Advice between 2 SS/FA pve builds


BunnyAnomaly

 

Posted

ETA: Now leaning toward a third build at the bottom:

Hi, I'm looking for help deciding between two pve builds for my SS/FA brute, and also any suggestions for where I could improve whichever build I end up going with. At the moment I'm looking at these two builds:

IO's are listed at minimum level. I actually plan to go with level 30-33 io's, for lower level content. I'm aiming for a build that is overall sturdy in pretty much all circumstances, and trying to squeeze as much damage output as I can out around that. I'd also like to avoid too much reliance on click powers, at least ones with recharge longer than duration. The biggest problem I have with both builds is horrendous end use, but I can't see a way around that and fit the defenses I want to have. Currently only have T3 Spiritual, not sure I want to plan the build around incarnate abilities beyond that. I'm avoiding purples and pvp sets, although I think the second build, while stylistically my preference, may need them to be viable.

Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Recharge
  • (5) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance
  • (7) Reactive Armor - Endurance
Level 2: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Blazing Aura
  • (A) Eradication - Damage
  • (13) Eradication - Accuracy/Damage/Recharge
  • (15) Eradication - Accuracy/Damage/Endurance/Recharge
  • (15) Brute's Fury - Accuracy/Damage
  • (17) Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (17) Brute's Fury - Recharge/Fury Bonus
Level 6: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance
  • (19) Doctored Wounds - Endurance/Recharge
  • (19) Doctored Wounds - Heal/Recharge
  • (21) Doctored Wounds - Heal/Endurance/Recharge
  • (21) Doctored Wounds - Heal
Level 8: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (23) Crushing Impact - Damage/Endurance
  • (23) Crushing Impact - Damage/Recharge
  • (25) Crushing Impact - Accuracy/Damage/Recharge
  • (25) Crushing Impact - Accuracy/Damage/Endurance
  • (27) Crushing Impact - Damage/Endurance/Recharge
Level 10: Temperature Protection
  • (A) Steadfast Protection - Knockback Protection
  • (27) Steadfast Protection - Resistance/+Def 3%
Level 12: Kick
  • (A) Accuracy IO
Level 14: Tough
  • (A) Reactive Armor - Resistance
  • (29) Reactive Armor - Resistance/Endurance
  • (29) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Endurance
Level 16: Plasma Shield
  • (A) Reactive Armor - Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance
  • (33) Reactive Armor - Resistance/Endurance
Level 18: Rage
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (33) Rectified Reticle - To Hit Buff
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Consume
  • (A) Eradication - Accuracy/Recharge
  • (36) Eradication - Damage/Recharge
  • (36) Eradication - Accuracy/Damage/Recharge
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 26: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 28: Burn
  • (A) Eradication - Damage/Recharge
  • (37) Eradication - Accuracy/Damage/Recharge
  • (37) Eradication - Accuracy/Recharge
  • (39) Cleaving Blow - Accuracy/Damage
  • (39) Cleaving Blow - Damage/Recharge
  • (39) Cleaving Blow - Accuracy/Recharge
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
Level 32: Foot Stomp
  • (A) Eradication - Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Endurance/Recharge
  • (42) Brute's Fury - Damage/Recharge
  • (42) Brute's Fury - Accuracy/Damage/Recharge
  • (42) Brute's Fury - Accuracy/Endurance/Recharge
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
Level 38: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 41: Gloom
  • (A) Decimation - Damage/Endurance
  • (43) Decimation - Damage/Recharge
  • (43) Decimation - Accuracy/Endurance/Recharge
  • (43) Decimation - Accuracy/Damage/Recharge
  • (45) Decimation - Accuracy/Damage
  • (46) Decimation - Chance of Build Up
Level 44: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Darkest Night
  • (A) Dark Watcher's Despair - Chance for Recharge Slow
  • (48) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (48) Dark Watcher's Despair - Recharge/Endurance
  • (50) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 6: Ninja Run
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (11) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (13) Performance Shifter - Chance for +End
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Rularuu Core Superior Ally
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ageless Core Epiphany
Level 50: Spiritual Core Boost
------------
------------
Set Bonus Totals:
  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 21.13% Defense(Smashing)
  • 21.13% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 20.5% Defense(Energy)
  • 20.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 12.06% Defense(Melee)
  • 11.75% Defense(Ranged)
  • 3% Defense(AoE)
  • 9.45% Max End
  • 25% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 50% Enhancement(RechargeTime)
  • 10% SpeedFlying
  • 163 HP (10.88%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 2.75%
  • MezResist(Immobilized) 13.75%
  • MezResist(Terrorized) 2.2%
  • 7.5% (0.13 End/sec) Recovery
  • 30% (1.87 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 1.58% Resistance(Toxic)
  • 7.2% Resistance(Psionic)
  • 10% SpeedRunning
  • 1 Null




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S/L and E/N at 32.5 (or thereabouts) with Darkest Night (assuming I use it, and assuming the mob isn't resistant) putting it at soft cap, and a small purple away from soft capping melee/range if things get hairy in some other direction. I'm not sure about relying on Darkest Night, but why take it if I'm not going to make use of it? I'm also worried about still relying on Advanced Floor Hugging With Face tactics being the only choice against sudden outbursts of psi. S/L and E/N resist are also slightly better with this one.

Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

BruticusMax: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch
  • (A) Force Feedback - Chance for +Recharge
Level 1: Fire Shield
  • (A) Impervium Armor - Resistance
  • (3) Impervium Armor - Resistance/Endurance
  • (3) Impervium Armor - Resistance/Recharge
Level 2: Haymaker
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (5) Crushing Impact - Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Endurance
  • (9) Crushing Impact - Damage/Endurance/Recharge
Level 4: Blazing Aura
  • (A) Endurance Reduction IO
Level 6: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Recharge
  • (34) Doctored Wounds - Endurance/Recharge
  • (36) Doctored Wounds - Heal/Endurance/Recharge
  • (36) Doctored Wounds - Heal
Level 8: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (15) Crushing Impact - Damage/Endurance
  • (15) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Endurance
  • (19) Crushing Impact - Damage/Endurance/Recharge
Level 10: Temperature Protection
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Steadfast Protection - Knockback Protection
Level 12: Boxing
  • (A) Accuracy IO
Level 14: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (21) Impervium Armor - Resistance/Recharge
  • (23) Impervium Armor - Endurance/Recharge
  • (23) Impervium Armor - Resistance/Endurance/Recharge
  • (25) Impervium Armor - Resistance
  • (25) Impervium Armor - Psionic Resistance
Level 16: Plasma Shield
  • (A) Aegis - Psionic/Status Resistance
  • (27) Aegis - Resistance/Endurance
  • (27) Aegis - Resistance
  • (42) Aegis - Resistance/Endurance/Recharge
  • (46) Aegis - Resistance/Recharge
  • (50) Aegis - Endurance/Recharge
Level 18: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Recharge
  • (33) Luck of the Gambler - Endurance/Recharge
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Recharge Speed
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Hasten
  • (A) Recharge Reduction IO
Level 26: Consume
  • (A) Efficacy Adaptor - EndMod/Recharge
Level 28: Burn
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 30: Tactics
  • (A) Endurance Reduction IO
Level 32: Foot Stomp
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (39) Scirocco's Dervish - Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge
  • (40) Scirocco's Dervish - Accuracy/Recharge
  • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Scirocco's Dervish - Chance of Damage(Lethal)
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
Level 38: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Gloom
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 44: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (48) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (48) Dark Watcher's Despair - Recharge/Endurance
  • (50) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (50) Dark Watcher's Despair - Chance for Recharge Slow
Level 49: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 6: Ninja Run
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (9) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (11) Performance Shifter - Chance for +End
  • (11) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Partial Core Revamp
------------
------------
Set Bonus Totals:
  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 9.25% Defense(Melee)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 9.88% Defense(Psionic)
  • 9.25% Defense(Ranged)
  • 13.31% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 57% Enhancement(Accuracy)
  • 53.75% Enhancement(RechargeTime)
  • 14% SpeedFlying
  • 129.3 HP (8.63%) HitPoints
  • 14% JumpHeight
  • 14% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 5.5%
  • MezResist(Immobilized) 4.4%
  • MezResist(Stunned) 2.2%
  • MezResist(Terrorized) 2.2%
  • 16% (0.27 End/sec) Recovery
  • 20% (1.25 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 7.51% Resistance(Toxic)
  • 22.26% Resistance(Psionic)
  • 19% SpeedRunning
  • 2.5% XPDebtProtection




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Positional and Psi around 20%, one small purple and Darkest Night to soft cap everything. Slightly lower resist on most things, but improved Psi, Toxic, and Cold. Due to the reliance on full 6 piece sets this one loses out on some end reduction and otherwise useful odds and ends. I really like the idea of this set, but without keeping the totals about where they are now (20% positional and psi, 20% psi/toxic/cold resist) I don't want to go with it, but I realllllly need a bit more wiggle room to flesh out the damage dealing it feels like. I may make another version of this build with purples and see if I can turn it into what I really want it to be, but honestly I was aiming for more in the 1 billion ballpark and the LotG's are already ruining that.

Anyway, that's what I'm looking at, and I just can't figure out which way to jump. Any suggestions?

ETA: Just realized, if I went purple with the 2nd build, it'd be less useful for running lower level content. Doh. I dunno, then.

And I'm now leaning towards a third build that goes with something of the second's purple munching combined with the first's faceplanting against psi and toxic. The strengths are that by dropping to 20% S/L and E/N, I can leave Combat Jumping and Maneuvers turned off, and spare a slot out of each of them, I've also worked a tiny bit of psi def and res in, but not much. Higher global rech, obviously, and higher dps slotting in most attack powers, with some extra procs thrown in. If anyone has any advice for mid-price improvements or suggestions I'd be thrilled. I like where this is going, but I'm not sure it'll be quite sturdy enough to run high difficulty solo, or survive in iTrials.

Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch
  • (A) Kinetic Combat - Accuracy/Damage
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Recharge
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance
  • (5) Reactive Armor - Endurance
Level 2: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Force Feedback - Chance for +Recharge
  • (7) Force Feedback - Recharge/Endurance
  • (7) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Blazing Aura
  • (A) Brute's Fury - Recharge/Fury Bonus
  • (13) Brute's Fury - Accuracy/Damage/Recharge
  • (13) Brute's Fury - Accuracy/Endurance/Recharge
  • (15) Brute's Fury - Accuracy/Damage
  • (15) Brute's Fury - Accuracy/Damage/Endurance/Recharge
Level 6: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance
  • (17) Doctored Wounds - Endurance/Recharge
  • (17) Doctored Wounds - Heal/Recharge
  • (19) Doctored Wounds - Heal/Endurance/Recharge
  • (19) Doctored Wounds - Heal
Level 8: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (21) Crushing Impact - Damage/Endurance
  • (21) Crushing Impact - Damage/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (25) Crushing Impact - Damage/Endurance/Recharge
Level 10: Temperature Protection
  • (A) Steadfast Protection - Knockback Protection
  • (25) Steadfast Protection - Resistance/+Def 3%
Level 12: Kick
  • (A) Accuracy IO
Level 14: Tough
  • (A) Reactive Armor - Resistance
  • (27) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Endurance
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (29) Impervium Armor - Psionic Resistance
  • (31) Impervium Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Recharge
  • (33) Impervium Armor - Resistance
Level 18: Rage
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (33) Rectified Reticle - To Hit Buff
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Consume
  • (A) Eradication - Accuracy/Recharge
  • (36) Eradication - Damage/Recharge
  • (36) Eradication - Accuracy/Damage/Recharge
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 26: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Burn
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Foot Stomp
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (39) Eradication - Accuracy/Damage/Recharge
  • (40) Eradication - Damage/Recharge
  • (40) Cleaving Blow - Damage/Endurance
  • (40) Cleaving Blow - Accuracy/Damage
  • (42) Cleaving Blow - Damage/Recharge
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
Level 38: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 41: Gloom
  • (A) Decimation - Damage/Endurance
  • (43) Decimation - Damage/Recharge
  • (43) Decimation - Accuracy/Endurance/Recharge
  • (43) Decimation - Accuracy/Damage/Recharge
  • (45) Decimation - Accuracy/Damage
  • (45) Decimation - Chance of Build Up
Level 44: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (46) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 47: Darkest Night
  • (A) Dark Watcher's Despair - Chance for Recharge Slow
  • (48) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (48) Dark Watcher's Despair - Recharge/Endurance
  • (50) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (50) Dark Watcher's Despair - To Hit Debuff
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 6: Ninja Run
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (11) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (11) Performance Shifter - Chance for +End
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ageless Core Epiphany
Level 50: Spiritual Core Boost
------------
------------
Set Bonus Totals:
  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 15.5% Defense(Smashing)
  • 15.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 14.25% Defense(Energy)
  • 14.25% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 12.06% Defense(Melee)
  • 8.63% Defense(Ranged)
  • 3% Defense(AoE)
  • 5.85% Max End
  • 4% Enhancement(Heal)
  • 71.25% Enhancement(RechargeTime)
  • 34% Enhancement(Accuracy)
  • 15% SpeedFlying
  • 118.1 HP (7.88%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilized) 11%
  • MezResist(Stunned) 2.2%
  • MezResist(Terrorized) 2.2%
  • 10% (0.17 End/sec) Recovery
  • 10% (0.62 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 4.7% Resistance(Toxic)
  • 13.95% Resistance(Psionic)
  • 15% SpeedRunning
  • 1 Null




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Posted

So many strange choices that I can't make sense out of.

This is what I'm almost at right now. Flight is there for concept reasons, as is my selection of Pyre instead of Soul but you might be able to use some of the general slotting choices I have made to help you. As for your endurance issues, I have only viewed your final build which you said you were leaning towards, but slotting Consume for End Mod might help, considering that is its purpose. Having it well slotted with a very high recharge will refill you quite easily and solves all the end issues.

Roughly speaking you gain ~25% s/l defence and lose nothing significant.


Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(31), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), EndRdx-I(40)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(21), RechRdx-I(29)
Level 20: Consume -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(43)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(34)
Level 24: Blazing Aura -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40)
Level 26: Fly -- Winter-ResSlow(A)
Level 28: Burn -- SBrutesF-Rech/Fury(A), SBrutesF-Acc/Dmg(31), SBrutesF-Acc/Dmg/Rchg(37), M'Strk-Dmg/EndRdx(37)
Level 30: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31), GA-3defTpProc(40)
Level 32: Foot Stomp -- SBrutesF-Dmg/Rchg(A), SBrutesF-Acc/EndRdx/Rchg(33), SBrutesF-Acc/Dmg/EndRdx/Rchg(33), M'Strk-Dmg/EndRdx(33), FrcFbk-Rechg%(34), Sciroc-Dmg/EndRdx(46)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50), EndRdx-I(50)
Level 49: Rise of the Phoenix -- HO:Perox(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Stamina -- EndMod-I(A), EndMod-I(43)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Pyronic Total Core Judgement
------------


 

Posted

Quote:
Originally Posted by BunnyAnomaly View Post
So many strange choices that I can't make sense out of.

This is what I'm almost at right now. Flight is there for concept reasons, as is my selection of Pyre instead of Soul but you might be able to use some of the general slotting choices I have made to help you. As for your endurance issues, I have only viewed your final build which you said you were leaning towards, but slotting Consume for End Mod might help, considering that is its purpose. Having it well slotted with a very high recharge will refill you quite easily and solves all the end issues.

Roughly speaking you gain ~25% s/l defence and lose nothing significant.

Hmm. Keeping in mind that I want to stick with 33's so I can exemp down to 30 and not start suddenly faceplanting, so I can't use purple sets. Going with something similar to yours, but with my preferred powers, IO requirements, and budget, I get:

Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

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Doing a side by side comparison to my previous idea with now equivalent IO's, this version gains 20% S/L (hitting 45.8%) (and 10% more melee def passing 32.5), loses 3.4% E/N def (still above 20), is about the same on End issues (May switch to Agility Core), Gains a bit of S/L resist, loses a bit of E/N resist, drops 13% psi resist and 3% toxic (not a big deal I suppose), Gained a touch on max HP and regen, drops 5% haste, gains to hit at the loss of accuracy, gained 55% damage somewhere?, and in terms of attacks,

Haymaker build 1 (all procs active in mids): 563.6 Build 2: 617.7
Knockout Blow build 1: 1302.8 Build 2: 1340.9 (Really? 6 slot Crushing vs 4 slot Kinetic...? Both at minimum level, so a 10 level lead for Crushing)
Burn Build 1: 850.6 Build 2: 808.7 (Well at least that makes sense, 6 slot oblit vs 3 slot ATO)
Footstomp Build 1: 519.3 Build 2: 518 (It's the Force Feedback eating a slot that cost it)
Gloom Build 1: 620.4 Build 2: 678.4 (Same set, makes sense with higher damage buff. Still not sure where I got 55% more damage from, though)
Dark Oblit: 332 vs 347.3

Fairly close on damage, with a slight edge to the new build. So it comes down to whether 20% S/L beats 3% E/N, 5% haste, and 14% psi resist. And the answer is, yeah almost undoubtedly. So, I think this is what I'm going with, thanks. Anyone have any additional advice?

ETA: Changed my mind a bit again, 5 slotted the ATO, changed about half the text above to reflect that then got bored.

Oh, and the explanation for the earlier weird slotting was playing whack-a-mole... if I put in this set here, I can drop these two def sets, then use the slots to replace the other set bonus I lost, and...and...and...yeah. Clearly it didn't work that well.


 

Posted

Just an FYI. Purple sets and PvP sets exemplar all the way down to level 10, even if they are level 50 IOs.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

If you mysteriously gain 55% damage, check your settings on Fury and Rage


 

Posted

Quote:
Originally Posted by _Pine_ View Post
Just an FYI. Purple sets and PvP sets exemplar all the way down to level 10, even if they are level 50 IOs.
=O I knew that about pvp, just didn't want to spend the inf, I did not know that about purples. Well, this just got horribly horribly more expensive.


 

Posted

Quote:
Originally Posted by LowbrowDeluxe View Post
=O I knew that about pvp, just didn't want to spend the inf, I did not know that about purples. Well, this just got horribly horribly more expensive.
A lot of purples can very easily be downgraded for really a trivial loss. With diminishing returns to +recharge you are unlikely to feel the difference between 10% and 6.25% with that much recharge and the spiritual Alpha. It'll save you a fortune.