Lord_Kalistoh

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  1. Quote:
    Originally Posted by Johnny_Butane View Post
    Behind him I see on the right screen:
    -Concept art for the new CoT
    .
    Those look more like a concept for the Rulu-Shin to me.
  2. Quote:
    Originally Posted by Dispari View Post
    The packs are now $5.00 (400 points) instead of $9.99. So unless there are $5.00 worth of emotes I don't think you're paying more.
    There's no Paragon Market pack equivalent to old booster. Now you would have to buy the costume bundle + each aura + each emote + cc emote + temp. power. The total of that is much more paragon-point-expensive than 9€
  3. Quote:
    Originally Posted by Smiling_Joe View Post
    I'll say this for the Praetorians - they are downright courteous when waging inter-dimensional war.

    Giving us a schedule to pencil in on our day planners? That's just nice, right there! I'll have to move some things around, but I think I can make it....

    Hey great! Looks like we have a war. Thanks for calling.
    That reminds me when I was kid, there was a comedian whose gags were him as a soldier phoning the enemy in the middle of the war to agree a time to battle:
    http://www.youtube.com/watch?v=TcP6c...eature=related
    (sorry, only Spanish, I don't think there's a subtitled one)
  4. Quote:
    Originally Posted by Beastyle View Post
    You are correct, emotes are not included in Costume Pack bundles.
    So, let me understand this:
    If I not bought one of the boosters because it didn't appeal to me, now it's even more improbable that I spend points on it because the whole pack is now more expensive than before?

  5. Quote:
    Originally Posted by Stone Daemon View Post
    Hmmm. Well, it's an interesting concept, for sure. Do you have any ideas on how you would work it into the lore?
    An alien race whose planet was wiped out by the Battalion?
    The power could be a high-tech armor.
  6. Quote:
    Originally Posted by InfamousBrad View Post
    TWO new clones? What does His Eminence need with TWO copies of Colonel Duray?
    Easy, one to save Paragon City, the other to save Rogue Isles.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    OK... Could you advise me how to read pics like that in the future so I don't come off like a blockhead next time?
    Maybe I'm wrong but:

    N 41º 33' 17.28'' W 71º 29' 32.64''

    http://maps.google.com/maps?q=41.331728,+-71.293264
  8. Lord_Kalistoh

    Praetorian EAT

    Quote:
    Originally Posted by Icy_J View Post
    There was a thread some months ago that fully detail a DE EAT as the Praetorian EAT. Looked fun to play.
    Well, I had the idea of DE ATs years ago. When they included Pretoria, I though of this:

    Quote:
    What about redeemed Devoured?
    They could start like Hamidon's pawns, then break free of his control and join the Praetorians against him.
    And they could do them to have branches like VEATs, starting like a basic Devoured and gaining abilities of:
    - Earth / Crystal (melee + control)
    - Plant / Fungus (ranged + healing)
    http://boards.cityofheroes.com/showp...32&postcount=4

    P.D.:
    Digging in my HDD I found a .doc from 2007:
    Quote:
    Plantoid

    Plantoids are the result of an humanoid being infected by an odd spore of unknown origin. Plantoids have a very good resistance vs all type of damage but fire (their very true weakness) and toxic attacks that help them to defend themselves. They also can shapeshift into 2 other forms. Also, plantoids can take advantage from their teammates' origins, empowering themself. They have no access to Leaping, Flight nor Epic Power Pools.
    Faction

    Hero / Villain
    Origin
    Mutation
    Primary
    Wild Empathy (Defense)
    Secondary
    Wild Toxicity (Offense)
    HP
    Low
    Damage
    Low
    Weakness
    Fire

    Inherent

    · Force of nature:
    Due to your empathic nature, you are able to increase your own power depending on the true nature of your teammates.
    Origin
    Buff
    Magic
    +Minor Protection vs Control effects
    Natural
    +Minor Damage Resistance
    Mutation
    +Minor Defense
    Science
    +Recharge, +Speed
    Technology
    +Damage

    Wild Empathy

    Plantoids can focus into healing, regenerative and resistance powers for themselves and their teammates.
    Power
    Lvl
    Type
    Effect
    Bark Skin
    1
    Auto
    Self: +Resistance (Smash, Lethal)
    Elemental Resistance
    1
    Toggle
    Self: +Resistance (Fire, Cold, Toxic)
    Regrowth
    2
    Click
    Self: Heal, +Resistance (Toxic)
    Tree of Life
    6
    Toggle
    Self: Shapeshift, No defense, +Endurance Recovery
    Featherweight
    6
    Toggle
    Self: Fly, +Defense (All)
    Rooted
    8
    Toogle
    Self: +Resistance (Knockback, Debuff), -Speed, +Regeneration
    Photosynthesis
    12
    Click
    Self: +Max Health, +Recovery
    Thorny Armour
    12
    Toggle
    PBAoE: Minor Damage (Lethal), Foe: -Speed, -Recharge
    Strengthen
    18
    Toggle
    Self: +Resistance (Smash, Lethal)
    Group Featherweight
    18
    Toggle
    Team: Fly, -Accuracy
    Absorption
    26
    Toggle
    Self: +Resistance (Energy, Negative Energy)
    Swarm
    26
    Summon
    Foe: -Recharge, DoT (Smash)
    Aged Colossus
    32
    Toggle
    Self: +Res (All but Psi), -Speed, -Rech, -Dam, Untoggle Armors
    Rebirth
    32
    Click
    Self: Resurrect

    Absorption

    You become resistant to energy and negative energy damage.
    Type
    Toggle
    Recharge
    Moderate
    Effects
    Self: +Resistance (Energy, Negative Energy)

    Aged Colossus

    You recall the power of the ancient, colosal trees to empower yourself and become an unstoppable force of nature.
    Type
    Toggle
    Recharge
    Slow
    Effects
    Self: +Resistance (All but Psionics), -Speed, -Recharge, -Damage, Untoggle Armors


    Bark Skin

    As result of the mutation, Plantoids' skin becomes harder, protecting them from being hurt. This is an auto power that is always on and costs no endurance.
    Type
    Auto
    Effects
    Self: +Resistance (Smash, Lethal)

    Elemental Resistance

    You have manage to control your body to endure the extreme temperatures like some plants and fungus.
    Type
    Toggle
    Recharge
    Moderate
    Effects
    Self: +Resistance (Fire, Cold, Toxic)

    Featherweight

    All plantoids can achieve to hover, like some seeds, after great training. This alows you to avoid better attacks but reduces a lot your flight speed due to you are very focused on the task.
    Type
    Toggle
    Recharge
    Fast
    Effects
    Self: Fly, +Defense (All)

    Group Featherweight

    Liberating some spores you can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of endurance or if they travel too far away from you. Group FeatherWeight travel speed is slower than Fly. Flying heroes suffer from reduced accuracy.
    Type
    Toggle
    Recharge
    Very fast
    Effects
    Team: Fly, -Accuracy


    Photosynthesis

    Plantoids can tap light energy to increase their health.
    Type
    Click
    Recharge
    Very long
    Effects
    Self: +Max Health, +Recovery

    Rebirth

    Like a new seed from an old tree, you rebirth from your fallen body with about half of your Hit Points and Endurance.
    Type
    Click
    Recharge
    Very long
    Effects
    Self: Resurrect

    Regrowth

    You can now heal your wounds quickly.
    Type
    Click
    Recharge
    Long
    Effects
    Self: Heal, +Resistance (Toxic)

    Rooted

    While this power is active, you root in the ground and draw forth its power to become resistant to Knockback, and increase your Hit Point Regeneration rate. You must remain in close contact with the ground, so you will move extremely slow and you cannot activate Fly, Sprint or Super Speed powers while this power is active. Rooted also grants you resistance to Defense DeBuffs.
    Type
    Toggle
    Recharge
    Moderate
    Effects
    Self: +Resistance (Knockback, Debuff), -Speed, +Regeneration



    Strengthen

    You can strengthen your skin to become more resistant to damage.
    Type
    Toggle
    Recharge
    Fast
    Effects
    Self: +Resistance (Smash, Lethal)

    Swarm

    They are highly resistant to smashing and lethal attacks, but these flying hordes don't fare well when confronted with fire or energy based assaults. Poison from the Swarm's sting can slow a target. Repeated stings can have a paralyzing effect.
    Type
    Summon: Swarm
    Recharge
    Very long
    Effects
    Foe: -Recharge, DoT (Smash)

    Thorny Armour

    Some Plantoids can cover their body with thorns that will shoot in all directions. These thorns do minor damage, but can poison all foes in close range. Spine poison slows affected foes.
    Type
    Toggle
    Recharge
    Long
    Effects
    PBAoE: Minor Damage (Lethal), Foe: -Speed, -Recharge

    Tree of Life

    Plantoids can adapt to all fields like true plants. This weak, slim form grant access to some healing powers that can only be used while in this form. You will not be able to use any other powers while in Tree of Life Form. Tree of Life has improved Endurance Recovery, but has no defense.
    Type
    Toggle
    Recharge
    Instant
    Effects
    Self: Shapeshift, No defense, +Endurance Recovery

    · Tranquility
    Tranquility restores some hit points to you and all nearby heroes. Tranquility is not as potent as Healing Fruit, but can heal multiple targets at once.
    Type
    Click
    Recharge
    Moderate
    Effects
    PBAoE: Heal

    · Healing Fruit
    Heals a single targeted ally. You cannot use this power to heal yourself.
    Type
    Click
    Recharge
    Long
    Effects
    Ally: Heal

    · Rejuvenation
    Rejuvenate one target ally, increasing his regeneration and endurance recovery rates
    Type
    Click
    Recharge
    Long
    Effects
    Ally: +Regeneration, + Recovery

    · Elixir of Life
    Pouring your healing sap over an ally, you will be able to resurrect him with full hit points and endurance.
    Type
    Click
    Recharge
    Very long
    Effects
    Ally: Resurrection, Special



    Wild Toxicity

    Plantoids can use their bodies like natural weapons throwing thorns and toxic sustances at their enemies.
    Power
    Lvl
    Type
    Effect
    Thorny Darts
    1
    Ranged
    Minor Damage (Lethal), DoT (Toxic)
    Venomous Spit
    2
    Ranged
    DoT (Toxic)
    Skewer
    4
    Melee
    Moderate Damage (Lethal)
    Spur
    10
    Ranged
    Moderate Damage (Lethal)
    Fling Thorns
    14
    Ranged (Cone)
    Moderate Damage (Lethal), DoT (Toxic)
    Thorn Burst
    16
    Melee (PBAoE)
    Moderate Damage (Lethal), -Defense
    Vicious Fungus
    20
    Toggle
    Self: Shapeshift, +Minor Status Protection, +Jump
    Suffocating Spores
    22
    Ranged
    DoT (Toxic), Hold
    Thorn Blast
    24
    Ranged (Cone)
    Moderate Damage (Lethal), Knockdown
    Thorntrops
    28
    Ranged (AoE)
    Minor DoT (Lethal), -Speed
    Ripper
    35
    Melee
    High Damage (Lethal), DoT (Toxic), -Defense, KB
    Thorn Barrage
    38
    Close (Cone)
    High Damage (Lethal), DoT (Toxic), -Defense

    Fling Thorns

    You can throw dozens of Thorns in a wide cone in front of you, impaling foes caught within the area. These Thorns deals moderate damage, and poisons any targets it hits. Thorn poison deals additional toxic damage.
    Type
    Ranged (Cone)
    Recharge
    Slow
    Effects
    Moderate Damage (Lethal), DoT (Toxic)

    Ripper

    You can unleash a spectacular slashing maneuver that attacks a single enemy. Ripper deals massive damage and poisons him. It can even knock foes down. Thorn poison deals additional toxic damage and can reduce your foes defense.
    Type
    Melee
    Recharge
    Slow
    Effects
    High Damage (Lethal), DoT (Toxic), -Defense, Knockback

    Skewer

    You lunge forward with this melee attack and Skewer your foe with the large thorn on your arm, doing moderate damage.
    Type
    Melee
    Recharge
    Moderate
    Effects
    Moderate Damage (Lethal)

    Spur

    Throws a single thorn at an enemy target, doing moderate damage.
    Type
    Ranged
    Recharge
    Slow
    Effects
    Moderate Damage (Lethal)

    Suffocating Spores

    You can infect your foes with poison spores, leaving them paralyzed and taking Toxic damage over time.
    Type
    Ranged
    Recharge
    Slow
    Effects
    DoT (Toxic), Hold

    Thorn Barrage

    A short range, cone, but devastating attack. Thorn Barrage unleashes your Thorns at high velocity causing severe damage at close range. Although these Thorns only travel a short distance, their impact can knock most foes on their back. Thorn poison deals additional toxic damage and can reduce your foes defense.
    Type
    Close (Cone)
    Recharge
    Long
    Effects
    High Damage (Lethal), DoT (Toxic), -Defense

    Thorn Blast

    You can throw a bunch of thorns in a narrow cone arc and impale a group of foes. Impaled foes may be knocked down
    Type
    Ranged (Cone)
    Recharge
    Slow
    Effects
    Moderate Damage (Lethal), Knockdown

    Thorn Burst

    You can explode dozens of Thorns in all directions around you. These Thorns only travel a short distance, but they can deal moderate damage and poison any target close to you. Toxic damage from the thorns can reduce the Defense of affected foes.
    Type
    Melee (PBAoE)
    Recharge
    Slow
    Effects
    Moderate Damage (Lethal), -Defense

    Thorny Darts

    Hurls small Thorny Darts at your foes. Thorny Darts deal minor damage. Poison from the Darts deals additional toxic damage.
    Type
    Ranged
    Recharge
    Fast
    Effects
    Minor Damage (Lethal), DoT (Toxic)

    Thorntrops

    You fling dozens of Thorns into the ground at a targeted location. The small Thorns pepper the ground over a large area. Any enemy that pass over the Thorntrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.
    Type
    Ranged (AoE)
    Recharge
    Slow
    Effects
    Minor DoT (Lethal), -Speed

    Venomous Spit

    You spit a lob of poisonous saliva.
    Type
    Ranged
    Recharge
    Moderate
    Effects
    DoT(Toxic)

    Vicious Fungus

    Plantoids can shapeshift into disturbing, mesmerizing mushroom-like being. This odd, twisted form grant access to some control powers that can only be used while in this form. You will not be able to use any other powers while in Vicious Funfus Form. Vicious Funfus has improved Status Protection, as well as some increased damage and jump lenght.
    Type
    Toggle
    Recharge
    Instant
    Effects
    Self: Shapeshift, +Minor Status Protection, +Jump

    · Strangler: Ranged
    Holds a distant foe by strangling him with massive root-like vines. The target is held helpless, while he is slowly crushed by the vines.
    Type
    Ranged
    Recharge
    Moderate
    Effects
    Moderate DoT (Smash), Hold

    · Roots
    Immobilizes your target by entangling their feet in a twisted mass of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Roots can immobilize flying targets, if they are near the ground when attacked.
    Type
    Ranged
    Recharge
    Fast
    Effects
    Moderate DoT (Smash), Immobilize

    · Sleep Spores
    You hurl a large fungi pod at your foes. This pod is full of Spores that burst on impact, engulfing the target and all those around him. All affected targets may succumb to the narcotic effect of the Spores and will fall asleep. The targets will remain asleep for some time, but will awaken if attacked.
    Type
    Ranged (AoE)
    Recharge
    Slow
    Effects
    Sleep

    · Confusion Spine
    You throw a spine at your foe that, on impact, release a number of alkaloids and hallucinogenic compounds. The foe will become violently confused and will turn and attack your other foes, ignoring you and all your allies. You will not receive any Experience Points for foes defeated entirely by Confused enemies.
    Type
    Ranged
    Recharge
    Moderate
    Effects
    Confuse

    · Creeper Vines
    You can create a Creeper patch at a targeted location. The patch will snag foes, slowing their movement, and preventing them from jumping or flying. Additionally, a Creeper Vine will burst from under each live and defeated foe in the area and start attacking your enemies. Creeper Vines do minimal damage, but they can knock down your enemies and its poisonous thorns can slow your foes.
    Type
    Summon Creepers, Ranged (AoE)
    Recharge
    Very long
    Effects
    Foe: -Speed, -Fly, -Jump
    Tables don't translate to the boards
  9. Quote:
    Originally Posted by Noble Savage View Post
    What I'm most interested to find out from you guys is which characters' outfits do the best job of portraying the character's story visually. (I.e., you take one look at the character and can tell what their 'deal' is) or, alternatively, which visuals are just really appealing, regardless of story considerations.

    If you simply like a character's story but DON'T like the visual, leave that out of this thread. It'll help me tally up the results of the visuals you actually like.
    I think the villain patrons are the ones that better show their story with their outfit:
    Ghost Widow: a ghost linked to Arachnos
    Black Scorpion: a thug in a power suit
    Mako: a mutant psycho
    Scirocco: the owner of one of the Four Wind mantles.
  10. Zwill said "Coeur de Sept" (Heart of seven) instead "Sept de Coeur" (Seven of Hearts). While it's funny in its own absurdity, maybe it means something else in French. My studies didn't go so far.
  11. Quote:
    Originally Posted by Zombie Man View Post
    Nothing in the last few Booster Packs has been anime-ish. The original front-load of the majority of the thousand something pieces has all been Western-style super hero comic style. Sure, more can be done, but, they'd be variations on the same themes. Branching out into other areas brings in more variety.

    Besides, this isn't City of Western Superhero Comic Books Heroes. Even if it was, Western Superhero Comics is full of examples of adapting styles of other genres. This is City of Heroes, and many genres are welcome.

    Besides, we all know that almost nothing they do can generate a positive response from you at this point. When proven wrong how the Celestial pieces are indeed reflective of Western Superhero Comic Books, you don't apologize, you change the snark. So, I'm not expecting an apology for your current mischaracterization that this has become City of Anime, no matter how patently disconnected from reality that statement can be proven to be.
    Well, after seeing that he just plain ignored my response, and seeing that he's general behaviour in the forums is always like this and the lack of ignore button in the forums, I'll opt to simply skip his posts.
  12. Quote:
    Originally Posted by Cheetatron View Post
    Whose Tyriel?
    Quote:
    Originally Posted by Grey Pilgrim View Post
    Diablo II NPC character that you see in a lot of the videos for it, or so I believe. Does have pretty nifty glowing wings, with Talsorian like filaments/lengths. Can probably find videos somewhere on the interwebs for them.

    These look pretty cool, though I'm not sure I'll be able to pick them up with my vet rewards... I'm not far enough along, if I'm reading the Tier stuff well enough. I'll be up for 72 months in August, I think.


    It's Tyrael by the way.
  13. Quote:
    Originally Posted by Xanatos View Post
    Looks like something straight out of a comic book!

    Wait...no it doesn't...
  14. Quote:
    Originally Posted by Jawbreaker View Post

    "



    according to my ISP, the ports they block are

    Port Transport Protocol Direction Reason for Filtering
    25 TCP SMTP Both* SMTP Relays
    80 TCP HTTP Inbound Web servers, worms
    135 UDP NetBios Both Net Send Spam / Pop-ups, Worms
    136-139 UDP,TCP NetBios Both Worms, Network Neighborhood
    445 TCP MS-DS/ NetBios Both Worms, Network Neighborhood
    1433 TCP MS-SQL Inbound Worms, Trojans
    1434 UDP MS-SQL Inbound Worms, SQLslammer
    1900 UDP MS-DS/NetBios Both Worms, Network Neighborhood


    dunno if any of these are Akamai. I just tried re-downloading the installer, but it seems to not wat to instal at all now. I click the link on this page http://www.cityofheroes.com/account/...taller_en.html
    and nothing happens. I was going to try the link you posted again, as maybe I didn't do something right the first few times I messed with it, but now i'm just stuck.
    How can your ISP block port 80 and you being able to navigate webs?
    I though port 80 is http and that is vital to see webs.
  15. The old updater worked well with Steam: you launched the launcher in Steam, then the launcher launched the game, and you could play CoH with Steam functionality. That doesn't work with NCSoft launcher.
  16. Quote:
    Originally Posted by bAss_ackwards View Post
    Just for giggles:
    Combining the two weapons

  17. Quote:
    Originally Posted by Samuel_Tow View Post
    The who of the what now? Who said Titanic Weapons was unbeatable? How can a melee powerset collide with an archetype? What am I missing?
  18. Quote:
    Originally Posted by Gunbunny View Post
    I like the idea, the artwork (even if I have to agree with some of the comments), the comic book loading screen. It is grand!

    However, I worry about what is happening after the heroes, save the day in Galaxy and they meet Azuria for the first time.

    "Ready to save the world from big bad evil"
    "Good, good, now go out and beat up some gangers"
    "What? But I saved Galaxy from horrible harm and now the best I can do is going after gangers?"
    Like I said, I remember War Witch (I think it was her) saying in the last UStream that Atlas and Mercy would be updated too.
  19. Quote:
    Originally Posted by Gilfred View Post
    I like the new tutorial, the use of getting players involved by doing instead of reading. I like the new comic type of intro. But still this does not answer some very good questions that I have, concerning this tutorial and the praetoria tutorial. Here are the questions. I know that I posted this in another thread, I would not mind a red name coming by and giving me an answer. Do I expect it, no but it would be nice. I can speculate all day, but having the facts is much better.

    1.) Is this tutorial the only tutorial in the game when City of Heroes Freedom launches?
    2.) Does this mean that the devs are shelving the praetoria tutorial?
    3.) If the praetoria tutorial no longer exists after City of Heroes Freedom, then does that mean that no one will be able to enter praetoria at all?
    4.) Does this mean that no one will be able to be a loyalist or chose resistance and play
    through the entire praetoria story arc?
    5.) Does this mean that the only thing that Going Rogue was for is just to improve the graphics for the main game?
    6.) Does this mean that the only thing that Going Rogue was for is to make the incarnate system possible?
    7.) Or will there be a choice of tutorials if you have Going Rogue active on your account, where a pop up would say Primal (Galaxy City) or Praetorian?

    You guys/gals of the dev team worked so hard to make a great expansion when you added praetoria to throw it all away. The zones were done well, the story is good, so please keep it. Please do not throw that away.

    I have no doubt that there are those that have played through it and love it. So throwing it away is a waste, that means you have wasted your time and hard work which would be a shame. I would hate to see all of that hard work thrown away.

    I would hate it if the only reason Going Rogue exists if for the new graphics and the incarnate system.
    As I understand, there would be 2 tutorials: Praetorian and Primal.
    The new Primal tutorial will be Galaxy City, the Breakout is no more, and I think that they said that Atlas and Mercy would be updated too.
  20. Quote:
    Originally Posted by bAss_ackwards View Post
    Hey guys, I'm finally here with my Titan Weapon!

    "Pfff, amateur"



  21. I installed the 11.6 a week ago, freezing again and again since then. I think I'm going back to 11.5.
    I seriously don't know what's the problem with ATI making drivers, but every time I update them it's a lottery.

    PD: Just found "googling":
    Quote:
    FYI - I am aware of the reports of HDMI/DP in Catalyst 11.6 causing issues - it is being investigated; will follow up once I have more info
    http://twitter.com/#!/catalystcreator

    All of you having freezings use the HDMI port too?
  22. Quote:
    Originally Posted by Eiko-chan View Post
    I think she learned to put on makeup from Queen Amidala.
    I think that's a tattoo, not makeup.
  23. Quote:
    Originally Posted by Johnny_Butane View Post
    Look at the screenshots of the new Seed of Hamidon.
    Those headcrabs totally fit the theme because the DE are different in Praetoria.





    .
    The Praetorian DE looks less "natural" and more biotechnological with a bit of lovecraftian horror.

    BTW, do you think the next EATS could be DE (magic origin) and Imperial Forces (tech origin)?
  24. Quote:
    Originally Posted by Arcanaville View Post


    DONT LOOK AT ME: THIS WAS NOT MY IDEA