How is this for SS/Fa farmer?
The fire defense is low (15%). I don't want to start picking out individual things, but here's a build that might be good for you. 33% fire defense - cap with one purple inspiration, or just run with 33% and you should be fine in most situations with Healing Flames.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
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Best farming build your going to find. Can clear a ticket map in under 2 minutes with assault hyrbid and rage. I'm usually clicking the exit object as my damage crash happens. Fury of the Gladiator proc makes a noticeable difference. Knock out blow should be slotted for damage, not as a filler hold spot. It's very useful when ball lightning or footstomp arent back up you can hit a boss level critter with it. PVP and purple enhancements are much cheaper than they once were and very easy to get now if you got a foothold in the game. I know when your brand new a couple million seems like a ton. Kinda miss those days when I was that ignorant. Couldnt tell you how long it takes this build to run through a cave map as I have never timed myself and when I run one I tend to not be in any kind of rush. I'll be half watching tv or responding to text messages etc. I know during a cave map I can easily hit the recharge cap. (Ageless, hasten, force feedback, Force of nature, and buff from phantom lore) Also during a ticket map can hit the damage cap with about full fury, constant red inspirations, assault, hybrid assault, etc. Also one purple away from softcap like the above build.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab
Level 1: Fire Shield
Level 2: Blazing Aura
Level 4: Healing Flames
Level 6: Boxing
Level 8: Knockout Blow
Level 10: Temperature Protection
Level 12: Hasten
Level 14: Tough
Level 16: Plasma Shield
Level 18: Rage
Level 20: Consume
Level 22: Weave
Level 24: Maneuvers
Level 26: Assault
Level 28: Burn
Level 30: Vengeance
Level 32: Foot Stomp
Level 35: Fiery Embrace
Level 38: Rise of the Phoenix
Level 41: Electrifying Fences
Level 44: Ball Lightning
Level 47: Stealth
Level 49: Invisibility
Level 1: Brawl
Level 1: Prestige Power Dash
Level 1: Prestige Power Slide
Level 1: Prestige Power Quick
Level 1: Prestige Power Rush
Level 1: Prestige Power Surge
Level 1: Fury
Level 1: Sprint
Level 2: Rest
Level 4: Ninja Run
Level 2: Swift
Level 2: Health
Level 2: Hurdle
Level 2: Stamina
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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Ok im curious in some of the builds why take jab over punch and haymaker?
This is what I went with, pre-purples and pvp, 20% fire def, so two purple candy to start, then macros to convert everything but purples to red, seems to work fine:
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
BruticusMax: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(3), Stpfy-Acc/EndRdx(3), Stpfy-Stun/Rng(5), Stpfy-Acc/Stun/Rchg(5)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(7), Aegis-ResDam(7)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11), EndRdx-I(13)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 6: Haymaker -- Mocking-Taunt(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rchg/Rng(19), Mocking-Acc/Rchg(19), Mocking-Taunt/Rng(21), Mocking-Rchg(21)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23)
Level 12: Knockout Blow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(25), BasGaze-Slow%(25)
Level 14: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(31), Mocking-Rchg(31)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(34), AdjTgt-Rchg(34)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(36), Mocking-Rchg(37)
Level 22: Maneuvers -- LkGmblr-Rchg+(A)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 30: Tactics -- EndRdx-I(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(42), FrcFbk-Rechg%(42)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 38: Rise of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(45)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46), TotHntr-Dam%(46)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 50: Agility Core Paragon
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Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 12.38% Defense(Smashing)
- 12.38% Defense(Lethal)
- 18.63% Defense(Fire)
- 18.63% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 4.25% Defense(Ranged)
- 10.82% Defense(AoE)
- 5.4% Max End
- 4% Enhancement(Heal)
- 6% Enhancement(Stunned)
- 45% Enhancement(Accuracy)
- 117.5% Enhancement(RechargeTime)
- 5% SpeedFlying
- 56.22 HP (3.75%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 8.25%
- MezResist(Stunned) 6.6%
- MezResist(Terrorized) 2.2%
- 13.5% (0.23 End/sec) Recovery
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 15% SpeedRunning
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How do i get the option to have mu Mastery. Im on villain side.
sweet thank you
Now on some of these builds whats the endurance issue like? i mean do you run out fast? Sorry im still learning. Im 45 now, so still working the build around, which is very confusing just cause of the vast number of options lol. I know at 45 with just regular SO, i eat through my endurance bar in matter of seconds lol
Once everything is slotted up I had very few issues with End with mine. Pop consume about twice per ambush map, with maybe clicking one or two blues just to be safe. Switched from Spiritual to Agility alpha, never had a problem at all since (honestly, I switched for pve and just never remember/care to switch back to spiritual for farming)
Now on some of these builds whats the endurance issue like? i mean do you run out fast? Sorry im still learning. Im 45 now, so still working the build around, which is very confusing just cause of the vast number of options lol. I know at 45 with just regular SO, i eat through my endurance bar in matter of seconds lol
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Another question I just did the thron of trees respec trial. What happens when i do the patron arc and get mu mastery will it save the respec i earn from that also?
From farming with a ss/fire brute.
Force Feedback +recharge proc in Footstomp
Miracle and Numinas in health
As many Lotg as you can slot.
Everything else is a bonus Doubled the value of my brute by slotting a full brute ATO set...
With the new KB to KD IO I'm tempted to make a claws/fire
Oh yeah, I saw a post by Dacu, Thanks for the fire farms. I even saw Red Dominion in PD once and dropped a burn patch, habits are so hard to break.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
wow just looked at blackmaret for some of these recipes and wow expensive. is there a cheap build that can sorta get the job done that can also help me increase my infamy a little quicker so i can afford the better recipes?
well most stuff is expensive for me right now. I have onl;y been playing couple weeks, Im lvl 45 and have about 40 mil infamy lol.
well most stuff is expensive for me right now. I have onl;y been playing couple weeks, Im lvl 45 and have about 40 mil infamy lol.
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Mocking Beratement is pretty cheap. To start out set up a 2nd build with 5 sets of Mocking and whatever you can afford of aegis, use standard IOs and SOs for your AOE's till you can afford to slot them up. Keep your difficulty down to +0 to +2/x8 depending on how well things go. You'll be light in the pants on damage, but the lower diff and good fire def (plus slot fire shield and such to get resist cap with SO's/IO's/Aegis) you should be fine if a bit slower than some.
funding your farmer is going to take a bit of work. stay as villain alignment and run 5 tip missions every day. That will get you 1 Alignment merit every other day. Also run the SSA's once every week for an additional alignment merit. Thats 4 alignment merits in a week.
You could turn those into converters or just turn them into recipes and craft. Should prolly stick to the recipes until you understand the market a bit more.
Having said that tho, it is possible to turn those 40 converters (4 A merits) into 20 LotG where as the same (4 A merits) would get you 2 LotG recipes. Don't want to get too far into it, secrets of ebil marketers and all.
sweet thanks for the advice. Yea working on my Patron Arc now much harder than i thought it would be didnt realize needed a team for most of the stuff. But working on it none the less so that i can get my respec done. Cause im pretty sure no point in doing the respec till i have the MU mastery right?
sweet thanks for the advice. Yea working on my Patron Arc now much harder than i thought it would be didnt realize needed a team for most of the stuff. But working on it none the less so that i can get my respec done. Cause im pretty sure no point in doing the respec till i have the MU mastery right?
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What server do you play on?
If you are on the same as me I would gladly help.
Im on freedom Server Villain side
I am lookings at Mids now, trying to find out what all mocking Beratement can fit in like what powers? Ahh nevermind i found the powers.
I am lookings at Mids now, trying to find out what all mocking Beratement can fit in like what powers? Ahh nevermind i found the powers.
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super cheep fire farming build, load it up in jab/punch, taunt, haymaker, consume and if you take fighting pool box/kick. Consume might be better with some end mod in it, but it'll be up a fair amount with a full mocking set in it, which kind of works out, and you'll get a fair whack of recharge out of 5 sets of it. Concentrate on using your AOE's and Knockout Blow and just accept any gaps for now, gaps are handy anyway for popping healing flame or consume or combining insps. Do a search for Inspiration Macros. I recommend setting macros or keybinds to turn everything but reds into purples while you're still getting your build kitted out. It may be excessive, but I like erring on the side of defense. Once you've got 20%-32.5% fire def maybe time to reverse that, turn everything except purples into reds. Keep the difficulty low enough that you're getting spammed with insps constantly and consider more keybinds for using insps (I have my farm keybinds set to use a purple every time I hit KOB, and red anytime I hit Footstomp, or some such. If you have more than 1 of an insp you'll need to spam the button a few times to get the attack to go off, but it saves my attention from having to micro-manage insps).
Also, set up a macro to turn on farm keybinds, and another macro to turn them off. Otherwise it'll persist even when you switch to your pve build.
Also, as far as Aegis goes, I prefer the 3 piece to going for the 5 piece. 6 piece mocking gets you 3% fire at 5 and a recharge bonus at 6, aegis gives 3% at 3 then another 1.5 at 5. While aegis 5 is the better value overall in terms of total fire def, you don't need an excessive amount, and like I said, the mockings give you some recharge, too. Plus you don't need 5 slotting in resist powers, really. 3 slots in 2 of them and the res/+3%def in temp prot should hit 90. Course you aren't getting much real value out of the mockings, either, so that's a stupid argument on my part. Meh. Anyway, early on building for Weave, Manuevers, and a lot of mockings can get you most of the fire def you need. Save up and buy some of the uniques you want and can slot in on the same spec, then later once you've got half a billion or a billion saved up or the IO's made and stashed in a super base respec to your 'real' build.
Sorry if I'm rambling. Tooth ache, lack of sleep, pain.
How is this build for a SS/FA farmer? im new at builds very new this is my first attempt
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Fire Shield- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Endurance/Recharge
- (3) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Recharge
Level 2: Haymaker- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (11) HamiO:Nucleolus Exposure
Level 4: Healing Flames- (A) Miracle - Endurance/Recharge
- (31) Miracle - Heal/Recharge
- (34) Miracle - Heal/Endurance/Recharge
- (36) Numina's Convalescence - Heal/Recharge
- (36) Numina's Convalescence - Heal/Endurance/Recharge
- (37) Numina's Convalescence - Heal
Level 6: Blazing Aura- (A) Eradication - Damage
- (37) Eradication - Damage/Recharge
- (37) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
- (43) Scirocco's Dervish - Damage/Endurance
Level 8: Knockout Blow- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (15) HamiO:Nucleolus Exposure
Level 10: Temperature Protection- (A) Steadfast Protection - Resistance/Endurance
- (19) Steadfast Protection - Resistance/+Def 3%
- (19) Steadfast Protection - Knockback Protection
Level 12: Hasten- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
Level 14: Super Jump- (A) Jumping IO
Level 16: Plasma Shield- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (17) Reactive Armor - Resistance
- (43) Reactive Armor - Endurance
Level 18: Rage- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (21) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 22: Consume- (A) Accuracy IO
Level 24: Maneuvers- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
Level 26: Tactics- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - Increased Perception
Level 28: Burn- (A) Eradication - Damage
- (46) Eradication - Damage/Recharge
- (46) Eradication - Accuracy/Damage/Recharge
- (48) Eradication - Chance for Energy Damage
Level 30: Kick- (A) Accuracy IO
Level 32: Foot Stomp- (A) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (33) Armageddon - Damage/Endurance
- (34) Armageddon - Chance for Fire Damage
- (34) Force Feedback - Chance for +Recharge
Level 35: Fiery Embrace- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
Level 38: Electrifying Fences- (A) Enfeebled Operation - Accuracy/Recharge
- (39) Enfeebled Operation - Endurance/Immobilize
- (39) Enfeebled Operation - Accuracy/Endurance
- (39) Enfeebled Operation - Immobilize/Range
- (40) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (40) Enfeebled Operation - Accuracy/Immobilize
Level 41: Ball Lightning- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
Level 44: Tough- (A) Impervious Skin - Resistance/Endurance
- (45) Impervious Skin - Resistance/Recharge
- (45) Impervious Skin - Endurance/Recharge
- (45) Impervious Skin - Resistance/Endurance/Recharge
- (46) Impervious Skin - Status Resistance
Level 47: Weave- (A) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Recharge Speed
Level 49: Vengeance- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Accuracy IO
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Run Speed IO
Level 2: Rest- (A) Healing IO
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Miracle - Heal/Endurance
- (23) Miracle - Heal
- (50) Miracle - +Recovery
- (50) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (27) Performance Shifter - Chance for +End
Level 50: Spiritual Core ParagonLevel 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Reactive Radial Flawless Interface
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