energy)
    • 7% DamageBuff(Negative)
    • 7% DamageBuff(Toxic)
    • 7% DamageBuff(Psionic)
    • 34.25% Defense(Smashing)
    • 34.25% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 9.88% Defense(Energy)
    • 9.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 21.44% Defense(Melee)
    • 6.44% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.05% Max End
    • 67.5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 36% Enhancement(Accuracy)
    • 10% SpeedFlying
    • 224.9 HP (15%) HitPoints
    • 10% JumpHeight
    • 10% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilized) 17.05%
    • MezResist(Stunned) 2.2%
    • MezResist(Terrorized) 2.2%
    • 20% PerceptionRadius
    • 8% (0.13 End/sec) Recovery
    • 30% (1.87 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 1.58% Resistance(Toxic)
    • 1.58% Resistance(Psionic)
    • 10% SpeedRunning
    • 1 Null




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  9. I'm still working on getting my stone/tw tank to 32 for granite, much less 50, but I've been playing with mids to see where I want to go with him. I like what I'm seeing, but I'm wondering if it's a bit...excessive? Should I be focusing more on increasing damage output, or mitigating his speed debuffs more? I would love to have fit at least 10% more psi resist, as well, but can't really see anywhere to do it. Negative resist is way over, as is fire and cold defense thanks to using sirrocco's for psi defense. I could easily drop out the jump pool, but really kind of want to lol at Granite using Spring Attack. If I did, I'd need to switch that Sirocco set somewhere, and the LotG/GotA in combat jumping. Rend I really like as an attack, but it feels superfluous unslotted. I could spare 4 sockets or so out of Stamina and Physical Perfection easily enough, but TW is pretty end intensive.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Roland Stone: Level 50 Natural Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Titan Weapons
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Stone Skin
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (3) Gladiator's Armor - TP Protection +3% Def (All)
    • (3) Impervium Armor - Psionic Resistance
    Level 1: Defensive Sweep
    • (A) Gift of the Ancients - Run Speed +7.5%
    • (5) Might of the Tanker - Recharge/Chance for +Res(All)
    • (5) Luck of the Gambler - Recharge Speed
    Level 2: Earth's Embrace
    • (A) Regenerative Tissue - Heal/Recharge
    • (7) Regenerative Tissue - Heal/Endurance/Recharge
    • (7) Regenerative Tissue - Endurance/Recharge
    Level 4: Titan Sweep
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (13) Scirocco's Dervish - Damage/Endurance
    • (15) Scirocco's Dervish - Damage/Recharge
    • (15) Scirocco's Dervish - Accuracy/Recharge
    • (17) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (17) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 6: Rock Armor
    • (A) Gift of the Ancients - Run Speed +7.5%
    • (34) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 8: Mud Pots
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (19) Scirocco's Dervish - Damage/Endurance
    • (19) Scirocco's Dervish - Damage/Recharge
    • (21) Scirocco's Dervish - Accuracy/Recharge
    • (21) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (23) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 10: Rooted
    • (A) Regenerative Tissue - +Regeneration
    • (23) Regenerative Tissue - Heal/Endurance
    • (25) Numina's Convalescence - Heal/Endurance
    • (25) Numina's Convalescence - Heal
    Level 12: Kick
    • (A) Empty
    Level 14: Tough
    • (A) Aegis - Psionic/Status Resistance
    Level 16: Follow Through
    • (A) Might of the Tanker - Accuracy/Damage
    • (27) Might of the Tanker - Damage/Recharge
    • (27) Might of the Tanker - Accuracy/Damage/Recharge
    • (29) Might of the Tanker - Damage/Endurance/Recharge
    • (29) Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (50) Force Feedback - Chance for +Recharge
    Level 18: Weave
    • (A) Luck of the Gambler - Defense/Endurance/Recharge
    • (31) Luck of the Gambler - Endurance/Recharge
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Recharge Speed
    • (33) Gift of the Ancients - Run Speed +7.5%
    Level 20: Build Momentum
    • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (33) Recharge Reduction IO
    Level 22: Jump Kick
    • (A) Empty
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Spring Attack
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (34) Scirocco's Dervish - Damage/Endurance
    • (34) Scirocco's Dervish - Damage/Recharge
    • (36) Scirocco's Dervish - Accuracy/Recharge
    • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (36) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 28: Rend Armor
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 32: Granite Armor
    • (A) Gift of the Ancients - Run Speed +7.5%
    • (37) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense/Endurance
    • (39) Gift of the Ancients - Defense/Endurance
    • (39) Impervium Armor - Resistance/Endurance
    • (40) Impervium Armor - Resistance
    Level 35: Whirling Smash
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (40) Scirocco's Dervish - Damage/Endurance
    • (40) Scirocco's Dervish - Damage/Recharge
    • (42) Scirocco's Dervish - Accuracy/Recharge
    • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (42) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 38: Arc of Destruction
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (43) Scirocco's Dervish - Damage/Endurance
    • (43) Scirocco's Dervish - Damage/Recharge
    • (43) Scirocco's Dervish - Accuracy/Recharge
    • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (45) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 41: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance/Recharge
    • (45) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Endurance/Recharge
    • (46) Luck of the Gambler - Recharge Speed
    • (46) Gift of the Ancients - Run Speed +7.5%
    Level 44: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 47: Physical Perfection
    • (A) Performance Shifter - EndMod
    • (48) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod/Recharge
    • (50) Performance Shifter - EndMod/Accuracy
    Level 49: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    • (9) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (9) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (11) Performance Shifter - EndMod
    • (11) Performance Shifter - EndMod/Recharge
    • (13) Performance Shifter - EndMod/Accuracy
    Level 1: Momentum
    Level 50: Resilient Core Paragon
    Level 50: Paralytic Radial Flawless Interface
    Level 50: Cimeroran Radial Superior Ally
    Level 50: Void Radial Final Judgement
    Level 50: Melee Radial Embodiment
    Level 50: Ageless Core Epiphany
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    ------------
    ------------
    Set Bonus Totals:
    • 2% DamageBuff(Smashing)
    • 2% DamageBuff(Lethal)
    • 2% DamageBuff(Fire)
    • 2% DamageBuff(Cold)
    • 2% DamageBuff(Energy)
    • 2% DamageBuff(Negative)
    • 2% DamageBuff(Toxic)
    • 2% DamageBuff(Psionic)
    • 6% Defense(Melee)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 13.82% Defense(Fire)
    • 13.82% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 21.63% Defense(Psionic)
    • 6% Defense(Ranged)
    • 21.63% Defense(AoE)
    • 45% Enhancement(Accuracy)
    • 45% Enhancement(RechargeTime)
    • 25% SpeedFlying
    • 175.7 HP (9.38%) HitPoints
    • 25% JumpHeight
    • 25% SpeedJumping
    • 9.5% (0.16 End/sec) Recovery
    • 62% (4.84 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 3% Resistance(Fire)
    • 3% Resistance(Cold)
    • 3% Resistance(Energy)
    • 18.63% Resistance(Negative)
    • 4.89% Resistance(Toxic)
    • 3% Resistance(Lethal)
    • 10.89% Resistance(Psionic)
    • 70.5% SpeedRunning




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  10. Quote:
    Originally Posted by _Pine_ View Post
    Just an FYI. Purple sets and PvP sets exemplar all the way down to level 10, even if they are level 50 IOs.
    =O I knew that about pvp, just didn't want to spend the inf, I did not know that about purples. Well, this just got horribly horribly more expensive.
  11. Quote:
    Originally Posted by BunnyAnomaly View Post
    So many strange choices that I can't make sense out of.

    This is what I'm almost at right now. Flight is there for concept reasons, as is my selection of Pyre instead of Soul but you might be able to use some of the general slotting choices I have made to help you. As for your endurance issues, I have only viewed your final build which you said you were leaning towards, but slotting Consume for End Mod might help, considering that is its purpose. Having it well slotted with a very high recharge will refill you quite easily and solves all the end issues.

    Roughly speaking you gain ~25% s/l defence and lose nothing significant.

    Hmm. Keeping in mind that I want to stick with 33's so I can exemp down to 30 and not start suddenly faceplanting, so I can't use purple sets. Going with something similar to yours, but with my preferred powers, IO requirements, and budget, I get:

    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

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    Doing a side by side comparison to my previous idea with now equivalent IO's, this version gains 20% S/L (hitting 45.8%) (and 10% more melee def passing 32.5), loses 3.4% E/N def (still above 20), is about the same on End issues (May switch to Agility Core), Gains a bit of S/L resist, loses a bit of E/N resist, drops 13% psi resist and 3% toxic (not a big deal I suppose), Gained a touch on max HP and regen, drops 5% haste, gains to hit at the loss of accuracy, gained 55% damage somewhere?, and in terms of attacks,

    Haymaker build 1 (all procs active in mids): 563.6 Build 2: 617.7
    Knockout Blow build 1: 1302.8 Build 2: 1340.9 (Really? 6 slot Crushing vs 4 slot Kinetic...? Both at minimum level, so a 10 level lead for Crushing)
    Burn Build 1: 850.6 Build 2: 808.7 (Well at least that makes sense, 6 slot oblit vs 3 slot ATO)
    Footstomp Build 1: 519.3 Build 2: 518 (It's the Force Feedback eating a slot that cost it)
    Gloom Build 1: 620.4 Build 2: 678.4 (Same set, makes sense with higher damage buff. Still not sure where I got 55% more damage from, though)
    Dark Oblit: 332 vs 347.3

    Fairly close on damage, with a slight edge to the new build. So it comes down to whether 20% S/L beats 3% E/N, 5% haste, and 14% psi resist. And the answer is, yeah almost undoubtedly. So, I think this is what I'm going with, thanks. Anyone have any additional advice?

    ETA: Changed my mind a bit again, 5 slotted the ATO, changed about half the text above to reflect that then got bored.

    Oh, and the explanation for the earlier weird slotting was playing whack-a-mole... if I put in this set here, I can drop these two def sets, then use the slots to replace the other set bonus I lost, and...and...and...yeah. Clearly it didn't work that well.
  12. http://www.cohplanner.com/mids/downl...2DDE5FBEFA68C7

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    I went with TW/FA, myself. This is the build I'm using. 20% fire def with combat jumping toggled on, maneuvers off for 2 small purples to keep from faceplanting. End isn't too terrible, although it can go badly if I use Arc much at all. Honestly, with only 2 slots I should drop it for Grant Invis and another LotG, but I really love it. Eats through ambush at +2X8 at just a bit over one Hasten for around 1000 tickets a run with Day Job bonus. Also noting that so far I don't have the LotG's, ATO, or Oblit in it.
  13. ETA: Now leaning toward a third build at the bottom:

    Hi, I'm looking for help deciding between two pve builds for my SS/FA brute, and also any suggestions for where I could improve whichever build I end up going with. At the moment I'm looking at these two builds:

    IO's are listed at minimum level. I actually plan to go with level 30-33 io's, for lower level content. I'm aiming for a build that is overall sturdy in pretty much all circumstances, and trying to squeeze as much damage output as I can out around that. I'd also like to avoid too much reliance on click powers, at least ones with recharge longer than duration. The biggest problem I have with both builds is horrendous end use, but I can't see a way around that and fit the defenses I want to have. Currently only have T3 Spiritual, not sure I want to plan the build around incarnate abilities beyond that. I'm avoiding purples and pvp sets, although I think the second build, while stylistically my preference, may need them to be viable.

    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance
    • (7) Reactive Armor - Endurance
    Level 2: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (11) Kinetic Combat - Damage/Endurance/Recharge
    Level 4: Blazing Aura
    • (A) Eradication - Damage
    • (13) Eradication - Accuracy/Damage/Recharge
    • (15) Eradication - Accuracy/Damage/Endurance/Recharge
    • (15) Brute's Fury - Accuracy/Damage
    • (17) Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (17) Brute's Fury - Recharge/Fury Bonus
    Level 6: Healing Flames
    • (A) Doctored Wounds - Heal/Endurance
    • (19) Doctored Wounds - Endurance/Recharge
    • (19) Doctored Wounds - Heal/Recharge
    • (21) Doctored Wounds - Heal/Endurance/Recharge
    • (21) Doctored Wounds - Heal
    Level 8: Knockout Blow
    • (A) Crushing Impact - Accuracy/Damage
    • (23) Crushing Impact - Damage/Endurance
    • (23) Crushing Impact - Damage/Recharge
    • (25) Crushing Impact - Accuracy/Damage/Recharge
    • (25) Crushing Impact - Accuracy/Damage/Endurance
    • (27) Crushing Impact - Damage/Endurance/Recharge
    Level 10: Temperature Protection
    • (A) Steadfast Protection - Knockback Protection
    • (27) Steadfast Protection - Resistance/+Def 3%
    Level 12: Kick
    • (A) Accuracy IO
    Level 14: Tough
    • (A) Reactive Armor - Resistance
    • (29) Reactive Armor - Resistance/Endurance
    • (29) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Endurance
    Level 16: Plasma Shield
    • (A) Reactive Armor - Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Resistance
    • (33) Reactive Armor - Resistance/Endurance
    Level 18: Rage
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (33) Rectified Reticle - To Hit Buff
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Recharge
    • (34) Luck of the Gambler - Endurance/Recharge
    • (36) Luck of the Gambler - Defense/Endurance/Recharge
    Level 22: Consume
    • (A) Eradication - Accuracy/Recharge
    • (36) Eradication - Damage/Recharge
    • (36) Eradication - Accuracy/Damage/Recharge
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 26: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 28: Burn
    • (A) Eradication - Damage/Recharge
    • (37) Eradication - Accuracy/Damage/Recharge
    • (37) Eradication - Accuracy/Recharge
    • (39) Cleaving Blow - Accuracy/Damage
    • (39) Cleaving Blow - Damage/Recharge
    • (39) Cleaving Blow - Accuracy/Recharge
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Luck of the Gambler - Defense
    Level 32: Foot Stomp
    • (A) Eradication - Damage/Recharge
    • (40) Eradication - Accuracy/Damage/Recharge
    • (40) Eradication - Accuracy/Damage/Endurance/Recharge
    • (42) Brute's Fury - Damage/Recharge
    • (42) Brute's Fury - Accuracy/Damage/Recharge
    • (42) Brute's Fury - Accuracy/Endurance/Recharge
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    Level 38: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 41: Gloom
    • (A) Decimation - Damage/Endurance
    • (43) Decimation - Damage/Recharge
    • (43) Decimation - Accuracy/Endurance/Recharge
    • (43) Decimation - Accuracy/Damage/Recharge
    • (45) Decimation - Accuracy/Damage
    • (46) Decimation - Chance of Build Up
    Level 44: Dark Obliteration
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (46) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Darkest Night
    • (A) Dark Watcher's Despair - Chance for Recharge Slow
    • (48) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (48) Dark Watcher's Despair - Recharge/Endurance
    • (50) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 6: Ninja Run
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (11) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (13) Performance Shifter - Chance for +End
    Level 50: Ion Core Final Judgement
    Level 50: Reactive Core Flawless Interface
    Level 50: Rularuu Core Superior Ally
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Ageless Core Epiphany
    Level 50: Spiritual Core Boost
    ------------
    ------------
    Set Bonus Totals:
    • 2% DamageBuff(Smashing)
    • 2% DamageBuff(Lethal)
    • 2% DamageBuff(Fire)
    • 2% DamageBuff(Cold)
    • 2% DamageBuff(Energy)
    • 2% DamageBuff(Negative)
    • 2% DamageBuff(Toxic)
    • 2% DamageBuff(Psionic)
    • 21.13% Defense(Smashing)
    • 21.13% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 20.5% Defense(Energy)
    • 20.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 12.06% Defense(Melee)
    • 11.75% Defense(Ranged)
    • 3% Defense(AoE)
    • 9.45% Max End
    • 25% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 50% Enhancement(RechargeTime)
    • 10% SpeedFlying
    • 163 HP (10.88%) HitPoints
    • 10% JumpHeight
    • 10% SpeedJumping
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 2.75%
    • MezResist(Immobilized) 13.75%
    • MezResist(Terrorized) 2.2%
    • 7.5% (0.13 End/sec) Recovery
    • 30% (1.87 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 1.58% Resistance(Toxic)
    • 7.2% Resistance(Psionic)
    • 10% SpeedRunning
    • 1 Null




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    S/L and E/N at 32.5 (or thereabouts) with Darkest Night (assuming I use it, and assuming the mob isn't resistant) putting it at soft cap, and a small purple away from soft capping melee/range if things get hairy in some other direction. I'm not sure about relying on Darkest Night, but why take it if I'm not going to make use of it? I'm also worried about still relying on Advanced Floor Hugging With Face tactics being the only choice against sudden outbursts of psi. S/L and E/N resist are also slightly better with this one.

    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    BruticusMax: Level 50 Science Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Force Feedback - Chance for +Recharge
    Level 1: Fire Shield
    • (A) Impervium Armor - Resistance
    • (3) Impervium Armor - Resistance/Endurance
    • (3) Impervium Armor - Resistance/Recharge
    Level 2: Haymaker
    • (A) Crushing Impact - Accuracy/Damage
    • (5) Crushing Impact - Damage/Endurance
    • (5) Crushing Impact - Damage/Recharge
    • (7) Crushing Impact - Accuracy/Damage/Recharge
    • (7) Crushing Impact - Accuracy/Damage/Endurance
    • (9) Crushing Impact - Damage/Endurance/Recharge
    Level 4: Blazing Aura
    • (A) Endurance Reduction IO
    Level 6: Healing Flames
    • (A) Doctored Wounds - Heal/Endurance
    • (13) Doctored Wounds - Heal/Recharge
    • (13) Doctored Wounds - Recharge
    • (34) Doctored Wounds - Endurance/Recharge
    • (36) Doctored Wounds - Heal/Endurance/Recharge
    • (36) Doctored Wounds - Heal
    Level 8: Knockout Blow
    • (A) Crushing Impact - Accuracy/Damage
    • (15) Crushing Impact - Damage/Endurance
    • (15) Crushing Impact - Damage/Recharge
    • (17) Crushing Impact - Accuracy/Damage/Recharge
    • (17) Crushing Impact - Accuracy/Damage/Endurance
    • (19) Crushing Impact - Damage/Endurance/Recharge
    Level 10: Temperature Protection
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (19) Steadfast Protection - Knockback Protection
    Level 12: Boxing
    • (A) Accuracy IO
    Level 14: Tough
    • (A) Impervium Armor - Resistance/Endurance
    • (21) Impervium Armor - Resistance/Recharge
    • (23) Impervium Armor - Endurance/Recharge
    • (23) Impervium Armor - Resistance/Endurance/Recharge
    • (25) Impervium Armor - Resistance
    • (25) Impervium Armor - Psionic Resistance
    Level 16: Plasma Shield
    • (A) Aegis - Psionic/Status Resistance
    • (27) Aegis - Resistance/Endurance
    • (27) Aegis - Resistance
    • (42) Aegis - Resistance/Endurance/Recharge
    • (46) Aegis - Resistance/Recharge
    • (50) Aegis - Endurance/Recharge
    Level 18: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 20: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Recharge
    • (33) Luck of the Gambler - Endurance/Recharge
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    • (34) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Recharge Speed
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Hasten
    • (A) Recharge Reduction IO
    Level 26: Consume
    • (A) Efficacy Adaptor - EndMod/Recharge
    Level 28: Burn
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Chance for Smashing Damage
    Level 30: Tactics
    • (A) Endurance Reduction IO
    Level 32: Foot Stomp
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (39) Scirocco's Dervish - Damage/Endurance
    • (39) Scirocco's Dervish - Damage/Recharge
    • (40) Scirocco's Dervish - Accuracy/Recharge
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (40) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    Level 38: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 41: Gloom
    • (A) Thunderstrike - Accuracy/Damage
    • (42) Thunderstrike - Damage/Endurance
    • (42) Thunderstrike - Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Damage/Endurance/Recharge
    Level 44: Dark Obliteration
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Chance of Damage(Energy)
    Level 47: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (48) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (48) Dark Watcher's Despair - Recharge/Endurance
    • (50) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (50) Dark Watcher's Despair - Chance for Recharge Slow
    Level 49: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 6: Ninja Run
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (9) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (11) Performance Shifter - Chance for +End
    • (11) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod/Accuracy
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Partial Core Revamp
    ------------
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 9.25% Defense(Melee)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 9.88% Defense(Psionic)
    • 9.25% Defense(Ranged)
    • 13.31% Defense(AoE)
    • 2.25% Max End
    • 4% Enhancement(Heal)
    • 57% Enhancement(Accuracy)
    • 53.75% Enhancement(RechargeTime)
    • 14% SpeedFlying
    • 129.3 HP (8.63%) HitPoints
    • 14% JumpHeight
    • 14% SpeedJumping
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 5.5%
    • MezResist(Immobilized) 4.4%
    • MezResist(Stunned) 2.2%
    • MezResist(Terrorized) 2.2%
    • 16% (0.27 End/sec) Recovery
    • 20% (1.25 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 7.51% Resistance(Toxic)
    • 22.26% Resistance(Psionic)
    • 19% SpeedRunning
    • 2.5% XPDebtProtection




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    Positional and Psi around 20%, one small purple and Darkest Night to soft cap everything. Slightly lower resist on most things, but improved Psi, Toxic, and Cold. Due to the reliance on full 6 piece sets this one loses out on some end reduction and otherwise useful odds and ends. I really like the idea of this set, but without keeping the totals about where they are now (20% positional and psi, 20% psi/toxic/cold resist) I don't want to go with it, but I realllllly need a bit more wiggle room to flesh out the damage dealing it feels like. I may make another version of this build with purples and see if I can turn it into what I really want it to be, but honestly I was aiming for more in the 1 billion ballpark and the LotG's are already ruining that.

    Anyway, that's what I'm looking at, and I just can't figure out which way to jump. Any suggestions?

    ETA: Just realized, if I went purple with the 2nd build, it'd be less useful for running lower level content. Doh. I dunno, then.

    And I'm now leaning towards a third build that goes with something of the second's purple munching combined with the first's faceplanting against psi and toxic. The strengths are that by dropping to 20% S/L and E/N, I can leave Combat Jumping and Maneuvers turned off, and spare a slot out of each of them, I've also worked a tiny bit of psi def and res in, but not much. Higher global rech, obviously, and higher dps slotting in most attack powers, with some extra procs thrown in. If anyone has any advice for mid-price improvements or suggestions I'd be thrilled. I like where this is going, but I'm not sure it'll be quite sturdy enough to run high difficulty solo, or survive in iTrials.

    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Kinetic Combat - Accuracy/Damage
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance/Recharge
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance
    • (5) Reactive Armor - Endurance
    Level 2: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Force Feedback - Chance for +Recharge
    • (7) Force Feedback - Recharge/Endurance
    • (7) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    Level 4: Blazing Aura
    • (A) Brute's Fury - Recharge/Fury Bonus
    • (13) Brute's Fury - Accuracy/Damage/Recharge
    • (13) Brute's Fury - Accuracy/Endurance/Recharge
    • (15) Brute's Fury - Accuracy/Damage
    • (15) Brute's Fury - Accuracy/Damage/Endurance/Recharge
    Level 6: Healing Flames
    • (A) Doctored Wounds - Heal/Endurance
    • (17) Doctored Wounds - Endurance/Recharge
    • (17) Doctored Wounds - Heal/Recharge
    • (19) Doctored Wounds - Heal/Endurance/Recharge
    • (19) Doctored Wounds - Heal
    Level 8: Knockout Blow
    • (A) Crushing Impact - Accuracy/Damage
    • (21) Crushing Impact - Damage/Endurance
    • (21) Crushing Impact - Damage/Recharge
    • (23) Crushing Impact - Accuracy/Damage/Recharge
    • (23) Crushing Impact - Accuracy/Damage/Endurance
    • (25) Crushing Impact - Damage/Endurance/Recharge
    Level 10: Temperature Protection
    • (A) Steadfast Protection - Knockback Protection
    • (25) Steadfast Protection - Resistance/+Def 3%
    Level 12: Kick
    • (A) Accuracy IO
    Level 14: Tough
    • (A) Reactive Armor - Resistance
    • (27) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Recharge
    • (29) Reactive Armor - Endurance
    Level 16: Plasma Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (29) Impervium Armor - Psionic Resistance
    • (31) Impervium Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Recharge
    • (33) Impervium Armor - Resistance
    Level 18: Rage
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (33) Rectified Reticle - To Hit Buff
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Recharge
    • (34) Luck of the Gambler - Endurance/Recharge
    • (36) Luck of the Gambler - Defense/Endurance/Recharge
    Level 22: Consume
    • (A) Eradication - Accuracy/Recharge
    • (36) Eradication - Damage/Recharge
    • (36) Eradication - Accuracy/Damage/Recharge
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 26: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Burn
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Foot Stomp
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (39) Eradication - Accuracy/Damage/Recharge
    • (40) Eradication - Damage/Recharge
    • (40) Cleaving Blow - Damage/Endurance
    • (40) Cleaving Blow - Accuracy/Damage
    • (42) Cleaving Blow - Damage/Recharge
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    Level 38: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 41: Gloom
    • (A) Decimation - Damage/Endurance
    • (43) Decimation - Damage/Recharge
    • (43) Decimation - Accuracy/Endurance/Recharge
    • (43) Decimation - Accuracy/Damage/Recharge
    • (45) Decimation - Accuracy/Damage
    • (45) Decimation - Chance of Build Up
    Level 44: Dark Obliteration
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Damage/Recharge
    • (46) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 47: Darkest Night
    • (A) Dark Watcher's Despair - Chance for Recharge Slow
    • (48) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (48) Dark Watcher's Despair - Recharge/Endurance
    • (50) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (50) Dark Watcher's Despair - To Hit Debuff
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 6: Ninja Run
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (11) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (11) Performance Shifter - Chance for +End
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Ageless Core Epiphany
    Level 50: Spiritual Core Boost
    ------------
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 15.5% Defense(Smashing)
    • 15.5% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 14.25% Defense(Energy)
    • 14.25% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 12.06% Defense(Melee)
    • 8.63% Defense(Ranged)
    • 3% Defense(AoE)
    • 5.85% Max End
    • 4% Enhancement(Heal)
    • 71.25% Enhancement(RechargeTime)
    • 34% Enhancement(Accuracy)
    • 15% SpeedFlying
    • 118.1 HP (7.88%) HitPoints
    • 15% JumpHeight
    • 15% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilized) 11%
    • MezResist(Stunned) 2.2%
    • MezResist(Terrorized) 2.2%
    • 10% (0.17 End/sec) Recovery
    • 10% (0.62 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 4.7% Resistance(Toxic)
    • 13.95% Resistance(Psionic)
    • 15% SpeedRunning
    • 1 Null




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  14. Quote:
    Originally Posted by Young_Tutor View Post
    For what you want,
    Excellent advice, thank you. I went ahead and reworked my build. It lost a fair bit of recharge, but with IOs at absolute minimum level it's at 35.2% fire def, 90.85% fire resist (probably excessively over 90 actually with level 30 sets). The biggest problem now is endurance. I'm not sure if consume would be reliable enough to rely on. TW is an end eater, and I took out all but the perf shift in stam, and the extra one in heal losing both recovery set bonuses (plus the end mod in stam =/)

    The only real wiggle room I'm seeing at the moment is Rend could be switched if I could figure out something else useful to take with only the one slot at that level, and some of the procs or uniques could be dropped to move slots around forced. The 6th slot from consume could be dropped losing the 7.5% recharge. Still, not a lot of room to manuever, and that's a lot of end drain and not that much recovery. Anyone have any suggestions?

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Arctic Mastery

    Villain Profile:
    Level 1: Defensive Sweep
    • (A) Luck of the Gambler - Recharge Speed
    Level 1: Fire Shield
    • (A) Aegis - Resistance/Endurance
    • (3) Aegis - Resistance/Endurance/Recharge
    • (3) Aegis - Endurance/Recharge
    • (33) Steadfast Protection - Resistance/+Def 3%
    Level 2: Blazing Aura
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (5) Scirocco's Dervish - Damage/Endurance
    • (5) Scirocco's Dervish - Damage/Recharge
    • (7) Scirocco's Dervish - Accuracy/Recharge
    • (7) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 4: Titan Sweep
    • (A) Scirocco's Dervish - Accuracy/Recharge
    • (13) Scirocco's Dervish - Damage/Endurance
    • (13) Force Feedback - Chance for +Recharge
    • (15) Scirocco's Dervish - Accuracy/Damage
    • (17) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (19) Scirocco's Dervish - Damage/Recharge
    Level 6: Build Momentum
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Healing Flames
    • (A) Aegis - Resistance/Endurance
    • (9) Aegis - Endurance/Recharge
    • (9) Aegis - Resistance/Endurance/Recharge
    Level 10: Temperature Protection
    • (A) Aegis - Resistance
    • (11) Aegis - Resistance/Recharge
    • (11) Aegis - Resistance/Endurance
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Boxing
    • (A) Empty
    Level 16: Plasma Shield
    • (A) Aegis - Resistance/Endurance
    • (17) Aegis - Endurance/Recharge
    • (19) Aegis - Resistance/Endurance/Recharge
    Level 18: Rend Armor
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 20: Consume
    • (A) Mocking Beratement - Taunt/Recharge/Range
    • (21) Mocking Beratement - Taunt/Recharge
    • (21) Mocking Beratement - Accuracy/Recharge
    • (23) Mocking Beratement - Taunt/Range
    • (23) Mocking Beratement - Recharge
    • (25) Mocking Beratement - Taunt
    Level 22: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 26: Whirling Smash
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Brute's Fury - Recharge/Fury Bonus
    Level 28: Burn
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (31) Scirocco's Dervish - Damage/Endurance
    • (31) Scirocco's Dervish - Damage/Recharge
    • (31) Scirocco's Dervish - Accuracy/Recharge
    • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Hasten
    • (A) Recharge Reduction IO
    Level 35: Arc of Destruction
    • (A) Empty
    Level 38: Fiery Embrace
    • (A) Empty
    Level 41: Rise of the Phoenix
    • (A) Empty
    Level 44: Chilblain
    • (A) Empty
    Level 47: Block of Ice
    • (A) Empty
    Level 49: Ice Blast
    • (A) Empty
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    • (36) Empty
    • (37) Empty
    • (37) Empty
    • (37) Empty
    • (39) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    • (34) Empty
    • (34) Empty
    • (34) Empty
    • (36) Empty
    • (36) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    • (39) Empty
    • (39) Empty
    • (40) Empty
    • (40) Empty
    • (40) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    • (43) Empty
    • (45) Empty
    • (45) Empty
    • (45) Empty
    • (46) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    • (42) Empty
    • (42) Empty
    • (42) Empty
    • (43) Empty
    • (43) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Run Speed IO
    • (46) Empty
    • (46) Empty
    • (48) Empty
    • (48) Empty
    • (48) Empty
    Level 4: Health
    • (A) Miracle - +Recovery
    • (15) Numina's Convalescence - +Regeneration/+Recovery
    Level 4: Hurdle
    • (A) Jumping IO
    • (50) Empty
    • (50) Empty
    • (50) Empty
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End
    Level 1: Momentum
    ------------
  15. Get rid of the single Titanium Coating in Conductive, or change it to Resist/Endurance, likewise change the one in Grounded to a Resist IO, or use it to hold the 2 special Steadfast pieces and put something else in conductive.

    Maybe move the performance shifter out of Physical Perfection and into Stamina. Recharge and accuracy don't do anything for an auto power, and the proc will have a chance to activate every 10 seconds. Likewise you can put the Miracle and Numina procs in Heal for end recovery (and a second piece of the Miracle set for an extra 1% recovery or whatever it is). If I'm having heavy end problems (which my TW guy does) I tend to 4 slot stam with the perf shift proc and 3 End Mod IOs/SOs, and 3 slot heal with the 2 Miracle and the Numina. That either frees up some slots, or you can use the slots in the Physical pool for End Mods (or if it's an activated power, one of the recovery heavy heal sets)

    Multiple movement powers limits your options, but if they're important for style reasons by all means keep them.

    Rend Armor is a pretty big hitter, might consider one of the debuff sets, or the Brute ATO set.

    Any other specific advice on changing the other sets would be more about what you want to do with the character, and what you want to focus on.
  16. Quote:
    Originally Posted by Young_Tutor View Post
    1.) What are you trying to accomplish with this level 33-locked character?

    2.) Is there a particular type of content that you plan on running with it?

    3.) Are you personally invested in the idea of a TW/FA brute, or did you just think it would be really effective for whatever goals you have?
    Sorry, I was working and in a hurry, I should probably have been more descriptive. He's an AE fire farmer, locked at 33 to take advantage of lower level recipes. Technically he'd be passable with SOs, but I've spent so long playing WoW that twinking lowbies to maximum effectiveness despite the ridiculous costs is second nature.

    I wouldn't mind him being competent enough to run content in his level range as well, but I think I'll settle for a second build for that. For now I want to maximize his efficiency at his main purpose.

    I went with TW/Fire because it was new and shiny, and seemed like it had a really good toolbox at that exact level range for AOE. I'm actually thinking it may end up being excessive, and I probably should have come up with a build first, then figured out an attack chain. On the other hand, Defensive Sweep is useful in and of itself and would otherwise be the first AOE I dropped, and Spring Attack is disturbingly fun...although dropping it would net me up to 3 power, and it's a terribly long recharge. Currently I have him with full SO's and a few of the procs, and after his alpha strike chain he's got a few seconds gap here and there as powers come back, but I think after I respec and start slotting some global recharge that may change.
  17. Thanks, here's what I've cribbed together so far from looking up various things:

    Soft Cap is 45% Def for regular 59% for incarnate

    The resist caps are 90% brute/tank 85% for Kheldians and 75% for all others

    32% S/L/F/C/E/N def a small purple is practically a godmode

    Incarnate softcap is 59%

    Rule of 5, can only have 5 of any 1 set bonus

    procs: performance shifter: stamina Miracle/Numina/Regen Tissue/Panacea: Heal Gaussian:Chance To

    build: ?

    damage procs/res debuff: best in damage auras, short recharge powers, and AoEs
    ATO/market procs: 12+ seconds attacks (normalizing soon, maybe)

    IOs exemplar down to 3 below their level and stop working after that, except purples, they always

    work, and SBE's (store bought enhancements @ paragon market) exemp down to the minimum level that

    IO works at.

    BaseHitChance is 75%. If the target is below the player's level, add 5% to BaseHitChance per level

    of difference. If the target is higher, BaseHitChance goes down by roughly 9% per level of

    difference. It's not exactly 9% every single level, but it's close. An exact table of adjustments

    is at the end of this article.

    Accuracy is subtly different. It modifies an attack's chance of hitting by a fraction of itself

    instead of by a fixed amount. Accuracy changes how often an attack hits in proportional terms

    instead of absolute terms.

    Example: Consider an unbuffed, unenhanced attack that hits 30% of the time. If it got a +50%

    ToHit buff, its hit chance would rise to 80% (30 + 50). If it got a +50% Accuracy bonus instead,

    its hit chance would only rise to 45% (30 + (50% of 30), which can also be written 30 × 1.5).

    Accuracy is applied in a second step, after all ToHit and Defense modifiers are applied.
  18. Ended up looking up most of what I needed to refresh my memory on, and could use a critique on this build. Yes, it's a farmer. I started a new one to refresh my memory on how the mechanics work and get back into practice.

    I kind of feel like I tried to do more than I could manage with level 33, and as a result am worried he'd end up too soft in every catagory. Not enough recharge to perma hasten, so I borrowed the two extra slots I had in hasten, only 88% fire resist, only defense with any real amount melee. Not sure what direction to go to try to fix any of those issues, though. Maybe I should try to make him mostly a farmer, then aim for all around competent enough so he can go get accolades without using a second build. Any thoughts are appreciated.

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Arctic Mastery

    Villain Profile:
    Level 1: Defensive Sweep -- LkGmblr-Rchg+(A)
    Level 1: Fire Shield -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(33)
    Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(33)
    Level 4: Titan Sweep -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Super Jump -- Zephyr-ResKB(A)
    Level 10: Temperature Protection -- ResDam(A)
    Level 12: Healing Flames -- RgnTis-Regen+(A)
    Level 14: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
    Level 16: Plasma Shield -- GA-3defTpProc(A), GA-ResDam(31)
    Level 18: Rend Armor -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(21), BrutesF-Acc/Dmg/Rchg(21), BrutesF-Acc/EndRdx/Rchg(23), BrutesF-Acc/Dmg/EndRdx/Rchg(23), BrutesF-Rchg/Fury(25)
    Level 20: Consume -- EnManip-Stun%(A)
    Level 22: Hasten -- RechRdx(A)
    Level 24: Build Momentum -- GSFC-Build%(A)
    Level 26: Whirling Smash -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
    Level 28: Burn -- C'ngBlow-Dmg/Rchg(A)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A)
    Level 32: Arc of Destruction -- FrcFbk-Rechg%(A), FotG-ResDeb%(33)
    Level 35: Fiery Embrace -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
    Level 38: Rise of the Phoenix -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
    Level 41: Chilblain -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43), Empty(43)
    Level 44: Block of Ice -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
    Level 47: Ice Blast -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50), Empty(50)
    Level 49: Shiver -- Empty(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run(A), Empty(34), Empty(34), Empty(34), Empty(37), Empty(40)
    Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(9), Mrcl-Heal(31)
    Level 4: Hurdle -- Jump(A), Empty(43), Empty(46), Empty(50)
    Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(9)
    Level 1: Momentum
    ------------



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  19. Hi, I've been away about a year, and I'm looking for sort of...a concise guide to slotting, I guess. What I mean is, I used to know most of the important stuff, and I'd like to find a concise guide that covers the major topics and the math, without having to read through various build threads and specific archetype guides then go look up the term they mention, etc. If there isn't really one around, maybe I'll end up working up a cheat sheet of my own to work off of.

    So far what I can think of that I need to remember/keep track of/think about while designing a build:

    Rule of 5
    What are the various soft cap #s and hard caps
    Re: Resistance, defense, accuracy
    Recharge %'s for various things one might want to keep always up
    Where to put procs
    the exemplar rules

    Anything else anyone can think of to keep in mind, and anyone know a guide that covers them in moderate detail without going into specific builds or assuming you already know/remember what the terms mean?
  20. I'm going to recommend going with the Dom. I have a level 20 dom that I play when I want a change of pace, and while it's not fast leveling, psy/nrg dom is probably the most amazing 'comic book' feel I've gotten in the game. Tossing mobs in the air, putting another to sleep, confusing a third to attack the first one, holding another in place so he can't do anything, and then once they're all under wraps blasting them back and forth across the room while hovering stealthed in the air. I could only be happier if I had some sort of mid-air force choke hold besides the difficult to use telekinesis.
  21. LowbrowDeluxe

    Spines/FA

    Long as there's a thread here, I just hit 50 myself and want to make a farming build. This is my first 50, and I sort of made him for farming before I really knew what all it was like, but since he's here I think I'll go with it. So far I'm still doing +0 x8 and relatively happy with it. Faster dead is faster farmed, far as I'm concerned. So, with that said, and mentioning again that this is my first, and my first time trying to plan a build, this is what I was considering for just self farming. I recognize that I completely ignored defense in favor of sucking down insps, but my experience has mostly been at +0 and that's worked for me. An occasional death is mother nature's way of helping me get the debt badges.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge
    • (A) Empty
    Level 1: Fire Shield
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (17) Steadfast Protection - Knockback Protection
    • (17) Impervium Armor - Resistance/Endurance
    • (25) Impervium Armor - Resistance
    • (46) Impervium Armor - Endurance/Recharge
    • (46) Impervium Armor - Resistance/Endurance/Recharge
    Level 2: Blazing Aura
    • (A) Obliteration - Damage
    • (3) Obliteration - Accuracy/Damage/Recharge
    • (3) Obliteration - Damage/Recharge
    • (5) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (5) Obliteration - Chance for Smashing Damage
    • (7) Endurance Reduction IO
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Endurance/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    • (13) Doctored Wounds - Heal/Endurance/Recharge
    • (40) Doctored Wounds - Recharge
    • (40) Miracle - +Recovery
    Level 6: Build Up
    • (A) Adjusted Targeting - Recharge
    • (9) Adjusted Targeting - To Hit Buff/Recharge
    • (9) Adjusted Targeting - Endurance/Recharge
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 10: Assault
    • (A) Endurance Reduction IO
    Level 12: Temperature Protection
    • (A) Steadfast Protection - Knockback Protection
    Level 14: Spine Burst
    • (A) Obliteration - Chance for Smashing Damage
    • (15) Obliteration - Accuracy/Recharge
    • (15) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Damage
    Level 16: Plasma Shield
    • (A) Impervious Skin - Resistance/Endurance
    • (31) Impervious Skin - Resistance/Recharge
    • (31) Impervious Skin - Endurance/Recharge
    • (34) Impervious Skin - Resistance/Endurance/Recharge
    • (46) Impervious Skin - Status Resistance
    Level 18: Quills
    • (A) Tempered Readiness - Accuracy/Slow
    • (19) Tempered Readiness - Damage/Slow
    • (19) Tempered Readiness - Accuracy/Endurance
    • (23) Tempered Readiness - Accuracy/Damage/Slow
    • (23) Tempered Readiness - Endurance/Recharge/Slow
    • (25) Damage Increase IO
    Level 20: Consume
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod/Accuracy/Recharge
    • (39) Performance Shifter - Accuracy/Recharge
    • (40) Performance Shifter - EndMod/Accuracy
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Tactics
    • (A) Endurance Reduction IO
    Level 26: Ripper
    • (A) Force Feedback - Chance for +Recharge
    • (27) Armageddon - Damage/Recharge
    • (27) Armageddon - Accuracy/Damage/Recharge
    • (29) Armageddon - Accuracy/Recharge
    • (29) Armageddon - Damage/Endurance
    • (31) Armageddon - Chance for Fire Damage
    Level 28: Burn
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Chance for Smashing Damage
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Throw Spines
    • (A) Ragnarok - Damage/Recharge
    • (33) Ragnarok - Accuracy/Damage/Recharge
    • (33) Ragnarok - Accuracy/Recharge
    • (33) Ragnarok - Damage/Endurance
    • (34) Ragnarok - Chance for Knockdown
    • (34) Positron's Blast - Chance of Damage(Energy)
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    Level 38: Super Jump
    • (A) Unbounded Leap - Jumping
    Level 41: Focused Accuracy
    • (A) Adjusted Targeting - To Hit Buff
    • (42) Adjusted Targeting - To Hit Buff/Recharge
    • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (42) Adjusted Targeting - Endurance/Recharge
    • (43) Adjusted Targeting - To Hit Buff/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 44: Physical Perfection
    • (A) Endurance Modification IO
    • (45) Endurance Modification IO
    • (45) Endurance Modification IO
    Level 47: Energy Torrent
    • (A) Kinetic Crash - Damage/Knockback
    • (48) Kinetic Crash - Accuracy/Knockback
    • (48) Kinetic Crash - Recharge/Endurance
    • (48) Kinetic Crash - Recharge/Knockback
    • (50) Kinetic Crash - Damage/Endurance/Knockback
    • (50) Kinetic Crash - Accuracy/Damage/Knockback
    Level 49: Conserve Power
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Pounding Slugfest - Disorient Bonus
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Unbounded Leap - Jumping
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (43) Endurance Modification IO
    • (45) Endurance Modification IO
    Level 4: Ninja Run


    So, aside from single pieces costing more than my entire current budget, any thoughts? Am I really that heavily going in the wrong direction aiming for pure damage and recharge?

    ETA: I set up the build for once I can afford to fill it. I dropped Super Jump for Stealth, and Tactics for Rise of the Pheonix. The latter is a meh choice, but did I really need the extra toggle? And 7% acc wasn't that big a deal compared to how much the various sets were adding to my attacks. Also dropped the purple sets for Positron and another Oblit for now. I need to check that, I may have 1 too many 5% recharge.
  22. So I'm not sure if there is an actual bug here, but I've been noticing an issue with Spines Lunge attack, depending on where I am in relation to the mob (for instance it seems to come up most if I'm inside them) the attack animation doesn't seem to be going off, I don't hear the attack sound, and near as I can tell no damage numbers or anything pop up, the power does cycle however. I also noticed a similar issue with the magic cell door in the Circle of Thorns instance for the rescue Percy quest for the Midnighters story, although in that case the animation was happening, but no attack sound.

    ETA: Maybe not. Maybe it's just the lack of an attack sound for me. Meh. Having died yet again on the Percy mission, I got to spend more time whacking the damn door, and it appears to do damage after all.