TW/FA level 33 locked looking for build critique


LowbrowDeluxe

 

Posted

Ended up looking up most of what I needed to refresh my memory on, and could use a critique on this build. Yes, it's a farmer. I started a new one to refresh my memory on how the mechanics work and get back into practice.

I kind of feel like I tried to do more than I could manage with level 33, and as a result am worried he'd end up too soft in every catagory. Not enough recharge to perma hasten, so I borrowed the two extra slots I had in hasten, only 88% fire resist, only defense with any real amount melee. Not sure what direction to go to try to fix any of those issues, though. Maybe I should try to make him mostly a farmer, then aim for all around competent enough so he can go get accolades without using a second build. Any thoughts are appreciated.

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Arctic Mastery

Villain Profile:
Level 1: Defensive Sweep -- LkGmblr-Rchg+(A)
Level 1: Fire Shield -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(33)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(33)
Level 4: Titan Sweep -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Super Jump -- Zephyr-ResKB(A)
Level 10: Temperature Protection -- ResDam(A)
Level 12: Healing Flames -- RgnTis-Regen+(A)
Level 14: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 16: Plasma Shield -- GA-3defTpProc(A), GA-ResDam(31)
Level 18: Rend Armor -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(21), BrutesF-Acc/Dmg/Rchg(21), BrutesF-Acc/EndRdx/Rchg(23), BrutesF-Acc/Dmg/EndRdx/Rchg(23), BrutesF-Rchg/Fury(25)
Level 20: Consume -- EnManip-Stun%(A)
Level 22: Hasten -- RechRdx(A)
Level 24: Build Momentum -- GSFC-Build%(A)
Level 26: Whirling Smash -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Burn -- C'ngBlow-Dmg/Rchg(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Arc of Destruction -- FrcFbk-Rechg%(A), FotG-ResDeb%(33)
Level 35: Fiery Embrace -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 38: Rise of the Phoenix -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: Chilblain -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43), Empty(43)
Level 44: Block of Ice -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Ice Blast -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50), Empty(50)
Level 49: Shiver -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run(A), Empty(34), Empty(34), Empty(34), Empty(37), Empty(40)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(9), Mrcl-Heal(31)
Level 4: Hurdle -- Jump(A), Empty(43), Empty(46), Empty(50)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(9)
Level 1: Momentum
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Posted

1.) What are you trying to accomplish with this level 33-locked character?

2.) Is there a particular type of content that you plan on running with it?

3.) Are you personally invested in the idea of a TW/FA brute, or did you just think it would be really effective for whatever goals you have?


 

Posted

Quote:
Originally Posted by Young_Tutor View Post
1.) What are you trying to accomplish with this level 33-locked character?

2.) Is there a particular type of content that you plan on running with it?

3.) Are you personally invested in the idea of a TW/FA brute, or did you just think it would be really effective for whatever goals you have?
Sorry, I was working and in a hurry, I should probably have been more descriptive. He's an AE fire farmer, locked at 33 to take advantage of lower level recipes. Technically he'd be passable with SOs, but I've spent so long playing WoW that twinking lowbies to maximum effectiveness despite the ridiculous costs is second nature.

I wouldn't mind him being competent enough to run content in his level range as well, but I think I'll settle for a second build for that. For now I want to maximize his efficiency at his main purpose.

I went with TW/Fire because it was new and shiny, and seemed like it had a really good toolbox at that exact level range for AOE. I'm actually thinking it may end up being excessive, and I probably should have come up with a build first, then figured out an attack chain. On the other hand, Defensive Sweep is useful in and of itself and would otherwise be the first AOE I dropped, and Spring Attack is disturbingly fun...although dropping it would net me up to 3 power, and it's a terribly long recharge. Currently I have him with full SO's and a few of the procs, and after his alpha strike chain he's got a few seconds gap here and there as powers come back, but I think after I respec and start slotting some global recharge that may change.


 

Posted

For what you want, you need to focus on a couple of things. One is fire resist, which you can do by moving a couple of slots around. Every other resist is kind of irrelevant. The second is fire defense. Aegis 3-slotted in your shields will hook you up. The third is sustainable endurance. 4th would be recharge boosts. Finally you need AOE damage attacks (but not a ton, one or two solid ones from your primary would be fine).

S/L defense and -KB aren't really important for this type of build. Spring Attack will knockback foes out of burn and blazing aura. The regeneration proc in Healing Flames is a waste, either put a recharge in the default slot or 5-slot it with doctored wounds. Similarly, just put a recharge in consume, or slot it out with Mocking Beratement for bonuses to both fire defense and recharge (you could even put it in single target attacks). You can get by with just the Numina and Miracle unique in Heal, and IMO you'd get more bang for your buck if you moved a slot or two out of Stamina. I'd pick up Weave (Tough really isn't important for a Fire Brute on a Fire Map). You *need* more slots in Burn.

You can combine inspirations as they drop to keep your fire defense at the softcap (45%). I like to monitor my recharge, fire def, and damage bonus. Eat a couple of purples at all times, and transform the rest into reds (eating blues and greens as needed to supplement consume and healing flames). An attack chain IMO isn't as important as in other builds because blazing aura does a lot of the heavy lifting and you *need* a bit of downtime between attacks to keep inspirations combined so you have lots of buffs up at all times (unless you are really handy with macros).


 

Posted

Quote:
Originally Posted by Young_Tutor View Post
For what you want,
Excellent advice, thank you. I went ahead and reworked my build. It lost a fair bit of recharge, but with IOs at absolute minimum level it's at 35.2% fire def, 90.85% fire resist (probably excessively over 90 actually with level 30 sets). The biggest problem now is endurance. I'm not sure if consume would be reliable enough to rely on. TW is an end eater, and I took out all but the perf shift in stam, and the extra one in heal losing both recovery set bonuses (plus the end mod in stam =/)

The only real wiggle room I'm seeing at the moment is Rend could be switched if I could figure out something else useful to take with only the one slot at that level, and some of the procs or uniques could be dropped to move slots around forced. The 6th slot from consume could be dropped losing the 7.5% recharge. Still, not a lot of room to manuever, and that's a lot of end drain and not that much recovery. Anyone have any suggestions?

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Villain Profile:
Level 1: Defensive Sweep
  • (A) Luck of the Gambler - Recharge Speed
Level 1: Fire Shield
  • (A) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Endurance/Recharge
  • (3) Aegis - Endurance/Recharge
  • (33) Steadfast Protection - Resistance/+Def 3%
Level 2: Blazing Aura
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (5) Scirocco's Dervish - Damage/Endurance
  • (5) Scirocco's Dervish - Damage/Recharge
  • (7) Scirocco's Dervish - Accuracy/Recharge
  • (7) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 4: Titan Sweep
  • (A) Scirocco's Dervish - Accuracy/Recharge
  • (13) Scirocco's Dervish - Damage/Endurance
  • (13) Force Feedback - Chance for +Recharge
  • (15) Scirocco's Dervish - Accuracy/Damage
  • (17) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (19) Scirocco's Dervish - Damage/Recharge
Level 6: Build Momentum
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Healing Flames
  • (A) Aegis - Resistance/Endurance
  • (9) Aegis - Endurance/Recharge
  • (9) Aegis - Resistance/Endurance/Recharge
Level 10: Temperature Protection
  • (A) Aegis - Resistance
  • (11) Aegis - Resistance/Recharge
  • (11) Aegis - Resistance/Endurance
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Boxing
  • (A) Empty
Level 16: Plasma Shield
  • (A) Aegis - Resistance/Endurance
  • (17) Aegis - Endurance/Recharge
  • (19) Aegis - Resistance/Endurance/Recharge
Level 18: Rend Armor
  • (A) Achilles' Heel - Chance for Res Debuff
Level 20: Consume
  • (A) Mocking Beratement - Taunt/Recharge/Range
  • (21) Mocking Beratement - Taunt/Recharge
  • (21) Mocking Beratement - Accuracy/Recharge
  • (23) Mocking Beratement - Taunt/Range
  • (23) Mocking Beratement - Recharge
  • (25) Mocking Beratement - Taunt
Level 22: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 26: Whirling Smash
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Brute's Fury - Recharge/Fury Bonus
Level 28: Burn
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (31) Scirocco's Dervish - Damage/Endurance
  • (31) Scirocco's Dervish - Damage/Recharge
  • (31) Scirocco's Dervish - Accuracy/Recharge
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Hasten
  • (A) Recharge Reduction IO
Level 35: Arc of Destruction
  • (A) Empty
Level 38: Fiery Embrace
  • (A) Empty
Level 41: Rise of the Phoenix
  • (A) Empty
Level 44: Chilblain
  • (A) Empty
Level 47: Block of Ice
  • (A) Empty
Level 49: Ice Blast
  • (A) Empty
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
  • (36) Empty
  • (37) Empty
  • (37) Empty
  • (37) Empty
  • (39) Empty
Level 1: Prestige Power Slide
  • (A) Empty
  • (34) Empty
  • (34) Empty
  • (34) Empty
  • (36) Empty
  • (36) Empty
Level 1: Prestige Power Quick
  • (A) Empty
  • (39) Empty
  • (39) Empty
  • (40) Empty
  • (40) Empty
  • (40) Empty
Level 1: Prestige Power Rush
  • (A) Empty
  • (43) Empty
  • (45) Empty
  • (45) Empty
  • (45) Empty
  • (46) Empty
Level 1: Prestige Power Surge
  • (A) Empty
  • (42) Empty
  • (42) Empty
  • (42) Empty
  • (43) Empty
  • (43) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 4: Swift
  • (A) Run Speed IO
  • (46) Empty
  • (46) Empty
  • (48) Empty
  • (48) Empty
  • (48) Empty
Level 4: Health
  • (A) Miracle - +Recovery
  • (15) Numina's Convalescence - +Regeneration/+Recovery
Level 4: Hurdle
  • (A) Jumping IO
  • (50) Empty
  • (50) Empty
  • (50) Empty
Level 4: Stamina
  • (A) Performance Shifter - Chance for +End
Level 1: Momentum
------------


 

Posted

Pretty good rework!

You could probably get by with dropping fire defense down a little bit to where 2 small purples or one medium purple would get you softcapped, giving you a bit more wiggle room for other goals. Getting the PVP proc IOs at a level where you could slot them by 33 might be ambitious or extremely expensive. Maybe switch a Def/End into Weave. One thing to keep in mind is that you aren't actually running Tough against foes that do fire damage. If you discounted the idea that you'd get the Gladiator Armor proc, you could just move the Steadfast Proc into Tough and have an extra slot to move into weave or stamina.

Don't neglect accolade powers. Atlas Medallion and Portal Jockey will give you a combined +10% endurance, which is nothing to sneeze at. Atlas for a hero isn't tough, Portal Jockey will require the help of higher level heros for the AVs. Freedom Phalanx gives +10% HP.

Consume will reliably fill your endurance bar if you are surrounded by foes (which, if you are farming, you will be). If you could free up a slot or two, extra end reduction in Blazing Aura would help a lot as would some end reduction in weave and an extra end mod in Stamina. Enhancement boosters could help you squeeze out a little more value if you felt like using them.

The key of course is walking into the mission with a full inspiration tray of what you want, and munching on inspirations non-stop as you go, combining them as needed to get what you want.